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  1. Mono path[0] = 'E:/ChatboxCosta/ChatBoxMaster_Data/Managed'
  2. Mono config path = 'E:/ChatboxCosta/ChatBoxMaster_Data/Mono/etc'
  3. PlayerConnection initialized from E:/ChatboxCosta/ChatBoxMaster_Data (debug = 0)
  4. PlayerConnection initialized network socket : 0.0.0.0 55155
  5. Broadcasting "[IP] 169.254.80.14 [Port] 55155 [Flags] 3 [Guid] 3761091043 [EditorId] 3697091536 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-F24QHTA) [Debug] 1" to [169.254.255.255:54997]...
  6. Waiting for connection from host on [0.0.0.0:55155]...
  7. Timed out. Continuing without host connection.
  8. Started listening to [0.0.0.0:55155]
  9. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56043
  10. PlayerConnection already initialized - listening to [0.0.0.0:55155]
  11. Initialize engine version: 2017.3.1f1 (fc1d3344e6ea)
  12. GfxDevice: creating device client; threaded=1
  13. Direct3D:
  14. Version: Direct3D 11.0 [level 11.1]
  15. Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
  16. Vendor: NVIDIA
  17. VRAM: 6100 MB
  18. Driver: 21.21.13.7254
  19. Begin MonoManager ReloadAssembly
  20. - Completed reload, in 0.046 seconds
  21. <RI> Initializing input.
  22.  
  23. <RI> Input initialized.
  24.  
  25. <RI> Initialized touch support.
  26.  
  27. Setting up 2 worker threads for Enlighten.
  28. Thread -> id: 1934 -> priority: 1
  29. Thread -> id: 1214 -> priority: 1
  30. UnloadTime: 1.938771 ms
  31. onConnectPanelConnectButtonClicked
  32. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  33. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  34. UnityEngine.Logger:Log(LogType, Object)
  35. UnityEngine.Debug:Log(Object)
  36. client.TcpChatClient:onConnectPanelConnectButtonClicked() (at C:\Users\ACER\Desktop\Networking\Assignment3\lecture_3_examples+\lecture_3_examples+\extended_chatbox_interface\Assets\TcpChatClient.cs:115)
  37. UnityEngine.Events.InvokableCall:Invoke()
  38. UnityEngine.Events.UnityEvent:Invoke()
  39. UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
  40. UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
  41. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
  42. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
  43. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
  44. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
  45. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
  46. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
  47. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
  48.  
  49. (Filename: C:/Users/ACER/Desktop/Networking/Assignment3/lecture_3_examples+/lecture_3_examples+/extended_chatbox_interface/Assets/TcpChatClient.cs Line: 115)
  50.  
  51. 55555 192.168.1.73
  52. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  53. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  54. UnityEngine.Logger:Log(LogType, Object)
  55. UnityEngine.Debug:Log(Object)
  56. UnityEngine.MonoBehaviour:print(Object)
  57. client.ClientManager:OnConnectedToServer() (at C:\Users\ACER\Desktop\Networking\Assignment3\lecture_3_examples+\lecture_3_examples+\extended_chatbox_interface\Assets\UICode\Client\ClientManager.cs:137)
  58. client.TcpChatClient:onConnectPanelConnectButtonClicked() (at C:\Users\ACER\Desktop\Networking\Assignment3\lecture_3_examples+\lecture_3_examples+\extended_chatbox_interface\Assets\TcpChatClient.cs:118)
  59. UnityEngine.Events.InvokableCall:Invoke()
  60. UnityEngine.Events.UnityEvent:Invoke()
  61. UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
  62. UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
  63. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
  64. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
  65. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
  66. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
  67. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
  68. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
  69. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
  70.  
  71. (Filename: C:/Users/ACER/Desktop/Networking/Assignment3/lecture_3_examples+/lecture_3_examples+/extended_chatbox_interface/Assets/UICode/Client/ClientManager.cs Line: 137)
  72.  
  73. SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond.
  74.  
  75. at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x000df] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/Socket_2_1.cs:590
  76. at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/Socket_2_1.cs:547
  77. at System.Net.Sockets.TcpClient.Connect (System.Net.IPEndPoint remote_end_point) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/TcpClient.cs:284
  78. at client.ClientManager.StartConnection () [0x00028] in C:\Users\ACER\Desktop\Networking\Assignment3\lecture_3_examples+\lecture_3_examples+\extended_chatbox_interface\Assets\UICode\Client\ClientManager.cs:91
  79. at client.ClientManager.OnConnectedToServer () [0x00049] in C:\Users\ACER\Desktop\Networking\Assignment3\lecture_3_examples+\lecture_3_examples+\extended_chatbox_interface\Assets\UICode\Client\ClientManager.cs:138
  80. at client.TcpChatClient.onConnectPanelConnectButtonClicked () [0x00011] in C:\Users\ACER\Desktop\Networking\Assignment3\lecture_3_examples+\lecture_3_examples+\extended_chatbox_interface\Assets\TcpChatClient.cs:118
  81. at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <filename unknown>:0
  82. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
  83. at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
  84. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
  85. at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
  86. at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
  87. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  88. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  89. UnityEngine.Logger:LogException(Exception, Object)
  90. UnityEngine.Debug:LogException(Exception)
  91. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
  92. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
  93. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
  94. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
  95. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
  96. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
  97.  
  98. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/System/System.Net.Sockets/Socket_2_1.cs Line: 590)
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