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  1. <?xml version="1.0" encoding="utf-8"?>
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  4. <contributor>
  5. <author>Blender User</author>
  6. <authoring_tool>Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b</authoring_tool>
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  8. <created>2019-07-08T19:19:06</created>
  9. <modified>2019-07-08T19:19:06</modified>
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  226. </triangles>
  227. <triangles material="Material_009-material" count="64">
  228. <input semantic="VERTEX" source="#Cylinder_002-mesh-vertices" offset="0"/>
  229. <input semantic="NORMAL" source="#Cylinder_002-mesh-normals" offset="1"/>
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  231. </triangles>
  232. <triangles material="Material_010-material" count="12">
  233. <input semantic="VERTEX" source="#Cylinder_002-mesh-vertices" offset="0"/>
  234. <input semantic="NORMAL" source="#Cylinder_002-mesh-normals" offset="1"/>
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  236. </triangles>
  237. </mesh>
  238. </geometry>
  239. </library_geometries>
  240. <library_controllers/>
  241. <library_visual_scenes>
  242. <visual_scene id="Scene" name="Scene">
  243. <node id="Camera" name="Camera" type="NODE">
  244. <matrix sid="transform">0.6859207 -0.3240135 0.6515582 7.481132 0.7276763 0.3054208 -0.6141704 -6.50764 0 0.8953956 0.4452714 5.343665 0 0 0 1</matrix>
  245. <instance_camera url="#Camera-camera"/>
  246. </node>
  247. <node id="Lamp" name="Lamp" type="NODE">
  248. <matrix sid="transform">-0.2908646 -0.7711008 0.5663932 4.076245 0.9551712 -0.1998834 0.2183912 1.005454 -0.05518906 0.6045247 0.7946723 5.903862 0 0 0 1</matrix>
  249. <instance_light url="#Lamp-light"/>
  250. </node>
  251. <node id="Cylinder" name="Cylinder" type="NODE">
  252. <matrix sid="transform">2.4653e-6 -3.27032e-6 -0.04596809 1.530724 2.454e-5 4.94431e-4 -2.9196e-4 2.0556e-4 4.94435e-4 -2.45235e-5 2.43692e-4 -6.9923e-4 0 0 0 1</matrix>
  253. <instance_geometry url="#Cylinder_002-mesh" name="Cylinder">
  254. <bind_material>
  255. <technique_common>
  256. <instance_material symbol="Material_008-material" target="#Material_008-material"/>
  257. <instance_material symbol="Material_009-material" target="#Material_009-material"/>
  258. <instance_material symbol="Material_010-material" target="#Material_010-material"/>
  259. </technique_common>
  260. </bind_material>
  261. </instance_geometry>
  262. </node>
  263. </visual_scene>
  264. </library_visual_scenes>
  265. <scene>
  266. <instance_visual_scene url="#Scene"/>
  267. </scene>
  268. </COLLADA>
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