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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- public class Timer : MonoBehaviour
- {
- public int maxTime;
- private int curTime;
- void Start()
- {
- curTime = maxTime;
- InvokeRepeating("Decrease", 0, 1);
- }
- void Decrease()
- {
- curTime--;
- Debug.Log(curTime + " sekunder tilbage!");
- //Dødstjek inde i decrease funktion for performance
- if(curTime == 0)
- {
- SceneManager.LoadScene(SceneManager.GetActiveScene().name);
- Debug.LogError("Du døde efter " + maxTime + " sekunder");
- }
- }
- }
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