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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.6.13
- Passed cmdline options:
- -spec_exp 15
- -ogl_spec 20
- -spec_static 1.5
- -spec_point 1.2
- -spec_tube 1.5
- -ambient_factor 35
- -missile_lighting
- -nomotiondebris
- -3dshockwave
- -dualscanlines
- -orbradar
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -snd_preload
- -mod Ashen Wings,mediavps_3612
- -window
- Building file index...
- Found root pack 'C:\Games\Freespace 2\Ashen Wings\AW_Core.vp' with a checksum of 0xf24bec26
- Found root pack 'C:\Games\Freespace 2\Ashen Wings\AW_Effects.vp' with a checksum of 0xab84f026
- Found root pack 'C:\Games\Freespace 2\Ashen Wings\AW_Interface.vp' with a checksum of 0xaf783dce
- Found root pack 'C:\Games\Freespace 2\Ashen Wings\AW_Patch1.vp' with a checksum of 0xa0348be4
- Found root pack 'C:\Games\Freespace 2\Ashen Wings\AW_Sound.vp' with a checksum of 0x909bdae8
- Found root pack 'C:\Games\Freespace 2\Ashen Wings\AW_Visual1.vp' with a checksum of 0x3e9dd309
- Found root pack 'C:\Games\Freespace 2\Ashen Wings\AW_Visual2.vp' with a checksum of 0x5ed686f4
- Found root pack 'C:\Games\Freespace 2\Ashen Wings\AW_Visual3.vp' with a checksum of 0x0bbf2ddf
- Found root pack 'C:\Games\Freespace 2\Ashen Wings\AW_Visual4.vp' with a checksum of 0x8e6deafb
- Found root pack 'C:\Games\Freespace 2\Ashen Wings\AW_Visual5.vp' with a checksum of 0x2fdc108f
- Found root pack 'C:\Games\Freespace 2\Ashen Wings\AW_Visual6.vp' with a checksum of 0xc517e263
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
- Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'C:\Games\Freespace 2\Ashen Wings\' ... 154 files
- Searching root pack 'C:\Games\Freespace 2\Ashen Wings\AW_Core.vp' ... 86 files
- Searching root pack 'C:\Games\Freespace 2\Ashen Wings\AW_Effects.vp' ... 950 files
- Searching root pack 'C:\Games\Freespace 2\Ashen Wings\AW_Interface.vp' ... 2597 files
- Searching root pack 'C:\Games\Freespace 2\Ashen Wings\AW_Patch1.vp' ... 4 files
- Searching root pack 'C:\Games\Freespace 2\Ashen Wings\AW_Sound.vp' ... 148 files
- Searching root pack 'C:\Games\Freespace 2\Ashen Wings\AW_Visual1.vp' ... 198 files
- Searching root pack 'C:\Games\Freespace 2\Ashen Wings\AW_Visual2.vp' ... 163 files
- Searching root pack 'C:\Games\Freespace 2\Ashen Wings\AW_Visual3.vp' ... 138 files
- Searching root pack 'C:\Games\Freespace 2\Ashen Wings\AW_Visual4.vp' ... 170 files
- Searching root pack 'C:\Games\Freespace 2\Ashen Wings\AW_Visual5.vp' ... 214 files
- Searching root pack 'C:\Games\Freespace 2\Ashen Wings\AW_Visual6.vp' ... 200 files
- Searching root 'C:\Games\Freespace 2\mediavps_3612\' ... 0 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
- Searching root 'C:\Games\Freespace 2\' ... 6 files
- Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
- Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
- Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
- Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
- Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
- Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
- Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
- Found 33 roots and 18838 files.
- Setting language to English
- TBM => Starting parse of 'mv_core-lcl.tbm' ...
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX version: 1.0
- Max auxiliary sends: 1
- Playback device: Generic Software on Speakers (Realtek High Definition Audio)
- Capture device: Microphone (Realtek High Defini
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 1600x900 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- OpenGL Vendor : Intel
- OpenGL Renderer : Intel(R) HD Graphics Family
- OpenGL Version : 3.1.0 - Build 8.15.10.2430
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Unable to find extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Unable to find extension "GL_ATI_shader_texture_lod".
- Found special extension function "wglSwapIntervalEXT".
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Depth-blended Particles
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Distorted Particles
- Max texture units: 8 (16)
- Max elements vertices: 1200
- Max elements indices: 1200
- Max texture size: 8192x8192
- Max render buffer size: 4096x4096
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: NO
- Using trilinear texture filter.
- OpenGL Shader Version: 1.40 - Intel Build 8.15.10.2430
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- Game Settings Table : Using Standard Loops For SEXP Arguments
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- TBM => Starting parse of 'zmisc-sct.tbm' ...
- TBM => Starting parse of 'pmfs-sct.tbm' ...
- TBM => Starting parse of 'fsq-scs-sct.tbm' ...
- TBM => Starting parse of 'deathPart-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- TBM => Starting parse of 'fsq-sdf.tbm' ...
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'fsq-mus.tbm' ...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of 'fsq-mfl.tbm' ...
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'fsq-aip.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of 'fsq-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps.
- BMPMAN: Found EFF (ehit-orange.eff) with 31 frames at 40 fps.
- BMPMAN: Found EFF (dragonslave.eff) with 91 frames at 30 fps.
- BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (FlashExp.eff) with 36 frames at 30 fps.
- BMPMAN: Found EFF (FlashExp2.eff) with 44 frames at 30 fps.
- BMPMAN: Found EFF (FlashExpBlue.eff) with 36 frames at 30 fps.
- BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
- BMPMAN: Found EFF (Cflak.eff) with 54 frames at 30 fps.
- BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (BHBullet.eff) with 26 frames at 40 fps.
- TBM => Starting parse of 'mv_core-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'fsq-wep.tbm' ...
- TBM => Starting parse of 'exarchy-wep.tbm' ...
- Weapon 'Mora#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'fsq-obt.tbm' ...
- TBM => Starting parse of 'mv_core-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'fsq-shp.tbm' ...
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- TBM => Starting parse of 'exarchy-shp.tbm' ...
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- The "door" animation type name is deprecated. Specify "fighterbay" instead.
- TBM => Starting parse of 'mv_core-hdg.tbm' ...
- TBM => Starting parse of 'fsq-hdg.tbm' ...
- ANI minegauge with size 124x30 (6.3% wasted)
- ANI emptyhud with size 25x21 (34.4% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of 'fsq-str.tbm' ...
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
- TABLES => Starting parse of 'mainhall.tbl.
- MediaVPs: Flaming debris script loaded!
- MediaVPs: Explosions script loaded!
- LibraryManager: Loaded file "class.lua"
- LibraryManager: Loaded file "effectManager.lua"
- LibraryManager: Loaded file "strings.lua"
- LibraryManager: Loaded file "converter.lua"
- LibraryManager: Loaded file "parser.lua"
- LibraryManager: Loaded file "objectWrapper.lua"
- LibraryManager: Loaded file "particles.lua"
- LibraryManager: Loaded file "util.lua"
- LibraryManager: Loaded file "trailInfo.lua"
- LibraryManager: Loaded file "particleParser.lua"
- Ships.tbl is : INVALID!!!!
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 384
- Compiling video-processing shader ...
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- ANI cursor.ani with size 24x24 (25.0% wasted)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- WARNING!, Could not load door anim 2_Exit in main hall
- WARNING!, Could not load door anim 2_Pilot in main hall
- WARNING!, Could not load door anim 2_Continue in main hall
- WARNING!, Could not load door anim 2_Tech in main hall
- WARNING!, Could not load door anim 2_Option in main hall
- WARNING!, Could not load door anim 2_Campaign in main hall
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- Compiling new shader:
- Shader features:
- Lighting
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Compiling new shader:
- Shader features:
- Lighting
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Animated Effects
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
- 300
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave model...
- Loading model 'shockwave.pof'
- BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'shockwave.pof'.
- IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
- SHOCKWAVE => Default model load: SUCCEEDED!!
- MISSION LOAD: '00005.fs2'
- Hmmm... Extension passed to mission_load...
- Using callsign: Shizuku
- Using callsign: Melissa
- Using callsign: Sora
- Using callsign: Mike
- Using callsign: Spades
- Using callsign: Ice
- Using callsign: Fizz
- Starting mission message count : 53
- Ending mission message count : 53
- Current soundtrack set to -1 in event_music_reset_choices
- Current soundtrack set to -1 in event_music_set_soundtrack
- Loading model 'fighterh01e.pof'
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- IBX: Found a good IBX to read for 'fighterh01e.pof'.
- IBX-DEBUG => POF checksum: 0x809a0a0b, IBX checksum: 0x1987928d -- "fighterh01e.pof"
- Loading model 'fighterh01.pof'
- IBX: Found a good IBX to read for 'fighterh01.pof'.
- IBX-DEBUG => POF checksum: 0x3f44a71f, IBX checksum: 0x2dbc9f12 -- "fighterh01.pof"
- Loading model 'Typhoon_Half.pof'
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship Typhoon_Half.pof
- IBX: Found a good IBX to read for 'Typhoon_Half.pof'.
- IBX-DEBUG => POF checksum: 0xdc04bbcc, IBX checksum: 0x5fb58114 -- "Typhoon_Half.pof"
- Loading model 'MInstallation2.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay1', believed to be in ship MInstallation2.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay2', believed to be in ship MInstallation2.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay3', believed to be in ship MInstallation2.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay4', believed to be in ship MInstallation2.pof
- IBX: Found a good IBX to read for 'MInstallation2.pof'.
- IBX-DEBUG => POF checksum: 0x9acdff3e, IBX checksum: 0x957ae4f6 -- "MInstallation2.pof"
- Allocating space for at least 65 new ship subsystems ... a total of 200 is now available (65 in-use).
- Loading model 'Tethys.pof'
- Potential problem found: Unrecognized subsystem type 'RotatorLRa', believed to be in ship Tethys.pof
- Potential problem found: Unrecognized subsystem type 'RotatorSMa', believed to be in ship Tethys.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Tethys.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Tethys.pof
- Found live debris model for 'Engine01a'
- Found live debris model for 'Engine02a'
- Found live debris model for 'Engine03a'
- Found live debris model for 'RotatorLRa'
- Found live debris model for 'RotatorLRa'
- Found live debris model for 'RotatorSMa'
- Found live debris model for 'RotatorSMa'
- Found live debris model for 'SENSORS'
- Found live debris model for 'SENSORS'
- Found live debris model for 'Turret01a'
- Found live debris model for 'Turret02a'
- IBX: Found a good IBX to read for 'Tethys.pof'.
- IBX-DEBUG => POF checksum: 0x2a47e6a5, IBX checksum: 0xbb267bd3 -- "Tethys.pof"
- Submodel 'Engine01b' is detail level 1 of 'Engine01a'
- Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
- Submodel 'Engine02b' is detail level 1 of 'Engine02a'
- Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
- Submodel 'Engine03b' is detail level 1 of 'Engine03a'
- Submodel 'Engine03c' is detail level 2 of 'Engine03a'
- Submodel 'Engine03b-destroyed' is detail level 1 of 'Engine03a-destroyed'
- Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa'
- Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa'
- Submodel 'RotatorLRb-destroyed' is detail level 1 of 'RotatorLRa-destroyed'
- Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa'
- Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa'
- Submodel 'RotatorSMb-destroyed' is detail level 1 of 'RotatorSMa-destroyed'
- Submodel 'Turret01b' is detail level 1 of 'Turret01a'
- Submodel 'Turret01b-destroyed' is detail level 1 of 'Turret01a-destroyed'
- Submodel 'Turret02b' is detail level 1 of 'Turret02a'
- Submodel 'Turret02b-destroyed' is detail level 1 of 'Turret02a-destroyed'
- Loading model 'Impervious_REV.pof'
- Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship Impervious_REV.pof
- Found live debris model for 'rotatora'
- Found live debris model for 'rotatora'
- IBX: Found a good IBX to read for 'Impervious_REV.pof'.
- IBX-DEBUG => POF checksum: 0xf71ee0cb, IBX checksum: 0x4540fc95 -- "Impervious_REV.pof"
- Submodel 'rotatorb' is detail level 1 of 'rotatora'
- Submodel 'rotatorc' is detail level 2 of 'rotatora'
- Submodel 'rotatord' is detail level 3 of 'rotatora'
- Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
- Loading model 'askael_frigate.pof'
- IBX: Found a good IBX to read for 'askael_frigate.pof'.
- IBX-DEBUG => POF checksum: 0x876f1ecb, IBX checksum: 0xacbd142f -- "askael_frigate.pof"
- Allocating space for at least 15 new ship subsystems ... a total of 400 is now available (211 in-use).
- Loading model 'railgun_uv.pof'
- IBX: Found a good IBX to read for 'railgun_uv.pof'.
- IBX-DEBUG => POF checksum: 0xf9409743, IBX checksum: 0x19e2b469 -- "railgun_uv.pof"
- Loading model 'askael_destroyer.pof'
- Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship askael_destroyer.pof
- IBX: Found a good IBX to read for 'askael_destroyer.pof'.
- IBX-DEBUG => POF checksum: 0x5c52680d, IBX checksum: 0x0b51f03d -- "askael_destroyer.pof"
- Loading model 'fighter03.pof'
- BMPMAN: Found EFF (fighter03-glow.eff) with 37 frames at 25 fps.
- IBX: Found a good IBX to read for 'fighter03.pof'.
- IBX-DEBUG => POF checksum: 0x1462202d, IBX checksum: 0xdd810092 -- "fighter03.pof"
- Loading model 'bektahint-r.pof'
- IBX: Found a good IBX to read for 'bektahint-r.pof'.
- IBX-DEBUG => POF checksum: 0x4b8d4283, IBX checksum: 0x40249a29 -- "bektahint-r.pof"
- Loading model 'aerofight-r.pof'
- IBX: Found a good IBX to read for 'aerofight-r.pof'.
- IBX-DEBUG => POF checksum: 0xe0d533a2, IBX checksum: 0xc0877ceb -- "aerofight-r.pof"
- Loading model 'killercraft-r.pof'
- IBX: Found a good IBX to read for 'killercraft-r.pof'.
- IBX-DEBUG => POF checksum: 0x2fd88127, IBX checksum: 0xa92b02bc -- "killercraft-r.pof"
- Loading model 'astrogator.pof'
- IBX: Found a good IBX to read for 'astrogator.pof'.
- IBX-DEBUG => POF checksum: 0x9f90d442, IBX checksum: 0x54d0220d -- "astrogator.pof"
- Loading model 'Emperor.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Emperor.pof
- IBX: Found a good IBX to read for 'Emperor.pof'.
- IBX-DEBUG => POF checksum: 0xdcc454a1, IBX checksum: 0x3b714301 -- "Emperor.pof"
- Loading model 'PhoenixRising.pof'
- Potential problem found: Unrecognized subsystem type 'FB1DB', believed to be in ship PhoenixRising.pof
- Potential problem found: Unrecognized subsystem type 'FB1DT', believed to be in ship PhoenixRising.pof
- Potential problem found: Unrecognized subsystem type 'FB2DB', believed to be in ship PhoenixRising.pof
- Potential problem found: Unrecognized subsystem type 'FB2DT', believed to be in ship PhoenixRising.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship PhoenixRising.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship PhoenixRising.pof
- Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship PhoenixRising.pof
- IBX: Found a good IBX to read for 'PhoenixRising.pof'.
- IBX-DEBUG => POF checksum: 0x3fc29139, IBX checksum: 0xd3006b5d -- "PhoenixRising.pof"
- Loading model 'bektahbom-r.pof'
- IBX: Found a good IBX to read for 'bektahbom-r.pof'.
- IBX-DEBUG => POF checksum: 0x669a4611, IBX checksum: 0x9272f518 -- "bektahbom-r.pof"
- Loading model 'swarmercraft-r.pof'
- IBX: Found a good IBX to read for 'swarmercraft-r.pof'.
- IBX-DEBUG => POF checksum: 0xa9578ebb, IBX checksum: 0xdfb3a215 -- "swarmercraft-r.pof"
- Allocating space for at least 5 new ship subsystems ... a total of 600 is now available (403 in-use).
- OpenGL: Created 512x512 FBO!
- Loading model 'starfield.pof'
- Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'starfield.pof'.
- IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
- =================== STARTING LEVEL DATA LOAD ==================
- ACM ERROR: Have leftover data after decode!!
- Loading model 'mrgymirror.pof'
- IBX: Found a good IBX to read for 'mrgymirror.pof'.
- IBX-DEBUG => POF checksum: 0x76424187, IBX checksum: 0x300b5bc6 -- "mrgymirror.pof"
- Allocating space for at least 451 new ship subsystems ... a total of 1200 is now available (553 in-use).
- About to page in ships!
- ANI shield-f03 with size 112x93 (27.3% wasted)
- BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
- BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
- ANI Kayser_Particle with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (Cpulse.eff) with 15 frames at 30 fps.
- ANI Vapula_Particle with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (massdriver_particle.eff) with 11 frames at 30 fps.
- Loading model 'hornet.pof'
- IBX: Found a good IBX to read for 'hornet.pof'.
- IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
- BMPMAN: Found EFF (beamglow4.eff) with 60 frames at 26 fps.
- BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
- Loading model 'crossbow.pof'
- No subsystems found for model "crossbow.pof".
- IBX: Found a good IBX to read for 'crossbow.pof'.
- IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
- Loading model 'cmeasure01.pof'
- IBX: Found a good IBX to read for 'cmeasure01.pof'.
- IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
- Loading model 'Mora.pof'
- IBX: Found a good IBX to read for 'Mora.pof'.
- IBX-DEBUG => POF checksum: 0x59c208fe, IBX checksum: 0xf3bf788a -- "Mora.pof"
- Loading model 'Macana.pof'
- IBX: Found a good IBX to read for 'Macana.pof'.
- IBX-DEBUG => POF checksum: 0x44dfcbd5, IBX checksum: 0x7f5c34f6 -- "Macana.pof"
- Loading model 'Yari.pof'
- IBX: Found a good IBX to read for 'Yari.pof'.
- IBX-DEBUG => POF checksum: 0x9832d790, IBX checksum: 0x237df9b5 -- "Yari.pof"
- BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
- Loading model 'SIM-6N.pof'
- IBX: Found a good IBX to read for 'SIM-6N.pof'.
- IBX-DEBUG => POF checksum: 0x9e83dfe2, IBX checksum: 0x4a2f0469 -- "SIM-6N.pof"
- Loading model 'rockeye.pof'
- IBX: Found a good IBX to read for 'rockeye.pof'.
- IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
- Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
- Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'dart.pof'
- Model dart.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'dart.pof'.
- IBX-DEBUG => POF checksum: 0x259e6a90, IBX checksum: 0x47db1266 -- "dart.pof"
- Loading model 'wep_longinus.pof'
- Model wep_longinus.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_longinus.pof'.
- IBX-DEBUG => POF checksum: 0x9cc92702, IBX checksum: 0x50fddf13 -- "wep_longinus.pof"
- Loading model 'Intruder.pof'
- IBX: Found a good IBX to read for 'Intruder.pof'.
- IBX-DEBUG => POF checksum: 0xcd6fb37f, IBX checksum: 0x3467d9ad -- "Intruder.pof"
- Loading model 'TTRM.pof'
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Normal Mapping
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Normal Mapping
- Animated Effects
- Model TTRM.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'TTRM.pof'.
- IBX-DEBUG => POF checksum: 0xd39c08f3, IBX checksum: 0x1e5042b4 -- "TTRM.pof"
- BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps.
- Loading model 'StormshardL.pof'
- IBX: Found a good IBX to read for 'StormshardL.pof'.
- IBX-DEBUG => POF checksum: 0x369f7938, IBX checksum: 0x5ce8ace8 -- "StormshardL.pof"
- BMPMAN: Found EFF (Droidslave.eff) with 91 frames at 30 fps.
- Loading model 'debris01.pof'
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
- Loading model 'debris02.pof'
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
- BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- ANI minegauge.ani with size 124x30 (6.3% wasted)
- ANI emptyhud.ani with size 25x21 (34.4% wasted)
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI weapons1_b.ani with size 150x20 (37.5% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI 2_energy2.ani with size 86x96 (25.0% wasted)
- ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
- ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
- ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
- ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI 2_lead1.ani with size 26x26 (18.8% wasted)
- ANI 2_lock1.ani with size 56x53 (17.2% wasted)
- ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI shield-f03.ani with size 112x93 (27.3% wasted)
- ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
- ANI Vapula_Particle.ani with size 80x80 (37.5% wasted)
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 2678/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 710, Estimated count = 425
- ================================================
- MediaVPs: Flaming debris script ACTIVE!
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ares hm
- FRM: 1
- FE: 1
- Class: gtf erinyes
- FRM: 1
- FE: 1
- Class: gtf re-ls
- FRM: 1
- FE: 1
- Class: gtf re-ls#empty
- FRM: 1
- FE: 1
- Class: gtf re-ls#full
- FRM: 1
- FE: 1
- Class: haf re-ls assault
- FRM: 1
- FE: 1
- Class: gtm hippocrates
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtd hecate
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtt argo
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: sf dragon
- FRM: 1
- FE: 1
- Class: sf basilisk
- FRM: 1
- FE: 1
- Class: sf aeshma
- FRM: 1
- FE: 1
- Class: sf mara
- FRM: 1
- FE: 1
- Class: sb nahema
- FRM: 1
- FE: 1
- Class: sb seraphim
- FRM: 1
- FE: 1
- Class: sc lilith
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: scv moloch
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ftf astrogator
- FRM: 1
- FE: 1
- Class: ftf skjoldr
- FRM: 1
- FE: 1
- Class: ftf durandal
- FRM: 1
- FE: 1
- Class: haf cyclone
- FRM: 1
- FE: 1
- Class: haf tornado
- FRM: 1
- FE: 1
- Class: haf blizzard
- FRM: 1
- FE: 1
- Class: haf blizzard cmd
- FRM: 1
- FE: 1
- Class: haf blizzard ce
- FRM: 1
- FE: 1
- Class: haf phoenix
- FRM: 1
- FE: 1
- Class: haf selkie
- FRM: 1
- FE: 1
- Class: haf yukikaze
- FRM: 1
- FE: 1
- Class: haf ray mark iv
- FRM: 1
- FE: 1
- Class: haf ray mk iv brigandine
- FRM: 1
- FE: 1
- Class: haf vic viper
- FRM: 1
- FE: 1
- Class: haf vic viper#option
- FRM: 1
- FE: 1
- Class: has margay
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: ha dd hurricane
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft sh svalin
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: ft fr monolith
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft fr monolith mk2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft tr clysdale
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft fp rhea
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft ff impervious
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft ff northampton
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft ds baikal
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8500
- BEDM: 2.5
- Class: ft cvs volga
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ft csc stratavarian
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft cl hyperion
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft ca tethys
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft ca tethys#shield
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft cv tethys
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft bv euryphaessa
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ha cc typhoon
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ha ca tempest
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: btf aggressor
- FRM: 1
- FE: 1
- Class: btf harasser
- FRM: 1
- FE: 1
- Class: lzf hunter
- FRM: 1
- FE: 1
- Class: lzf killer
- FRM: 1
- FE: 1
- Class: lzf swarmer
- FRM: 1
- FE: 1
- Class: btb oppressor
- FRM: 1
- FE: 1
- Class: akf ambrosium
- FRM: 1
- FE: 1
- Class: akf ambrosium-r
- FRM: 1
- FE: 1
- Class: nsf phantasm
- FRM: 1
- FE: 1
- Class: nsb ghoul
- FRM: 1
- FE: 1
- Class: exf marquis
- FRM: 1
- FE: 1
- Class: exb duke
- FRM: 1
- FE: 1
- Class: ak ff adamantium
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: bt da skeleton
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ak cve orichalcum
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ex cl viscount
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ex cs iliaster
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ns cv vampire
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ak bc azoth
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ex cva emperor
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ex cva sovereign
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: ex sf amaterasu
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: be gs big core
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: big core t1-05
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: big core rev 1.1
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: big core rev 1.2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: bubble core
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: rolling core
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: shining core
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: sred
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: terslash
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: bgreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: shivan bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: ex sblue
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: ha thermal lance
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: ha hv thermal lance
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: rc beam#csc
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: ex bblue
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: ex lrdbblue
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: ex shieldbreaker
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: ex falchirum
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: em-82 infernum
- FR: 100
- FE: 6
- BEI: 0.4
- BEDu: 6800
- BEDi: 3400
- Class: atgeir
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: masakari
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: nm-12 dragonfire
- FR: 100
- FE: 6
- BEI: 0.4
- BEDu: 6800
- BEDi: 3400
- Class: dragonfire#ssm
- FR: 100
- FE: 6
- BEI: 0.4
- BEDu: 6800
- BEDi: 3400
- LibraryManager: Reloading all loaded libraries
- LibraryManager: Loaded file "class.lua"
- LibraryManager: Loaded file "objectWrapper.lua"
- LibraryManager: Loaded file "particles.lua"
- LibraryManager: Loaded file "strings.lua"
- LibraryManager: Loaded file "parser.lua"
- LibraryManager: Loaded file "converter.lua"
- LibraryManager: Loaded file "util.lua"
- LibraryManager: Loaded file "trailInfo.lua"
- LibraryManager: Loaded file "particleParser.lua"
- LibraryManager: Loaded file "effectManager.lua"
- PARTICLE SCRIPT: Parsing file "particles.cfg"
- BMPMAN: Found EFF (pblue_mflash.eff) with 30 frames at 30 fps.
- PARTICLE SCRIPT: Configuration file read. Loaded 27 entries and took 1 ms
- Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
- AUDIOSTR => ErrorExit for ::Create() on wave file: alarm
- Failed to load "alarm.ogg"
- ANI hall_shzk_nrm.ani with size 440x200 (21.9% wasted)
- Frame 0 too long!!: frametime = 24.801 (24.801)
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- ANI iconAutomerc with size 56x24 (25.0% wasted)
- ANI iconVindi with size 56x20 (37.5% wasted)
- ANI iconHypacs with size 56x24 (25.0% wasted)
- ANI iconPhalanx with size 56x24 (25.0% wasted)
- ANI icont-cap with size 97x54 (15.6% wasted)
- ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
- ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted)
- ANI iconInstall with size 130x91 (28.9% wasted)
- ANI FadeiconInstall with size 130x91 (28.9% wasted)
- ANI FadeiconInstall.ani with size 130x91 (28.9% wasted)
- ANI iconhighlight03 with size 270x270 (47.3% wasted)
- ANI iconhighlight03.ani with size 270x270 (47.3% wasted)
- ANI icont-cruiserW with size 143x39 (39.1% wasted)
- ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
- ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted)
- ANI iconhighlight05 with size 206x206 (19.5% wasted)
- ANI iconhighlight05.ani with size 206x206 (19.5% wasted)
- ANI icont-fightW with size 51x54 (15.6% wasted)
- ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
- ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
- Frame 0 too long!!: frametime = 0.382 (0.382)
- ANI icont-cap.ani with size 97x54 (15.6% wasted)
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- Entering game at time = 32.908
- Compiling new shader:
- Shader features:
- Diffuse Mapping
- Frame 1 too long!!: frametime = 0.490 (0.490)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Compiling new shader:
- Shader features:
- Diffuse Mapping
- Glow Mapping
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 100 too long!!: frametime = 0.438 (0.438)
- nothing ok to fire
- nothing ok to fire
- Frame 101 too long!!: frametime = 0.293 (0.293)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 102 too long!!: frametime = 0.273 (0.273)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- ANI kzp_norm.ani with size 160x120 (6.3% wasted)
- Frame 103 too long!!: frametime = 0.287 (0.287)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 104 too long!!: frametime = 0.304 (0.304)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 105 too long!!: frametime = 0.360 (0.360)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 106 too long!!: frametime = 0.372 (0.372)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 107 too long!!: frametime = 0.362 (0.362)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 108 too long!!: frametime = 0.377 (0.377)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 109 too long!!: frametime = 0.385 (0.385)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 110 too long!!: frametime = 0.431 (0.431)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 111 too long!!: frametime = 0.403 (0.403)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 112 too long!!: frametime = 0.402 (0.402)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 113 too long!!: frametime = 0.373 (0.373)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 114 too long!!: frametime = 0.359 (0.359)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 115 too long!!: frametime = 0.348 (0.348)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 116 too long!!: frametime = 0.346 (0.346)
- nothing ok to fire
- nothing ok to fire
- Frame 117 too long!!: frametime = 0.342 (0.342)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 118 too long!!: frametime = 0.328 (0.328)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 119 too long!!: frametime = 0.303 (0.303)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 120 too long!!: frametime = 0.291 (0.291)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 121 too long!!: frametime = 0.278 (0.278)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 122 too long!!: frametime = 0.288 (0.288)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- ANI Male.ani with size 160x120 (6.3% wasted)
- Frame 123 too long!!: frametime = 0.358 (0.358)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 124 too long!!: frametime = 0.274 (0.274)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 125 too long!!: frametime = 0.269 (0.269)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 126 too long!!: frametime = 0.275 (0.275)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 127 too long!!: frametime = 0.255 (0.255)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 128 too long!!: frametime = 0.260 (0.260)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 131 too long!!: frametime = 0.261 (0.261)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 132 too long!!: frametime = 0.253 (0.253)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 133 too long!!: frametime = 0.256 (0.256)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 134 too long!!: frametime = 0.259 (0.259)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- Frame 135 too long!!: frametime = 0.255 (0.255)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 136 too long!!: frametime = 0.262 (0.262)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 137 too long!!: frametime = 0.263 (0.263)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 138 too long!!: frametime = 0.270 (0.270)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 139 too long!!: frametime = 0.276 (0.276)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 140 too long!!: frametime = 0.283 (0.283)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 141 too long!!: frametime = 0.281 (0.281)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 142 too long!!: frametime = 0.278 (0.278)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 143 too long!!: frametime = 0.284 (0.284)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- ANI shzk_norm.ani with size 160x120 (6.3% wasted)
- Frame 144 too long!!: frametime = 0.283 (0.283)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 145 too long!!: frametime = 0.294 (0.294)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- 146 frames executed in 30.065 seconds, 4.856 frames per second.
- Frame 146 too long!!: frametime = 0.282 (0.282)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 147 too long!!: frametime = 0.276 (0.276)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 148 too long!!: frametime = 0.276 (0.276)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 149 too long!!: frametime = 0.276 (0.276)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 150 too long!!: frametime = 0.287 (0.287)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 151 too long!!: frametime = 0.284 (0.284)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 152 too long!!: frametime = 0.276 (0.276)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 153 too long!!: frametime = 0.275 (0.275)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 154 too long!!: frametime = 0.282 (0.282)
- nothing ok to fire
- nothing ok to fire
- Frame 155 too long!!: frametime = 0.279 (0.279)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 156 too long!!: frametime = 0.321 (0.321)
- nothing ok to fire
- nothing ok to fire
- Frame 157 too long!!: frametime = 0.274 (0.274)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 158 too long!!: frametime = 0.274 (0.274)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 159 too long!!: frametime = 0.265 (0.265)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 160 too long!!: frametime = 0.275 (0.275)
- nothing ok to fire
- nothing ok to fire
- ANI shzk_nrmlb.ani with size 160x120 (6.3% wasted)
- Frame 161 too long!!: frametime = 0.318 (0.318)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 162 too long!!: frametime = 0.304 (0.304)
- nothing ok to fire
- nothing ok to fire
- Frame 163 too long!!: frametime = 0.279 (0.279)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- ANI mls_nrml.ani with size 160x120 (6.3% wasted)
- Frame 164 too long!!: frametime = 0.333 (0.333)
- nothing ok to fire
- nothing ok to fire
- Frame 165 too long!!: frametime = 0.334 (0.334)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 166 too long!!: frametime = 0.301 (0.301)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 167 too long!!: frametime = 0.282 (0.282)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 168 too long!!: frametime = 0.299 (0.299)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 169 too long!!: frametime = 0.310 (0.310)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 170 too long!!: frametime = 0.337 (0.337)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 171 too long!!: frametime = 0.344 (0.344)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 172 too long!!: frametime = 0.360 (0.360)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 173 too long!!: frametime = 0.377 (0.377)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 174 too long!!: frametime = 0.424 (0.424)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_GAME_PLAY (2)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid Operation'
- Unloading in mission messages
- =================== STARTING LEVEL LOAD ==================
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- Loading warp model
- 300
- MISSION LOAD: '00005.fs2'
- Hmmm... Extension passed to mission_load...
- Using callsign: Shizuku
- Using callsign: Melissa
- Using callsign: Sora
- Using callsign: Mike
- Using callsign: Spades
- Using callsign: Ice
- Using callsign: Fizz
- Starting mission message count : 53
- Ending mission message count : 53
- Current soundtrack set to -1 in event_music_reset_choices
- Current soundtrack set to -1 in event_music_set_soundtrack
- Allocating space for at least 65 new ship subsystems ... a total of 200 is now available (65 in-use).
- Allocating space for at least 15 new ship subsystems ... a total of 400 is now available (211 in-use).
- Allocating space for at least 5 new ship subsystems ... a total of 600 is now available (403 in-use).
- OpenGL: Reusing 512x512 FBO!
- Loading model 'starfield.pof'
- Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'starfield.pof'.
- IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
- =================== STARTING LEVEL DATA LOAD ==================
- ACM ERROR: Have leftover data after decode!!
- Allocating space for at least 451 new ship subsystems ... a total of 1200 is now available (553 in-use).
- About to page in ships!
- BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- User bitmap 'TMP440x200+32'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 2862/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 674, Estimated count = 425
- ================================================
- MediaVPs: Flaming debris script ACTIVE!
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ares hm
- FRM: 1
- FE: 1
- Class: gtf erinyes
- FRM: 1
- FE: 1
- Class: gtf re-ls
- FRM: 1
- FE: 1
- Class: gtf re-ls#empty
- FRM: 1
- FE: 1
- Class: gtf re-ls#full
- FRM: 1
- FE: 1
- Class: haf re-ls assault
- FRM: 1
- FE: 1
- Class: gtm hippocrates
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtd hecate
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtt argo
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: sf dragon
- FRM: 1
- FE: 1
- Class: sf basilisk
- FRM: 1
- FE: 1
- Class: sf aeshma
- FRM: 1
- FE: 1
- Class: sf mara
- FRM: 1
- FE: 1
- Class: sb nahema
- FRM: 1
- FE: 1
- Class: sb seraphim
- FRM: 1
- FE: 1
- Class: sc lilith
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: scv moloch
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ftf astrogator
- FRM: 1
- FE: 1
- Class: ftf skjoldr
- FRM: 1
- FE: 1
- Class: ftf durandal
- FRM: 1
- FE: 1
- Class: haf cyclone
- FRM: 1
- FE: 1
- Class: haf tornado
- FRM: 1
- FE: 1
- Class: haf blizzard
- FRM: 1
- FE: 1
- Class: haf blizzard cmd
- FRM: 1
- FE: 1
- Class: haf blizzard ce
- FRM: 1
- FE: 1
- Class: haf phoenix
- FRM: 1
- FE: 1
- Class: haf selkie
- FRM: 1
- FE: 1
- Class: haf yukikaze
- FRM: 1
- FE: 1
- Class: haf ray mark iv
- FRM: 1
- FE: 1
- Class: haf ray mk iv brigandine
- FRM: 1
- FE: 1
- Class: haf vic viper
- FRM: 1
- FE: 1
- Class: haf vic viper#option
- FRM: 1
- FE: 1
- Class: has margay
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: ha dd hurricane
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft sh svalin
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: ft fr monolith
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft fr monolith mk2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft tr clysdale
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft fp rhea
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft ff impervious
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft ff northampton
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft ds baikal
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8500
- BEDM: 2.5
- Class: ft cvs volga
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ft csc stratavarian
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft cl hyperion
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft ca tethys
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft ca tethys#shield
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft cv tethys
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft bv euryphaessa
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ha cc typhoon
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ha ca tempest
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: btf aggressor
- FRM: 1
- FE: 1
- Class: btf harasser
- FRM: 1
- FE: 1
- Class: lzf hunter
- FRM: 1
- FE: 1
- Class: lzf killer
- FRM: 1
- FE: 1
- Class: lzf swarmer
- FRM: 1
- FE: 1
- Class: btb oppressor
- FRM: 1
- FE: 1
- Class: akf ambrosium
- FRM: 1
- FE: 1
- Class: akf ambrosium-r
- FRM: 1
- FE: 1
- Class: nsf phantasm
- FRM: 1
- FE: 1
- Class: nsb ghoul
- FRM: 1
- FE: 1
- Class: exf marquis
- FRM: 1
- FE: 1
- Class: exb duke
- FRM: 1
- FE: 1
- Class: ak ff adamantium
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: bt da skeleton
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ak cve orichalcum
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ex cl viscount
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ex cs iliaster
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ns cv vampire
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ak bc azoth
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ex cva emperor
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ex cva sovereign
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: ex sf amaterasu
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: be gs big core
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: big core t1-05
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: big core rev 1.1
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: big core rev 1.2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: bubble core
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: rolling core
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: shining core
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: sred
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: terslash
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: bgreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: shivan bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: ex sblue
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: ha thermal lance
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: ha hv thermal lance
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: rc beam#csc
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: ex bblue
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: ex lrdbblue
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: ex shieldbreaker
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: ex falchirum
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: em-82 infernum
- FR: 100
- FE: 6
- BEI: 0.4
- BEDu: 6800
- BEDi: 3400
- Class: atgeir
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: masakari
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: nm-12 dragonfire
- FR: 100
- FE: 6
- BEI: 0.4
- BEDu: 6800
- BEDi: 3400
- Class: dragonfire#ssm
- FR: 100
- FE: 6
- BEI: 0.4
- BEDu: 6800
- BEDi: 3400
- LibraryManager: Reloading all loaded libraries
- LibraryManager: Loaded file "class.lua"
- LibraryManager: Loaded file "objectWrapper.lua"
- LibraryManager: Loaded file "particles.lua"
- LibraryManager: Loaded file "strings.lua"
- LibraryManager: Loaded file "parser.lua"
- LibraryManager: Loaded file "converter.lua"
- LibraryManager: Loaded file "util.lua"
- LibraryManager: Loaded file "trailInfo.lua"
- LibraryManager: Loaded file "particleParser.lua"
- LibraryManager: Loaded file "effectManager.lua"
- PARTICLE SCRIPT: Parsing file "particles.cfg"
- PARTICLE SCRIPT: Configuration file read. Loaded 27 entries and took 1 ms
- Entering game at time = 77.412
- Frame 1 too long!!: frametime = 0.402 (0.402)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 88 too long!!: frametime = 0.265 (0.265)
- nothing ok to fire
- nothing ok to fire
- Frame 89 too long!!: frametime = 0.286 (0.286)
- nothing ok to fire
- Frame 90 too long!!: frametime = 0.307 (0.307)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 91 too long!!: frametime = 0.338 (0.338)
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 92 too long!!: frametime = 0.348 (0.348)
- nothing ok to fire
- Frame 93 too long!!: frametime = 0.354 (0.354)
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 94 too long!!: frametime = 0.401 (0.401)
- nothing ok to fire
- Frame 95 too long!!: frametime = 0.403 (0.403)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 96 too long!!: frametime = 0.450 (0.450)
- nothing ok to fire
- Frame 97 too long!!: frametime = 0.459 (0.459)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 98 too long!!: frametime = 0.445 (0.445)
- Frame 99 too long!!: frametime = 0.410 (0.410)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 100 too long!!: frametime = 0.378 (0.378)
- nothing ok to fire
- Frame 101 too long!!: frametime = 0.360 (0.360)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 102 too long!!: frametime = 0.362 (0.362)
- nothing ok to fire
- ANI kzp_norm.ani with size 160x120 (6.3% wasted)
- Frame 103 too long!!: frametime = 0.342 (0.342)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 104 too long!!: frametime = 0.335 (0.335)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 105 too long!!: frametime = 0.324 (0.324)
- nothing ok to fire
- nothing ok to fire
- Frame 106 too long!!: frametime = 0.304 (0.304)
- nothing ok to fire
- nothing ok to fire
- Frame 107 too long!!: frametime = 0.306 (0.306)
- nothing ok to fire
- nothing ok to fire
- Frame 108 too long!!: frametime = 0.309 (0.309)
- nothing ok to fire
- nothing ok to fire
- Frame 109 too long!!: frametime = 0.305 (0.305)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 110 too long!!: frametime = 0.294 (0.294)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 111 too long!!: frametime = 0.288 (0.288)
- nothing ok to fire
- nothing ok to fire
- Frame 112 too long!!: frametime = 0.279 (0.279)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 113 too long!!: frametime = 0.277 (0.277)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 114 too long!!: frametime = 0.290 (0.290)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 115 too long!!: frametime = 0.286 (0.286)
- nothing ok to fire
- nothing ok to fire
- Frame 116 too long!!: frametime = 0.280 (0.280)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 117 too long!!: frametime = 0.276 (0.276)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 118 too long!!: frametime = 0.275 (0.275)
- nothing ok to fire
- nothing ok to fire
- Frame 119 too long!!: frametime = 0.296 (0.296)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 120 too long!!: frametime = 0.273 (0.273)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 121 too long!!: frametime = 0.266 (0.266)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 122 too long!!: frametime = 0.261 (0.261)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- ANI Male.ani with size 160x120 (6.3% wasted)
- Frame 123 too long!!: frametime = 0.277 (0.277)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 124 too long!!: frametime = 0.285 (0.285)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 125 too long!!: frametime = 0.305 (0.305)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 126 too long!!: frametime = 0.282 (0.282)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 127 too long!!: frametime = 0.259 (0.259)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 128 too long!!: frametime = 0.262 (0.262)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 129 too long!!: frametime = 0.264 (0.264)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 130 too long!!: frametime = 0.276 (0.276)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 131 too long!!: frametime = 0.264 (0.264)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- Frame 132 too long!!: frametime = 0.258 (0.258)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 133 too long!!: frametime = 0.261 (0.261)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 134 too long!!: frametime = 0.266 (0.266)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 135 too long!!: frametime = 0.264 (0.264)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 136 too long!!: frametime = 0.271 (0.271)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 137 too long!!: frametime = 0.281 (0.281)
- nothing ok to fire
- nothing ok to fire
- Frame 138 too long!!: frametime = 0.274 (0.274)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 139 too long!!: frametime = 0.288 (0.288)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 140 too long!!: frametime = 0.286 (0.286)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 141 too long!!: frametime = 0.298 (0.298)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 142 too long!!: frametime = 0.307 (0.307)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- ANI shzk_norm.ani with size 160x120 (6.3% wasted)
- 143 frames executed in 30.109 seconds, 4.749 frames per second.
- Frame 143 too long!!: frametime = 0.314 (0.314)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 144 too long!!: frametime = 0.292 (0.292)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 145 too long!!: frametime = 0.304 (0.304)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 146 too long!!: frametime = 0.298 (0.298)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 147 too long!!: frametime = 0.302 (0.302)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 148 too long!!: frametime = 0.294 (0.294)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 149 too long!!: frametime = 0.297 (0.297)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 150 too long!!: frametime = 0.293 (0.293)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 151 too long!!: frametime = 0.298 (0.298)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 152 too long!!: frametime = 0.290 (0.290)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 153 too long!!: frametime = 0.290 (0.290)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 154 too long!!: frametime = 0.291 (0.291)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 155 too long!!: frametime = 0.253 (0.253)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- ANI head-cm1c.ani with size 160x120 (6.3% wasted)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- ANI mls_nrml.ani with size 160x120 (6.3% wasted)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 166 too long!!: frametime = 0.260 (0.260)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 167 too long!!: frametime = 0.288 (0.288)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 168 too long!!: frametime = 0.371 (0.371)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 169 too long!!: frametime = 0.393 (0.393)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 170 too long!!: frametime = 0.401 (0.401)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 171 too long!!: frametime = 0.350 (0.350)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 172 too long!!: frametime = 0.344 (0.344)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 173 too long!!: frametime = 0.344 (0.344)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 174 too long!!: frametime = 0.352 (0.352)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 175 too long!!: frametime = 0.349 (0.349)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 176 too long!!: frametime = 0.314 (0.314)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 177 too long!!: frametime = 0.302 (0.302)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 178 too long!!: frametime = 0.317 (0.317)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 179 too long!!: frametime = 0.302 (0.302)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 180 too long!!: frametime = 0.287 (0.287)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 181 too long!!: frametime = 0.281 (0.281)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 182 too long!!: frametime = 0.260 (0.260)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 183 too long!!: frametime = 0.280 (0.280)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Frame 185 too long!!: frametime = 0.325 (0.325)
- nothing ok to fire
- Frame 186 too long!!: frametime = 0.317 (0.317)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 187 too long!!: frametime = 0.405 (0.405)
- nothing ok to fire
- Frame 188 too long!!: frametime = 0.412 (0.412)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 189 too long!!: frametime = 0.428 (0.428)
- nothing ok to fire
- Frame 190 too long!!: frametime = 0.443 (0.443)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 191 too long!!: frametime = 0.467 (0.467)
- nothing ok to fire
- Frame 192 too long!!: frametime = 0.498 (0.498)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 193 too long!!: frametime = 0.513 (0.513)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 194 too long!!: frametime = 0.516 (0.516)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 195 too long!!: frametime = 0.545 (0.545)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 196 too long!!: frametime = 0.546 (0.546)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 197 too long!!: frametime = 0.547 (0.547)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 198 too long!!: frametime = 0.560 (0.560)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 199 too long!!: frametime = 0.575 (0.575)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 200 too long!!: frametime = 0.513 (0.513)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 201 too long!!: frametime = 0.504 (0.504)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 202 too long!!: frametime = 0.501 (0.501)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 203 too long!!: frametime = 0.488 (0.488)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- Frame 204 too long!!: frametime = 0.468 (0.468)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 205 too long!!: frametime = 0.462 (0.462)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 206 too long!!: frametime = 0.443 (0.443)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- Frame 207 too long!!: frametime = 0.476 (0.476)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 208 too long!!: frametime = 0.491 (0.491)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 209 too long!!: frametime = 0.481 (0.481)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 210 too long!!: frametime = 0.486 (0.486)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 211 too long!!: frametime = 0.506 (0.506)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 212 too long!!: frametime = 0.576 (0.576)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 213 too long!!: frametime = 0.574 (0.574)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 214 too long!!: frametime = 0.574 (0.574)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 215 too long!!: frametime = 0.472 (0.472)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 216 too long!!: frametime = 0.469 (0.469)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 217 too long!!: frametime = 0.468 (0.468)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 218 too long!!: frametime = 0.471 (0.471)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 219 too long!!: frametime = 0.476 (0.476)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 220 too long!!: frametime = 0.442 (0.442)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 221 too long!!: frametime = 0.488 (0.488)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 222 too long!!: frametime = 0.496 (0.496)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 223 too long!!: frametime = 0.492 (0.492)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 224 too long!!: frametime = 0.558 (0.558)
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 225 too long!!: frametime = 0.569 (0.569)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 226 too long!!: frametime = 0.576 (0.576)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 227 too long!!: frametime = 0.604 (0.604)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 228 too long!!: frametime = 0.639 (0.639)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 229 too long!!: frametime = 0.645 (0.645)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 230 too long!!: frametime = 0.663 (0.663)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 231 too long!!: frametime = 0.704 (0.704)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 232 too long!!: frametime = 0.717 (0.717)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 233 too long!!: frametime = 0.710 (0.710)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 234 too long!!: frametime = 0.675 (0.675)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 235 too long!!: frametime = 0.699 (0.699)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 236 too long!!: frametime = 0.672 (0.672)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 237 too long!!: frametime = 0.615 (0.615)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 238 too long!!: frametime = 0.598 (0.598)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 239 too long!!: frametime = 0.591 (0.591)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 240 too long!!: frametime = 0.585 (0.585)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 241 too long!!: frametime = 0.534 (0.534)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 242 too long!!: frametime = 0.706 (0.706)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 243 too long!!: frametime = 0.607 (0.607)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 244 too long!!: frametime = 0.586 (0.586)
- nothing ok to fire
- Frame 245 too long!!: frametime = 0.594 (0.594)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 246 too long!!: frametime = 0.577 (0.577)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 247 too long!!: frametime = 0.585 (0.585)
- nothing ok to fire
- nothing ok to fire
- Frame 248 too long!!: frametime = 0.564 (0.564)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 249 too long!!: frametime = 0.561 (0.561)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 250 too long!!: frametime = 0.550 (0.550)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 251 too long!!: frametime = 0.543 (0.543)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 252 too long!!: frametime = 0.559 (0.559)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 253 too long!!: frametime = 0.550 (0.550)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 254 too long!!: frametime = 0.538 (0.538)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 255 too long!!: frametime = 0.531 (0.531)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 256 too long!!: frametime = 0.545 (0.545)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 257 too long!!: frametime = 0.523 (0.523)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 258 too long!!: frametime = 0.521 (0.521)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 259 too long!!: frametime = 0.526 (0.526)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 260 too long!!: frametime = 0.499 (0.499)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 261 too long!!: frametime = 0.492 (0.492)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 262 too long!!: frametime = 0.489 (0.489)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Frame 263 too long!!: frametime = 0.484 (0.484)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 264 too long!!: frametime = 0.478 (0.478)
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 265 too long!!: frametime = 0.481 (0.481)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 266 too long!!: frametime = 0.514 (0.514)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 267 too long!!: frametime = 0.492 (0.492)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 268 too long!!: frametime = 0.512 (0.512)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 269 too long!!: frametime = 0.489 (0.489)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 270 too long!!: frametime = 0.485 (0.485)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 271 too long!!: frametime = 0.481 (0.481)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 272 too long!!: frametime = 0.491 (0.491)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 273 too long!!: frametime = 0.500 (0.500)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 274 too long!!: frametime = 0.477 (0.477)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 275 too long!!: frametime = 0.471 (0.471)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 276 too long!!: frametime = 0.485 (0.485)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 277 too long!!: frametime = 0.462 (0.462)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 278 too long!!: frametime = 0.450 (0.450)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 279 too long!!: frametime = 0.463 (0.463)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 280 too long!!: frametime = 0.455 (0.455)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 281 too long!!: frametime = 0.436 (0.436)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 282 too long!!: frametime = 0.424 (0.424)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 283 too long!!: frametime = 0.482 (0.482)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 284 too long!!: frametime = 0.496 (0.496)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 285 too long!!: frametime = 0.514 (0.514)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 286 too long!!: frametime = 0.541 (0.541)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 287 too long!!: frametime = 0.533 (0.533)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 288 too long!!: frametime = 0.541 (0.541)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 289 too long!!: frametime = 0.595 (0.595)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 290 too long!!: frametime = 0.644 (0.644)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 291 too long!!: frametime = 0.645 (0.645)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 292 too long!!: frametime = 0.664 (0.664)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 293 too long!!: frametime = 0.682 (0.682)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 294 too long!!: frametime = 0.731 (0.731)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 295 too long!!: frametime = 0.717 (0.717)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 296 too long!!: frametime = 0.695 (0.695)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 297 too long!!: frametime = 0.681 (0.681)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 298 too long!!: frametime = 0.748 (0.748)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 299 too long!!: frametime = 0.733 (0.733)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 300 too long!!: frametime = 0.746 (0.746)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 301 too long!!: frametime = 0.788 (0.788)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 302 too long!!: frametime = 0.742 (0.742)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 303 too long!!: frametime = 0.711 (0.711)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 304 too long!!: frametime = 0.704 (0.704)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 305 too long!!: frametime = 0.699 (0.699)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 306 too long!!: frametime = 0.718 (0.718)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 307 too long!!: frametime = 0.687 (0.687)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 308 too long!!: frametime = 0.691 (0.691)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 309 too long!!: frametime = 0.669 (0.669)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 310 too long!!: frametime = 0.660 (0.660)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 311 too long!!: frametime = 0.627 (0.627)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 312 too long!!: frametime = 0.605 (0.605)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 313 too long!!: frametime = 0.594 (0.594)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 314 too long!!: frametime = 0.637 (0.637)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 315 too long!!: frametime = 0.569 (0.569)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 316 too long!!: frametime = 0.564 (0.564)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 317 too long!!: frametime = 0.554 (0.554)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 318 too long!!: frametime = 0.551 (0.551)
- nothing ok to fire
- nothing ok to fire
- Frame 319 too long!!: frametime = 0.526 (0.526)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 320 too long!!: frametime = 0.513 (0.513)
- nothing ok to fire
- nothing ok to fire
- Frame 321 too long!!: frametime = 0.513 (0.513)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 322 too long!!: frametime = 0.509 (0.509)
- nothing ok to fire
- Frame 323 too long!!: frametime = 0.507 (0.507)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 324 too long!!: frametime = 0.507 (0.507)
- nothing ok to fire
- nothing ok to fire
- Frame 325 too long!!: frametime = 0.564 (0.564)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 326 too long!!: frametime = 0.524 (0.524)
- nothing ok to fire
- nothing ok to fire
- Frame 327 too long!!: frametime = 0.494 (0.494)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 328 too long!!: frametime = 0.503 (0.503)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 329 too long!!: frametime = 0.492 (0.492)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 330 too long!!: frametime = 0.498 (0.498)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 331 too long!!: frametime = 0.495 (0.495)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 332 too long!!: frametime = 0.512 (0.512)
- nothing ok to fire
- Frame 333 too long!!: frametime = 0.505 (0.505)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 334 too long!!: frametime = 0.495 (0.495)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 335 too long!!: frametime = 0.491 (0.491)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 336 too long!!: frametime = 0.503 (0.503)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 337 too long!!: frametime = 0.484 (0.484)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 338 too long!!: frametime = 0.512 (0.512)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 339 too long!!: frametime = 0.501 (0.501)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 340 too long!!: frametime = 0.486 (0.486)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 341 too long!!: frametime = 0.479 (0.479)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 342 too long!!: frametime = 0.478 (0.478)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 343 too long!!: frametime = 0.478 (0.478)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Frame 344 too long!!: frametime = 0.480 (0.480)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 345 too long!!: frametime = 0.488 (0.488)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 346 too long!!: frametime = 0.501 (0.501)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 347 too long!!: frametime = 0.471 (0.471)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 348 too long!!: frametime = 0.475 (0.475)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 349 too long!!: frametime = 0.477 (0.477)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 350 too long!!: frametime = 0.462 (0.462)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 351 too long!!: frametime = 0.386 (0.386)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 352 too long!!: frametime = 0.385 (0.385)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 353 too long!!: frametime = 0.367 (0.367)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 354 too long!!: frametime = 0.354 (0.354)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 355 too long!!: frametime = 0.352 (0.352)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 356 too long!!: frametime = 0.356 (0.356)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- ANI shzk_sighb.ani with size 160x120 (6.3% wasted)
- Frame 357 too long!!: frametime = 0.375 (0.375)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 358 too long!!: frametime = 0.349 (0.349)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 359 too long!!: frametime = 0.394 (0.394)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 360 too long!!: frametime = 0.334 (0.334)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 361 too long!!: frametime = 0.371 (0.371)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 362 too long!!: frametime = 0.335 (0.335)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 363 too long!!: frametime = 0.316 (0.316)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 364 too long!!: frametime = 0.324 (0.324)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 365 too long!!: frametime = 0.380 (0.380)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Frame 366 too long!!: frametime = 0.373 (0.373)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Frame 367 too long!!: frametime = 0.359 (0.359)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 368 too long!!: frametime = 0.355 (0.355)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 369 too long!!: frametime = 0.357 (0.357)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 370 too long!!: frametime = 0.353 (0.353)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 371 too long!!: frametime = 0.311 (0.311)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 372 too long!!: frametime = 0.279 (0.279)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 373 too long!!: frametime = 0.270 (0.270)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 374 too long!!: frametime = 0.257 (0.257)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 375 too long!!: frametime = 0.318 (0.318)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 376 too long!!: frametime = 0.252 (0.252)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 377 too long!!: frametime = 0.257 (0.257)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 378 too long!!: frametime = 0.252 (0.252)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 395 too long!!: frametime = 0.322 (0.322)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 396 too long!!: frametime = 0.333 (0.333)
- nothing ok to fire
- nothing ok to fire
- Frame 397 too long!!: frametime = 0.323 (0.323)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 398 too long!!: frametime = 0.278 (0.278)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 399 too long!!: frametime = 0.274 (0.274)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 400 too long!!: frametime = 0.288 (0.288)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 401 too long!!: frametime = 0.284 (0.284)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 402 too long!!: frametime = 0.297 (0.297)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 403 too long!!: frametime = 0.310 (0.310)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 404 too long!!: frametime = 0.329 (0.329)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 405 too long!!: frametime = 0.316 (0.316)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 406 too long!!: frametime = 0.312 (0.312)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 407 too long!!: frametime = 0.329 (0.329)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 408 too long!!: frametime = 0.298 (0.298)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 409 too long!!: frametime = 0.273 (0.273)
- nothing ok to fire
- Frame 410 too long!!: frametime = 0.261 (0.261)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 412 too long!!: frametime = 0.260 (0.260)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 418 too long!!: frametime = 0.277 (0.277)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 419 too long!!: frametime = 0.307 (0.307)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- ANI shzk_nrmlb.ani with size 160x120 (6.3% wasted)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 434 too long!!: frametime = 0.284 (0.284)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 435 too long!!: frametime = 0.329 (0.329)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 436 too long!!: frametime = 0.325 (0.325)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 437 too long!!: frametime = 0.271 (0.271)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 438 too long!!: frametime = 0.286 (0.286)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 439 too long!!: frametime = 0.301 (0.301)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 440 too long!!: frametime = 0.297 (0.297)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 441 too long!!: frametime = 0.302 (0.302)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 442 too long!!: frametime = 0.328 (0.328)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 443 too long!!: frametime = 0.341 (0.341)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 444 too long!!: frametime = 0.334 (0.334)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 445 too long!!: frametime = 0.340 (0.340)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 446 too long!!: frametime = 0.394 (0.394)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 447 too long!!: frametime = 0.424 (0.424)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 448 too long!!: frametime = 0.471 (0.471)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 449 too long!!: frametime = 0.501 (0.501)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 450 too long!!: frametime = 0.509 (0.509)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 451 too long!!: frametime = 0.525 (0.525)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Frame 452 too long!!: frametime = 0.508 (0.508)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 453 too long!!: frametime = 0.526 (0.526)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 454 too long!!: frametime = 0.545 (0.545)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 455 too long!!: frametime = 0.429 (0.429)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 456 too long!!: frametime = 0.408 (0.408)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 457 too long!!: frametime = 0.411 (0.411)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 458 too long!!: frametime = 0.420 (0.420)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 459 too long!!: frametime = 0.394 (0.394)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 460 too long!!: frametime = 0.393 (0.393)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 461 too long!!: frametime = 0.374 (0.374)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 462 too long!!: frametime = 0.380 (0.380)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 463 too long!!: frametime = 0.357 (0.357)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 464 too long!!: frametime = 0.351 (0.351)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 465 too long!!: frametime = 0.327 (0.327)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 466 too long!!: frametime = 0.311 (0.311)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 467 too long!!: frametime = 0.336 (0.336)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 468 too long!!: frametime = 0.346 (0.346)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 469 too long!!: frametime = 0.356 (0.356)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 470 too long!!: frametime = 0.375 (0.375)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 471 too long!!: frametime = 0.384 (0.384)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 472 too long!!: frametime = 0.387 (0.387)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 473 too long!!: frametime = 0.404 (0.404)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 474 too long!!: frametime = 0.428 (0.428)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 475 too long!!: frametime = 0.473 (0.473)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 476 too long!!: frametime = 0.525 (0.525)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 477 too long!!: frametime = 0.516 (0.516)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 478 too long!!: frametime = 0.499 (0.499)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 479 too long!!: frametime = 0.466 (0.466)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 480 too long!!: frametime = 0.441 (0.441)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 481 too long!!: frametime = 0.472 (0.472)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 482 too long!!: frametime = 0.490 (0.490)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 483 too long!!: frametime = 0.490 (0.490)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 484 too long!!: frametime = 0.495 (0.495)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 485 too long!!: frametime = 0.393 (0.393)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 486 too long!!: frametime = 0.384 (0.384)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 487 too long!!: frametime = 0.361 (0.361)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 488 too long!!: frametime = 0.339 (0.339)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 489 too long!!: frametime = 0.341 (0.341)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 490 too long!!: frametime = 0.333 (0.333)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 491 too long!!: frametime = 0.339 (0.339)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 492 too long!!: frametime = 0.346 (0.346)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 493 too long!!: frametime = 0.353 (0.353)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 494 too long!!: frametime = 0.340 (0.340)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Frame 495 too long!!: frametime = 0.415 (0.415)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- Frame 496 too long!!: frametime = 0.400 (0.400)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 497 too long!!: frametime = 0.394 (0.394)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 498 too long!!: frametime = 0.399 (0.399)
- nothing ok to fire
- nothing ok to fire
- Frame 499 too long!!: frametime = 0.412 (0.412)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 500 too long!!: frametime = 0.429 (0.429)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 501 too long!!: frametime = 0.404 (0.404)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 502 too long!!: frametime = 0.394 (0.394)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 503 too long!!: frametime = 0.387 (0.387)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 504 too long!!: frametime = 0.385 (0.385)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 505 too long!!: frametime = 0.373 (0.373)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 506 too long!!: frametime = 0.346 (0.346)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 507 too long!!: frametime = 0.321 (0.321)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 508 too long!!: frametime = 0.309 (0.309)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 509 too long!!: frametime = 0.297 (0.297)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 510 too long!!: frametime = 0.294 (0.294)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 511 too long!!: frametime = 0.302 (0.302)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 512 too long!!: frametime = 0.289 (0.289)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 513 too long!!: frametime = 0.298 (0.298)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 514 too long!!: frametime = 0.297 (0.297)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 515 too long!!: frametime = 0.289 (0.289)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 516 too long!!: frametime = 0.276 (0.276)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 517 too long!!: frametime = 0.266 (0.266)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 518 too long!!: frametime = 0.270 (0.270)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 519 too long!!: frametime = 0.271 (0.271)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 520 too long!!: frametime = 0.273 (0.273)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 521 too long!!: frametime = 0.304 (0.304)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 522 too long!!: frametime = 0.392 (0.392)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 523 too long!!: frametime = 0.394 (0.394)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 524 too long!!: frametime = 0.417 (0.417)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 525 too long!!: frametime = 0.427 (0.427)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 526 too long!!: frametime = 0.451 (0.451)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 527 too long!!: frametime = 0.499 (0.499)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 528 too long!!: frametime = 0.483 (0.483)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 529 too long!!: frametime = 0.450 (0.450)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 530 too long!!: frametime = 0.436 (0.436)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 531 too long!!: frametime = 0.448 (0.448)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 532 too long!!: frametime = 0.441 (0.441)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 533 too long!!: frametime = 0.433 (0.433)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 534 too long!!: frametime = 0.443 (0.443)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 535 too long!!: frametime = 0.394 (0.394)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 536 too long!!: frametime = 0.378 (0.378)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 537 too long!!: frametime = 0.362 (0.362)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 538 too long!!: frametime = 0.361 (0.361)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 539 too long!!: frametime = 0.341 (0.341)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 540 too long!!: frametime = 0.321 (0.321)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 541 too long!!: frametime = 0.328 (0.328)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 542 too long!!: frametime = 0.306 (0.306)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 543 too long!!: frametime = 0.287 (0.287)
- nothing ok to fire
- nothing ok to fire
- Frame 544 too long!!: frametime = 0.344 (0.344)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 545 too long!!: frametime = 0.367 (0.367)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 546 too long!!: frametime = 0.346 (0.346)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 547 too long!!: frametime = 0.305 (0.305)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 548 too long!!: frametime = 0.291 (0.291)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 549 too long!!: frametime = 0.293 (0.293)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 550 too long!!: frametime = 0.276 (0.276)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 551 too long!!: frametime = 0.281 (0.281)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 552 too long!!: frametime = 0.266 (0.266)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 553 too long!!: frametime = 0.260 (0.260)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 554 too long!!: frametime = 0.254 (0.254)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 555 too long!!: frametime = 0.261 (0.261)
- nothing ok to fire
- nothing ok to fire
- Frame 556 too long!!: frametime = 0.268 (0.268)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 557 too long!!: frametime = 0.259 (0.259)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 558 too long!!: frametime = 0.252 (0.252)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 561 too long!!: frametime = 0.256 (0.256)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 562 too long!!: frametime = 0.317 (0.317)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 563 too long!!: frametime = 0.343 (0.343)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 564 too long!!: frametime = 0.343 (0.343)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 565 too long!!: frametime = 0.354 (0.354)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 566 too long!!: frametime = 0.373 (0.373)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 567 too long!!: frametime = 0.396 (0.396)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 568 too long!!: frametime = 0.395 (0.395)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 569 too long!!: frametime = 0.411 (0.411)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 570 too long!!: frametime = 0.438 (0.438)
- nothing ok to fire
- nothing ok to fire
- Frame 571 too long!!: frametime = 0.442 (0.442)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 572 too long!!: frametime = 0.444 (0.444)
- nothing ok to fire
- nothing ok to fire
- Frame 573 too long!!: frametime = 0.445 (0.445)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 574 too long!!: frametime = 0.443 (0.443)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 575 too long!!: frametime = 0.397 (0.397)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 576 too long!!: frametime = 0.392 (0.392)
- nothing ok to fire
- nothing ok to fire
- Frame 577 too long!!: frametime = 0.370 (0.370)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 578 too long!!: frametime = 0.360 (0.360)
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 579 too long!!: frametime = 0.361 (0.361)
- nothing ok to fire
- nothing ok to fire
- Frame 580 too long!!: frametime = 0.349 (0.349)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 581 too long!!: frametime = 0.358 (0.358)
- nothing ok to fire
- nothing ok to fire
- Frame 582 too long!!: frametime = 0.337 (0.337)
- nothing ok to fire
- Frame 583 too long!!: frametime = 0.328 (0.328)
- nothing ok to fire
- Frame 584 too long!!: frametime = 0.303 (0.303)
- Frame 585 too long!!: frametime = 0.297 (0.297)
- nothing ok to fire
- Frame 586 too long!!: frametime = 0.291 (0.291)
- Frame 587 too long!!: frametime = 0.288 (0.288)
- nothing ok to fire
- Frame 588 too long!!: frametime = 0.304 (0.304)
- nothing ok to fire
- nothing ok to fire
- Frame 589 too long!!: frametime = 0.281 (0.281)
- nothing ok to fire
- Frame 590 too long!!: frametime = 0.290 (0.290)
- nothing ok to fire
- Frame 591 too long!!: frametime = 0.322 (0.322)
- nothing ok to fire
- nothing ok to fire
- Frame 592 too long!!: frametime = 0.267 (0.267)
- Frame 593 too long!!: frametime = 0.273 (0.273)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 602 too long!!: frametime = 0.288 (0.288)
- nothing ok to fire
- nothing ok to fire
- Frame 603 too long!!: frametime = 0.257 (0.257)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 604 too long!!: frametime = 0.339 (0.339)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 605 too long!!: frametime = 0.306 (0.306)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 606 too long!!: frametime = 0.309 (0.309)
- nothing ok to fire
- Frame 607 too long!!: frametime = 0.321 (0.321)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 608 too long!!: frametime = 0.338 (0.338)
- nothing ok to fire
- nothing ok to fire
- Frame 609 too long!!: frametime = 0.365 (0.365)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 610 too long!!: frametime = 0.381 (0.381)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 611 too long!!: frametime = 0.384 (0.384)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 612 too long!!: frametime = 0.408 (0.408)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 613 too long!!: frametime = 0.409 (0.409)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 614 too long!!: frametime = 0.431 (0.431)
- nothing ok to fire
- nothing ok to fire
- Frame 615 too long!!: frametime = 0.412 (0.412)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 616 too long!!: frametime = 0.431 (0.431)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 617 too long!!: frametime = 0.378 (0.378)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 618 too long!!: frametime = 0.392 (0.392)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 619 too long!!: frametime = 0.380 (0.380)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 620 too long!!: frametime = 0.442 (0.442)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 621 too long!!: frametime = 0.425 (0.425)
- nothing ok to fire
- nothing ok to fire
- Frame 622 too long!!: frametime = 0.412 (0.412)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 623 too long!!: frametime = 0.381 (0.381)
- nothing ok to fire
- Frame 624 too long!!: frametime = 0.375 (0.375)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 625 too long!!: frametime = 0.366 (0.366)
- nothing ok to fire
- Frame 626 too long!!: frametime = 0.354 (0.354)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 627 too long!!: frametime = 0.359 (0.359)
- nothing ok to fire
- nothing ok to fire
- Frame 628 too long!!: frametime = 0.382 (0.382)
- nothing ok to fire
- nothing ok to fire
- BEAM : killing beam because turret has been destroyed!
- Frame 629 too long!!: frametime = 0.372 (0.372)
- nothing ok to fire
- Frame 630 too long!!: frametime = 0.367 (0.367)
- nothing ok to fire
- nothing ok to fire
- Frame 631 too long!!: frametime = 0.356 (0.356)
- nothing ok to fire
- Frame 632 too long!!: frametime = 0.339 (0.339)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- Frame 633 too long!!: frametime = 0.349 (0.349)
- nothing ok to fire
- nothing ok to fire
- Frame 634 too long!!: frametime = 0.344 (0.344)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 635 too long!!: frametime = 0.322 (0.322)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 636 too long!!: frametime = 0.323 (0.323)
- nothing ok to fire
- nothing ok to fire
- Frame 637 too long!!: frametime = 0.312 (0.312)
- nothing ok to fire
- nothing ok to fire
- Frame 638 too long!!: frametime = 0.304 (0.304)
- nothing ok to fire
- Frame 639 too long!!: frametime = 0.302 (0.302)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 640 too long!!: frametime = 0.302 (0.302)
- nothing ok to fire
- Frame 641 too long!!: frametime = 0.297 (0.297)
- nothing ok to fire
- nothing ok to fire
- Frame 642 too long!!: frametime = 0.308 (0.308)
- nothing ok to fire
- Frame 643 too long!!: frametime = 0.297 (0.297)
- nothing ok to fire
- nothing ok to fire
- Frame 644 too long!!: frametime = 0.302 (0.302)
- nothing ok to fire
- nothing ok to fire
- Frame 645 too long!!: frametime = 0.288 (0.288)
- nothing ok to fire
- Frame 646 too long!!: frametime = 0.284 (0.284)
- nothing ok to fire
- Frame 647 too long!!: frametime = 0.279 (0.279)
- Frame 648 too long!!: frametime = 0.278 (0.278)
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 649 too long!!: frametime = 0.275 (0.275)
- Warning: Too many triangles in shield hit.
- Frame 650 too long!!: frametime = 0.280 (0.280)
- nothing ok to fire
- nothing ok to fire
- Frame 651 too long!!: frametime = 0.281 (0.281)
- Frame 652 too long!!: frametime = 0.269 (0.269)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 653 too long!!: frametime = 0.263 (0.263)
- nothing ok to fire
- Frame 654 too long!!: frametime = 0.266 (0.266)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 655 too long!!: frametime = 0.259 (0.259)
- nothing ok to fire
- nothing ok to fire
- Frame 656 too long!!: frametime = 0.263 (0.263)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 657 too long!!: frametime = 0.256 (0.256)
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 658 too long!!: frametime = 0.253 (0.253)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 659 too long!!: frametime = 0.256 (0.256)
- nothing ok to fire
- Frame 660 too long!!: frametime = 0.252 (0.252)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 661 too long!!: frametime = 0.253 (0.253)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 671 too long!!: frametime = 0.284 (0.284)
- nothing ok to fire
- Frame 672 too long!!: frametime = 0.290 (0.290)
- Warning: Too many triangles in shield hit.
- Frame 673 too long!!: frametime = 0.308 (0.308)
- nothing ok to fire
- Frame 674 too long!!: frametime = 0.325 (0.325)
- Frame 675 too long!!: frametime = 0.343 (0.343)
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 676 too long!!: frametime = 0.367 (0.367)
- Frame 677 too long!!: frametime = 0.378 (0.378)
- nothing ok to fire
- nothing ok to fire
- Frame 678 too long!!: frametime = 0.391 (0.391)
- Frame 679 too long!!: frametime = 0.398 (0.398)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 680 too long!!: frametime = 0.419 (0.419)
- nothing ok to fire
- Frame 681 too long!!: frametime = 0.423 (0.423)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 682 too long!!: frametime = 0.416 (0.416)
- nothing ok to fire
- nothing ok to fire
- Frame 683 too long!!: frametime = 0.419 (0.419)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 684 too long!!: frametime = 0.370 (0.370)
- nothing ok to fire
- Frame 685 too long!!: frametime = 0.360 (0.360)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 686 too long!!: frametime = 0.354 (0.354)
- nothing ok to fire
- nothing ok to fire
- Frame 687 too long!!: frametime = 0.341 (0.341)
- nothing ok to fire
- nothing ok to fire
- Frame 688 too long!!: frametime = 0.319 (0.319)
- Frame 689 too long!!: frametime = 0.308 (0.308)
- Frame 690 too long!!: frametime = 0.297 (0.297)
- Frame 691 too long!!: frametime = 0.288 (0.288)
- Frame 692 too long!!: frametime = 0.277 (0.277)
- nothing ok to fire
- Frame 693 too long!!: frametime = 0.274 (0.274)
- Frame 694 too long!!: frametime = 0.278 (0.278)
- nothing ok to fire
- Frame 695 too long!!: frametime = 0.287 (0.287)
- Frame 696 too long!!: frametime = 0.270 (0.270)
- nothing ok to fire
- Frame 697 too long!!: frametime = 0.270 (0.270)
- Frame 698 too long!!: frametime = 0.266 (0.266)
- nothing ok to fire
- nothing ok to fire
- Frame 699 too long!!: frametime = 0.256 (0.256)
- Frame 700 too long!!: frametime = 0.254 (0.254)
- Frame 701 too long!!: frametime = 0.252 (0.252)
- Frame 702 too long!!: frametime = 0.318 (0.318)
- Frame 703 too long!!: frametime = 0.330 (0.330)
- Frame 704 too long!!: frametime = 0.359 (0.359)
- Frame 705 too long!!: frametime = 0.365 (0.365)
- Frame 706 too long!!: frametime = 0.376 (0.376)
- Frame 707 too long!!: frametime = 0.391 (0.391)
- nothing ok to fire
- nothing ok to fire
- Frame 708 too long!!: frametime = 0.413 (0.413)
- Frame 709 too long!!: frametime = 0.437 (0.437)
- Frame 710 too long!!: frametime = 0.460 (0.460)
- Frame 711 too long!!: frametime = 0.453 (0.453)
- Frame 712 too long!!: frametime = 0.475 (0.475)
- Frame 713 too long!!: frametime = 0.465 (0.465)
- Frame 714 too long!!: frametime = 0.490 (0.490)
- Frame 715 too long!!: frametime = 0.419 (0.419)
- Frame 716 too long!!: frametime = 0.407 (0.407)
- Frame 717 too long!!: frametime = 0.399 (0.399)
- nothing ok to fire
- Frame 718 too long!!: frametime = 0.389 (0.389)
- Frame 719 too long!!: frametime = 0.376 (0.376)
- Frame 720 too long!!: frametime = 0.373 (0.373)
- Frame 721 too long!!: frametime = 0.371 (0.371)
- nothing ok to fire
- Frame 722 too long!!: frametime = 0.384 (0.384)
- nothing ok to fire
- Frame 723 too long!!: frametime = 0.338 (0.338)
- nothing ok to fire
- nothing ok to fire
- Frame 724 too long!!: frametime = 0.330 (0.330)
- nothing ok to fire
- nothing ok to fire
- Frame 725 too long!!: frametime = 0.363 (0.363)
- nothing ok to fire
- nothing ok to fire
- Frame 726 too long!!: frametime = 0.318 (0.318)
- nothing ok to fire
- nothing ok to fire
- Frame 727 too long!!: frametime = 0.314 (0.314)
- nothing ok to fire
- nothing ok to fire
- Frame 728 too long!!: frametime = 0.311 (0.311)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 729 too long!!: frametime = 0.308 (0.308)
- nothing ok to fire
- Frame 730 too long!!: frametime = 0.302 (0.302)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 731 too long!!: frametime = 0.308 (0.308)
- Frame 732 too long!!: frametime = 0.310 (0.310)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 733 too long!!: frametime = 0.300 (0.300)
- Frame 734 too long!!: frametime = 0.295 (0.295)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 735 too long!!: frametime = 0.293 (0.293)
- Frame 736 too long!!: frametime = 0.290 (0.290)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 737 too long!!: frametime = 0.287 (0.287)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 738 too long!!: frametime = 0.297 (0.297)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 739 too long!!: frametime = 0.280 (0.280)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 740 too long!!: frametime = 0.277 (0.277)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 741 too long!!: frametime = 0.282 (0.282)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 742 too long!!: frametime = 0.284 (0.284)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 743 too long!!: frametime = 0.282 (0.282)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Frame 744 too long!!: frametime = 0.272 (0.272)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 745 too long!!: frametime = 0.267 (0.267)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 746 too long!!: frametime = 0.263 (0.263)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 747 too long!!: frametime = 0.262 (0.262)
- Frame 748 too long!!: frametime = 0.260 (0.260)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 749 too long!!: frametime = 0.258 (0.258)
- Frame 750 too long!!: frametime = 0.262 (0.262)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 751 too long!!: frametime = 0.256 (0.256)
- Frame 752 too long!!: frametime = 0.253 (0.253)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 753 too long!!: frametime = 0.261 (0.261)
- Frame 754 too long!!: frametime = 0.255 (0.255)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 830 too long!!: frametime = 0.310 (0.310)
- nothing ok to fire
- nothing ok to fire
- Frame 837 too long!!: frametime = 0.265 (0.265)
- Frame 838 too long!!: frametime = 0.280 (0.280)
- Frame 839 too long!!: frametime = 0.287 (0.287)
- Frame 840 too long!!: frametime = 0.273 (0.273)
- Frame 841 too long!!: frametime = 0.282 (0.282)
- Frame 842 too long!!: frametime = 0.289 (0.289)
- Frame 843 too long!!: frametime = 0.291 (0.291)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- ANI mls_nrmlb.ani with size 160x120 (6.3% wasted)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- ANI sr_nrmla.ani with size 160x120 (6.3% wasted)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- ANI shzk_normb.ani with size 160x120 (6.3% wasted)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- Frame 2375 too long!!: frametime = 0.259 (0.259)
- nothing ok to fire
- Frame 2376 too long!!: frametime = 0.270 (0.270)
- Frame 2377 too long!!: frametime = 0.269 (0.269)
- nothing ok to fire
- Frame 2378 too long!!: frametime = 0.274 (0.274)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 2439 too long!!: frametime = 0.254 (0.254)
- nothing ok to fire
- Frame 2440 too long!!: frametime = 0.263 (0.263)
- Frame 2441 too long!!: frametime = 0.277 (0.277)
- nothing ok to fire
- Frame 2442 too long!!: frametime = 0.290 (0.290)
- Frame 2443 too long!!: frametime = 0.307 (0.307)
- nothing ok to fire
- Frame 2444 too long!!: frametime = 0.302 (0.302)
- Frame 2445 too long!!: frametime = 0.307 (0.307)
- nothing ok to fire
- nothing ok to fire
- Frame 2446 too long!!: frametime = 0.273 (0.273)
- Frame 2447 too long!!: frametime = 0.268 (0.268)
- nothing ok to fire
- Frame 2448 too long!!: frametime = 0.259 (0.259)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- ANI sr_nrmlb.ani with size 160x120 (6.3% wasted)
- ANI kzp_smile.ani with size 160x120 (6.3% wasted)
- nothing ok to fire
- nothing ok to fire
- Frame 2590 too long!!: frametime = 0.257 (0.257)
- Frame 2591 too long!!: frametime = 0.298 (0.298)
- Frame 2592 too long!!: frametime = 0.293 (0.293)
- Frame 2593 too long!!: frametime = 0.283 (0.283)
- Frame 2594 too long!!: frametime = 0.303 (0.303)
- ANI starship.ani with size 160x120 (6.3% wasted)
- ANI kzp_angry.ani with size 160x120 (6.3% wasted)
- ANI shzk_nrml.ani with size 160x120 (6.3% wasted)
- ANI Femaleb.ani with size 160x120 (6.3% wasted)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- ANI shzk_nrmla.ani with size 160x120 (6.3% wasted)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- EMP killing weapon
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- ANI Malea.ani with size 160x120 (6.3% wasted)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- EMP killing weapon
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- EMP killing weapon
- EMP disrupting subsys turret05 on ship Ishtar (0.014018, 105.133436)
- EMP disrupting subsys turret06 on ship Ishtar (0.051798, 388.484560)
- EMP disrupting subsys turret07 on ship Ishtar (0.138036, 1035.272554)
- EMP disrupting subsys turret08 on ship Ishtar (0.146597, 1099.477373)
- EMP disrupting subsys turret09 on ship Ishtar (0.243575, 1826.811209)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- EMP killing weapon
- EMP disrupting subsys turret04 on ship Ishtar (0.041868, 314.008137)
- EMP disrupting subsys turret05 on ship Ishtar (0.200069, 1500.520706)
- EMP disrupting subsys turret06 on ship Ishtar (0.004383, 32.870293)
- EMP disrupting subsys turret07 on ship Ishtar (0.155530, 1166.473925)
- EMP disrupting subsys turret09 on ship Ishtar (0.078086, 585.642792)
- EMP disrupting subsys turret11 on ship Ishtar (0.267894, 2009.205446)
- EMP disrupting subsys turret12 on ship Ishtar (0.035323, 264.924997)
- EMP disrupting subsys turret13 on ship Ishtar (0.356589, 2674.419656)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- EMP killing weapon
- EMP effect s : 0.212078, i : 79.529175, t : 0.636233
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- EMP killing weapon
- EMP disrupting subsys turret02 on ship Ishtar (0.043758, 328.186238)
- EMP disrupting subsys turret04 on ship Ishtar (1.000000, 7500.000000)
- EMP disrupting subsys turret05 on ship Ishtar (0.399518, 2996.387333)
- EMP disrupting subsys turret06 on ship Ishtar (0.444969, 3337.265030)
- EMP disrupting subsys turret07 on ship Ishtar (0.326124, 2445.930764)
- EMP disrupting subsys turret08 on ship Ishtar (0.317728, 2382.956296)
- EMP disrupting subsys turret09 on ship Ishtar (0.217989, 1634.913795)
- EMP disrupting subsys turret10 on ship Ishtar (0.419195, 3143.959567)
- EMP disrupting subsys turret11 on ship Ishtar (0.220050, 1650.373042)
- EMP disrupting subsys turret12 on ship Ishtar (1.000000, 7500.000000)
- EMP disrupting subsys turret13 on ship Ishtar (0.293501, 2201.255634)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
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- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 3812 too long!!: frametime = 0.289 (0.289)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- EMP killing weapon
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 3820 too long!!: frametime = 0.264 (0.264)
- Frame 3821 too long!!: frametime = 0.253 (0.253)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 3822 too long!!: frametime = 0.274 (0.274)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 3823 too long!!: frametime = 0.287 (0.287)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 3824 too long!!: frametime = 0.288 (0.288)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 3825 too long!!: frametime = 0.286 (0.286)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 3826 too long!!: frametime = 0.304 (0.304)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 3827 too long!!: frametime = 0.260 (0.260)
- Frame 3828 too long!!: frametime = 0.262 (0.262)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- EMP killing weapon
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- ANI sr_nrmla.ani with size 160x120 (6.3% wasted)
- ANI shzk_norma.ani with size 160x120 (6.3% wasted)
- Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
- Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEATH_BLEW_UP (19)
- Unloading in mission messages
- =================== STARTING LEVEL LOAD ==================
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- Loading warp model
- 300
- MISSION LOAD: '00005.fs2'
- Hmmm... Extension passed to mission_load...
- Using callsign: Shizuku
- Using callsign: Melissa
- Using callsign: Sora
- Using callsign: Mike
- Using callsign: Spades
- Using callsign: Ice
- Using callsign: Fizz
- Starting mission message count : 53
- Ending mission message count : 53
- Current soundtrack set to -1 in event_music_reset_choices
- Current soundtrack set to -1 in event_music_set_soundtrack
- Allocating space for at least 65 new ship subsystems ... a total of 200 is now available (65 in-use).
- Allocating space for at least 15 new ship subsystems ... a total of 400 is now available (211 in-use).
- Allocating space for at least 5 new ship subsystems ... a total of 600 is now available (403 in-use).
- OpenGL: Reusing 512x512 FBO!
- Loading model 'starfield.pof'
- Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'starfield.pof'.
- IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
- =================== STARTING LEVEL DATA LOAD ==================
- ACM ERROR: Have leftover data after decode!!
- Allocating space for at least 451 new ship subsystems ... a total of 1200 is now available (553 in-use).
- About to page in ships!
- BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- User bitmap 'TMP440x200+32'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 2871/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 674, Estimated count = 425
- ================================================
- MediaVPs: Flaming debris script ACTIVE!
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ares hm
- FRM: 1
- FE: 1
- Class: gtf erinyes
- FRM: 1
- FE: 1
- Class: gtf re-ls
- FRM: 1
- FE: 1
- Class: gtf re-ls#empty
- FRM: 1
- FE: 1
- Class: gtf re-ls#full
- FRM: 1
- FE: 1
- Class: haf re-ls assault
- FRM: 1
- FE: 1
- Class: gtm hippocrates
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtd hecate
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtt argo
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: sf dragon
- FRM: 1
- FE: 1
- Class: sf basilisk
- FRM: 1
- FE: 1
- Class: sf aeshma
- FRM: 1
- FE: 1
- Class: sf mara
- FRM: 1
- FE: 1
- Class: sb nahema
- FRM: 1
- FE: 1
- Class: sb seraphim
- FRM: 1
- FE: 1
- Class: sc lilith
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: scv moloch
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ftf astrogator
- FRM: 1
- FE: 1
- Class: ftf skjoldr
- FRM: 1
- FE: 1
- Class: ftf durandal
- FRM: 1
- FE: 1
- Class: haf cyclone
- FRM: 1
- FE: 1
- Class: haf tornado
- FRM: 1
- FE: 1
- Class: haf blizzard
- FRM: 1
- FE: 1
- Class: haf blizzard cmd
- FRM: 1
- FE: 1
- Class: haf blizzard ce
- FRM: 1
- FE: 1
- Class: haf phoenix
- FRM: 1
- FE: 1
- Class: haf selkie
- FRM: 1
- FE: 1
- Class: haf yukikaze
- FRM: 1
- FE: 1
- Class: haf ray mark iv
- FRM: 1
- FE: 1
- Class: haf ray mk iv brigandine
- FRM: 1
- FE: 1
- Class: haf vic viper
- FRM: 1
- FE: 1
- Class: haf vic viper#option
- FRM: 1
- FE: 1
- Class: has margay
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: ha dd hurricane
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft sh svalin
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: ft fr monolith
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft fr monolith mk2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft tr clysdale
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft fp rhea
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft ff impervious
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft ff northampton
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft ds baikal
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8500
- BEDM: 2.5
- Class: ft cvs volga
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ft csc stratavarian
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft cl hyperion
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft ca tethys
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft ca tethys#shield
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft cv tethys
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft bv euryphaessa
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ha cc typhoon
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ha ca tempest
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: btf aggressor
- FRM: 1
- FE: 1
- Class: btf harasser
- FRM: 1
- FE: 1
- Class: lzf hunter
- FRM: 1
- FE: 1
- Class: lzf killer
- FRM: 1
- FE: 1
- Class: lzf swarmer
- FRM: 1
- FE: 1
- Class: btb oppressor
- FRM: 1
- FE: 1
- Class: akf ambrosium
- FRM: 1
- FE: 1
- Class: akf ambrosium-r
- FRM: 1
- FE: 1
- Class: nsf phantasm
- FRM: 1
- FE: 1
- Class: nsb ghoul
- FRM: 1
- FE: 1
- Class: exf marquis
- FRM: 1
- FE: 1
- Class: exb duke
- FRM: 1
- FE: 1
- Class: ak ff adamantium
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: bt da skeleton
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ak cve orichalcum
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ex cl viscount
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ex cs iliaster
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ns cv vampire
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ak bc azoth
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ex cva emperor
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ex cva sovereign
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: ex sf amaterasu
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: be gs big core
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: big core t1-05
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: big core rev 1.1
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: big core rev 1.2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: bubble core
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: rolling core
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: shining core
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: sred
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: terslash
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: bgreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: shivan bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: ex sblue
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: ha thermal lance
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: ha hv thermal lance
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: rc beam#csc
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: ex bblue
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: ex lrdbblue
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: ex shieldbreaker
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: ex falchirum
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: em-82 infernum
- FR: 100
- FE: 6
- BEI: 0.4
- BEDu: 6800
- BEDi: 3400
- Class: atgeir
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: masakari
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: nm-12 dragonfire
- FR: 100
- FE: 6
- BEI: 0.4
- BEDu: 6800
- BEDi: 3400
- Class: dragonfire#ssm
- FR: 100
- FE: 6
- BEI: 0.4
- BEDu: 6800
- BEDi: 3400
- LibraryManager: Reloading all loaded libraries
- LibraryManager: Loaded file "class.lua"
- LibraryManager: Loaded file "objectWrapper.lua"
- LibraryManager: Loaded file "particles.lua"
- LibraryManager: Loaded file "strings.lua"
- LibraryManager: Loaded file "parser.lua"
- LibraryManager: Loaded file "converter.lua"
- LibraryManager: Loaded file "util.lua"
- LibraryManager: Loaded file "trailInfo.lua"
- LibraryManager: Loaded file "particleParser.lua"
- LibraryManager: Loaded file "effectManager.lua"
- PARTICLE SCRIPT: Parsing file "particles.cfg"
- PARTICLE SCRIPT: Configuration file read. Loaded 28 entries and took 0 ms
- Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
- AUDIOSTR => ErrorExit for ::Create() on wave file: alarm
- Failed to load "alarm.ogg"
- Frame 0 too long!!: frametime = 3.676 (3.676)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CMD_BRIEF (43)
- Unloading in mission messages
- WARNING!, Could not load door anim 2_Exit in main hall
- WARNING!, Could not load door anim 2_Pilot in main hall
- WARNING!, Could not load door anim 2_Continue in main hall
- WARNING!, Could not load door anim 2_Tech in main hall
- WARNING!, Could not load door anim 2_Option in main hall
- WARNING!, Could not load door anim 2_Campaign in main hall
- Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
- SOUND: c:\games\freespace 2\fs2_open\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid Operation'
- Freeing all existing models...
- ... Log closed, Tue Apr 24 02:00:09 2012
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