Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Mono path[0] = 'E:/ChatboxCosta/ChatBoxMaster_Data/Managed'
- Mono config path = 'E:/ChatboxCosta/ChatBoxMaster_Data/Mono/etc'
- PlayerConnection initialized from E:/ChatboxCosta/ChatBoxMaster_Data (debug = 0)
- PlayerConnection initialized network socket : 0.0.0.0 55155
- Broadcasting "[IP] 169.254.80.14 [Port] 55155 [Flags] 3 [Guid] 3761091043 [EditorId] 3697091536 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-F24QHTA) [Debug] 1" to [169.254.255.255:54997]...
- Waiting for connection from host on [0.0.0.0:55155]...
- Timed out. Continuing without host connection.
- Started listening to [0.0.0.0:55155]
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56043
- PlayerConnection already initialized - listening to [0.0.0.0:55155]
- Initialize engine version: 2017.3.1f1 (fc1d3344e6ea)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
- Vendor: NVIDIA
- VRAM: 6100 MB
- Driver: 21.21.13.7254
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.046 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 1934 -> priority: 1
- Thread -> id: 1214 -> priority: 1
- UnloadTime: 1.938771 ms
- onConnectPanelConnectButtonClicked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- client.TcpChatClient:onConnectPanelConnectButtonClicked() (at C:\Users\ACER\Desktop\Networking\Assignment3\lecture_3_examples+\lecture_3_examples+\extended_chatbox_interface\Assets\TcpChatClient.cs:115)
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
- UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
- (Filename: C:/Users/ACER/Desktop/Networking/Assignment3/lecture_3_examples+/lecture_3_examples+/extended_chatbox_interface/Assets/TcpChatClient.cs Line: 115)
- 55555 192.168.1.73
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- UnityEngine.MonoBehaviour:print(Object)
- client.ClientManager:OnConnectedToServer() (at C:\Users\ACER\Desktop\Networking\Assignment3\lecture_3_examples+\lecture_3_examples+\extended_chatbox_interface\Assets\UICode\Client\ClientManager.cs:137)
- client.TcpChatClient:onConnectPanelConnectButtonClicked() (at C:\Users\ACER\Desktop\Networking\Assignment3\lecture_3_examples+\lecture_3_examples+\extended_chatbox_interface\Assets\TcpChatClient.cs:118)
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
- UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
- (Filename: C:/Users/ACER/Desktop/Networking/Assignment3/lecture_3_examples+/lecture_3_examples+/extended_chatbox_interface/Assets/UICode/Client/ClientManager.cs Line: 137)
- SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond.
- at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x000df] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/Socket_2_1.cs:590
- at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/Socket_2_1.cs:547
- at System.Net.Sockets.TcpClient.Connect (System.Net.IPEndPoint remote_end_point) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/TcpClient.cs:284
- at client.ClientManager.StartConnection () [0x00028] in C:\Users\ACER\Desktop\Networking\Assignment3\lecture_3_examples+\lecture_3_examples+\extended_chatbox_interface\Assets\UICode\Client\ClientManager.cs:91
- at client.ClientManager.OnConnectedToServer () [0x00049] in C:\Users\ACER\Desktop\Networking\Assignment3\lecture_3_examples+\lecture_3_examples+\extended_chatbox_interface\Assets\UICode\Client\ClientManager.cs:138
- at client.TcpChatClient.onConnectPanelConnectButtonClicked () [0x00011] in C:\Users\ACER\Desktop\Networking\Assignment3\lecture_3_examples+\lecture_3_examples+\extended_chatbox_interface\Assets\TcpChatClient.cs:118
- at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <filename unknown>:0
- at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
- at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
- at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
- at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/Socket_2_1.cs Line: 590)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement