Advertisement
Guest User

Untitled

a guest
Mar 15th, 2017
180
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.89 KB | None | 0 0
  1. Game mechanics:
  2.  
  3. Monsters Faction Ability - the cards that were not placed from the Hand won't be carried over to the next round, even if they were the most recently Card played, for example the Foglets spawned by a Fog)
  4.  
  5. Lock - now also disables the abilities of Units in the Graveyard.
  6.  
  7. New Features:
  8.  
  9. Added Card History
  10.  
  11. Added Communication
  12.  
  13. Added in-game Avatars
  14.  
  15. Neutral
  16.  
  17. Ragh Nar Roog -
  18.  
  19. Bekker's Twisted Mirror -
  20.  
  21. Renew - no longer able to resurrect Permadeath Gold Units.
  22.  
  23. Yennefer: the Conjurer - Remove 1 Strength from the Strongest Opposing non-Gold Unit, ties are resolved randomly.
  24.  
  25. Yennefer -
  26.  
  27. Ciri -
  28.  
  29. Ciri: Dash - 8 Strength, When moved to the Graveyard, add 3 Base Strength and randomly place in the Deck.
  30.  
  31. Geralt: Aard - Ranged, Choose a non-Gold Unit on the opposing Melee or Ranged Row. Move it and any adjacent Units one Row back, then remove 1 Strength from all moved Units.
  32.  
  33. Field Marshall Duda: Companion - 1 Strength, Fleeting, Add 2 Strength to all non-Gold Units within 4 spaces to the left.
  34.  
  35. Field Marshall Duda: Agitator - 1 Strength, Fleeting, Remove 2 Strength from all non-Gold Units within 4 spaces to the left.
  36.  
  37. Triss Merigold - Remove 4 Strength from a non-Gold Unit on the Battlefield.
  38.  
  39. Cleaver - 7 Strength, now also able to unlock already locked Unit.
  40.  
  41. Cyprian Wiley -
  42.  
  43. Operator -
  44.  
  45. Olgierd -
  46.  
  47. Johnny -
  48.  
  49. Ocvist -
  50.  
  51. Vesemir - 6 Strength
  52.  
  53. Eskel - 5 Strength
  54.  
  55. Lambert - 5 Strength
  56.  
  57. Dimeritium Bomb - Choose a Unit on the Battlefield, reset it and any Units within 2 Spaces of it to Base Strength. Convert affected Units to Silver (or Bronze if that was their original color)
  58.  
  59. Commander's Horn - Choose a Unit on the Battlefield. Add 4 Strength to it (if non-Gold) and non-Gold Units within 2 Spaces.
  60.  
  61. Sarah -
  62.  
  63. Myrgtabrakke -
  64.  
  65. Adrenaline Rush -
  66.  
  67. Blizzard Potion -
  68.  
  69. Dimeritium Shackles - Reset any Unit on the Battlefield and Lock or Unlock it
  70.  
  71. Quen Sign -
  72.  
  73. Lacerate -
  74.  
  75. Manticore Venom - Choose a Unit on the Battlefield, remove 4 Strength from it (if non-Gold) and adjacent non-Gold Units.
  76.  
  77. Mardroeme -
  78.  
  79. Stammelford's Tremors - Remove 1 Strength from a random, opposing non-Gold Unit 8 times.
  80.  
  81. Swallow Potion - Add 8 Strength to a non-Gold Units. (Removed Witcher synergy)
  82.  
  83. Thunderbolt Potion - Choose a Unit on the Battlefield, add 4 Strength to it (if non-Gold) and adjacent non-Gold Units. Removed Witcher Synergy.
  84.  
  85. Warcry -
  86.  
  87. First Light - Fleeting
  88.  
  89. Northern Realms
  90.  
  91. Botchling - 5 Strength, Fleeting
  92.  
  93. Lubberkin - Fleeting
  94.  
  95. Field Medic -
  96.  
  97. Reaver Scout -
  98.  
  99. Kaedweni Siege Support -
  100.  
  101. Kaedweni Siege Expert - 4 Strength, Ranged, Add 3 Strength to each non-Gold Machine played on your Side.
  102.  
  103. Reinforced Siege Tower -
  104.  
  105. Trebuchet -
  106.  
  107. Reinforced Ballista -
  108.  
  109. Kaedweni Sergeant -
  110.  
  111. Dun Banner Heavy Cavalry - 3 Turn Timer
  112.  
  113. Reinforced Trebuchet - 4 Strength, 1 Turn Timer, Every Turn remove 1 Strength from a random opposing non-Gold Unit.
  114.  
  115. Redanian Elite -
  116.  
  117. Redanian Knight -
  118.  
  119. Reinforcement -
  120.  
  121. Dandelion -
  122.  
  123. Priscilla - Draw 1 non-Gold Card face up and 1 non-Gold Card face down. Play 1 and randomly place the other in your Deck.
  124.  
  125. Trololo -
  126.  
  127. Margarita Laux-Antille -
  128.  
  129. Odrin -
  130.  
  131. Pavetta - Destroy the Weakest non-Gold Unit(s) on the Battlefield.
  132.  
  133. Sile de Tansarville -
  134.  
  135. Thaler - 8 Strength
  136.  
  137. Shani - 2 Strength
  138.  
  139. Triss: Butterfly Spell - 5 Strength, Add 2 Strength to all non-Gold Units in your Hand.
  140.  
  141. Dijkstra - 2 Strength, Disloyal, Look at all Gold Cards in your Deck. Play one and place the others back randomly in your Deck.
  142.  
  143. John Natalis - 6 Strength, Add 3 Strength to a non-Gold Unit on your Side, then 2 to a non-Gold Unit on your Side, then 1 to a non-Gold Unit on your Side.
  144.  
  145. Keira Metz - Set the Strength of the Unit on the right (if non Gold) to that of the Unit on the left (if non-Gold).
  146.  
  147. Vernon Roche - Remove 5 Strength from a random non-Gold Unit on the Battlefield.
  148.  
  149. Philippa - 4 Strength, Loyal, Siege, You may play a Special Card from your Hand. If you do, Draw a Card afterward.
  150.  
  151. Radovid - Remove 4 Strength from a non-Gold Unit and Lock or Unlock it.
  152.  
  153. Skellige
  154.  
  155. Harald the Cripple - Remove 2 Strength from all Opposing non-Gold Units.
  156.  
  157. Kambi -
  158.  
  159. Ermion -
  160.  
  161. Cerys -
  162.  
  163. Wild Boar of the Sea - 6 Strength, Remove 3 Strength from a non-Gold Unit, then 2 from a non-Gold Unit, then 1 from a non-Gold Unit.
  164.  
  165. Birna Bran - 10 Strength, Ranged, Draw 2 Cards, keep 1 and discard the other.
  166.  
  167. Restore - Add 2 to the Base Strength of a non-Gold, non-Permadeath Unit in your Graveyard and then Resurrect it.
  168.  
  169. Sigrdrifa - Resurrect a non-Gold, non-Permadeath Unit. Gain 1 Strength whenever a Unit is played on your side from either Graveyard.
  170.  
  171. Skjall -
  172.  
  173. Champion of Champions -
  174.  
  175. Draig Bon-Dhu -
  176.  
  177. Gremist -
  178.  
  179. Holger Blackhand - 6 Strength
  180.  
  181. Udalryk - Resurrect a random non-Permadeath Unit from the Opponent's Graveyard.
  182.  
  183. Blueboy Lugos -
  184.  
  185. Djenge Frett -
  186.  
  187. Donar an Hindar - 13 Strength, Draw a Card, you may keep it or discard it and Draw another.
  188.  
  189. Priestess of Freya - Resurrect a Bronze, non-Permadeath Unit.
  190.  
  191. Clan Dimun Pirate Captain -
  192.  
  193. Clan Haeymay Skald - 4 Strength, Add 3 Strength to Adjacent non-Gold Units.
  194.  
  195. Clan Tuirseach Axeman -
  196.  
  197. Raging Berserker -
  198.  
  199. Savage Bear -
  200.  
  201. Clan Brokvar Archer -
  202.  
  203. Clan Tordarroch Armorsmith - Reset self (when wounded) and weakened non-Gold Units within 4 Spaces to the left to the Base Strength.
  204.  
  205. Clan Tordarroch Shieldsmith -
  206.  
  207. War Longship - 4 Strength, no longer fires when a unit dies.
  208.  
  209. Clan Tuirseach Skirmishers - 6 Strength
  210.  
  211. Clan an Craite Warrior -
  212.  
  213. Monsters
  214.  
  215. Ge'els - add +2 to every unit on your side.
  216.  
  217. Eredin -
  218.  
  219. Imlerith -
  220.  
  221. Draug - 7 Strength, Remove 1 Strength from a random opposing non-Gold Unit 7 times.
  222.  
  223. Succubus - 7 Strength
  224.  
  225. Kayran - Devourer
  226.  
  227. Avallac'h -
  228.  
  229. Nithral - 8 Strength
  230.  
  231. Ice Giant - Gain 5 Strength when played on the Row with Frost and each time the Frost Effect is spawned on this Unit's Row.
  232.  
  233. Giant Toad - Devourer
  234.  
  235. Grave Hag - Devourer
  236.  
  237. Water Hag -
  238.  
  239. Frightener - Devourer
  240.  
  241. Old Speartip: Asleep -
  242.  
  243. Fire Elemental - 6 Strength
  244.  
  245. Earth Elemental -
  246.  
  247. Katakan - 4 Strength, Devourer
  248.  
  249. Crone: Brewess / Weavess / Whispess - 7 STR / 6 STR / 6 STR
  250.  
  251. Nekker - While in your Hand, Deck or on the Battlefield, gain 1 Strength whenever a Devourer on your side absorbs Strength. When removed from the Battlefield play a Nekker from your Deck. Not Breedable anymore.
  252.  
  253. Ekimmara - Devourer
  254.  
  255. Ghoul - Devourer
  256.  
  257. Nekker Warrior -
  258.  
  259. Vran Warrior - 6 Strength, Devourer, Every 2 turns, at the end of the turn destroy the Unit on the right (if non-Gold) and absorb its Strength.
  260.  
  261. Golem - 7 Strength
  262.  
  263. Archgriffin -
  264.  
  265. Drowner -
  266.  
  267. Wyvern -
  268.  
  269. Arachas Behemoth -
  270.  
  271. Celaeno Harpy - 5 Strength
  272.  
  273. Harpy - 4 Strength
  274.  
  275. Scoia'Tael
  276.  
  277. Nature's Gift - Fleeting
  278.  
  279. Ithlinne - Ranged, Lock or unlock a non-Gold Unit on the Battlefield and all Units adjacent to it
  280.  
  281. Milva -
  282.  
  283. Zoltan Chivay - 7 Strength, Gain Resilience. A Resilient Unit stays on the Battlefield for the next Round.
  284.  
  285. Iorveth - Ranged, Remove 6 Strength from a non-Gold Unit on the Battlefield.
  286.  
  287. Saskia -
  288.  
  289. Isengrim -
  290.  
  291. Aglais - Siege
  292.  
  293. Braenn -
  294.  
  295. Malena - 8 Strength
  296.  
  297. Toruviel - When the opposing player passes, add 2 Strength to all non-Gold Units within 2 Spaces.
  298.  
  299. Morenn -
  300.  
  301. Ele'yas -
  302.  
  303. Hawker Smuggler - 4 Strength
  304.  
  305. Hawker Healer - 4 Strength, Add 3 Strength to Adjacent non-Gold Units.
  306.  
  307. Mahakam Defender - 5 Strength, Gain Resilience. A Resilient Unit stays on the Battlefield for the next Round.
  308.  
  309. Hawker Support -
  310.  
  311. Dwarven Skirmisher -
  312.  
  313. Dwarven Mercenary -
  314.  
  315. Dol Blathanna Trapper - 2 Strength
  316.  
  317. Dol Blathanna Marksman -
  318.  
  319. Dol Blathanna Archer -
  320.  
  321. Fireball Trap -
  322.  
  323. Vrihedd Dragoon -
  324.  
  325. Vrihedd Sappers - Ambush, 8 Strength, 2-Turn Timer, Ambush: After 2 turns, reveal.
  326.  
  327. Vrihedd Vanguard -
  328.  
  329. Nilfgaard
  330.  
  331. Emhyr var Emreis -
  332.  
  333. Morvran Voorhis -
  334.  
  335. John Calveit - Move all Spying non-Gold Units to your Side of the Battlefield.
  336.  
  337. Assassination - Lock and Destroy an Opposing non-Gold Unit.
  338.  
  339. Vattier de Rideux - 8 Strength
  340.  
  341. Xarthisius - 11 Strength
  342.  
  343. Cahir - If your Opponent has not yet passed, enable your Leader and the Opponent draws a top Bronze Card in their Deck and reveals it.
  344.  
  345. Letho of Gulet - Banish non-Gold Units within 2 Spaces and add their Strength to this Unit's Base Strength. When removed, set this Unit's Strength to 1, even if Locked.
  346.  
  347. Caellach -
  348.  
  349. Serrit - 8 Strength
  350.  
  351. Assire var Anahid -
  352.  
  353. Vahemaar -
  354.  
  355. Sweers -
  356.  
  357. Peter Saar Gwynleve -
  358.  
  359. Cynthia -
  360.  
  361. Auckes - 9 Strength, now also able to unlock already locked Unit.
  362.  
  363. Cantarella - 12 Strength, When not Spying lose 6 Base Strength.
  364.  
  365. Fake Ciri - 6 Strength
  366.  
  367. Rot Tosser - 6 Strength
  368.  
  369. Cow Carcass - After 2 Turns, at the end of the Turn, destroy the weakest non-Gold Unit(s) on the Row (except self), then Banish self.
  370.  
  371. Emissary - Look at the 2 top Bronze Units in your Deck, play one and place the other randomly in your Deck.
  372.  
  373. Mangonel -
  374.  
  375. Fire Scorpion -
  376.  
  377. Black Infantry Arbalest -
  378.  
  379. Nauzicaa Standard Bearer - 4 Strength, Add 3 Strength to Adjacent non-Gold Units.
  380.  
  381. Impera Brigade - Gain 2 Strength for each Spying Unit on the Opposing Site and whenever a Spying Unit appears on the Opposing Site.
  382.  
  383. Impera Enforces -
  384.  
  385. Alba Pikemen -
  386.  
  387. Nilfgaard Knight -
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement