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- [00:05:00]: Map Baked!
- [00:05:00]: [WorldSimActual::ForceConnectivity]
- [00:05:00]: [GenerateLandmasses]
- [00:05:00]: [GenerateLandmasses] islands: 14
- [00:05:00]: [MergeConnectedLandmasses] false
- [00:05:00]: [WorldSimActual::ForceConnectivity] complete
- [00:05:00]: [WorldSimActual::DrawRoads]
- [00:05:00]: [DrawRoads]
- [00:05:00]: [WorldSimActual::DrawRoads] complete
- [00:05:00]: Encoding...
- [00:05:00]: Encoding... DONE
- [00:05:00]: Checking Tags
- [00:05:00]: Populating voronoi...
- [00:05:00]: Warning! Could not find a spot for FisherPig in node Make a pick:BG_22:BGGrass
- [00:05:00]: Warning! Could not find a spot for Maxwell7 in node Make a pick:BG_22:BGGrass
- [00:05:00]: No layout available for Grotto
- [00:05:00]: DoLuaFile Error: #[string "scripts/map/object_layout.lua"]:185: No layout was provided!
- #LUA ERROR stack traceback:
- @=[C]:-1 in (global) assert (C) <-1--1>
- @scripts/map/object_layout.lua:185 in (upvalue) ConvertLayoutToEntitylist (Lua) <184-281>
- layout = nil
- @scripts/map/object_layout.lua:445 in (field) Convert (Lua) <442-447>
- node_id = Badlands:BG_108:BGBadlands
- item = Grotto
- addEntity = table: 0x32885630
- layout = nil
- @scripts/map/graphnode.lua:272 in (method) ConvertGround (Lua) <247-283>
- self =
- children_populated = false
- graph = table: 0x24997750
- populated = false
- edges = table: 0x31fe3be0
- id = Badlands:BG_108:BGBadlands
- visited = false
- data = table: 0x31fe3980
- colour = table: 0x31fe4020
- spawnFn = table: 0x32ba4230
- entitiesOut = table: 0x32b40570
- width = 425
- height = 425
- world_gen_choices = nil
- obj_layout = table: 0x1adcd020
- prefab_list = table: 0x32885610
- area = 517
- add_fn = table: 0x32885630
- k = Grotto
- count = 1
- i = 1
- @scripts/map/network.lua:671 in (method) ConvertGround (Lua) <668-673>
- self =
- wormholeprefab = wormhole
- story_depth = -1
- MIN_WORMHOLE_ID = 2300000
- id = GAME_root
- required_prefabs = table: 0x32b98ba0
- data = table: 0x32b98d10
- visited = false
- exit_nodes = table: 0x32b98cd0
- exit_edges = table: 0x32b98cf0
- nodes = table: 0x32b98d30
- edges = table: 0x32b98cb0
- children = table: 0x32b98490
- colour = table: 0x32b98b80
- map = table: 0x32ba4230
- spawnFN = table: 0x32b40570
- entities = 425
- check_col = 425
- nodes = table: 0x261f1c40
- k = Badlands:BG_108:BGBadlands
- node = table: 0x31fe3bc0
- @scripts/map/forest_map.lua:572 in (field) Generate (Lua) <206-732>
- prefab = forest
- map_width = 425
- map_height = 425
- tasks = table: 0x2f45e160
- level = table: 0xf89a00
- level_type = SURVIVAL
- start_time = 69000
- SpawnFunctions = table: 0x32ba4230
- current_gen_params = table: 0x32ba4020
- story_gen_params = table: 0x32ba5da0
- default_impassible_tile = 1
- min_size = 425
- topology_save = table: 0x31f77da0
- storygen = table: 0x32b98a00
- join_islands = false
- entities = table: 0x32b40570
- nodes = table: 0x32b3e920
- save = table: 0x32b16be0
- translated_prefabs = nil
- runtime_overrides = table: 0x23e94390
- obj_layout = table: 0x1adcd020
- add_fn = table: 0x32f95860
- @scripts/worldgen_main.lua:391 in () ? (Lua) <348-467>
- debug = false
- world_gen_data = table: 0x3307ded0
- level = table: 0xf89a00
- prefab = forest
- choose_tasks = table: 0x2f45e160
- savedata = nil
- max_map_width = 1024
- max_map_height = 1024
- try = 1
- maxtries = 5
- @=(tail call):-1 in () (tail) <-1--1>
- @=(tail call):-1 in () (tail) <-1--1>
- [00:05:00]: #[string "scripts/map/object_layout.lua"]:185: No layout was provided!
- #LUA ERROR stack traceback:
- @=[C]:-1 in (global) assert (C) <-1--1>
- @scripts/map/object_layout.lua:185 in (upvalue) ConvertLayoutToEntitylist (Lua) <184-281>
- layout = nil
- @scripts/map/object_layout.lua:445 in (field) Convert (Lua) <442-447>
- node_id = Badlands:BG_108:BGBadlands
- item = Grotto
- addEntity = table: 0x32885630
- layout = nil
- @scripts/map/graphnode.lua:272 in (method) ConvertGround (Lua) <247-283>
- self =
- children_populated = false
- graph = table: 0x24997750
- populated = false
- edges = table: 0x31fe3be0
- id = Badlands:BG_108:BGBadlands
- visited = false
- data = table: 0x31fe3980
- colour = table: 0x31fe4020
- spawnFn = table: 0x32ba4230
- entitiesOut = table: 0x32b40570
- width = 425
- height = 425
- world_gen_choices = nil
- obj_layout = table: 0x1adcd020
- prefab_list = table: 0x32885610
- area = 517
- add_fn = table: 0x32885630
- k = Grotto
- count = 1
- i = 1
- @scripts/map/network.lua:671 in (method) ConvertGround (Lua) <668-673>
- self =
- wormholeprefab = wormhole
- story_depth = -1
- MIN_WORMHOLE_ID = 2300000
- id = GAME_root
- required_prefabs = table: 0x32b98ba0
- data = table: 0x32b98d10
- visited = false
- exit_nodes = table: 0x32b98cd0
- exit_edges = table: 0x32b98cf0
- nodes = table: 0x32b98d30
- edges = table: 0x32b98cb0
- children = table: 0x32b98490
- colour = table: 0x32b98b80
- map = table: 0x32ba4230
- spawnFN = table: 0x32b40570
- entities = 425
- check_col = 425
- nodes = table: 0x261f1c40
- k = Badlands:BG_108:BGBadlands
- node = table: 0x31fe3bc0
- @scripts/map/forest_map.lua:572 in (field) Generate (Lua) <206-732>
- prefab = forest
- map_width = 425
- map_height = 425
- tasks = table: 0x2f45e160
- level = table: 0xf89a00
- level_type = SURVIVAL
- start_time = 69000
- SpawnFunctions = table: 0x32ba4230
- current_gen_params = table: 0x32ba4020
- story_gen_params = table: 0x32ba5da0
- default_impassible_tile = 1
- min_size = 425
- topology_save = table: 0x31f77da0
- storygen = table: 0x32b98a00
- join_islands = false
- entities = table: 0x32b40570
- nodes = table: 0x32b3e920
- save = table: 0x32b16be0
- translated_prefabs = nil
- runtime_overrides = table: 0x23e94390
- obj_layout = table: 0x1adcd020
- add_fn = table: 0x32f95860
- @scripts/worldgen_main.lua:391 in () ? (Lua) <348-467>
- debug = false
- world_gen_data = table: 0x3307ded0
- level = table: 0xf89a00
- prefab = forest
- choose_tasks = table: 0x2f45e160
- savedata = nil
- max_map_width = 1024
- max_map_height = 1024
- try = 1
- maxtries = 5
- @=(tail call):-1 in () (tail) <-1--1>
- @=(tail call):-1 in () (tail) <-1--1>
- [00:05:00]: Error loading worldgen_main.lua
- [00:05:00]: WorldSim::SimThread::Main() ERROR
- [00:05:00]: WorldSim::SimThread::Main() complete
- [00:05:00]: Worldgen had an error, displaying...
- [00:05:00]: #[string "scripts/map/object_layout.lua"]:185: No layout was provided!
- #LUA ERROR stack traceback:
- @=[C]:-1 in (global) assert (C) <-1--1>
- @scripts/map/object_layout.lua:185 in (upvalue) ConvertLayoutToEntitylist (Lua) <184-281>
- layout = nil
- @scripts/map/object_layout.lua:445 in (field) Convert (Lua) <442-447>
- node_id = Badlands:BG_108:BGBadlands
- item = Grotto
- addEntity = table: 0x32885630
- layout = nil
- @scripts/map/graphnode.lua:272 in (method) ConvertGround (Lua) <247-283>
- self =
- children_populated = false
- graph = table: 0x24997750
- populated = false
- edges = table: 0x31fe3be0
- id = Badlands:BG_108:BGBadlands
- visited = false
- data = table: 0x31fe3980
- colour = table: 0x31fe4020
- spawnFn = table: 0x32ba4230
- entitiesOut = table: 0x32b40570
- width = 425
- height = 425
- world_gen_choices = nil
- obj_layout = table: 0x1adcd020
- prefab_list = table: 0x32885610
- area = 517
- add_fn = table: 0x32885630
- k = Grotto
- count = 1
- i = 1
- @scripts/map/network.lua:671 in (method) ConvertGround (Lua) <668-673>
- self =
- wormholeprefab = wormhole
- story_depth = -1
- MIN_WORMHOLE_ID = 2300000
- id = GAME_root
- required_prefabs = table: 0x32b98ba0
- data = table: 0x32b98d10
- visited = false
- exit_nodes = table: 0x32b98cd0
- exit_edges = table: 0x32b98cf0
- nodes = table: 0x32b98d30
- edges = table: 0x32b98cb0
- children = table: 0x32b98490
- colour = table: 0x32b98b80
- map = table: 0x32ba4230
- spawnFN = table: 0x32b40570
- entities = 425
- check_col = 425
- nodes = table: 0x261f1c40
- k = Badlands:BG_108:BGBadlands
- node = table: 0x31fe3bc0
- @scripts/map/forest_map.lua:572 in (field) Generate (Lua) <206-732>
- prefab = forest
- map_width = 425
- map_height = 425
- tasks = table: 0x2f45e160
- level = table: 0xf89a00
- level_type = SURVIVAL
- start_time = 69000
- SpawnFunctions = table: 0x32ba4230
- current_gen_params = table: 0x32ba4020
- story_gen_params = table: 0x32ba5da0
- default_impassible_tile = 1
- min_size = 425
- topology_save = table: 0x31f77da0
- storygen = table: 0x32b98a00
- join_islands = false
- entities = table: 0x32b40570
- nodes = table: 0x32b3e920
- save = table: 0x32b16be0
- translated_prefabs = nil
- runtime_overrides = table: 0x23e94390
- obj_layout = table: 0x1adcd020
- add_fn = table: 0x32f95860
- @scripts/worldgen_main.lua:391 in () ? (Lua) <348-467>
- debug = false
- world_gen_data = table: 0x3307ded0
- level = table: 0xf89a00
- prefab = forest
- choose_tasks = table: 0x2f45e160
- savedata = nil
- max_map_width = 1024
- max_map_height = 1024
- try = 1
- maxtries = 5
- @=(tail call):-1 in () (tail) <-1--1>
- @=(tail call):-1 in () (tail) <-1--1>
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