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- # ======================================================
- #
- # CustomGUI Version: 2.2.9
- # Created by: JC_Plays_MC
- # Link: http://bit.ly/customgui
- #
- # ======================================================
- #
- # This is the CustomGUI configuration file where all general settings
- # and other plugin toggles will be found. If you have any questions feel free
- # to ask me preferably by PM on spigot. Also if you have any feature suggestions
- # or anything like that i'm always open to new ideas.
- #
- # Thank you for supporting this project!
- #
- # ======================================================
- #
- # Settings Configuration
- #
- # This setting toggles wether or not to use individual file based GUI's or to keep
- # them all stored in the config. Set as any value other than 'file' to store GUI's
- # in this configuration file.
- # GUIFormat: file
- #
- # This sets a global value (in seconds) of how long before a player is allowed to click on
- # another item within any of the GUI's. Set to 0 to have no delay
- # PlayerClickDelay: 0
- #
- # Set as true or false this determines whether or not the GUI should be closed if a player
- # clicks again before the player click delay has expired.
- # CloseWithinDelay: true
- #
- # If set to true this will allow click items to override any item in the players hotbar if
- # an item slot is provided. If set as false it will not override items.
- # OverrideClickItems: false
- #
- # ======================================================
- #
- # Registered GUI's Format
- #
- # The registered GUI section is where you toggle most settings for the general framework of each
- # GUI. Here you will set click items, commands and other various aspects related to each GUI. Every
- # single GUI must be listed below otherwise it will not be accessible by any means in-game. When creating
- # any GUI's in-game this section will automatically be created.
- #
- # RegisteredGUI:
- # <GUI Identifier>:
- # Enabled: <true/false>
- # OpenDelay: <time in seconds>
- # Worlds:
- # - <world name>
- # Commands:
- # - <open command without the slash>
- # SignLocations:
- # - <registered sign location>
- # EntityLocations:
- # - <registered sign location>
- # ClickItems:
- # <Click Item Identifier>:
- #
- # Registered GUI's Index:
- #
- # <GUI Identifier> | The unique identifier for each GUI, they must all be different
- # Enabled: <true/false> | The toggle to enable and disable the GUI in-game. true = enabled | false = disabled
- # OpenDelay: <time in seconds> | The time in seconds before a player can open the same GUI again
- # Worlds: - <world name> | A list of worlds the GUI can be opened in, if empty any world is allowed
- # Commands: - <open command> | A list of the valid commands that can be used to open the GUI
- # SignLocations: - <sign location> | All signs created in-game will be set under the defined GUI
- # EntityLocations: - <entity location> | All entities created in-game will be set under the defined GUI
- # ClickItems: <Click Item Identifier> | Visit the plugin page for more info on click items
- #
- # ======================================================
- #
- # GUI Format:
- #
- # This is a description of how to format the GUI's from within the config if you choose not to do
- # so in-game. All file based GUI's are also formatted in the same way. If you want a full detailed
- # explanation of how to create a GUI be sure to check out the plugin page.
- #
- # GUIList:
- # <GUI Identifier>:
- # Size: <gui size>
- # Name: <chest name>
- # CloseAfter: <time in seconds>
- # OpenActions:
- # - <action>
- # CloseActions:
- # - <action>
- # Items:
- # <Item Id>:
- # ItemSlot: <display slot>
- # Permission: <item permission>
- # NoPermissionSound: <sound value>
- # <Item Type>:
- # Priority: <1-5>
- # ClickDelay: <time in seconds>
- # BalanceType: <economy type>
- # AnimationDelay: <time in ticks>
- # Item: <material;amount;data>
- # Name: <item name>
- # Lore:
- # - <lore line>
- # Enchants:
- # - <enchant;level>
- # HideEnchants: <true/false>
- # HideAttributes: <true/false>
- # HidePotionEffects: <true/false>
- # ShowDelay: <true/false>
- # UpdatePlaceholders: <true/false>
- # ClickActions:
- # - <click action>
- # ClickCost: <value>
- # RequiredItem: <material;amount;data>
- # RequiredItemName: <item name>
- # RequiredItemLore:
- # - <lore line>
- # TakeRequiredItem: <true/false>
- # CloseOnClick: <true/false>
- #
- # GUI Format Index:
- #
- # <GUI Identifier> | The unqiue identifier for each GUI, they must all be different
- # Size: <gui size> | The amount of slots you would like the GUI to have (9, 18, 27, 36, 45, 54)
- # Name: <chest name> | The chest name you would like to display for the GUI. Supports (most) placeholders
- # CloseAfter: <time in seconds> | The amount of time the player can view the GUI before it will close
- # OpenActions: - <action> | The actions to perform upon a player opening the GUI
- # CloseActions: - <action> | The actions to perform upon a player closing the GUI
- # Items: | The section that stores all of your item identifiers
- # <Item Id>: | The unqiue identifier for each item in the GUI, they must all be different
- # ItemSlot: <display slot> | The slot you would like the item to display in (0-53)
- # Permission: <item permission> | The permission required to click the item in the GUI
- # NoPermissionSound: <sound value> | The sound to be played if the player doesn't have permission
- # <Item Type> | The item type specific item to display in the GUI. More info can be found on the plugin page.
- # Priority: <1-5> | The priority of the item type that will be determined first. 1 = highest, 5 = lowest
- # ClickDelay: <time in seconds> | The time in seconds before the player can click this item again
- # BalanceType: <economy type> | The economy type used for the clickcost and balance item
- # AnimationDelay: <time in ticks> | The time in ticks before updating between the animated and regular item
- # Item: <material;amount;data> | The item material and amount to be displayed in the GUI
- # Name: <item name> | The name that the item in the GUI will have displayed
- # Lore: - <lore line> | The lore that the item will have displayed in the GUI
- # Enchants: - <enchant;level> | The enchantments that the item in the GUI will have
- # HideEnchants: <true/false> | This toggle will determine whether or not to hide enchants to give a 'glow' effect
- # HideAttributes: <true/false> | This toggle will determining whether or not to hide item attributes
- # HidePotionEffects: <true/false> | This toggle will determining whether or not to hide item potion effects
- # ShowDelay: <true/false> | If true it will display an extra lore line with the remaining click delay time
- # UpdatePlaceholders: <true/false> | If true it will update the lore placeholders with the animation delay timer
- # ClickActions: - <click action> | The actions to perform upon a player clicking the item
- # ClickCost: - <value> | The required amount of currency to use the item.
- # RequiredItem: <material;amount;data> | The item the player must have in their inventory to click item
- # RequiredItemName: <item name> | The name of the item the player must have in their inventory to click item
- # RequiredItemLore: - <lore line> | The lore of the item the player must have in their inventory to click item
- # TakeRequiredItem: <true/false> | Whether or not you want to take the required item on item click
- # CloseOnClick: <true/false> | Whether or not you want the GUI to close on item click
- #
- # ======================================================
- #
- # Valid Actions:
- #
- # ** Please note that all actions are case-sensitive **
- #
- # [Right-Click] [<action>] - Will only execute the action if the item is right clicked
- # [Left-Click] [<action>] - Will only execute the action if the item is left clicked
- # [Chance=<percent>] [<action>] - Chance out of 100% that this action will be performed
- # [Delay=<time>] [<action>] - Delays the action to be performed after the delay period in seconds
- # [PlayerCommand] <command> - Executes the command as a player
- # [ConsoleCommand] <command> - Executes the command as the console
- # [OperatorCommand] <command> - Executes the command as the console
- # [Broadcast] <message> - Broadcasts the following message to the server
- # [Message] <message> - Sends the following message to the player
- # [JSONBroadcast] <message> - Sends the following json message to the server
- # [JSONMessage] <message> - Sends the following json to the player
- # [Sound] <sound value> - Plays the sound for the player
- # [OpenGUI] <gui identifier> - Opens the specified GUI for the player
- # [CloseGUI] <value not required> - Closes the GUI the player has open
- # [GiveClickItem] <clickitem identifier> - Gives the player the specified click item
- # [TakeClickItem] <clickitem identifier> - Removes the click item from the players inventory
- # [SetClickDelay] <gui identifier>;<itemtype>;<itemslot>;<newdelay> - Sets the items click delay
- # [VaultGive] <amount> - Adds the amount to the players Vault economy balance
- # [VaultTake] <amount> - Take the amount from the players Vault economy balance
- # [Teleport] <world name;x;y;z> - Teleports the player to the specified coordinates
- # [Teleport] <world name;x;y;z;yaw;pitch> - Teleports the player to the specified coordinates
- # [Title] <title> - Displays the title for the player
- # [Title] <title>;<subtitle> - Displays the title & subtitle for the player
- # [ActionBar] <message> - Displays the message in the actionbar for the player
- # [Bungee] <server> - Sends the player to the specified bungee server
- #
- # ======================================================
- GUIFormat: config
- PlayerClickDelay: 1
- CloseWithinDelay: false
- OverrideClickItems: false
- RegisteredGUI:
- ChatColor:
- Enabled: true
- OpenDelay: 3
- Worlds: []
- Commands:
- - chatcolor
- - cc
- SignLocations: []
- ClickItems: []
- GUIList:
- ChatColor:
- Size: 45
- Name: '&8&lChatColor Menu'
- CloseAfter: 86400
- Items:
- Glass1:
- ItemSlot: 1
- Permission: glass.no
- NoPermissionSound: ANVIL_LAND
- DefaultItem:
- Priority: 5
- ClickDelay: 10
- BalanceType: vault
- AnimationDelay: 19
- Item: STAINED_GLASS_PANE;1;15
- Name: ''
- HideEnchants: true
- ShowDelay: true
- ClickActions:
- - '[CloseGUI]'
- ClickCost: 0
- CloseOnClick: false
- Glass2:
- ItemSlot: 2
- Permission: glass.no
- NoPermissionSound: ANVIL_LAND
- DefaultItem:
- Priority: 5
- ClickDelay: 10
- BalanceType: vault
- AnimationDelay: 19
- Item: STAINED_GLASS_PANE;1;15
- Name: ''
- HideEnchants: true
- ShowDelay: true
- ClickActions:
- - '[CloseGUI]'
- ClickCost: 0
- CloseOnClick: false
- Glass3:
- ItemSlot: 3
- Permission: glass.no
- NoPermissionSound: ANVIL_LAND
- DefaultItem:
- Priority: 5
- ClickDelay: 10
- BalanceType: vault
- AnimationDelay: 19
- Item: STAINED_GLASS_PANE;1;15
- Name: ''
- HideEnchants: true
- ShowDelay: true
- ClickActions:
- - '[CloseGUI]'
- ClickCost: 0
- CloseOnClick: false
- Glass4:
- ItemSlot: 4
- Permission: glass.no
- NoPermissionSound: ANVIL_LAND
- DefaultItem:
- Priority: 5
- ClickDelay: 10
- BalanceType: vault
- AnimationDelay: 19
- Item: STAINED_GLASS_PANE;1;15
- Name: ''
- HideEnchants: true
- ShowDelay: true
- ClickActions:
- - '[CloseGUI]'
- ClickCost: 0
- CloseOnClick: false
- Glass5:
- ItemSlot: 5
- Permission: glass.no
- NoPermissionSound: ANVIL_LAND
- DefaultItem:
- Priority: 5
- ClickDelay: 10
- BalanceType: vault
- AnimationDelay: 19
- Item: STAINED_GLASS_PANE;1;15
- Name: ''
- HideEnchants: true
- ShowDelay: true
- ClickActions:
- - '[CloseGUI]'
- ClickCost: 0
- CloseOnClick: false
- Glass6:
- ItemSlot: 6
- Permission: glass.no
- NoPermissionSound: ANVIL_LAND
- DefaultItem:
- Priority: 5
- ClickDelay: 10
- BalanceType: vault
- AnimationDelay: 19
- Item: STAINED_GLASS_PANE;1;15
- Name: ''
- HideEnchants: true
- ShowDelay: true
- ClickActions:
- - '[CloseGUI]'
- ClickCost: 0
- CloseOnClick: false
- Glass7:
- ItemSlot: 7
- Permission: glass.no
- NoPermissionSound: ANVIL_LAND
- DefaultItem:
- Priority: 5
- ClickDelay: 10
- BalanceType: vault
- AnimationDelay: 19
- Item: STAINED_GLASS_PANE;1;15
- Name: ''
- HideEnchants: true
- ShowDelay: true
- ClickActions:
- - '[CloseGUI]'
- ClickCost: 0
- CloseOnClick: false
- Glass8:
- ItemSlot: 8
- Permission: glass.no
- NoPermissionSound: ANVIL_LAND
- DefaultItem:
- Priority: 5
- ClickDelay: 10
- BalanceType: vault
- AnimationDelay: 19
- Item: STAINED_GLASS_PANE;1;15
- Name: ''
- HideEnchants: true
- ShowDelay: true
- ClickActions:
- - '[CloseGUI]'
- ClickCost: 0
- CloseOnClick: false
- Glass9:
- ItemSlot: 9
- Permission: glass.no
- NoPermissionSound: ANVIL_LAND
- DefaultItem:
- Priority: 5
- ClickDelay: 10
- BalanceType: vault
- AnimationDelay: 19
- Item: STAINED_GLASS_PANE;1;15
- Name: ''
- HideEnchants: true
- ShowDelay: true
- ClickActions:
- - '[CloseGUI]'
- ClickCost: 0
- CloseOnClick: false
- Glass10:
- ItemSlot: 18
- Permission: glass.no
- NoPermissionSound: ANVIL_LAND
- DefaultItem:
- Priority: 5
- ClickDelay: 10
- BalanceType: vault
- AnimationDelay: 19
- Item: STAINED_GLASS_PANE;1;15
- Name: ''
- HideEnchants: true
- ShowDelay: true
- ClickActions:
- - '[CloseGUI]'
- ClickCost: 0
- CloseOnClick: false
- Glass11:
- ItemSlot: 27
- Permission: glass.no
- NoPermissionSound: ANVIL_LAND
- DefaultItem:
- Priority: 5
- ClickDelay: 10
- BalanceType: vault
- AnimationDelay: 19
- Item: STAINED_GLASS_PANE;1;15
- Name: ''
- HideEnchants: true
- ShowDelay: true
- ClickActions:
- - '[CloseGUI]'
- ClickCost: 0
- CloseOnClick: false
- Glass12:
- ItemSlot: 36
- Permission: glass.no
- NoPermissionSound: ANVIL_LAND
- DefaultItem:
- Priority: 5
- ClickDelay: 10
- BalanceType: vault
- AnimationDelay: 19
- Item: STAINED_GLASS_PANE;1;15
- Name: ''
- HideEnchants: true
- ShowDelay: true
- ClickActions:
- - '[CloseGUI]'
- ClickCost: 0
- CloseOnClick: false
- Glass13:
- ItemSlot: 45
- Permission: glass.no
- NoPermissionSound: ANVIL_LAND
- DefaultItem:
- Priority: 5
- ClickDelay: 10
- BalanceType: vault
- AnimationDelay: 19
- Item: STAINED_GLASS_PANE;1;15
- Name: ''
- HideEnchants: true
- ShowDelay: true
- ClickActions:
- - '[CloseGUI]'
- ClickCost: 0
- CloseOnClick: false
- Glass14:
- ItemSlot: 44
- Permission: glass.no
- NoPermissionSound: ANVIL_LAND
- DefaultItem:
- Priority: 5
- ClickDelay: 10
- BalanceType: vault
- AnimationDelay: 19
- Item: STAINED_GLASS_PANE;1;15
- Name: ''
- HideEnchants: true
- ShowDelay: true
- ClickActions:
- - '[CloseGUI]'
- ClickCost: 0
- CloseOnClick: false
- Glass15:
- ItemSlot: 43
- Permission: glass.no
- NoPermissionSound: ANVIL_LAND
- DefaultItem:
- Priority: 5
- ClickDelay: 10
- BalanceType: vault
- AnimationDelay: 19
- Item: STAINED_GLASS_PANE;1;15
- Name: ''
- HideEnchants: true
- ShowDelay: true
- ClickActions:
- - '[CloseGUI]'
- ClickCost: 0
- CloseOnClick: false
- Glass16:
- ItemSlot: 42
- Permission: glass.no
- NoPermissionSound: ANVIL_LAND
- DefaultItem:
- Priority: 5
- ClickDelay: 10
- BalanceType: vault
- AnimationDelay: 19
- Item: STAINED_GLASS_PANE;1;15
- Name: ''
- HideEnchants: true
- ShowDelay: true
- ClickActions:
- - '[CloseGUI]'
- ClickCost: 0
- CloseOnClick: false
- Glass17:
- ItemSlot: 41
- Permission: glass.no
- NoPermissionSound: ANVIL_LAND
- DefaultItem:
- Priority: 5
- ClickDelay: 10
- BalanceType: vault
- AnimationDelay: 19
- Item: STAINED_GLASS_PANE;1;15
- Name: ''
- HideEnchants: true
- ShowDelay: true
- ClickActions:
- - '[CloseGUI]'
- ClickCost: 0
- CloseOnClick: false
- Glass18:
- ItemSlot: 40
- Permission: glass.no
- NoPermissionSound: ANVIL_LAND
- DefaultItem:
- Priority: 5
- ClickDelay: 10
- BalanceType: vault
- AnimationDelay: 19
- Item: STAINED_GLASS_PANE;1;15
- Name: ''
- HideEnchants: true
- ShowDelay: true
- ClickActions:
- - '[CloseGUI]'
- ClickCost: 0
- CloseOnClick: false
- Glass19:
- ItemSlot: 39
- Permission: glass.no
- NoPermissionSound: ANVIL_LAND
- DefaultItem:
- Priority: 5
- ClickDelay: 10
- BalanceType: vault
- AnimationDelay: 19
- Item: STAINED_GLASS_PANE;1;15
- Name: ''
- HideEnchants: true
- ShowDelay: true
- ClickActions:
- - '[CloseGUI]'
- ClickCost: 0
- CloseOnClick: false
- Glass20:
- ItemSlot: 38
- Permission: glass.no
- NoPermissionSound: ANVIL_LAND
- DefaultItem:
- Priority: 5
- ClickDelay: 10
- BalanceType: vault
- AnimationDelay: 19
- Item: STAINED_GLASS_PANE;1;15
- Name: ''
- HideEnchants: true
- ShowDelay: true
- ClickActions:
- - '[CloseGUI]'
- ClickCost: 0
- CloseOnClick: false
- Glass21:
- ItemSlot: 28
- Permission: glass.no
- NoPermissionSound: ANVIL_LAND
- DefaultItem:
- Priority: 5
- ClickDelay: 10
- BalanceType: vault
- AnimationDelay: 19
- Item: STAINED_GLASS_PANE;1;15
- Name: ''
- HideEnchants: true
- ShowDelay: true
- ClickActions:
- - '[CloseGUI]'
- ClickCost: 0
- CloseOnClick: false
- Glass22:
- ItemSlot: 19
- Permission: glass.no
- NoPermissionSound: ANVIL_LAND
- DefaultItem:
- Priority: 5
- ClickDelay: 10
- BalanceType: vault
- AnimationDelay: 19
- Item: STAINED_GLASS_PANE;1;15
- Name: ''
- HideEnchants: true
- ShowDelay: true
- ClickActions:
- - '[CloseGUI]'
- ClickCost: 0
- CloseOnClick: false
- Glass23:
- ItemSlot: 10
- Permission: glass.no
- NoPermissionSound: ANVIL_LAND
- DefaultItem:
- Priority: 5
- ClickDelay: 10
- BalanceType: vault
- AnimationDelay: 19
- Item: STAINED_GLASS_PANE;1;15
- Name: ''
- HideEnchants: true
- ShowDelay: true
- ClickActions:
- - '[CloseGUI]'
- ClickCost: 0
- CloseOnClick: false
- Glass24:
- ItemSlot: 15
- Permission: glass.no
- NoPermissionSound: ANVIL_LAND
- DefaultItem:
- Priority: 5
- ClickDelay: 10
- BalanceType: vault
- AnimationDelay: 19
- Item: STAINED_GLASS_PANE;1;15
- Name: ''
- HideEnchants: true
- ShowDelay: true
- ClickActions:
- - '[CloseGUI]'
- ClickCost: 0
- CloseOnClick: false
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