Guest User

Untitled

a guest
Feb 11th, 2018
345
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 25.25 KB | None | 0 0
  1. DataSource:
  2. # What type of database do you want to use?
  3. # Valid values: SQLITE, MYSQL
  4. backend: 'MYSQL'
  5. # Enable the database caching system, should be disabled on bungeecord environments
  6. # or when a website integration is being used.
  7. caching: true
  8. # Database host address
  9.  
  10. # Database port
  11. mySQLPort: '3306'
  12. # Connect to MySQL database over SSL
  13. mySQLUseSSL: true
  14. # Username to connect to the MySQL database
  15. mySQLUsername: 'authme'
  16. # Password to connect to the MySQL database
  17. # Database Name, use with converters or as SQLITE database name
  18. mySQLDatabase: 'dbauthme'
  19. # Table of the database
  20. mySQLTablename: 'authme'
  21. # Column of IDs to sort data
  22. mySQLColumnId: 'id'
  23. # Column for storing or checking players nickname
  24. mySQLColumnName: 'username'
  25. # Column for storing or checking players RealName
  26. mySQLRealName: 'realname'
  27. # Column for storing players passwords
  28. mySQLColumnPassword: 'password'
  29. # Column for storing players emails
  30. mySQLColumnEmail: 'email'
  31. # Column for storing if a player is logged in or not
  32. mySQLColumnLogged: 'isLogged'
  33. # Column for storing if a player has a valid session or not
  34. mySQLColumnHasSession: 'hasSession'
  35. # Column for storing the player's last IP
  36. mySQLColumnIp: 'ip'
  37. # Column for storing players lastlogins
  38. mySQLColumnLastLogin: 'lastlogin'
  39. # Column storing the registration date
  40. mySQLColumnRegisterDate: 'regdate'
  41. # Column for storing the IP address at the time of registration
  42. mySQLColumnRegisterIp: 'regip'
  43. # Column for storing player LastLocation - X
  44. mySQLlastlocX: 'x'
  45. # Column for storing player LastLocation - Y
  46. mySQLlastlocY: 'y'
  47. # Column for storing player LastLocation - Z
  48. mySQLlastlocZ: 'z'
  49. # Column for storing player LastLocation - World Name
  50. mySQLlastlocWorld: 'world'
  51. # Column for storing player LastLocation - Yaw
  52. mySQLlastlocYaw: 'yaw'
  53. # Column for storing player LastLocation - Pitch
  54. mySQLlastlocPitch: 'pitch'
  55. # Overrides the size of the DB Connection Pool, -1 = Auto
  56. poolSize: -1
  57. # The maximum lifetime of a connection in the pool, default = 1800 seconds
  58. # You should set this at least 30 seconds less than mysql server wait_timeout
  59. maxLifetime: 1800
  60. ExternalBoardOptions:
  61. # Column for storing players passwords salts
  62. mySQLColumnSalt: ''
  63. # Column for storing players groups
  64. mySQLColumnGroup: ''
  65. # -1 means disabled. If you want that only activated players
  66. # can log into your server, you can set here the group number
  67. # of unactivated users, needed for some forum/CMS support
  68. nonActivedUserGroup: -1
  69. # Other MySQL columns where we need to put the username (case-sensitive)
  70. mySQLOtherUsernameColumns: []
  71. # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  72. bCryptLog2Round: 10
  73. # phpBB table prefix defined during the phpBB installation process
  74. phpbbTablePrefix: 'phpbb_'
  75. # phpBB activated group ID; 2 is the default registered group defined by phpBB
  76. phpbbActivatedGroupId: 2
  77. # IP Board table prefix defined during the IP Board installation process
  78. IPBTablePrefix: 'ipb_'
  79. # IP Board default group ID; 3 is the default registered group defined by IP Board
  80. IPBActivatedGroupId: 3
  81. # Xenforo table prefix defined during the Xenforo installation process
  82. XFTablePrefix: 'xf_'
  83. # XenForo default group ID; 2 is the default registered group defined by Xenforo
  84. XFActivatedGroupId: 2
  85. # Wordpress prefix defined during WordPress installation
  86. wordpressTablePrefix: 'wp_'
  87. settings:
  88. sessions:
  89. # Do you want to enable the session feature?
  90. # If enabled, when a player authenticates successfully,
  91. # his IP and his nickname is saved.
  92. # The next time the player joins the server, if his IP
  93. # is the same as last time and the timeout hasn't
  94. # expired, he will not need to authenticate.
  95. enabled: false
  96. # After how many minutes should a session expire?
  97. # A player's session ends after the timeout or if his IP has changed
  98. timeout: 10
  99. # Message language, available languages:
  100. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
  101. messagesLanguage: 'en'
  102. # Forces authme to hook into Vault instead of a specific permission handler system.
  103. forceVaultHook: false
  104. # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  105. # FINE for some additional detailed ones (like password failed),
  106. # and DEBUG for debugging
  107. logLevel: 'INFO'
  108. # By default we schedule async tasks when talking to the database. If you want
  109. # typical communication with the database to happen synchronously, set this to false
  110. useAsyncTasks: true
  111. # By default we handle the AsyncPlayerPreLoginEvent which makes the plugin faster
  112. # but it is incompatible with any permission plugin not included in our compatibility list.
  113. # If you have issues with permission checks on player join please disable this option.
  114. useAsyncPreLoginEvent: true
  115. restrictions:
  116. # Can not authenticated players chat?
  117. # Keep in mind that this feature also blocks all commands not
  118. # listed in the list below.
  119. allowChat: false
  120. # Hide the chat log from players who are not authenticated?
  121. hideChat: false
  122. # Allowed commands for unauthenticated players
  123. allowCommands:
  124. - '/login'
  125. - '/register'
  126. - '/l'
  127. - '/reg'
  128. # Max number of allowed registrations per IP
  129. # The value 0 means an unlimited number of registrations!
  130. maxRegPerIp: 2
  131. # Minimum allowed username length
  132. minNicknameLength: 3
  133. # Maximum allowed username length
  134. maxNicknameLength: 16
  135. # When this setting is enabled, online players can't be kicked out
  136. # due to "Logged in from another Location"
  137. # This setting will prevent potential security exploits.
  138. ForceSingleSession: true
  139. ForceSpawnLocOnJoin:
  140. # If enabled, every player that spawn in one of the world listed in
  141. # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
  142. # authentication. The quit location of the player will be overwritten.
  143. # This is different from "teleportUnAuthedToSpawn" that teleport player
  144. # to the spawnpoint on join.
  145. enabled: true
  146. # WorldNames where we need to force the spawn location
  147. # Case-sensitive!
  148. worlds:
  149. - 'world'
  150. - 'world_nether'
  151. - 'world_the_end'
  152. # This option will save the quit location of the players.
  153. SaveQuitLocation: false
  154. # To activate the restricted user feature you need
  155. # to enable this option and configure the AllowedRestrictedUser field.
  156. AllowRestrictedUser: false
  157. # The restricted user feature will kick players listed below
  158. # if they don't match the defined IP address. Names are case-insensitive.
  159. # You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..*
  160. # Example:
  161. # AllowedRestrictedUser:
  162. # - playername;127.0.0.1
  163. # - playername;regex:127\.0\.0\..*
  164. AllowedRestrictedUser: []
  165. # Ban unknown IPs trying to log in with a restricted username?
  166. banUnsafedIP: false
  167. # Should unregistered players be kicked immediately?
  168. kickNonRegistered: false
  169. # Should players be kicked on wrong password?
  170. kickOnWrongPassword: true
  171. # Should not logged in players be teleported to the spawn?
  172. # After the authentication they will be teleported back to
  173. # their normal position.
  174. teleportUnAuthedToSpawn: false
  175. # Can unregistered players walk around?
  176. allowMovement: false
  177. # After how many seconds should players who fail to login or register
  178. # be kicked? Set to 0 to disable.
  179. timeout: 20
  180. # Regex pattern of allowed characters in the player name.
  181. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  182. # How far can unregistered players walk?
  183. # Set to 0 for unlimited radius
  184. allowedMovementRadius: 100
  185. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  186. ProtectInventoryBeforeLogIn: true
  187. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  188. DenyTabCompleteBeforeLogin: false
  189. # Should we display all other accounts from a player when he joins?
  190. # permission: /authme.admin.accounts
  191. displayOtherAccounts: true
  192. # Spawn priority; values: authme, essentials, multiverse, default
  193. spawnPriority: 'authme,essentials,multiverse,default'
  194. # Maximum Login authorized by IP
  195. maxLoginPerIp: 0
  196. # Maximum Join authorized by IP
  197. maxJoinPerIp: 0
  198. # AuthMe will NEVER teleport players if set to true!
  199. noTeleport: false
  200. # Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII
  201. # characters, which is what we recommend. See also http://asciitable.com
  202. # You can test your regex with https://regex101.com
  203. allowedPasswordCharacters: '[\x21-\x7E]*'
  204. # Threshold of the other accounts command, a value less than 2 means disabled.
  205. otherAccountsCmdThreshold: 0
  206. # Command to run when a user has more accounts than the configured threshold.
  207. # Available variables: %playername%, %playerip%
  208. otherAccountsCmd: 'say The player %playername% with ip %playerip% has multiple accounts!'
  209. GameMode:
  210. # Force survival gamemode when player joins?
  211. ForceSurvivalMode: false
  212. unrestrictions:
  213. # Below you can list all account names that AuthMe will ignore
  214. # for registration or login. Configure it at your own risk!!
  215. # This option adds compatibility with BuildCraft and some other mods.
  216. # It is case-insensitive! Example:
  217. # UnrestrictedName:
  218. # - 'npcPlayer'
  219. # - 'npcPlayer2'
  220. UnrestrictedName: []
  221. security:
  222. # Minimum length of password
  223. minPasswordLength: 5
  224. # Maximum length of password
  225. passwordMaxLength: 30
  226. # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512,
  227. # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
  228. # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at
  229. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
  230. # If you use ARGON2, check that you have the argon2 c library on your system
  231. passwordHash: 'SHA256'
  232. # If a password check fails, AuthMe will also try to check with the following hash methods.
  233. # Use this setting when you change from one hash method to another.
  234. # AuthMe will update the password to the new hash. Example:
  235. # legacyHashes:
  236. # - 'SHA1'
  237. legacyHashes: []
  238. # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  239. doubleMD5SaltLength: 8
  240. # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
  241. pbkdf2Rounds: 10000
  242. # Prevent unsafe passwords from being used; put them in lowercase!
  243. # You should always set 'help' as unsafePassword due to possible conflicts.
  244. # unsafePasswords:
  245. # - '123456'
  246. # - 'password'
  247. # - 'help'
  248. unsafePasswords:
  249. - '123456'
  250. - 'password'
  251. - 'qwerty'
  252. - '12345'
  253. - '54321'
  254. - '123456789'
  255. - 'help'
  256. registration:
  257. # Enable registration on the server?
  258. enabled: true
  259. # Send every X seconds a message to a player to
  260. # remind him that he has to login/register
  261. messageInterval: 5
  262. # Only registered and logged in players can play.
  263. # See restrictions for exceptions
  264. force: true
  265. # Type of registration: PASSWORD or EMAIL
  266. # PASSWORD = account is registered with a password supplied by the user;
  267. # EMAIL = password is generated and sent to the email provided by the user.
  268. # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
  269. type: 'PASSWORD'
  270. # Second argument the /register command should take: NONE = no 2nd argument
  271. # CONFIRMATION = must repeat first argument (pass or email)
  272. # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
  273. # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
  274. secondArg: 'CONFIRMATION'
  275. # Do we force kick a player after a successful registration?
  276. # Do not use with login feature below
  277. forceKickAfterRegister: false
  278. # Does AuthMe need to enforce a /login after a successful registration?
  279. forceLoginAfterRegister: true
  280. # Enable to display the welcome message (welcome.txt) after a login
  281. # You can use colors in this welcome.txt + some replaced strings:
  282. # {PLAYER}: player name, {ONLINE}: display number of online players,
  283. # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
  284. # {WORLD}: player current world, {SERVER}: server name
  285. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  286. useWelcomeMessage: false
  287. # Broadcast the welcome message to the server or only to the player?
  288. # set true for server or false for player
  289. broadcastWelcomeMessage: false
  290. # Should we delay the join message and display it once the player has logged in?
  291. delayJoinMessage: false
  292. # The custom join message that will be sent after a successful login,
  293. # keep empty to use the original one.
  294. # Available variables:
  295. # {PLAYERNAME}: the player name (no colors)
  296. # {DISPLAYNAME}: the player display name (with colors)
  297. # {DISPLAYNAMENOCOLOR}: the player display name (without colors)
  298. customJoinMessage: ''
  299. # Should we remove the leave messages of unlogged users?
  300. removeUnloggedLeaveMessage: false
  301. # Should we remove join messages altogether?
  302. removeJoinMessage: false
  303. # Should we remove leave messages altogether?
  304. removeLeaveMessage: false
  305. # Do we need to add potion effect Blinding before login/reigster?
  306. applyBlindEffect: false
  307. # Do we need to prevent people to login with another case?
  308. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  309. preventOtherCase: true
  310. GroupOptions:
  311. # Enables switching a player to defined permission groups before they log in.
  312. # See below for a detailed explanation.
  313. enablePermissionCheck: false
  314. # This is a very important option: if a registered player joins the server
  315. # AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits.
  316. # You can set up your permission plugin with this special group to have no permissions,
  317. # or only permission to chat (or permission to send private messages etc.).
  318. # The better way is to set up this group with few permissions, so if a player
  319. # tries to exploit an account they can do only what you've defined for the group.
  320. # After login, the player will be moved to his correct permissions group!
  321. # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  322. # Otherwise your group will be wiped and the player will join in the default group []!
  323. # Example: registeredPlayerGroup: 'NotLogged'
  324. registeredPlayerGroup: 'unLoggedinGroup'
  325. # Similar to above, unregistered players can be set to the following
  326. # permissions group
  327. unregisteredPlayerGroup: ''
  328. Email:
  329. # Email SMTP server host
  330. mailSMTP: 'smtp.gmail.com'
  331. # Email SMTP server port
  332. mailPort: 465
  333. # Only affects port 25: enable TLS/STARTTLS?
  334. useTls: true
  335. # Email account which sends the mails
  336. mailAccount: ''
  337. # Email account password
  338. mailPassword: ''
  339. # Email address, fill when mailAccount is not the email address of the account
  340. mailAddress: ''
  341. # Custom sender name, replacing the mailAccount name in the email
  342. mailSenderName: ''
  343. # Recovery password length
  344. RecoveryPasswordLength: 8
  345. # Mail Subject
  346. mailSubject: 'Your new AuthMe password'
  347. # Like maxRegPerIP but with email
  348. maxRegPerEmail: 1
  349. # Recall players to add an email?
  350. recallPlayers: false
  351. # Delay in minute for the recall scheduler
  352. delayRecall: 5
  353. # Blacklist these domains for emails
  354. emailBlacklisted:
  355. - '10minutemail.com'
  356. # Whitelist ONLY these domains for emails
  357. emailWhitelisted: []
  358. # Send the new password drawn in an image?
  359. generateImage: false
  360. # The OAuth2 token
  361. emailOauth2Token: ''
  362. Hooks:
  363. # Do we need to hook with multiverse for spawn checking?
  364. multiverse: false
  365. # Do we need to hook with BungeeCord?
  366. bungeecord: true
  367. # Send player to this BungeeCord server after register/login
  368. sendPlayerTo: 'Lobby1'
  369. # Do we need to disable Essentials SocialSpy on join?
  370. disableSocialSpy: false
  371. # Do we need to force /motd Essentials command on join?
  372. useEssentialsMotd: false
  373. Protection:
  374. # Enable some servers protection (country based login, antibot)
  375. enableProtection: false
  376. # Apply the protection also to registered usernames
  377. enableProtectionRegistered: true
  378. # Countries allowed to join the server and register. For country codes, see
  379. # http://dev.maxmind.com/geoip/legacy/codes/iso3166/
  380. # PLEASE USE QUOTES!
  381. countries:
  382. - 'US'
  383. - 'GB'
  384. # Countries not allowed to join the server and register
  385. # PLEASE USE QUOTES!
  386. countriesBlacklist:
  387. - 'A1'
  388. # Do we need to enable automatic antibot system?
  389. enableAntiBot: true
  390. # The interval in seconds
  391. antiBotInterval: 5
  392. # Max number of players allowed to login in the interval
  393. # before the AntiBot system is enabled automatically
  394. antiBotSensibility: 10
  395. # Duration in minutes of the antibot automatic system
  396. antiBotDuration: 10
  397. # Delay in seconds before the antibot activation
  398. antiBotDelay: 60
  399. Purge:
  400. # If enabled, AuthMe automatically purges old, unused accounts
  401. useAutoPurge: false
  402. # Number of days after which an account should be purged
  403. daysBeforeRemovePlayer: 60
  404. # Do we need to remove the player.dat file during purge process?
  405. removePlayerDat: false
  406. # Do we need to remove the Essentials/userdata/player.yml file during purge process?
  407. removeEssentialsFile: false
  408. # World in which the players.dat are stored
  409. defaultWorld: 'world'
  410. # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
  411. removeLimitedCreativesInventories: false
  412. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  413. removeAntiXRayFile: false
  414. # Do we need to remove permissions?
  415. removePermissions: false
  416. Security:
  417. SQLProblem:
  418. # Stop the server if we can't contact the sql database
  419. # Take care with this, if you set this to false,
  420. # AuthMe will automatically disable and the server won't be protected!
  421. stopServer: true
  422. console:
  423. # Remove passwords from console?
  424. removePassword: false
  425. # Copy AuthMe log output in a separate file as well?
  426. logConsole: true
  427. captcha:
  428. # Enable captcha when a player uses wrong password too many times
  429. useCaptcha: false
  430. # Max allowed tries before a captcha is required
  431. maxLoginTry: 5
  432. # Captcha length
  433. captchaLength: 5
  434. # Minutes after which login attempts count is reset for a player
  435. captchaCountReset: 60
  436. tempban:
  437. # Tempban a user's IP address if they enter the wrong password too many times
  438. enableTempban: false
  439. # How many times a user can attempt to login before their IP being tempbanned
  440. maxLoginTries: 10
  441. # The length of time a IP address will be tempbanned in minutes
  442. # Default: 480 minutes, or 8 hours
  443. tempbanLength: 480
  444. # How many minutes before resetting the count for failed logins by IP and username
  445. # Default: 480 minutes (8 hours)
  446. minutesBeforeCounterReset: 480
  447. # The command to execute instead of using the internal ban system, empty if disabled.
  448. # Available placeholders: %player%, %ip%
  449. customCommand: ''
  450. recoveryCode:
  451. # Number of characters a recovery code should have (0 to disable)
  452. length: 8
  453. # How many hours is a recovery code valid for?
  454. validForHours: 4
  455. # Max number of tries to enter recovery code
  456. maxTries: 3
  457. # How long a player has after password recovery to change their password
  458. # without logging in. This is in minutes.
  459. # Default: 2 minutes
  460. passwordChangeTimeout: 2
  461. emailRecovery:
  462. # Seconds a user has to wait for before a password recovery mail may be sent again
  463. # This prevents an attacker from abusing AuthMe's email feature.
  464. cooldown: 60
  465. privacy:
  466. # The mail shown using /email show will be partially hidden
  467. # E.g. (if enabled)
  468. # original email: my.email@example.com
  469. # hidden email: my.***@***mple.com
  470. enableEmailMasking: false
  471. # Minutes after which a verification code will expire
  472. verificationCodeExpiration: 10
  473. # Before a user logs in, various properties are temporarily removed from the player,
  474. # such as OP status, ability to fly, and walk/fly speed.
  475. # Once the user is logged in, we add back the properties we previously saved.
  476. # In this section, you may define how these properties should be handled.
  477. # Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players
  478. limbo:
  479. persistence:
  480. # Besides storing the data in memory, you can define if/how the data should be persisted
  481. # on disk. This is useful in case of a server crash, so next time the server starts we can
  482. # properly restore things like OP status, ability to fly, and walk/fly speed.
  483. # DISABLED: no disk storage,
  484. # INDIVIDUAL_FILES: each player data in its own file,
  485. # DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
  486. type: 'INDIVIDUAL_FILES'
  487. # This setting only affects DISTRIBUTED_FILES persistence. The distributed file
  488. # persistence attempts to reduce the number of files by distributing players into various
  489. # buckets based on their UUID. This setting defines into how many files the players should
  490. # be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
  491. # ONE_TWENTY for 128, TWO_FIFTY for 256.
  492. # For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
  493. # 6.25 players per file (100 / 16).
  494. # Note: if you change this setting all data will be migrated. If you have a lot of data,
  495. # change this setting only on server restart, not with /authme reload.
  496. distributionSize: 'SIXTEEN'
  497. # Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
  498. # RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
  499. # from modifying the 'allow flight' property on the player.
  500. restoreAllowFlight: 'RESTORE'
  501. # Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  502. # RESTORE: restore the speed the player had;
  503. # DEFAULT: always set to default speed;
  504. # MAX_RESTORE: take the maximum of the player's current speed and the previous one
  505. # RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
  506. restoreFlySpeed: 'RESTORE_NO_ZERO'
  507. # Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  508. # See above for a description of the values.
  509. restoreWalkSpeed: 'RESTORE_NO_ZERO'
  510. BackupSystem:
  511. # General configuration for backups: if false, no backups are possible
  512. ActivateBackup: false
  513. # Create backup at every start of server
  514. OnServerStart: false
  515. # Create backup at every stop of server
  516. OnServerStop: true
  517. # Windows only: MySQL installation path
  518. MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
  519. # Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
  520. Converter:
  521. Rakamak:
  522. # Rakamak file name
  523. fileName: 'users.rak'
  524. # Rakamak use IP?
  525. useIP: false
  526. # Rakamak IP file name
  527. ipFileName: 'UsersIp.rak'
  528. CrazyLogin:
  529. # CrazyLogin database file name
  530. fileName: 'accounts.db'
  531. loginSecurity:
  532. # LoginSecurity: convert from SQLite; if false we use MySQL
  533. useSqlite: true
  534. mySql:
  535. # LoginSecurity MySQL: database host
  536. host: ''
  537. # LoginSecurity MySQL: database name
  538. database: ''
  539. # LoginSecurity MySQL: database user
  540. user: ''
  541. # LoginSecurity MySQL: password for database user
  542. password: ''
Add Comment
Please, Sign In to add comment