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Error Logs for DST

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Aug 16th, 2019
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  1. [00:05:00]: Map Baked! 
  2. [00:05:00]: [WorldSimActual::ForceConnectivity]
  3. [00:05:00]: [GenerateLandmasses]
  4. [00:05:00]: [GenerateLandmasses] islands: 14
  5. [00:05:00]: [MergeConnectedLandmasses] false
  6. [00:05:00]: [WorldSimActual::ForceConnectivity] complete
  7. [00:05:00]: [WorldSimActual::DrawRoads]
  8. [00:05:00]: [DrawRoads]
  9. [00:05:00]: [WorldSimActual::DrawRoads] complete
  10. [00:05:00]: Encoding...
  11. [00:05:00]: Encoding... DONE   
  12. [00:05:00]: Checking Tags  
  13. [00:05:00]: Populating voronoi...  
  14. [00:05:00]: Warning! Could not find a spot for FisherPig in node Make a pick:BG_22:BGGrass 
  15. [00:05:00]: Warning! Could not find a spot for Maxwell7 in node Make a pick:BG_22:BGGrass  
  16. [00:05:00]: No layout available for Grotto 
  17. [00:05:00]: DoLuaFile Error: #[string "scripts/map/object_layout.lua"]:185: No layout was provided!
  18. #LUA ERROR stack traceback:
  19. @=[C]:-1 in (global) assert (C) <-1--1>
  20. @scripts/map/object_layout.lua:185 in (upvalue) ConvertLayoutToEntitylist (Lua) <184-281>
  21.    layout = nil
  22. @scripts/map/object_layout.lua:445 in (field) Convert (Lua) <442-447>
  23.    node_id = Badlands:BG_108:BGBadlands
  24.    item = Grotto
  25.    addEntity = table: 0x32885630
  26.    layout = nil
  27. @scripts/map/graphnode.lua:272 in (method) ConvertGround (Lua) <247-283>
  28.    self =
  29.       children_populated = false
  30.       graph = table: 0x24997750
  31.       populated = false
  32.       edges = table: 0x31fe3be0
  33.       id = Badlands:BG_108:BGBadlands
  34.       visited = false
  35.       data = table: 0x31fe3980
  36.       colour = table: 0x31fe4020
  37.    spawnFn = table: 0x32ba4230
  38.    entitiesOut = table: 0x32b40570
  39.    width = 425
  40.    height = 425
  41.    world_gen_choices = nil
  42.    obj_layout = table: 0x1adcd020
  43.    prefab_list = table: 0x32885610
  44.    area = 517
  45.    add_fn = table: 0x32885630
  46.    k = Grotto
  47.    count = 1
  48.    i = 1
  49. @scripts/map/network.lua:671 in (method) ConvertGround (Lua) <668-673>
  50.    self =
  51.       wormholeprefab = wormhole
  52.       story_depth = -1
  53.       MIN_WORMHOLE_ID = 2300000
  54.       id = GAME_root
  55.       required_prefabs = table: 0x32b98ba0
  56.       data = table: 0x32b98d10
  57.       visited = false
  58.       exit_nodes = table: 0x32b98cd0
  59.       exit_edges = table: 0x32b98cf0
  60.       nodes = table: 0x32b98d30
  61.       edges = table: 0x32b98cb0
  62.       children = table: 0x32b98490
  63.       colour = table: 0x32b98b80
  64.    map = table: 0x32ba4230
  65.    spawnFN = table: 0x32b40570
  66.    entities = 425
  67.    check_col = 425
  68.    nodes = table: 0x261f1c40
  69.    k = Badlands:BG_108:BGBadlands
  70.    node = table: 0x31fe3bc0
  71. @scripts/map/forest_map.lua:572 in (field) Generate (Lua) <206-732>
  72.    prefab = forest
  73.    map_width = 425
  74.    map_height = 425
  75.    tasks = table: 0x2f45e160
  76.    level = table: 0xf89a00
  77.    level_type = SURVIVAL
  78.    start_time = 69000
  79.    SpawnFunctions = table: 0x32ba4230
  80.    current_gen_params = table: 0x32ba4020
  81.    story_gen_params = table: 0x32ba5da0
  82.    default_impassible_tile = 1
  83.    min_size = 425
  84.    topology_save = table: 0x31f77da0
  85.    storygen = table: 0x32b98a00
  86.    join_islands = false
  87.    entities = table: 0x32b40570
  88.    nodes = table: 0x32b3e920
  89.    save = table: 0x32b16be0
  90.    translated_prefabs = nil
  91.    runtime_overrides = table: 0x23e94390
  92.    obj_layout = table: 0x1adcd020
  93.    add_fn = table: 0x32f95860
  94. @scripts/worldgen_main.lua:391 in () ? (Lua) <348-467>
  95.    debug = false
  96.    world_gen_data = table: 0x3307ded0
  97.    level = table: 0xf89a00
  98.    prefab = forest
  99.    choose_tasks = table: 0x2f45e160
  100.    savedata = nil
  101.    max_map_width = 1024
  102.    max_map_height = 1024
  103.    try = 1
  104.    maxtries = 5
  105. @=(tail call):-1 in ()  (tail) <-1--1>
  106. @=(tail call):-1 in ()  (tail) <-1--1>
  107. [00:05:00]: #[string "scripts/map/object_layout.lua"]:185: No layout was provided!
  108. #LUA ERROR stack traceback:
  109. @=[C]:-1 in (global) assert (C) <-1--1>
  110. @scripts/map/object_layout.lua:185 in (upvalue) ConvertLayoutToEntitylist (Lua) <184-281>
  111.    layout = nil
  112. @scripts/map/object_layout.lua:445 in (field) Convert (Lua) <442-447>
  113.    node_id = Badlands:BG_108:BGBadlands
  114.    item = Grotto
  115.    addEntity = table: 0x32885630
  116.    layout = nil
  117. @scripts/map/graphnode.lua:272 in (method) ConvertGround (Lua) <247-283>
  118.    self =
  119.       children_populated = false
  120.       graph = table: 0x24997750
  121.       populated = false
  122.       edges = table: 0x31fe3be0
  123.       id = Badlands:BG_108:BGBadlands
  124.       visited = false
  125.       data = table: 0x31fe3980
  126.       colour = table: 0x31fe4020
  127.    spawnFn = table: 0x32ba4230
  128.    entitiesOut = table: 0x32b40570
  129.    width = 425
  130.    height = 425
  131.    world_gen_choices = nil
  132.    obj_layout = table: 0x1adcd020
  133.    prefab_list = table: 0x32885610
  134.    area = 517
  135.    add_fn = table: 0x32885630
  136.    k = Grotto
  137.    count = 1
  138.    i = 1
  139. @scripts/map/network.lua:671 in (method) ConvertGround (Lua) <668-673>
  140.    self =
  141.       wormholeprefab = wormhole
  142.       story_depth = -1
  143.       MIN_WORMHOLE_ID = 2300000
  144.       id = GAME_root
  145.       required_prefabs = table: 0x32b98ba0
  146.       data = table: 0x32b98d10
  147.       visited = false
  148.       exit_nodes = table: 0x32b98cd0
  149.       exit_edges = table: 0x32b98cf0
  150.       nodes = table: 0x32b98d30
  151.       edges = table: 0x32b98cb0
  152.       children = table: 0x32b98490
  153.       colour = table: 0x32b98b80
  154.    map = table: 0x32ba4230
  155.    spawnFN = table: 0x32b40570
  156.    entities = 425
  157.    check_col = 425
  158.    nodes = table: 0x261f1c40
  159.    k = Badlands:BG_108:BGBadlands
  160.    node = table: 0x31fe3bc0
  161. @scripts/map/forest_map.lua:572 in (field) Generate (Lua) <206-732>
  162.    prefab = forest
  163.    map_width = 425
  164.    map_height = 425
  165.    tasks = table: 0x2f45e160
  166.    level = table: 0xf89a00
  167.    level_type = SURVIVAL
  168.    start_time = 69000
  169.    SpawnFunctions = table: 0x32ba4230
  170.    current_gen_params = table: 0x32ba4020
  171.    story_gen_params = table: 0x32ba5da0
  172.    default_impassible_tile = 1
  173.    min_size = 425
  174.    topology_save = table: 0x31f77da0
  175.    storygen = table: 0x32b98a00
  176.    join_islands = false
  177.    entities = table: 0x32b40570
  178.    nodes = table: 0x32b3e920
  179.    save = table: 0x32b16be0
  180.    translated_prefabs = nil
  181.    runtime_overrides = table: 0x23e94390
  182.    obj_layout = table: 0x1adcd020
  183.    add_fn = table: 0x32f95860
  184. @scripts/worldgen_main.lua:391 in () ? (Lua) <348-467>
  185.    debug = false
  186.    world_gen_data = table: 0x3307ded0
  187.    level = table: 0xf89a00
  188.    prefab = forest
  189.    choose_tasks = table: 0x2f45e160
  190.    savedata = nil
  191.    max_map_width = 1024
  192.    max_map_height = 1024
  193.    try = 1
  194.    maxtries = 5
  195. @=(tail call):-1 in ()  (tail) <-1--1>
  196. @=(tail call):-1 in ()  (tail) <-1--1>
  197. [00:05:00]: Error loading worldgen_main.lua
  198. [00:05:00]: WorldSim::SimThread::Main() ERROR
  199. [00:05:00]: WorldSim::SimThread::Main() complete
  200. [00:05:00]: Worldgen had an error, displaying...   
  201. [00:05:00]: #[string "scripts/map/object_layout.lua"]:185: No layout was provided!
  202. #LUA ERROR stack traceback:
  203. @=[C]:-1 in (global) assert (C) <-1--1>
  204. @scripts/map/object_layout.lua:185 in (upvalue) ConvertLayoutToEntitylist (Lua) <184-281>
  205.    layout = nil
  206. @scripts/map/object_layout.lua:445 in (field) Convert (Lua) <442-447>
  207.    node_id = Badlands:BG_108:BGBadlands
  208.    item = Grotto
  209.    addEntity = table: 0x32885630
  210.    layout = nil
  211. @scripts/map/graphnode.lua:272 in (method) ConvertGround (Lua) <247-283>
  212.    self =
  213.       children_populated = false
  214.       graph = table: 0x24997750
  215.       populated = false
  216.       edges = table: 0x31fe3be0
  217.       id = Badlands:BG_108:BGBadlands
  218.       visited = false
  219.       data = table: 0x31fe3980
  220.       colour = table: 0x31fe4020
  221.    spawnFn = table: 0x32ba4230
  222.    entitiesOut = table: 0x32b40570
  223.    width = 425
  224.    height = 425
  225.    world_gen_choices = nil
  226.    obj_layout = table: 0x1adcd020
  227.    prefab_list = table: 0x32885610
  228.    area = 517
  229.    add_fn = table: 0x32885630
  230.    k = Grotto
  231.    count = 1
  232.    i = 1
  233. @scripts/map/network.lua:671 in (method) ConvertGround (Lua) <668-673>
  234.    self =
  235.       wormholeprefab = wormhole
  236.       story_depth = -1
  237.       MIN_WORMHOLE_ID = 2300000
  238.       id = GAME_root
  239.       required_prefabs = table: 0x32b98ba0
  240.       data = table: 0x32b98d10
  241.       visited = false
  242.       exit_nodes = table: 0x32b98cd0
  243.       exit_edges = table: 0x32b98cf0
  244.       nodes = table: 0x32b98d30
  245.       edges = table: 0x32b98cb0
  246.       children = table: 0x32b98490
  247.       colour = table: 0x32b98b80
  248.    map = table: 0x32ba4230
  249.    spawnFN = table: 0x32b40570
  250.    entities = 425
  251.    check_col = 425
  252.    nodes = table: 0x261f1c40
  253.    k = Badlands:BG_108:BGBadlands
  254.    node = table: 0x31fe3bc0
  255. @scripts/map/forest_map.lua:572 in (field) Generate (Lua) <206-732>
  256.    prefab = forest
  257.    map_width = 425
  258.    map_height = 425
  259.    tasks = table: 0x2f45e160
  260.    level = table: 0xf89a00
  261.    level_type = SURVIVAL
  262.    start_time = 69000
  263.    SpawnFunctions = table: 0x32ba4230
  264.    current_gen_params = table: 0x32ba4020
  265.    story_gen_params = table: 0x32ba5da0
  266.    default_impassible_tile = 1
  267.    min_size = 425
  268.    topology_save = table: 0x31f77da0
  269.    storygen = table: 0x32b98a00
  270.    join_islands = false
  271.    entities = table: 0x32b40570
  272.    nodes = table: 0x32b3e920
  273.    save = table: 0x32b16be0
  274.    translated_prefabs = nil
  275.    runtime_overrides = table: 0x23e94390
  276.    obj_layout = table: 0x1adcd020
  277.    add_fn = table: 0x32f95860
  278. @scripts/worldgen_main.lua:391 in () ? (Lua) <348-467>
  279.    debug = false
  280.    world_gen_data = table: 0x3307ded0
  281.    level = table: 0xf89a00
  282.    prefab = forest
  283.    choose_tasks = table: 0x2f45e160
  284.    savedata = nil
  285.    max_map_width = 1024
  286.    max_map_height = 1024
  287.    try = 1
  288.    maxtries = 5
  289. @=(tail call):-1 in ()  (tail) <-1--1>
  290. @=(tail call):-1 in ()  (tail) <-1--1>
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