Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Let's make a game!
- name:Idlescape Adventures
- by:Dude Guy
- desc:Train skills, fight monsters, get sick loot. Become the ultimate adventurer!
- created:29/03/2019
- updated:29/03/2019
- version:0.1
- Settings
- background: Still searching
- building cost increase:100%
- building cost refund:0.01%
- spirtesheet:Allthethings, 48 by 48, getting it made.jpg
- stylesheet: something or other.txt
- no bulk particles
- Layout
- *XP
- contains:tag:XP
- header:Your current XP in each skill.
- *levels
- contains:tag:skills
- header:These are your current stats. You can also increase them by spending XP.
- *gatheringskills
- contains:tag:gathering
- header:These are your gathering activites. They provide raw materials for creating things.
- *artisanskills
- contains:tag:artisan
- header:These are your artisan skills. You can use resources to create items.
- *combatmelee
- contains:tag:combat1
- header:Fight monsters using melee attacks.
- *combatranged
- contains:tag:combat2
- header:Fight monsters using ranged attacks
- *spellbook
- contains:tag:spells
- header:Contains all spells that you have the level to cast. Spells need runes in order to cast them.
- *combatmagic
- contains:tag:combat3
- header:Fight monsters using magic attacks.
- *prayerbook
- contains:tag:prayers
- header:Your prayer book. Pray for favor to gain favors from the gods.
- *upgrades
- contains:upgrades
- header:Upgrades which give you the ability to perform actions more efficiently.
- *acheevo
- contains:achievements
- header:Your achievements that you've completed, proving your adventuring capabilities!
- Buttons
- Resources
- *CombatXP
- name:Combat XP
- desc:Your combat experience. Used for leveling up Attack, Strength, and Defense.
- tag:XP
- show earned
- *HitpointsXP
- name:Hitpoints XP
- desc:Your Hitpoints experience.
- tag:XP
- show earned
- *MagicXP
- name:Magic XP
- desc:Your magic experience.
- tag:XP
- show earned
- *RangedXP
- name:Ranged XP
- desc:Your ranged experience.
- tag:XP
- show earned
- *PrayerXP
- name:Prayer XP
- desc:Your prayer experience.
- tag:XP
- show earned
- *WoodcuttingXP
- name:Woodcutting XP
- desc:Your woodcutting experience.
- tag:XP
- show earned
- *MiningXP
- name:Mining XP
- desc:Your mining experience.
- tag:XP
- show earned
- *AgilityXP
- name:Agility XP
- desc:Your agility experience.
- tag:XP
- show earned
- *energy
- name:Stamina
- desc:The amount of energy you have. Consumed when performing actions. Regenerates by itself based on your Agility level.
- limit:100
- start with:100
- name:Hit points
- desc:The number of hit points you have. Needed to survive attacks from monsters and other dangerous things. Regenerates by 1 point every minute.
- limit:(HitpointsLevel)
- start with:10
- *pray
- name: Prayer points
- desc:The number of prayer points you have.
- limit:((PrayerLevel*60)
- start with:60
- *coins
- name:Coins
- desc:Some shiny golden coins, common currency of the land.
- hidden when 0
- *ore0
- name:Clay
- desc:A bit of clay. Can be used to craft various objects.
- hidden when 0
- *ore1
- name:Copper ore
- desc:Some copper. Can be refined with tin to create bronze bars.
- hidden when 0
- *ore2
- name:Tin ore
- desc:Some tin. Can be refined with copper to create bronze bars.
- hidden when 0
- *ore3
- name:Iron ore
- desc:Some iron. Can be refined by itself to create iron bars, or combine with coal to create steel bars.
- hidden when 0
- *ore4
- name:Silver ore
- desc:Some silver. Can be refined to create silver bars.
- hidden when 0
- *ore5
- name:Coal
- desc:Hey look, a non-renewable source of energy! Combine with various ores to create bars of strong metal.
- hidden when 0
- *ore6
- name:Gold ore
- desc:Some gold. Can be refined to create gold bars.
- hidden when 0
- *ore7
- name:Mithril ore
- desc:Mithril, a light and durable metal. Combine with coal to create mithril bars.
- hidden when 0
- *ore8
- name:Adamantite ore
- desc:Adamantite, a heavy, but strong metal. Combine with coal to create adamantite bars.
- hidden when 0
- *ore9
- name:Runite ore
- desc:Runite, the strongest metal in existence. Combine with coal to create runite bars.
- hidden when 0
- *bar1
- name:Bronze bar
- desc:A bar of bronze. Can be used to make bronze equipment.
- hidden when 0
- *bar2
- name:Iron bar
- desc:A bar of iron. Can be used to make iron equipment.
- hidden when 0
- *bar3
- name:Silver bar
- desc:A bar of silver. Can be used to make silver items.
- hidden when 0
- *bar4
- name:Steel bar
- desc:A bar of steel. Can be used to make steel equipment.
- hidden when 0
- *bar5
- name:Gold bar
- desc:A bar of gold. Can be used to create various types of jewelry.
- hidden when 0
- *bar6
- name:Mithril bar
- desc:A bar of mithril. Can be used to make mithril equipment.
- hidden when 0
- *bar7
- name:Adamantite bar
- desc:A bar of adamantite. Can be used to make adamantite equipment.
- hidden when 0
- *bar8
- name:Runite bar
- desc:A bar of runite. Can be used to make runite equipment.
- hidden when 0
- *log1
- name:Logs
- desc:A pile of normal logs. Can be lit, creating fire, or used in fletching.
- *log2
- name:Oak logs
- desc:A pile of oak logs. Can be lit, creating fire, or used in fletching.
- *log3
- name:Willow logs
- desc:A pile of willow logs. Can be lit, creating fire, or used in fletching.
- *log4
- name:Maple logs
- desc:A pile of maple logs. Can be lit, creating fire, or used in fletching.
- *log5
- name:Yew logs
- desc:A pile of yew logs. Can be lit, creating fire, or used in fletching.
- *log6
- name:Magic logs
- desc:A pile of magic logs. Can be lit, creating fire, or used in fletching.
- Buttons
- Buildings
- *hpregen
- name:HP regen
- on tick:yield (1/60) hp
- start with:1
- always hidden
- *prayerregen
- name:Prayer regen
- on tick:yield 1 pray
- start with:1
- always hidden
- *attackregen
- name:Attack regen
- on tick:yield 5.12 MeleeAttack
- start with:1
- always hidden
- *strengthregen
- name:Strength regen
- on tick:yield 0.512 MeleeStrength
- grant 0.5 MeleeStrength
- start with:1
- always hidden
- *rangedregen
- name:Ranged regen
- on tick:yield 5.12 RangedAttack
- on tick:yield 0.512 RangedStrength
- grant 0.5 RangedStrength
- start with:1
- always hidden
- *magicregen
- name:Magic regen
- on tick:yield 5.12 MagicAttack
- on tick:yield 3.584 MagicDefense
- start with:1
- always hidden
- *defenseregen
- name:Defense regen
- on tick:yield 5.12 MeleeDefense
- on tick:yield 5.12 RangedDefense
- on tick:yield 1.536 MagicDefense
- start with:1
- always hidden
- *staminaregen
- name:Stamina regen
- on tick:yield (4/30) energy
- start with:1
- always hidden
- *AgilityLevel
- name:Agility level
- cost:76 AgilityXP
- desc:Your agility level. A higher agility level allows you to regenerate energy more quickly.
- on tick:yield (floor([this]/6))/60 energy
- tag:skills
- start with:1
- cost increase:110%
- limit:99
- *HitpointsLevel
- name:Hitpoints level
- cost:76 HitpointsXP
- desc:Your hitpoints level. A higher hitpoints level increases your maximum HP.
- grant 1 hp
- tag:skills
- start with:10
- cost increase:110%
- limit:99
- *PrayerLevel
- name:Prayer level
- cost:76 PrayerXP
- desc:Your prayer level. A higher prayer level increases your maximum prayer points and allows for use of prayers.
- grant 60 pray
- tag:skills
- cost increase:110%
- limit:99
- *Prayer1
- name:Thick Skin
- desc: A prayer that boosts the power of your defense by 5%.
- on tick:
- if (pray>0)
- yield (0.032*DefenseLevel) MeleeDefense
- yield (0.032*DefenseLevel) RangedDefense
- yield (0.0096*DefenseLevel) MagicDefense
- yield -4 pray
- end
- end
- limit:1
- tag:prayers
- *Prayer2
- name:Burst of Strength
- desc: A prayer that boosts the power of your strength by 5%.
- on tick:
- if (pray>0)
- yield (0.0032*StrengthLevel) MeleeStrength
- yield -4 pray
- end
- end
- limit:1
- req:4 PrayerLevel
- tag:prayers
- *Prayer3
- name:Clarity of Thought
- desc: A prayer that boosts the power of your attack by 5%.
- on tick:
- if (pray>0)
- yield (0.032*AttackLevel) MeleeAttack
- yield -4 pray
- end
- end
- max(1,[this])
- req:7 PrayerLevel
- tag:prayers
- *Prayer4
- name:Sharp Eye
- desc: A prayer that boosts the power of your ranged by 5%.
- on tick:
- if (pray>0)
- yield (0.032*RangedLevel) RangedAttack
- yield (0.0032*RangedLevel) RangedStrength
- yield -4 pray
- end
- end
- limit:1
- req:8 PrayerLevel
- tag:prayers
- *Prayer5
- name:Mystic Will
- desc: A prayer that boosts the power of your magic by 5%.
- on tick:
- if (pray>0)
- yield (0.032*MagicLevel) MagicAttack
- yield (0.0224*MagicLevel) MagicDefense
- yield -4 pray
- end
- end
- limit:1
- req:9 PrayerLevel
- tag:prayers
- *Prayer6
- name:Rock Skin
- desc: A prayer that boosts the power of your defense by 10%.
- on tick:
- if (pray>0)
- yield (0.064*DefenseLevel) MeleeDefense
- yield (0.064*DefenseLevel) RangedDefense
- yield (0.0192*DefenseLevel) MagicDefense
- yield -7 pray
- end
- end
- limit:1
- req:10 PrayerLevel
- tag:prayers
- *Prayer7
- name:Superhuman Strength
- desc: A prayer that boosts the power of your strength by 10%.
- on tick:
- if (pray>0)
- yield (0.0064*StrengthLevel) MeleeStrength
- yield -7 pray
- end
- end
- limit:1
- req:13 PrayerLevel
- tag:prayers
- *Prayer8
- name:Improved Reflexes
- desc: A prayer that boosts the power of your attack by 10%.
- on tick:
- if (pray>0)
- yield (0.064*AttackLevel) MeleeAttack
- yield -7 pray
- end
- end
- limit:1
- req:16 PrayerLevel
- tag:prayers
- *Prayer9
- name:Rapid Heal
- desc: A prayer that doubles your natural hit points regeneration.
- on tick:
- if (pray>0)
- yield (1/60) hp
- yield -3 pray
- end
- end
- limit:1
- req:22 PrayerLevel
- tag:prayers
- *Prayer10
- name:Hawk Eye
- desc: A prayer that boosts the power of your ranged by 10%.
- on tick:
- if (pray>0)
- yield (0.064*RangedLevel) RangedAttack
- yield (0.0064*RangedLevel) RangedStrength
- yield -7 pray
- end
- end
- limit:1
- req:26 PrayerLevel
- tag:prayers
- *Prayer11
- name:Mystic Lore
- desc: A prayer that boosts the power of your magic by 10%.
- on tick:
- if (pray>0)
- yield (0.064*MagicLevel) MagicAttack
- yield (0.0448*MagicLevel) MagicDefense
- yield -7 pray
- end
- end
- limit:1
- req:27 PrayerLevel
- tag:prayers
- *Prayer12
- name:Steel Skin
- desc: A prayer that boosts the power of your defense by 15%.
- on tick:
- if (pray>0)
- yield (0.096*DefenseLevel) MeleeDefense
- yield (0.096*DefenseLevel) RangedDefense
- yield (0.0288*DefenseLevel) MagicDefense
- yield -13 pray
- end
- end
- limit:1
- req:28 PrayerLevel
- tag:prayers
- *Prayer13
- name:Ultimate Strength
- desc: A prayer that boosts the power of your strength by 10%.
- on tick:
- if (pray>0)
- yield (0.0096*StrengthLevel) MeleeStrength
- yield -13 pray
- end
- end
- limit:1
- req:31 PrayerLevel
- tag:prayers
- *Prayer14
- name:Incredible Reflexes
- desc: A prayer that boosts the power of your attack by 15%.
- on tick:
- if (pray>0)
- yield (0.096*AttackLevel) MeleeAttack
- yield -13 pray
- end
- end
- max(1,[this])
- req:34 PrayerLevel
- tag:prayers
- *Prayer15
- name:Eagle Eye
- desc: A prayer that boosts the power of your ranged by 15%.
- on tick:
- if (pray>0)
- yield (0.096*RangedLevel) RangedAttack
- yield (0.0096*RangedLevel) RangedStrength
- yield -13 pray
- end
- end
- limit:1
- req:44 PrayerLevel
- tag:prayers
- *Prayer16
- name:Mystic Might
- desc: A prayer that boosts the power of your magic by 10%.
- on tick:
- if (pray>0)
- yield (0.096*MagicLevel) MagicAttack
- yield (0.0672*MagicLevel) MagicDefense
- yield -13 pray
- end
- end
- limit:1
- req:45 PrayerLevel
- tag:prayers
- *Prayer17
- name:Chivalry
- desc: A prayer that boosts the power of your attack by 15%, strength by 17%, and defense by 20%.
- on tick:
- if (pray>0)
- yield (0.096*AttackLevel) MeleeAttack
- yield (0.01088*StrengthLevel) MeleeStrength
- yield (0.128*DefenseLevel) MeleeDefense
- yield (0.128*DefenseLevel) RangedDefense
- yield (0.0384*DefenseLevel) MagicDefense
- yield -25 pray
- end
- end
- limit:1
- req:60 PrayerLevel, 65 DefenseLevel
- tag:prayers
- *Prayer18
- name:Piety
- desc: A prayer that boosts the power of your attack by 20%, strength by 23%, and defense by 25%.
- on tick:
- if (pray>0)
- yield (0.128*AttackLevel) MeleeAttack
- yield (0.01472*StrengthLevel) MeleeStrength
- yield (0.16*DefenseLevel) MeleeDefense
- yield (0.16*DefenseLevel) RangedDefense
- yield (0.048*DefenseLevel) MagicDefense
- yield -25 pray
- end
- end
- limit:1
- req:70 PrayerLevel, 70 DefenseLevel
- tag:prayers
- *Prayer19
- name:Rigor
- desc: A prayer that boosts the power of your ranged attack by 20%, ranged strength by 23%, and defense by 25%.
- on tick:
- if (pray>0)
- yield (0.128*AttackLevel) RangedAttack
- yield (0.01472*StrengthLevel) RangedStrength
- yield (0.16*DefenseLevel) MeleeDefense
- yield (0.16*DefenseLevel) RangedDefense
- yield (0.048*DefenseLevel) MagicDefense
- yield -25 pray
- end
- end
- limit:1
- req:74 PrayerLevel, 70 DefenseLevel
- tag:prayers
- *Prayer20
- name:Augury
- desc: A prayer that boosts the power of your magic and defense by 25%.
- on tick:
- if (pray>0)
- yield (0.16*AttackLevel) MagicAttack
- yield (0.16*DefenseLevel) MeleeDefense
- yield (0.16*DefenseLevel) RangedDefense
- yield (0.16*DefenseLevel) MagicDefense
- yield -25 pray
- end
- end
- limit:1
- req:77 PrayerLevel, 70 DefenseLevel
- tag:prayers
- *AttackLevel
- name:Attack level
- cost:76 CombatXP
- desc:Your attack level. A higher attack level increases the rate at which you gain melee attack.
- on tick:yield 0.64 MeleeAttack
- tag:skills
- start with:1
- limit:99
- *StrengthLevel
- name:Strength level
- cost:76 CombatXP
- desc:Your strength level. A higher strength level increases the rate at which you gain melee strength.
- on tick:yield 0.064 MeleeStrength
- tag:skills
- start with:1
- cost increase:110%
- limit:99
- *RangedLevel
- name:Ranged level
- cost:76 RangedXP
- desc:Your ranged level. A higher attack level increases the rate at which you gain ranged attack and strength.
- on tick:yield 0.64 RangedAttack
- on tick:yield 0.064 RangedStrength
- tag:skills
- start with:1
- cost increase:110%
- limit:99
- *MagicLevel
- name:Magic level
- cost:76 MagicXP
- desc:Your magic level. A higher attack level increases the rate at which you gain magic attack and magic defense (70% effective). Expands your repertoire of spells that you can cast.
- on tick:yield 0.64 MagicAttack
- on tick:yield 0.448 MagicDefense
- tag:skills
- start with:1
- cost increase:110%
- limit:99
- *DefenseLevel
- name:Defense level
- cost:76 CombatXP
- desc:Your magic level. A higher defense level increases the rate at which you gain defense (only 30% effective for magic defense).
- on tick:yield 0.64 MeleeDefense
- on tick:yield 0.64 RangedDefense
- on tick:yield 0.192 MagicDefense
- tag:skills
- start with:1
- cost increase:110%
- limit:99
- *WoodcuttingLevel
- name:Woodcutting level
- cost:76 WoodcuttingXP
- desc:Your woodcutting level. Used to cut down trees.
- tag:skills
- start with:1
- cost increase:110%
- limit:99
- *Cut1
- name:Cut normal trees
- cost:5 energy
- desc:Cut down normal trees to get logs.
- grant 1 log1
- grant 25 WoodcuttingXP
- tags:gathering, tree
- req:1 Axe1
- show clicks
- *Cut2
- name:Cut oak trees
- cost:10 energy
- desc:Cut down oak trees to get oak logs.
- grant 1 log2
- grant 37.5 WoodcuttingXP
- tags:gathering, tree
- req:15 WoodcuttingLevel
- *Cut3
- name:Cut willow trees
- cost:15 energy
- desc:Cut down willow trees to get willow logs.
- grant 1 log3
- grant 67.5 WoodcuttingXP
- tags:gathering, tree
- req:30 WoodcuttingLevel
- *Cut4
- name:Cut maple trees
- cost:20 energy
- desc:Cut down maple trees to get maple logs.
- grant 1 log4
- grant 100 WoodcuttingXP
- tags:gathering tree
- req:45 WoodcuttingLevel
- *Cut5
- name:Cut yew trees
- cost:25 energy
- desc:Cut down yew trees to get yew logs.
- grant 1 log5
- grant 175 WoodcuttingXP
- tags:gathering tree
- req:60 WoodcuttingLevel
- *Cut6
- name:Cut magic trees
- cost:30 energy
- desc:Cut down magic trees to get magic logs.
- grant 1 log6
- grant 250 WoodcuttingXP
- tags:gathering tree
- req:75 WoodcuttingLevel
- *MiningLevel
- name:Mining level
- cost:76 MiningXP
- desc:Your mining level. Used to mine ores from rocks.
- tag:skills
- start with:1
- cost increase:110%
- limit:99
- *Mine0
- name:Mine clay
- cost:3 energy
- desc:Mine clay rocks to get clay.
- grant 1 ore0
- grant 5 MiningXP
- if (chance(0.390625%)) grant 1 tag:gem
- tags:gathering rock
- req:Pickaxe1
- *Mine1
- name:Mine copper
- cost:5 energy
- desc:Mine copper rocks to get copper ore.
- grant 1 ore1
- grant 17.5 MiningXP
- if (chance(0.390625%)) grant 1 tag:gem
- tags:gathering rock
- req:Pickaxe1
- *Mine2
- name:Mine tin
- cost:5 energy
- desc:Mine tin rocks to get tin ore.
- grant 1 ore2
- grant 17.5 MiningXP
- if (chance(0.390625%)) grant 1 tag:gem
- tags:gathering rock
- req:Pickaxe1
- *Mine3
- name:Mine rune essence
- cost:3 energy
- desc:Mine rune essence.
- grant 1 essence1
- grant 5 MiningXP
- tags:gathering rock
- req:Pickaxe1
- *Mine3.1
- name:Mine pure essence
- cost:3 energy
- desc:Mine rune essence.
- grant 1 essence2
- grant 5 MiningXP
- tags:gathering rock
- req:30 MiningLevel
- *Mine4
- name:Mine iron ore
- cost:10 energy
- desc:Mine iron rocks to get iron ore.
- grant 1 ore3
- grant 35 MiningXP
- if (chance(0.78125%)) grant 1 tag:gem
- tags:gathering rock
- req:15 MiningLevel
- *Mine5
- name:Mine silver ore
- cost:15 energy
- desc:Mine silver rocks to get silver ore.
- grant 1 ore4
- grant 40 MiningXP
- if (chance(1.171875%)) grant 1 tag:gem
- tags:gathering rock
- req:20 MiningLevel
- *Mine6
- name:Mine coal
- cost:20 energy
- desc:Mine coal rocks to get coal.
- grant 1 ore5
- grant 50 MiningXP
- if (chance(1.5625%)) grant 1 tag:gem
- tags:gathering rock
- req:30 MiningLevel
- *Mine7
- name:Mine gold
- cost:25 energy
- desc:Mine gold rocks to get gold ore.
- grant 1 ore5
- grant 65 MiningXP
- if (chance(1.953125%)) grant 1 tag:gem
- tags:gathering rock
- req:40 MiningLevel
- *Mine8
- name:Mine mithril
- cost:30 energy
- desc:Mine mithril rocks to get mithril ore.
- grant 1 ore6
- grant 80 MiningXP
- if (chance(2.34375%)) grant 1 tag:gem
- tags:gathering rock
- req:55 MiningLevel
- *Mine9
- name:Mine adamantite
- cost:35 energy
- desc:Mine adamantite rocks to get adamantite ore.
- grant 1 ore7
- grant 95 MiningXP
- if (chance(2.734375%)) grant 1 tag:gem
- tags:gathering rock
- req:70 MiningLevel
- *Mine10
- name:Mine runite
- cost:40 energy
- desc:Mine runite rocks to get runite ore.
- grant 1 ore8
- grant 125 MiningXP
- if (chance(3.125%)) grant 1 tag:gem
- tags:gathering rock
- req:85 MiningLevel
- Upgrades
- *WoodcuttingUp1
- name:Iron axe woodcutting
- desc:Use an iron axe to cut down trees.
- lower cost of tag:tree by 0.2
- grant 25 SmithingXP
- req:16 SmithingLevel
- cost:1 Bar2
- *WoodcuttingUp2
- name:Steel axe woodcutting
- desc:Use a steel axe to cut down trees.
- lower cost of tag:tree by 0.2
- grant 37.5 SmithingXP
- req:31 SmithingLevel, 6 WoodcuttingLevel
- cost:1 Bar4
- *WoodcuttingUp3
- name:Mithril axe woodcutting
- desc:Use a mithril axe to cut down trees.
- lower cost of tag:tree by 0.2
- grant 50 SmithingXP
- req:51 SmithingLevel, 21 WoodcuttingLevel
- cost:1 Bar6
- *WoodcuttingUp4
- name:Adamant axe woodcutting
- desc:Use an adamant axe to cut down trees.
- lower cost of tag:tree by 0.2
- grant 62.5 SmithingXP
- req:71 SmithingLevel, 31 WoodcuttingLevel
- cost:1 Bar7
- *WoodcuttingUp5
- name:Rune axe woodcutting
- desc:Use a rune axe to cut down trees.
- lower cost of tag:tree by 0.2
- grant 75 SmithingXP
- req:86 SmithingLevel, 41 WoodcuttingLevel
- cost:1 Bar8
- *Pickaxe1
- name:Bronze pickaxe
- desc:Use a bronze pickaxe to mine ore.
- cost:1 coins
- *Pickaxe2
- name:Iron pickaxe
- desc:Use an iron pickaxe to mine ore.
- lower cost of tag:rock by 0.2
- req: Pickaxe1
- cost:140 coins
- *Pickaxe3
- name:Steel pickaxe
- desc:Use a steel pickaxe to mine ore.
- lower cost of tag:rock by 0.2
- req: Pickaxe2, 6 MiningLevel
- cost:500 coins
- *Pickaxe4
- name:Mithril pickaxe
- desc:Use a mithril pickaxe to mine ore.
- lower cost of tag:rock by 0.2
- req: Pickaxe3, 21 MiningLevel
- cost:1300 coins
- *Pickaxe5
- name:Adamant pickaxe
- desc:Use an adamant pickaxe to mine ore.
- lower cost of tag:rock by 0.2
- req: Pickaxe4, 31 MiningLevel
- cost:3200 coins
- *Pickaxe6
- name:Rune pickaxe
- desc:Use a rune pickaxe to mine ore.
- lower cost of tag:rock by 0.2
- req: Pickaxe5, 41 MiningLevel
- cost:32000 coins
Add Comment
Please, Sign In to add comment