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- package me.suspected.cryogenic;
- import java.util.ArrayList;
- import org.bukkit.Bukkit;
- import org.bukkit.ChatColor;
- import org.bukkit.command.Command;
- import org.bukkit.command.CommandSender;
- import org.bukkit.craftbukkit.Main;
- import org.bukkit.entity.Damageable;
- import org.bukkit.entity.Player;
- import org.bukkit.event.EventHandler;
- import org.bukkit.event.Listener;
- import org.bukkit.event.player.PlayerJoinEvent;
- import org.bukkit.event.player.PlayerMoveEvent;
- import org.bukkit.event.player.PlayerQuitEvent;
- import org.bukkit.plugin.java.JavaPlugin;
- import org.bukkit.potion.PotionEffect;
- public class cryogenic extends JavaPlugin implements Listener{
- private Main plugin;
- public void CommandVanish(Main Main){
- this.plugin = Main;
- }
- //Package names should not begin upper-case
- public ArrayList<String> frozenPlayers = new ArrayList<String>();
- private ArrayList<Player> vanished = new ArrayList<Player>();
- public ArrayList<String> vanish = new ArrayList<>();
- public void onEnable(){
- getLogger().info("Developed by Suspected");
- frozenPlayers.clear();
- Bukkit.getPluginManager().registerEvents((Listener) this, this);
- }
- public boolean onCommand(CommandSender sender, Command cmd, String commandLabel, String[] args){
- if(commandLabel.equalsIgnoreCase("heal")){
- if(sender.hasPermission("cryogenic.heal")){
- }
- if(args.length == 0){
- if(sender instanceof Player){
- Player p = (Player)sender;
- Damageable dm = p;
- p.setHealth(dm.getMaxHealth());
- }
- }else{
- switch(args.length){
- case 1:
- Player p = Bukkit.getPlayerExact(args[0]);
- if(p == null){
- sender.sendMessage(ChatColor.GRAY + "[" + ChatColor.RED + "Cryogenic" + ChatColor.GRAY + "]" + ChatColor.DARK_GRAY + ":" +ChatColor.RED + "That player is offline!");
- //You forgot to return here if the player is null
- return false;
- }
- Damageable dm = p;
- p.setHealth(dm.getMaxHealth());
- p.sendMessage(ChatColor.GRAY + "[" + ChatColor.RED + "Cryogenic" + ChatColor.GRAY + "]" + ChatColor.DARK_GRAY + ":" + ChatColor.GOLD + "You have been healed");
- return true; //Use return true/false instead of break
- }
- }
- }
- if(commandLabel.equalsIgnoreCase("freeze")){
- if(sender.hasPermission("cryogenic.freeze")){
- }
- //Removed a bad arg length check from here
- switch(args.length){ //Although it may be good practice for you to use a switch statement,
- //it might be better to use ifs so if you want to act upon the case of the command lacking or containing too many arguments you may
- case 1:
- Player p = Bukkit.getPlayer(args[0]);
- if(p == null){
- sender.sendMessage(ChatColor.GRAY + "[" + ChatColor.RED + "Cryogenic" + ChatColor.GRAY + "]" + ChatColor.DARK_GRAY + ":" + ChatColor.RED + "That player is not online!");
- }else{
- if(frozenPlayers.contains(p.getName())){
- frozenPlayers.remove(p.getName());
- p.sendMessage(ChatColor.GRAY + "[" + ChatColor.RED + "Cryogenic" + ChatColor.GRAY + "]" + ChatColor.DARK_GRAY + ":" + ChatColor.YELLOW + ChatColor.BOLD + "You have been unfrozen!");
- }else{
- frozenPlayers.add(p.getName());
- p.sendMessage(ChatColor.GRAY + "[" + ChatColor.RED + "Cryogenic" + ChatColor.GRAY + "]" + ChatColor.DARK_GRAY + ":" + ChatColor.YELLOW + ChatColor.BOLD + "You have been frozen by " + sender.getName() + ".");
- }
- }
- return true;
- }
- Player p = (Player) sender;
- if(cmd.getName().equalsIgnoreCase("Vanish"));
- if(sender.hasPermission("ceryogenic.vanish"));
- sender.sendMessage("test");
- if(!vanish.contains(p)){
- }
- for (Player pl : Bukkit.getServer().getOnlinePlayers()){
- pl.hidePlayer(p);
- }
- vanished.add(p);
- }
- return true;
- }
- @EventHandler
- public void onPlayerJoin(PlayerJoinEvent e){
- for (Player p : vanished) {
- e.getPlayer().hidePlayer(p);
- }
- }
- @EventHandler
- public void onPlayerMove(PlayerMoveEvent e){
- if(frozenPlayers.contains(e.getPlayer().getName())){
- e.getPlayer().teleport(e.getPlayer());
- e.getPlayer().sendMessage(ChatColor.GRAY + "[" + ChatColor.RED + "Cryogenic" + ChatColor.GRAY + "]" + ChatColor.DARK_GRAY + ":" + ChatColor.YELLOW + ChatColor.BOLD + "You are frozen!");
- }else{
- //You don't always need an else statement after an if
- }
- }
- }
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