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- Temple of Earth (Ground/Rock) - Terraformers of the earth and seekers of the secrets of stone and dirt, followers flow easily as a stream of sand, yet pack a punch as hard as a boulder. Knowing where precious minerals and metals are, they are expert jewelers that pride themselves on showing off their earth-forged bodies wearing little more than the precious metals and gems that they pick from the earth.
- Temple of Light and Dreams (Fairy) - Diviners and oracles, using the power of dreams and the occult power of the stars to figure out the myriad paths of the future, as well as cataloguing the history of the world. Followers tend to be seen as flighty or 'daydreaming', others unsure whether they're actually paying attention or not. Their words, too, can be seen as eerie and cryptic to those not used to them.
- Temple of the Gardens (Grass/Poison) - A collection of druidic and miasmic advocates who closely follow the cycles of life and death in the world. Seeking a gentle balance of the natural order, they cultivate the land to create curative medicines, foodstuffs, and harrowing poisons to any and all that need them.
- Temple of the Hive (Bug) - A Temple that promotes community over individuality, each Acolyte tends to wear a mask for public facing in solidary with each other, only unmasking with trusted allies and friends. Experts in agriculture, they supply the main food stores for each other Temple, the Acolytes and their Pokemon working as one harmonious hive.
- Temple of the Forge (Fire/Steel) - Wild-eyed fighters and berserkers with bright and passionate souls that believe that the fires of conflict empowers them and their bonds; "Burning Souls" use the power of Fire to emblaze their spirit with indominable, incandesent strength that enemies wither against; "Resilient Souls" harden their resolve with the power of Steel to form an unbreakable will. Excellent weaponsmiths and armorsmiths.
- Temple of Graves (Ghost) - Caretakers of the dead; often acting as funerary priests for the rest of the Temples, chiefly concerned with communing with the dead and the spirit realms beyond. Uses minor necromatic powers to help ease the troubles of disturbed spirits and call upon them to aid them in combat and rituals.
- Temple of Strength (Fighting) - Masters of martial arts and discipline; they believe that true strength comes from understanding the balance between the body and the mind and soul, pushing themselves past their limits, unlocking their inner spirit to perform incredible feats of prowess. Auric power lets them weild their disciplined spirit into incredible, yet deadly, martial skills. Also weapon and armorsmiths, but second only to the Forge Temple.
- Temple of the Mind (Psychic) - Physical perfection is eschewed in favor of mental strength, each Acolyte chosen for thier psychic potential. Just as much as they train to move objects and manipulate the elements with their mind, as well as manipulate dreams directly in some cases, the Temple also acts as a hall to discuss matters of philosophy, ethics, and the nature of the world, challenging each other with new viewpoints and new ways of thinking.
- Temple of Absolution (Dark) - "Sin Eaters". They act as arbiters, judges, and assassins against the wicked and despotic, using the power of nightmare to force people to confront their sins and challenge them to become better. The powers of Darkness is wielded to ensnare their targets and bind them to their wickedness.
- Temple of the Tides (Water/Ice) - Masters of the waves and the sea, they are a gentle and easy-going group that tends to go with the ebb and flow of the waters. Expert swimmers and divers, they gather the bounties of the sea for trade, as well as offer their services as navigators. A few align themselves with the power of Ice, as cool as the tundras they traverse.
- Temple of the Tempest (Dragon) - Heralds of an ancient and powerful type, the few Temple acolytes tend to be a haughty and prideful bunch, prefering to keep to themselves and easily insulted, willing to pay back every slight a hundredfold. Hard to impress and harder to befriend, anyone who manages to make a friend of one will find a fierce and dedicatingly loyal ally for life.
- Temple of the Skies (Flying) - Messengers, scouts, and porters, Acoltyes prefer the vast freedom of the open air over the land and sea. Acolytes and their Pokemon share a deeper bond with each other than most, trusting each other wholly as they traverse against dangeorus winds and storms. You cannot find a better person to help travel across the endless horizon than an Acolyte of the Skies.
- Temple of Thunder (Electric) - What was once founded to appease storms, this Temple worshipped the incredible might of thunder and lightning; eventually, they managed to harness such power and bend it to their will. Rudimentary machines and devices of ceramic, metal plating, and crystals filled with thunderous energy are hallmarks of the Temple denizen's industry and ingenuity.
- Grand Temple of the Prism (Normal) - Mediators of the other Temples in case of conflict, and communers of the Creator-God, these are the rarest Acolytes of all; as to become one means a mastery and pilgrimmage of all elemental type. Because of this, they tend to skew older, but very rarely will a young prodigy come that exemplifies the values and truths of the Great Prism.
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