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Sep 17th, 2019
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5.  
  6.  
  7. public class Timer : MonoBehaviour
  8. {
  9. public int maxTime;
  10. private int curTime;
  11.  
  12. void Start()
  13. {
  14. curTime = maxTime;
  15. InvokeRepeating("Decrease", 0, 1);
  16. }
  17.  
  18. void Decrease()
  19. {
  20. curTime--;
  21. Debug.Log(curTime + " sekunder tilbage!");
  22.  
  23. //Dødstjek inde i decrease funktion for performance
  24. if(curTime == 0)
  25. {
  26. SceneManager.LoadScene(SceneManager.GetActiveScene().name);
  27. Debug.LogError("Du døde efter " + maxTime + " sekunder");
  28. }
  29. }
  30. }
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