SHARE
TWEET

Untitled

a guest Mar 21st, 2019 70 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1.  
  2. --edit by code B)
  3. --//====================================================\\--
  4. --||               CREATED BY SHACKLUSTER
  5. --\\====================================================//--
  6. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  7. local Player,game,owner = owner,game
  8. local RealPlayer = Player
  9. do
  10.     local rp = RealPlayer
  11.     script.Parent = rp.Character
  12.    
  13.     --RemoteEvent for communicating
  14.     local Event = Instance.new("RemoteEvent")
  15.     Event.Name = "UserInput_Event"
  16.  
  17.     --Fake event to make stuff like Mouse.KeyDown work
  18.     local function fakeEvent()
  19.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  20.         t.connect = t.Connect
  21.         return t
  22.     end
  23.  
  24.     --Creating fake input objects with fake variables
  25.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  26.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  27.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  28.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  29.     end}
  30.     --Merged 2 functions into one by checking amount of arguments
  31.     CAS.UnbindAction = CAS.BindAction
  32.  
  33.     --This function will trigger the events that have been :Connect()'ed
  34.     local function te(self,ev,...)
  35.         local t = m[ev]
  36.         if t and t._fakeEvent then
  37.             for _,f in pairs(t.Functions) do
  38.                 f(...)
  39.             end
  40.         end
  41.     end
  42.     m.TrigEvent = te
  43.     UIS.TrigEvent = te
  44.  
  45.     Event.OnServerEvent:Connect(function(plr,io)
  46.         if plr~=rp then return end
  47.         m.Target = io.Target
  48.         m.Hit = io.Hit
  49.         if not io.isMouse then
  50.             local b = io.UserInputState == Enum.UserInputState.Begin
  51.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  52.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  53.             end
  54.             for _,t in pairs(CAS.Actions) do
  55.                 for _,k in pairs(t.Keys) do
  56.                     if k==io.KeyCode then
  57.                         t.Function(t.Name,io.UserInputState,io)
  58.                     end
  59.                 end
  60.             end
  61.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63.         end
  64.     end)
  65.     Event.Parent = NLS([==[
  66.     local Player = game:GetService("Players").LocalPlayer
  67.     local Event = script:WaitForChild("UserInput_Event")
  68.  
  69.     local Mouse = Player:GetMouse()
  70.     local UIS = game:GetService("UserInputService")
  71.     local input = function(io,a)
  72.         if a then return end
  73.         --Since InputObject is a client-side instance, we create and pass table instead
  74.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  75.     end
  76.     UIS.InputBegan:Connect(input)
  77.     UIS.InputEnded:Connect(input)
  78.  
  79.     local h,t
  80.     --Give the server mouse data 30 times every second, but only if the values changed
  81.     --If player is not moving their mouse, client won't fire events
  82.     while wait(1/30) do
  83.         if h~=Mouse.Hit or t~=Mouse.Target then
  84.             h,t=Mouse.Hit,Mouse.Target
  85.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  86.         end
  87.     end]==],Player.Character)
  88.  
  89.     ----Sandboxed game object that allows the usage of client-side methods and services
  90.     --Real game object
  91.     local _rg = game
  92.  
  93.     --Metatable for fake service
  94.     local fsmt = {
  95.         __index = function(self,k)
  96.             local s = rawget(self,"_RealService")
  97.             if s then return s[k] end
  98.         end,
  99.         __newindex = function(self,k,v)
  100.             local s = rawget(self,"_RealService")
  101.             if s then s[k]=v end
  102.         end,
  103.         __call = function(self,...)
  104.             local s = rawget(self,"_RealService")
  105.             if s then return s(...) end
  106.         end
  107.     }
  108.     local function FakeService(t,RealService)
  109.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  110.         return setmetatable(t,fsmt)
  111.     end
  112.  
  113.     --Fake game object
  114.     local g = {
  115.         GetService = function(self,s)
  116.             return self[s]
  117.         end,
  118.         Players = FakeService({
  119.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  120.         },"Players"),
  121.         UserInputService = FakeService(UIS,"UserInputService"),
  122.         ContextActionService = FakeService(CAS,"ContextActionService"),
  123.     }
  124.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  125.     g.service = g.GetService
  126.    
  127.     g.RunService = FakeService({
  128.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  129.         BindToRenderStep = function(self,name,_,fun)
  130.             self._btrs[name] = self.Heartbeat:Connect(fun)
  131.         end,
  132.         UnbindFromRenderStep = function(self,name)
  133.             self._btrs[name]:Disconnect()
  134.         end,
  135.     },"RunService")
  136.  
  137.     setmetatable(g,{
  138.         __index=function(self,s)
  139.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  140.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  141.         end,
  142.         __newindex = fsmt.__newindex,
  143.         __call = fsmt.__call
  144.     })
  145.     --Changing owner to fake player object to support owner:GetMouse()
  146.     game,owner = g,g.Players.LocalPlayer
  147. end
  148.  
  149. wait(0.2)
  150.  
  151. Player = owner
  152. PlayerGui = Player.PlayerGui
  153. Cam = workspace.CurrentCamera
  154. Backpack = Player.Backpack
  155. Character = Player.Character
  156. Humanoid = Character.Humanoid
  157. Mouse = Player:GetMouse()
  158. RootPart = Character["HumanoidRootPart"]
  159. Torso = Character["Torso"]
  160. Head = Character["Head"]
  161. RightArm = Character["Right Arm"]
  162. LeftArm = Character["Left Arm"]
  163. RightLeg = Character["Right Leg"]
  164. LeftLeg = Character["Left Leg"]
  165. RootJoint = RootPart["RootJoint"]
  166. Neck = Torso["Neck"]
  167. RightShoulder = Torso["Right Shoulder"]
  168. LeftShoulder = Torso["Left Shoulder"]
  169. RightHip = Torso["Right Hip"]
  170. LeftHip = Torso["Left Hip"]
  171. Character.Archivable = true
  172. Player:ClearCharacterAppearance()
  173.  
  174. IT = Instance.new
  175. CF = CFrame.new
  176. VT = Vector3.new
  177. RAD = math.rad
  178. C3 = Color3.new
  179. UD2 = UDim2.new
  180. BRICKC = BrickColor.new
  181. ANGLES = CFrame.Angles
  182. EULER = CFrame.fromEulerAnglesXYZ
  183. COS = math.cos
  184. ACOS = math.acos
  185. SIN = math.sin
  186. ASIN = math.asin
  187. ABS = math.abs
  188. MRANDOM = math.random
  189. FLOOR = math.floor
  190.  
  191. --//=================================\\
  192. --||          USEFUL VALUES
  193. --\\=================================//
  194.  
  195. Animation_Speed = 4.2
  196. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  197. local Speed = 18
  198. local SIZE = 1.4
  199. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  200. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  201. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  202. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  203. local DAMAGEMULTIPLIER = 1
  204. local ANIM = "Idle"
  205. local ATTACK = false
  206. local EQUIPPED = false
  207. local HOLD = false
  208. local COMBO = 1
  209. local Rooted = false
  210. local SINE = 0
  211. local KEYHOLD = false
  212. local CHANGE = 2 / Animation_Speed
  213. local WALKINGANIM = false
  214. local VALUE1 = false
  215. local VALUE2 = false
  216. local ROBLOXIDLEANIMATION = IT("Animation")
  217. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  218. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  219. local ATANIM = IT("Animation")
  220. ATANIM.Name = "Attack Animation"
  221. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  222. --ROBLOXIDLEANIMATION.Parent = Humanoid
  223. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  224. WEAPONGUI.Name = "Weapon GUI"
  225. local Weapon = IT("Model")
  226. Weapon.Name = "Adds"
  227. local Effects = IT("Folder", Weapon)
  228. Effects.Name = "Effects"
  229. local ANIMATOR = Humanoid.Animator
  230. local ANIMATE = Character.Animate
  231. local UNANCHOR = true
  232. local CLOCKLOOP = 0
  233. local SONG = 2372056506
  234. local CLOCKTARGET = nil
  235. local CLOCKSPEED = 0.5
  236. script.Parent = WEAPONGUI
  237. local CLONE = Character:Clone()
  238. CLONE.Parent = nil
  239. Character.Archivable = false
  240. local sick = Instance.new("Sound",Torso)
  241.  
  242. --//=================================\\
  243. --\\=================================//
  244.  
  245.  
  246. --//=================================\\
  247. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  248. --\\=================================//
  249.  
  250. ArtificialHB = Instance.new("BindableEvent", script)
  251. ArtificialHB.Name = "ArtificialHB"
  252.  
  253. script:WaitForChild("ArtificialHB")
  254.  
  255. frame = Frame_Speed
  256. tf = 0
  257. allowframeloss = false
  258. tossremainder = false
  259. lastframe = tick()
  260. script.ArtificialHB:Fire()
  261.  
  262. game:GetService("RunService").Heartbeat:connect(function(s, p)
  263.     tf = tf + s
  264.     if tf >= frame then
  265.         if allowframeloss then
  266.             script.ArtificialHB:Fire()
  267.             lastframe = tick()
  268.         else
  269.             for i = 1, math.floor(tf / frame) do
  270.                 script.ArtificialHB:Fire()
  271.             end
  272.         lastframe = tick()
  273.         end
  274.         if tossremainder then
  275.             tf = 0
  276.         else
  277.             tf = tf - frame * math.floor(tf / frame)
  278.         end
  279.     end
  280. end)
  281.  
  282. --//=================================\\
  283. --\\=================================//
  284.  
  285. --//=================================\\
  286. --||          SOME FUNCTIONS
  287. --\\=================================//
  288.  
  289. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  290.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  291. end
  292.  
  293. function PositiveAngle(NUMBER)
  294.     if NUMBER >= 0 then
  295.         NUMBER = 0
  296.     end
  297.     return NUMBER
  298. end
  299.  
  300. function NegativeAngle(NUMBER)
  301.     if NUMBER <= 0 then
  302.         NUMBER = 0
  303.     end
  304.     return NUMBER
  305. end
  306.  
  307. function Swait(NUMBER)
  308.     if NUMBER == 0 or NUMBER == nil then
  309.         ArtificialHB.Event:wait()
  310.     else
  311.         for i = 1, NUMBER do
  312.             ArtificialHB.Event:wait()
  313.         end
  314.     end
  315. end
  316.  
  317. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  318.     local NEWMESH = IT(MESH)
  319.     if MESH == "SpecialMesh" then
  320.         NEWMESH.MeshType = MESHTYPE
  321.         if MESHID ~= "nil" and MESHID ~= "" then
  322.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  323.         end
  324.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  325.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  326.         end
  327.     end
  328.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  329.     NEWMESH.Scale = SCALE
  330.     NEWMESH.Parent = PARENT
  331.     return NEWMESH
  332. end
  333.  
  334. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  335.     local NEWPART = IT("Part")
  336.     NEWPART.formFactor = FORMFACTOR
  337.     NEWPART.Reflectance = REFLECTANCE
  338.     NEWPART.Transparency = TRANSPARENCY
  339.     NEWPART.CanCollide = false
  340.     NEWPART.Locked = true
  341.     NEWPART.Anchored = true
  342.     if ANCHOR == false then
  343.         NEWPART.Anchored = false
  344.     end
  345.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  346.     NEWPART.Name = NAME
  347.     NEWPART.Size = SIZE
  348.     NEWPART.Position = Torso.Position
  349.     NEWPART.Material = MATERIAL
  350.     NEWPART:BreakJoints()
  351.     NEWPART.Parent = PARENT
  352.     return NEWPART
  353. end
  354.  
  355.     local function weldBetween(a, b)
  356.         local weldd = Instance.new("ManualWeld")
  357.         weldd.Part0 = a
  358.         weldd.Part1 = b
  359.         weldd.C0 = CFrame.new()
  360.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  361.         weldd.Parent = a
  362.         return weldd
  363.     end
  364.  
  365.  
  366. function QuaternionFromCFrame(cf)
  367.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  368.     local trace = m00 + m11 + m22
  369.     if trace > 0 then
  370.         local s = math.sqrt(1 + trace)
  371.         local recip = 0.5 / s
  372.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  373.     else
  374.         local i = 0
  375.         if m11 > m00 then
  376.             i = 1
  377.         end
  378.         if m22 > (i == 0 and m00 or m11) then
  379.             i = 2
  380.         end
  381.         if i == 0 then
  382.             local s = math.sqrt(m00 - m11 - m22 + 1)
  383.             local recip = 0.5 / s
  384.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  385.         elseif i == 1 then
  386.             local s = math.sqrt(m11 - m22 - m00 + 1)
  387.             local recip = 0.5 / s
  388.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  389.         elseif i == 2 then
  390.             local s = math.sqrt(m22 - m00 - m11 + 1)
  391.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  392.         end
  393.     end
  394. end
  395.  
  396. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  397.     local xs, ys, zs = x + x, y + y, z + z
  398.     local wx, wy, wz = w * xs, w * ys, w * zs
  399.     local xx = x * xs
  400.     local xy = x * ys
  401.     local xz = x * zs
  402.     local yy = y * ys
  403.     local yz = y * zs
  404.     local zz = z * zs
  405.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  406. end
  407.  
  408. function QuaternionSlerp(a, b, t)
  409.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  410.     local startInterp, finishInterp;
  411.     if cosTheta >= 0.0001 then
  412.         if (1 - cosTheta) > 0.0001 then
  413.             local theta = ACOS(cosTheta)
  414.             local invSinTheta = 1 / SIN(theta)
  415.             startInterp = SIN((1 - t) * theta) * invSinTheta
  416.             finishInterp = SIN(t * theta) * invSinTheta
  417.         else
  418.             startInterp = 1 - t
  419.             finishInterp = t
  420.         end
  421.     else
  422.         if (1 + cosTheta) > 0.0001 then
  423.             local theta = ACOS(-cosTheta)
  424.             local invSinTheta = 1 / SIN(theta)
  425.             startInterp = SIN((t - 1) * theta) * invSinTheta
  426.             finishInterp = SIN(t * theta) * invSinTheta
  427.         else
  428.             startInterp = t - 1
  429.             finishInterp = t
  430.         end
  431.     end
  432.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  433. end
  434.  
  435. function Clerp(a, b, t)
  436.     local qa = {QuaternionFromCFrame(a)}
  437.     local qb = {QuaternionFromCFrame(b)}
  438.     local ax, ay, az = a.x, a.y, a.z
  439.     local bx, by, bz = b.x, b.y, b.z
  440.     local _t = 1 - t
  441.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  442. end
  443.  
  444. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  445.     local frame = IT("Frame")
  446.     frame.BackgroundTransparency = TRANSPARENCY
  447.     frame.BorderSizePixel = BORDERSIZEPIXEL
  448.     frame.Position = POSITION
  449.     frame.Size = SIZE
  450.     frame.BackgroundColor3 = COLOR
  451.     frame.BorderColor3 = BORDERCOLOR
  452.     frame.Name = NAME
  453.     frame.Parent = PARENT
  454.     return frame
  455. end
  456.  
  457. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  458.     local label = IT("TextLabel")
  459.     label.BackgroundTransparency = 1
  460.     label.Size = UD2(1, 0, 1, 0)
  461.     label.Position = UD2(0, 0, 0, 0)
  462.     label.TextColor3 = TEXTCOLOR
  463.     label.TextStrokeTransparency = STROKETRANSPARENCY
  464.     label.TextTransparency = TRANSPARENCY
  465.     label.FontSize = TEXTFONTSIZE
  466.     label.Font = TEXTFONT
  467.     label.BorderSizePixel = BORDERSIZEPIXEL
  468.     label.TextStrokeColor3 = C3(1,1,1)
  469.     label.TextScaled = false
  470.     label.Text = TEXT
  471.     label.Name = NAME
  472.     label.Parent = PARENT
  473.     return label
  474. end
  475.  
  476. function NoOutlines(PART)
  477.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  478. end
  479.  
  480. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  481.     local NEWWELD = IT(TYPE)
  482.     NEWWELD.Part0 = PART0
  483.     NEWWELD.Part1 = PART1
  484.     NEWWELD.C0 = C0
  485.     NEWWELD.C1 = C1
  486.     NEWWELD.Parent = PARENT
  487.     return NEWWELD
  488. end
  489.  
  490. local S = IT("Sound")
  491. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  492.     local NEWSOUND = nil
  493.     coroutine.resume(coroutine.create(function()
  494.         NEWSOUND = S:Clone()
  495.         NEWSOUND.Parent = PARENT
  496.         NEWSOUND.Volume = VOLUME
  497.         NEWSOUND.Pitch = PITCH
  498.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  499.         NEWSOUND:play()
  500.         if DOESLOOP == true then
  501.             NEWSOUND.Looped = true
  502.         else
  503.             repeat wait(1) until NEWSOUND.Playing == false
  504.             NEWSOUND:remove()
  505.         end
  506.     end))
  507.     return NEWSOUND
  508. end
  509.  
  510. function CFrameFromTopBack(at, top, back)
  511.     local right = top:Cross(back)
  512.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  513. end
  514.  
  515. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  516. function WACKYEFFECT(Table)
  517.     local TYPE = (Table.EffectType or "Sphere")
  518.     local SIZE = (Table.Size or VT(1,1,1))
  519.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  520.     local TRANSPARENCY = (Table.Transparency or 0)
  521.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  522.     local CFRAME = (Table.CFrame or Torso.CFrame)
  523.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  524.     local ROTATION1 = (Table.RotationX or 0)
  525.     local ROTATION2 = (Table.RotationY or 0)
  526.     local ROTATION3 = (Table.RotationZ or 0)
  527.     local MATERIAL = (Table.Material or "Neon")
  528.     local COLOR = (Table.Color or C3(1,1,1))
  529.     local TIME = (Table.Time or 45)
  530.     local SOUNDID = (Table.SoundID or nil)
  531.     local SOUNDPITCH = (Table.SoundPitch or nil)
  532.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  533.     coroutine.resume(coroutine.create(function()
  534.         local PLAYSSOUND = false
  535.         local SOUND = nil
  536.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  537.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  538.             PLAYSSOUND = true
  539.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  540.         end
  541.         EFFECT.Color = COLOR
  542.         local MSH = nil
  543.         if TYPE == "Sphere" then
  544.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  545.         elseif TYPE == "Block" then
  546.             MSH = IT("BlockMesh",EFFECT)
  547.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  548.         elseif TYPE == "Wave" then
  549.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  550.         elseif TYPE == "Ring" then
  551.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  552.         elseif TYPE == "Slash" then
  553.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  554.         elseif TYPE == "Round Slash" then
  555.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  556.         elseif TYPE == "Swirl" then
  557.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  558.         elseif TYPE == "Skull" then
  559.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  560.         elseif TYPE == "Crystal" then
  561.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  562.         end
  563.         if MSH ~= nil then
  564.             local MOVESPEED = nil
  565.             if MOVEDIRECTION ~= nil then
  566.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  567.             end
  568.             local GROWTH = SIZE - ENDSIZE
  569.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  570.             if TYPE == "Block" then
  571.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  572.             else
  573.                 EFFECT.CFrame = CFRAME
  574.             end
  575.             for LOOP = 1, TIME+1 do
  576.                 Swait()
  577.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  578.                 if TYPE == "Wave" then
  579.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  580.                 end
  581.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  582.                 if TYPE == "Block" then
  583.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  584.                 else
  585.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  586.                 end
  587.                 if MOVEDIRECTION ~= nil then
  588.                     local ORI = EFFECT.Orientation
  589.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  590.                     EFFECT.Orientation = ORI
  591.                 end
  592.             end
  593.             if PLAYSSOUND == false then
  594.                 EFFECT:remove()
  595.             else
  596.                 repeat Swait() until SOUND.Playing == false
  597.                 EFFECT:remove()
  598.             end
  599.         else
  600.             if PLAYSSOUND == false then
  601.                 EFFECT:remove()
  602.             else
  603.                 repeat Swait() until SOUND.Playing == false
  604.                 EFFECT:remove()
  605.             end
  606.         end
  607.     end))
  608. end
  609.  
  610. function MakeForm(PART,TYPE)
  611.     if TYPE == "Cyl" then
  612.         local MSH = IT("CylinderMesh",PART)
  613.     elseif TYPE == "Ball" then
  614.         local MSH = IT("SpecialMesh",PART)
  615.         MSH.MeshType = "Sphere"
  616.     elseif TYPE == "Wedge" then
  617.         local MSH = IT("SpecialMesh",PART)
  618.         MSH.MeshType = "Wedge"
  619.     end
  620. end
  621.  
  622. Debris = game:GetService("Debris")
  623.  
  624. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  625.     local DIRECTION = CF(StartPos,EndPos).lookVector
  626.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  627. end
  628.  
  629. function turnto(position)
  630.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  631. end
  632.  
  633. --//=================================\\
  634. --||         WEAPON CREATION
  635. --\\=================================//
  636.  
  637. Humanoid.Parent = nil
  638. RootPart.Size = RootPart.Size*SIZE
  639. Torso.Size = Torso.Size*SIZE
  640. RightArm.Size = RightArm.Size*SIZE
  641. RightLeg.Size = RightLeg.Size*SIZE
  642. LeftArm.Size = LeftArm.Size*SIZE
  643. LeftLeg.Size = LeftLeg.Size*SIZE
  644. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  645. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  646. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  647. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  648. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  649. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  650. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  651. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  652. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  653. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  654. Head.Size = Head.Size*SIZE
  655. RootJoint.Parent = RootPart
  656. Neck.Parent = Torso
  657. RightShoulder.Parent = Torso
  658. LeftShoulder.Parent = Torso
  659. RightHip.Parent = Torso
  660. LeftHip.Parent = Torso
  661.  
  662. Humanoid.DisplayDistanceType = "None"
  663. local naeeym2 = IT("BillboardGui",Character)
  664. naeeym2.AlwaysOnTop = true
  665. naeeym2.Size = UDim2.new(5,35,2,15)
  666. naeeym2.StudsOffset = Vector3.new(0,2,0)
  667. naeeym2.MaxDistance = 75
  668. naeeym2.Adornee = Character.Head
  669. naeeym2.Name = "Name"
  670. naeeym2.PlayerToHideFrom = Player
  671. local tecks2 = IT("TextLabel",naeeym2)
  672. tecks2.BackgroundTransparency = 1
  673. tecks2.TextScaled = true
  674. tecks2.BorderSizePixel = 0
  675. tecks2.Text = "Coded"
  676. tecks2.Font = "Fantasy"
  677. tecks2.TextSize = 30
  678. tecks2.TextStrokeTransparency = 0
  679. tecks2.TextColor3 = C3(1,1,1)
  680. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  681. tecks2.Size = UDim2.new(1,0,0.5,0)
  682. tecks2.Parent = naeeym2
  683. local top = Instance.new("Shirt")
  684. top.ShirtTemplate = "rbxassetid://12786196"
  685. top.Parent = Character
  686. top.Name = "Cloth"
  687. local bottom = Instance.new("Pants")
  688. bottom.PantsTemplate = "rbxassetid://326190288"
  689. bottom.Parent = Character
  690. bottom.Name = "Cloth"
  691. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  692. PRT.Color = C3(0,0,0)
  693. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, -0.4, 0))
  694. CreateMesh("SpecialMesh", PRT, "FileMesh", "11144636", "1416342992", VT(1,1,1)*SIZE, VT(0,0,0))
  695. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  696. PRT.Color = C3(1,1,1)
  697. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  698. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "1416342992", VT(1,1,1)*SIZE, VT(0,0,0)) --totally didn't just use like the domino hat mesh ;-;
  699. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  700. PRT.Color = C3(159/255, 111/255, 183/255)
  701. --PRT.Color = C3(0/0, 0/0, 0/0)
  702. --PRT.Color = C3(0,0,0)
  703. MakeForm(PRT,"Ball")
  704. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  705. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  706. PRT.Color = C3(159/255, 111/255, 183/255)
  707. MakeForm(PRT,"Ball")
  708. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  709. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  710. PRT.Color = C3(159/255, 111/255, 183/255)
  711. MakeForm(PRT,"Ball")
  712. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  713. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  714. PRT.Color = C3(159/255, 111/255, 183/255)
  715. MakeForm(PRT,"Ball")
  716. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  717. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  718. PRT.Color = C3(159/255, 111/255, 183/255)
  719. MakeForm(PRT,"Ball")
  720. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  721. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  722. PRT.Color = C3(159/255, 111/255, 183/255)
  723. MakeForm(PRT,"Ball")
  724. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  725.  
  726. local LASTPART = Head
  727. for i = 1, 24 do
  728.     local MATH = (1-(i/30))
  729.     if LASTPART == Head then
  730.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  731.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  732.         LASTPART = Horn
  733.         --Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  734. Horn.Color = C3(1-((i*4-4)/0),1-((i*6-6)/0),1-((i*3-3)/0))
  735.     else
  736.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  737.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  738.         LASTPART = Horn
  739.         --Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  740.                 Horn.Color = C3(1-((i*4-4)/0),1-((i*6-6)/0),1-((i*3-3)/0))
  741.     end
  742. end
  743. local LASTPART = Head
  744. for i = 1, 24 do
  745.     local MATH = (1-(i/30))
  746.     if LASTPART == Head then
  747.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  748.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  749.         LASTPART = Horn
  750.         --Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  751. Horn.Color = C3(1-((i*4-4)/0),1-((i*6-6)/0),1-((i*3-3)/0))
  752.     else
  753.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  754.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  755.         LASTPART = Horn
  756.         --Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  757. Horn.Color = C3(1-((i*4-4)/0),1-((i*6-6)/0),1-((i*3-3)/0))
  758.     end
  759. end
  760. --[[local LASTPART = Head
  761. for i = 1, 8 do
  762.     local MATH = (1-(i/14))
  763.     if LASTPART == Head then
  764.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  765.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  766.         LASTPART = Horn
  767.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  768.     else
  769.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  770.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  771.         LASTPART = Horn
  772.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  773.     end
  774. end
  775. local LASTPART = Head
  776. for i = 1, 8 do
  777.     local MATH = (1-(i/14))
  778.     if LASTPART == Head then
  779.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  780.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  781.         LASTPART = Horn
  782.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  783.     else
  784.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  785.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  786.         LASTPART = Horn
  787.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  788.     end
  789. end--]]
  790. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Crimson", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  791. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  792. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Crimson", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  793. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  794. MakeForm(PRT,"Cyl")
  795. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Fossil", "Watch", VT(0.45,0.11,0.45)*SIZE,false) --VT(0.45,0.11,0.45)*SIZE,false)
  796. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  797. MakeForm(PRT,"Cyl")
  798. PRT.Color = C3(159/255, 111/255, 183/255)
  799. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Crimson", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  800. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  801. MakeForm(RING,"Cyl")
  802. RING.Color = C3(0,0,0)
  803. for i = 1, 12 do
  804.     local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Crimson", "Watch", VT(0,0.15,0)*SIZE,false)
  805.     PRT.Color = C3(0,0,0)
  806.     local MSH = IT("BlockMesh",PRT)
  807.     MSH.Scale = VT(0.6,1,1)
  808.     CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  809. end
  810. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Crimson", "Watch", VT(0,0.15,0.15)*SIZE,false)
  811. PRT.Color = C3(0,0,0)
  812. local MSH = IT("BlockMesh",PRT)
  813. MSH.Scale = VT(0.4,1,1)
  814. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  815. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Crimson", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  816. PRT.Color = C3(0,0,0)
  817. local MSH = IT("BlockMesh",PRT)
  818. MSH.Scale = VT(0.4,1,1)
  819. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  820. coroutine.resume(coroutine.create(function()
  821.     while true do
  822.         Swait()
  823.         CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  824.         WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  825.         WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  826.         if CLOCKLOOP <= -150 then
  827.             if VALUE1 == false then
  828.                 CLOCKLOOP = 0
  829.                 WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  830.                 local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  831.                 ApplyAoE(HITPOS,10,15,45,75,false)
  832.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  833.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  834.                 if CLOCKTARGET ~= nil then
  835.                     CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  836.                     if CLOCKTARGET.Torso ~= nil then
  837.                         CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  838.                     end
  839.                     if CLOCKTARGET.Health == 0 then
  840.                         CLOCKTARGET = nil
  841.                     end
  842.                 end
  843.             end
  844.         end
  845.     end
  846. end))
  847.  
  848. for _, c in pairs(Weapon:GetChildren()) do
  849.     if c.ClassName == "Part" then
  850.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  851.     end
  852. end
  853.  
  854. Neck.Name = "Weld"
  855. RootJoint.Name = "Weld"
  856. RightShoulder.Name = "Weld"
  857. LeftShoulder.Name = "Weld"
  858. RightHip.Name = "Weld"
  859. LeftHip.Name = "Weld"
  860.  
  861. local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
  862. local SKILLFONT = "Fantasy"
  863. local SKILLTEXTSIZE = 7
  864.  
  865. Weapon.Parent = Character
  866. Humanoid.Parent = Character
  867.  
  868. Humanoid.Died:connect(function()
  869.     ATTACK = true
  870. end)
  871.  
  872. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  873. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  874. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  875. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  876. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  877.  
  878. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Pain Bringer", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  879. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Submit Now", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  880. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Bullet's Anger", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  881. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Teleporting Death", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  882. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Hidden Fate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  883.  
  884. --//=================================\\
  885. --||            DAMAGING
  886. --\\=================================//
  887.  
  888. function ApplyDamage(Humanoid,Damage,TorsoPart)
  889.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  890.     defence.Name = ("HitBy"..Player.Name)
  891.     game:GetService("Debris"):AddItem(defence, 0.001)
  892.     Damage = Damage * DAMAGEMULTIPLIER
  893.     if Humanoid.Health ~= 0 then
  894.         local CritChance = MRANDOM(1,100)
  895.         if Damage > Humanoid.Health then
  896.             Damage = math.ceil(Humanoid.Health)
  897.             if Damage == 0 then
  898.                 Damage = 0.1
  899.             end
  900.         end
  901.         Humanoid.Health = Humanoid.Health - Damage
  902.     end
  903. end
  904.  
  905. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  906.     local CHILDREN = workspace:GetDescendants()
  907.     for index, CHILD in pairs(CHILDREN) do
  908.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  909.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  910.             if HUM then
  911.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  912.                 if TORSO then
  913.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  914.                         if INSTAKILL == true then
  915.                             CHILD:BreakJoints()
  916.                         else
  917.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  918.                             ApplyDamage(HUM,DMG,TORSO)
  919.                         end
  920.                         if FLING > 0 then
  921.                             for _, c in pairs(CHILD:GetChildren()) do
  922.                                 if c:IsA("BasePart") then
  923.                                     local bv = Instance.new("BodyVelocity")
  924.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  925.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  926.                                     bv.Parent = c
  927.                                     Debris:AddItem(bv,0.05)
  928.                                 end
  929.                             end
  930.                         end
  931.                     end
  932.                 end
  933.             end
  934.         end
  935.     end
  936. end
  937.  
  938. --//=================================\\
  939. --||    ATTACK FUNCTIONS AND STUFF
  940. --\\=================================//
  941.  
  942. function MagicMissiles()
  943.     ATTACK = true
  944.     Rooted = true
  945.     local SELECTING = true
  946.     local SPOTS = {}
  947.     coroutine.resume(coroutine.create(function()
  948.         local LOOP = 0
  949.         repeat
  950.             LOOP = LOOP + 1
  951.             Swait()
  952.             if LOOP >= 10 then
  953.                 LOOP = 0
  954.                 for i = 1, #SPOTS do
  955.                     if SPOTS[i] ~= nil then
  956.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  957.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  958.                     end
  959.                 end
  960.             end
  961.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  962.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  963.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  964.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  965.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  966.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  967.         until SELECTING == false
  968.         Rooted = false
  969.         repeat
  970.             LOOP = LOOP + 1
  971.             Swait()
  972.             if LOOP >= 10 then
  973.                 LOOP = 0
  974.                 for i = 1, #SPOTS do
  975.                     if SPOTS[i] ~= nil then
  976.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  977.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  978.                     end
  979.                 end
  980.             end
  981.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  982.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  983.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  984.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  985.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  986.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  987.         until ATTACK == false
  988.     end))
  989.     repeat
  990.         repeat Swait() until HOLD == true
  991.             local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  992.             if DIST > 65 then
  993.                 DIST = 65
  994.             end
  995.             local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  996.             local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)   
  997.             if HITFLOOR ~= nil then
  998.                 table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  999.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1000.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1001.             end
  1002.         repeat Swait() until HOLD == false
  1003.     until #SPOTS == 5
  1004.     SELECTING = false
  1005.     for i = 1, #SPOTS do
  1006.         if SPOTS[i] ~= nil then
  1007.             local POS = SPOTS[i]
  1008.             coroutine.resume(coroutine.create(function()
  1009.                 local MISSILE = IT("Model",Effects)
  1010.                 MISSILE.Name = "Missile"
  1011.                 local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  1012.                 MakeForm(BASEPART,"Cyl")
  1013.                 MISSILE.PrimaryPart = BASEPART
  1014.                 BASEPART.CFrame = POS*CF(0,-30*3,0)
  1015.                 local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  1016.                 MakeForm(HEAD,"Ball")
  1017.                 HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1018.                 local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  1019.                 MakeForm(TAIL,"Cyl")
  1020.                 TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1021.                 for i = 1, 10 do
  1022.                     Swait()
  1023.                     for _, c in pairs(MISSILE:GetChildren()) do
  1024.                         if c.ClassName == "Part" then
  1025.                             c.Transparency = c.Transparency - 1/10
  1026.                         end
  1027.                     end
  1028.                 end
  1029.                 for i = 1, 15*1.5 do
  1030.                     Swait()
  1031.                     MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1032.                 end
  1033.                 ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  1034.                 WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1035.                 WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1036.                 WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1037.                 WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1038.                 MISSILE:remove()
  1039.             end))
  1040.         end
  1041.     end
  1042.     wait(0.6)
  1043.     ATTACK = false
  1044.     Rooted = false
  1045. end
  1046.  
  1047. function TimesUp()
  1048.     CLOCKTARGET = nil
  1049.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1050.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1051.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1052.         if TORSO then
  1053.             ATTACK = true
  1054.             Rooted = false
  1055.             coroutine.resume(coroutine.create(function()
  1056.                 repeat
  1057.                     Swait()
  1058.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1059.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1061.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1062.                     RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1064.                 until ATTACK == false
  1065.             end))
  1066.             if Effects:FindFirstChild("NeonDoll") then
  1067.                 repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1068.             end
  1069.             wait(0.5)
  1070.             local FAKECHARACTER = IT("Model",Effects)
  1071.             FAKECHARACTER.Name = "NeonDoll"
  1072.             local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  1073.             CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1074.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1075.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1076.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1077.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1078.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1079.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1080.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1081.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1082.             local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  1083.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1084.             CreateSound(201858045, TORS, 5, 0.4, false)
  1085.             for i = 1, 150 do
  1086.                 Swait()
  1087.                 CLOCKSPEED = 6
  1088.                 for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1089.                     if c.ClassName == "Part" then
  1090.                         c.Transparency = c.Transparency - 0.5/150
  1091.                     end
  1092.                 end
  1093.             end
  1094.             CLOCKTARGET = HUM
  1095.             coroutine.resume(coroutine.create(function()
  1096.                 repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1097.                 for i = 1, 25 do
  1098.                     Swait()
  1099.                     for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1100.                         if c.ClassName == "Part" then
  1101.                             c.Transparency = c.Transparency + 0.5/25
  1102.                         end
  1103.                     end
  1104.                 end
  1105.                 CLOCKSPEED = 1
  1106.                 FAKECHARACTER:remove()
  1107.             end))
  1108.             wait(0.5)
  1109.             ATTACK = false
  1110.             Rooted = false
  1111.         end
  1112.     end
  1113. end
  1114.  
  1115. function ChainPunch()
  1116.     ATTACK = true
  1117.     Rooted = false
  1118.     local GYRO = IT("BodyGyro",RootPart)
  1119.     GYRO.D = 25
  1120.     GYRO.P = 2000
  1121.     GYRO.MaxTorque = VT(0,40000,0)
  1122.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1123.     repeat
  1124.         Swait()
  1125.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1126.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1127.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1128.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1129.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1130.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1132.     until HOLD == true
  1133.     local POS = Mouse.Hit.p
  1134.     local CHAINS = false
  1135.     local CHAINLINKS = {}
  1136.     local A = IT("Attachment",RightArm)
  1137.     A.Position = VT(1,-1,0)*SIZE
  1138.     A.Orientation = VT(12.68, -57.15, -52.99)
  1139.     local B = IT("Attachment",RightArm)
  1140.     B.Position = VT(-1,-1,0)*SIZE
  1141.     B.Orientation = VT(-90, 89.988, 0)
  1142.     local C = IT("Attachment",RightArm)
  1143.     C.Position = VT(0.5,-1.3,0)*SIZE
  1144.     C.Orientation = VT(-90, -89.982, 0)
  1145.     local D = IT("Attachment",RightArm)
  1146.     D.Position = VT(-0.5,-1.3,0)*SIZE
  1147.     D.Orientation = VT(-90, 89.988, 0)
  1148.     local LIGHT = IT("Attachment",RightArm)
  1149.     LIGHT.Position = VT(0,-1,0)*SIZE
  1150.     local LIGHT2 = IT("PointLight",LIGHT)
  1151.     LIGHT2.Range = 7
  1152.     LIGHT2.Brightness = 5
  1153.     LIGHT2.Color = SKILLTEXTCOLOR
  1154.     for i = 1, 2 do
  1155.         local TWIST = -2
  1156.         local START = A
  1157.         local END = B
  1158.         if i == 1 then
  1159.             START = B
  1160.             END = A
  1161.         end
  1162.         local ChainLink = IT("Beam",Torso)
  1163.         ChainLink.Texture = "rbxassetid://73042633"
  1164.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1165.         ChainLink.TextureSpeed = 1
  1166.         ChainLink.Width0 = 1
  1167.         ChainLink.Width1 = 1
  1168.         ChainLink.TextureLength = 2.5
  1169.         ChainLink.Attachment0 = START
  1170.         ChainLink.Attachment1 = END
  1171.         ChainLink.CurveSize0 = TWIST
  1172.         ChainLink.CurveSize1 = TWIST
  1173.         --ChainLink.FaceCamera = true
  1174.         ChainLink.Segments = 45
  1175.         ChainLink.Transparency = NumberSequence.new(1)
  1176.         table.insert(CHAINLINKS,ChainLink)
  1177.     end
  1178.     for i = 1, 2 do
  1179.         local TWIST = -1
  1180.         local START = C
  1181.         local END = D
  1182.         if i == 1 then
  1183.             START = D
  1184.             END = C
  1185.         end
  1186.         local ChainLink = IT("Beam",Torso)
  1187.         ChainLink.Texture = "rbxassetid://73042633"
  1188.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1189.         ChainLink.TextureSpeed = 1
  1190.         ChainLink.Width0 = 1
  1191.         ChainLink.Width1 = 1
  1192.         ChainLink.TextureLength = 5
  1193.         ChainLink.Attachment0 = START
  1194.         ChainLink.Attachment1 = END
  1195.         ChainLink.CurveSize0 = TWIST
  1196.         ChainLink.CurveSize1 = TWIST
  1197.         --ChainLink.FaceCamera = true
  1198.         ChainLink.Segments = 25
  1199.         ChainLink.LightEmission = 0.5
  1200.         ChainLink.Transparency = NumberSequence.new(1)
  1201.         table.insert(CHAINLINKS,ChainLink)
  1202.     end
  1203.     coroutine.resume(coroutine.create(function()
  1204.         repeat
  1205.             Swait()
  1206.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1207.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1208.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1209.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1210.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212.         until CHAINS == true
  1213.         repeat
  1214.             Swait()
  1215.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1216.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1217.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1218.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1219.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221.         until ATTACK == false
  1222.         for e = 1, 15 do
  1223.             Swait()
  1224.             for i = 1, #CHAINLINKS do
  1225.                 CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1226.             end
  1227.         end
  1228.         A:remove()
  1229.         B:remove()
  1230.         C:remove()
  1231.         D:remove()
  1232.     end))
  1233.     CreateSound(233856115, RightArm, 5, 1.2, false)
  1234.     for e = 1, 15 do
  1235.         Swait()
  1236.         for i = 1, #CHAINLINKS do
  1237.             CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1238.         end
  1239.     end
  1240.     CHAINS = true
  1241.     Rooted = true
  1242.     wait(0.25)
  1243.     local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1244.     FIST.Color = C3(1, 215/255, 1)
  1245.     FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1246.     local LIGHT3 = IT("PointLight",FIST)
  1247.     LIGHT3.Range = 7
  1248.     LIGHT3.Brightness = 5
  1249.     LIGHT3.Color = SKILLTEXTCOLOR
  1250.     CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1251.     local FISTA = IT("Attachment",FIST)
  1252.     FISTA.Position = VT(0.062, 0.977, 0)
  1253.     local ChainLink = IT("Beam",Torso)
  1254.     ChainLink.Texture = "rbxassetid://73042633"
  1255.     ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1256.     ChainLink.TextureSpeed = 0
  1257.     ChainLink.Width0 = 3
  1258.     ChainLink.Width1 = 3
  1259.     ChainLink.TextureLength = 12
  1260.     ChainLink.Attachment0 = LIGHT
  1261.     ChainLink.Attachment1 = FISTA
  1262.     ChainLink.FaceCamera = true
  1263.     ChainLink.Segments = 45
  1264.     ChainLink.LightEmission = 0.5
  1265.     ChainLink.Transparency = NumberSequence.new(0.25)
  1266.     local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1267.     for i = 1, 85 do
  1268.         Swait()
  1269.         FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1270.         ChainLink.TextureLength = 12+(i*2)
  1271.         ApplyAoE(FIST.Position,10,15,25,100,false)
  1272.         WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1273.         local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1274.         if HITFLOOR ~= nil then
  1275.             HITFLOOR:BreakJoints()
  1276.             coroutine.resume(coroutine.create(function()
  1277.                 for i = 1, 15 do
  1278.                     Swait()
  1279.                     FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1280.                     ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1281.                     WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1282.                 end
  1283.             end))
  1284.             break
  1285.         end
  1286.     end
  1287.     coroutine.resume(coroutine.create(function()
  1288.         for i = 1, 50 do
  1289.             Swait()
  1290.             FIST.Transparency = FIST.Transparency + 0.5/50
  1291.             LIGHT3.Range = LIGHT3.Range - 7/50
  1292.         end
  1293.         FIST:remove()
  1294.     end))
  1295.     LIGHT:remove()
  1296.     GYRO:remove()
  1297.     ATTACK = false
  1298.     Rooted = false
  1299. end
  1300.  
  1301. function WarpMeteor()
  1302.     local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1303.     if DIST > 180 then
  1304.         DIST = 180
  1305.     end
  1306.     local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1307.     local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1308.     if HITFLOOR then
  1309.         local POS = HITPOS 
  1310.         ATTACK = true
  1311.         Rooted = true
  1312.         local WARPED = false
  1313.         local SMASHED = false
  1314.         local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1315.         coroutine.resume(coroutine.create(function()
  1316.             repeat
  1317.                 Swait()
  1318.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1319.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1320.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1321.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1322.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1323.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1324.             until WARPED == true
  1325.             repeat
  1326.                 Swait()
  1327.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1328.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1329.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1330.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1331.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1333.             until SMASHED == true
  1334.             repeat
  1335.                 Swait()
  1336.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1339.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1340.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1341.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342.             until ATTACK == false
  1343.         end))
  1344.         VALUE1 = true
  1345.         CreateSound(233856115, Torso, 5, 1.6, false)
  1346.         for i = 1, 25 do
  1347.             Swait()
  1348.             for _, c in pairs(Character:GetChildren()) do
  1349.                 if c.ClassName == "Part" then
  1350.                     c.Transparency = c.Transparency + 1/25
  1351.                 end
  1352.             end
  1353.             for _, c in pairs(Weapon:GetChildren()) do
  1354.                 if c.ClassName == "Part" then
  1355.                     c.Transparency = c.Transparency + 1/25
  1356.                 end
  1357.             end
  1358.         end
  1359.         UNANCHOR = false
  1360.         RootPart.Anchored = true
  1361.         RootPart.Velocity = VT(0,0,0)
  1362.         local ROOTPOS = RootPart.Position
  1363.         RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1364.         WARPED = true
  1365.         for i = 1, 25 do
  1366.             Swait()
  1367.             for _, c in pairs(Character:GetChildren()) do
  1368.                 if c.ClassName == "Part" then
  1369.                     c.Transparency = c.Transparency - 1/25
  1370.                 end
  1371.             end
  1372.             for _, c in pairs(Weapon:GetChildren()) do
  1373.                 if c.ClassName == "Part" then
  1374.                     c.Transparency = c.Transparency - 1/25
  1375.                 end
  1376.             end
  1377.         end
  1378.         local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1379.         SHELL.CFrame = RootPart.CFrame
  1380.         MakeForm(SHELL,"Ball")
  1381.         CreateSound(402981977, SHELL, 5, 1.6, false)
  1382.         for i = 1, 10 do
  1383.             Swait()
  1384.             SHELL.Transparency = SHELL.Transparency - 1/10
  1385.             SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1386.         end
  1387.         for i = 1, math.ceil(75/2) do
  1388.             Swait()
  1389.             RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1390.             SHELL.CFrame = CF(RootPart.Position)
  1391.             WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1392.         end
  1393.         RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1394.         SHELL.CFrame = CF(RootPart.Position)
  1395.         WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1396.         WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1397.         WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1398.         for i = 1, 5 do
  1399.             WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1400.         end
  1401.         SHELL:remove()
  1402.         ApplyAoE(RootPart.Position,75,35,75,175,false)
  1403.         SMASHED = true
  1404.         wait(1)
  1405.         VALUE1 = false
  1406.         UNANCHOR = true
  1407.         ATTACK = false
  1408.         Rooted = false
  1409.     end
  1410. end
  1411.  
  1412. function PandorasBox()
  1413.     local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1414.     if HITFLOOR ~= nil then
  1415.         ATTACK = true
  1416.         Rooted = true
  1417.         local RINGSPIN = true
  1418.         local CONSTRUCTING = true
  1419.         local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1420.         RING.Color = C3(0,0,0)
  1421.         MakeForm(RING,"Cyl")
  1422.         RING.CFrame = CF(HITPOS)
  1423.         CreateSound(402981977, RING, 5, 1.2, false)
  1424.         coroutine.resume(coroutine.create(function()
  1425.             repeat
  1426.                 Swait()
  1427.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1428.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1429.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1431.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1432.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434.             until CONSTRUCTING == false
  1435.             repeat
  1436.                 Swait()
  1437.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1438.             until RINGSPIN == false
  1439.             for i = 1, 25 do
  1440.                 Swait()
  1441.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1442.                 RING.Size = RING.Size - VT(0.15,0,0.15)
  1443.                 --DECAL.Transparency = DECAL.Transparency + 1/25
  1444.                 RING.Transparency = RING.Transparency + 1/25
  1445.             end
  1446.             RING:remove()
  1447.         end))
  1448.         for i = 1, 15 do
  1449.             Swait()
  1450.             RING.Size = RING.Size + VT(0.75,0,0.75)
  1451.             RING.Transparency = RING.Transparency - 1/15
  1452.         end
  1453.         local BOXSPIN = true
  1454.         local PANDORASBOX = IT("Model",Effects)
  1455.         PANDORASBOX.Name = "Pandora's Box"
  1456.         local BOX = IT("Model",PANDORASBOX)
  1457.         BOX.Name = "Body"
  1458.         local LID = IT("Model",PANDORASBOX)
  1459.         LID.Name = "Lid"
  1460.         --BUILDING THE BOX--
  1461.             local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1462.             BASE.Color = C3(0,0,0)
  1463.             PANDORASBOX.PrimaryPart = BASE
  1464.             BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1465.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1466.             WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1467.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1468.             WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1469.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1470.             WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1471.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1472.             WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1473.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1474.             WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1475.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1476.             WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1477.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1478.             WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1479.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1480.             WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1481.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1482.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1483.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1484.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1485.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1486.             WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1487.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1488.             WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1489.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1490.             WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1491.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1492.             WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1493.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1494.             WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1495.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1496.             WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1497.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1498.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1499.             -------------
  1500.             local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1501.             LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1502.             LID.PrimaryPart = LIDPART
  1503.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1504.             WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1505.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1506.             WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1507.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1508.             WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1509.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1510.             WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1511.             local DECAL = IT("Decal",LIDPART)
  1512.             DECAL.Face = "Top"
  1513.             DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1514.             DECAL.Color3 = C3(0,0,0)
  1515.         --BUILDING THE BOX--
  1516.         coroutine.resume(coroutine.create(function()
  1517.             repeat
  1518.                 Swait()
  1519.                 PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1520.             until BOXSPIN == false
  1521.         end))
  1522.         for i = 1, 25 do
  1523.             Swait()
  1524.             PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1525.         end
  1526.         wait(0.5)
  1527.         BOXSPIN = false
  1528.         CONSTRUCTING = false   
  1529.         coroutine.resume(coroutine.create(function()
  1530.             WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1531.             --[[for i = 1, 45 do
  1532.                 Swait()
  1533.                 LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1534.             end-
  1535.             LID:remove()]]--
  1536.             for _, c in pairs(LID:GetChildren()) do
  1537.                 if c.ClassName == "Part" then
  1538.                     c.Anchored = false
  1539.                     c.CanCollide = true
  1540.                     if c ~= LIDPART then
  1541.                         weldBetween(LIDPART,c)
  1542.                     end
  1543.                 end
  1544.             end
  1545.             LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1546.             Debris:AddItem(LID,15)
  1547.             wait(0.5)
  1548.             local RANDOMEFFECT = MRANDOM(1,4)
  1549.             if RANDOMEFFECT == 1 then
  1550.                 for i = 1, 45 do
  1551.                     wait((2-(i/15))/15)
  1552.                     WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1553.                 end
  1554.                 wait(1)
  1555.                 WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1556.                 WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1557.                 WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1558.                 for i = 1, 5 do
  1559.                     WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1560.                 end
  1561.                 ApplyAoE(BASE.Position,50,1,200,375,false)
  1562.                 ApplyAoE(BASE.Position,250,35,75,175,false)
  1563.             elseif RANDOMEFFECT == 2 then
  1564.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1565.                 FIELD.CFrame = BASE.CFrame
  1566.                 MakeForm(FIELD,"Ball")
  1567.                 for i = 1, 50 do
  1568.                     Swait()
  1569.                     FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1570.                     FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1571.                 end
  1572.                 wait(0.2)
  1573.                 local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1574.                 coroutine.resume(coroutine.create(function()
  1575.                     for i = 1, 75 do
  1576.                         Swait()
  1577.                         LOOP.Volume = LOOP.Volume + 10/75
  1578.                         LOOP.Parent = FIELD
  1579.                         local CHILDREN = workspace:GetDescendants()
  1580.                         for index, CHILD in pairs(CHILDREN) do
  1581.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1582.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1583.                                 if HUM then
  1584.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1585.                                     if TORSO then
  1586.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1587.                                             HUM.Health = HUM.Health - 0.1
  1588.                                             TORSO.Velocity = VT(0,5,0)
  1589.                                             HUM.PlatformStand = true
  1590.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1591.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1592.                                             end
  1593.                                         end
  1594.                                     end
  1595.                                 end
  1596.                             end
  1597.                         end
  1598.                         FIELD.Size = FIELD.Size + VT(3,3,3)
  1599.                         FIELD.Transparency = FIELD.Transparency + 0.8/75
  1600.                     end
  1601.                     for i = 1, 500 do
  1602.                         Swait()
  1603.                         LOOP.Parent = FIELD
  1604.                         local CHILDREN = workspace:GetDescendants()
  1605.                         for index, CHILD in pairs(CHILDREN) do
  1606.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1607.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1608.                                 if HUM then
  1609.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1610.                                     if TORSO then
  1611.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1612.                                             TORSO.Velocity = VT(0,5,0)
  1613.                                             HUM.Health = HUM.Health - 0.1
  1614.                                             HUM.PlatformStand = true
  1615.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1616.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1617.                                             end
  1618.                                         end
  1619.                                     end
  1620.                                 end
  1621.                             end
  1622.                         end
  1623.                     end
  1624.                     for i = 1, 25 do
  1625.                         Swait()
  1626.                         LOOP.Volume = LOOP.Volume + 10/25
  1627.                         LOOP.Parent = FIELD
  1628.                         local CHILDREN = workspace:GetDescendants()
  1629.                         for index, CHILD in pairs(CHILDREN) do
  1630.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1631.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1632.                                 if HUM then
  1633.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1634.                                     if TORSO then
  1635.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1636.                                             TORSO.Velocity = VT(0,5,0)
  1637.                                             HUM.Health = HUM.Health - 0.1
  1638.                                             HUM.PlatformStand = false
  1639.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1640.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1641.                                             end
  1642.                                         end
  1643.                                     end
  1644.                                 end
  1645.                             end
  1646.                         end
  1647.                         FIELD.Size = FIELD.Size - VT(3,3,3)
  1648.                         FIELD.Transparency = FIELD.Transparency + 0.2/25
  1649.                     end
  1650.                     FIELD:remove()
  1651.                 end))
  1652.             elseif RANDOMEFFECT == 3 then
  1653.                 for i = 1, 10 do
  1654.                     wait(0.15)
  1655.                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1656.                     coroutine.resume(coroutine.create(function()
  1657.                         local MINION = CLONE:Clone()
  1658.                         MINION.Parent = Effects
  1659.                         MINION.Name = "Shadow"
  1660.                         MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1661.                         MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1662.                         for _, c in pairs(MINION:GetChildren()) do
  1663.                             if c.ClassName == "Part" then
  1664.                                 c.Material = "Neon"
  1665.                                 c.Color = C3(0,0,0)
  1666.                                 c.Transparency = 0.25
  1667.                                 if c.Name == "Head" then
  1668.                                     c:ClearAllChildren()
  1669.                                     local MSH = IT("BlockMesh",c)
  1670.                                     MSH.Scale = VT(0.5,1,1)
  1671.                                 end
  1672.                             end
  1673.                         end
  1674.                         local TORSO = MINION.Torso
  1675.                         local HUMAN = MINION.Humanoid
  1676.                         HUMAN.WalkSpeed = 20
  1677.                         HUMAN.MaxHealth = math.huge
  1678.                         HUMAN.Health = math.huge
  1679.                         HUMAN.DisplayDistanceType = "None"
  1680.                         HUMAN.Died:connect(function()
  1681.                             MINION:remove()
  1682.                             --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1683.                         end)
  1684.                         wait(1)
  1685.                         local findNearestTorso = function(POS)
  1686.                             local list = game.Workspace:GetDescendants()
  1687.                             local torso = nil
  1688.                             local dist = 500
  1689.                             local temp = nil
  1690.                             local human = nil
  1691.                             local temp2 = nil
  1692.                             for x = 1, #list do
  1693.                                 temp2 = list[x]
  1694.                                 if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1695.                                     temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1696.                                     human = temp2:findFirstChildOfClass("Humanoid")
  1697.                                     if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1698.                                         if (temp.Position - POS).magnitude < dist then
  1699.                                             torso = temp
  1700.                                             dist = (temp.Position - POS).magnitude
  1701.                                         end
  1702.                                     end
  1703.                                 end
  1704.                             end
  1705.                             return torso, dist
  1706.                         end
  1707.                         for i = 1, 40 do
  1708.                             if HUMAN.Health == 0 then
  1709.                                 break
  1710.                             end
  1711.                             wait(0.3)
  1712.                             local target,dist= findNearestTorso(TORSO.Position)
  1713.                             if target then
  1714.                                 HUMAN:MoveTo(target.Position)
  1715.                                 if dist < 25 then
  1716.                                     CreateSound(348663022, TORSO, 10, 1, true)
  1717.                                     wait(2)
  1718.                                     --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1719.                                     --ANIM:Play()
  1720.                                     --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1721.                                     ApplyAoE(TORSO.Position,10,0,0,85,true)
  1722.                                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1723.                                     for i = 1, 5 do
  1724.                                         WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1725.                                     end
  1726.                                     break
  1727.                                 end
  1728.                             end
  1729.                         end
  1730.                         MINION:remove()
  1731.                     end))
  1732.                 end
  1733.             elseif RANDOMEFFECT == 4 then
  1734.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1735.                 FIELD.Color = C3(0,0,0)
  1736.                 FIELD.CFrame = BASE.CFrame
  1737.                 MakeForm(FIELD,"Ball")
  1738.                 FIELD.CanCollide = true
  1739.                 for i = 1, 50 do
  1740.                     Swait()
  1741.                     FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1742.                     FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1743.                 end
  1744.                 wait(0.2)
  1745.                 local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1746.                 coroutine.resume(coroutine.create(function()
  1747.                     local E = 0
  1748.                     for i = 1, 75 do
  1749.                         E = E + 1
  1750.                         Swait()
  1751.                         if E >= 35 then
  1752.                             E = 0
  1753.                             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1754.                         end
  1755.                         LOOP.Volume = LOOP.Volume + 10/75
  1756.                         LOOP.Parent = FIELD
  1757.                         local CHILDREN = workspace:GetDescendants()
  1758.                         for index, CHILD in pairs(CHILDREN) do
  1759.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1760.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1761.                                 if HUM then
  1762.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1763.                                     if TORSO then
  1764.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1765.                                             for _, c in pairs(CHILD:GetChildren()) do
  1766.                                                 if c:IsA("BasePart") then
  1767.                                                     local bv = Instance.new("BodyVelocity")
  1768.                                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1769.                                                     bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1770.                                                     bv.Parent = c
  1771.                                                     Debris:AddItem(bv,0.05)
  1772.                                                 end
  1773.                                             end
  1774.                                             HUM.Health = HUM.Health - 0.3
  1775.                                         end
  1776.                                     end
  1777.                                 end
  1778.                             end
  1779.                         end
  1780.                         FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1781.                     end
  1782.                     for i = 1, 180 do
  1783.                         E = E + 1
  1784.                         Swait()
  1785.                         if E >= 35 then
  1786.                             E = 0
  1787.                             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1788.                         end
  1789.                         LOOP.Parent = FIELD
  1790.                         local CHILDREN = workspace:GetDescendants()
  1791.                         for index, CHILD in pairs(CHILDREN) do
  1792.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1793.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1794.                                 if HUM then
  1795.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1796.                                     if TORSO then
  1797.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1798.                                             for _, c in pairs(CHILD:GetChildren()) do
  1799.                                                 if c:IsA("BasePart") then
  1800.                                                     local bv = Instance.new("BodyVelocity")
  1801.                                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1802.                                                     bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1803.                                                     bv.Parent = c
  1804.                                                     Debris:AddItem(bv,0.05)
  1805.                                                 end
  1806.                                             end
  1807.                                             HUM.Health = HUM.Health - 0.3
  1808.                                         end
  1809.                                     end
  1810.                                 end
  1811.                             end
  1812.                         end
  1813.                     end
  1814.                     ApplyAoE(FIELD.Position,40,15,20,375,false)
  1815.                     WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1816.                     for i = 1, 5 do
  1817.                         WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1818.                     end
  1819.                     FIELD:remove()
  1820.                 end))
  1821.             elseif RANDOMEFFECT == 5 then
  1822.             end
  1823.             wait(0.5)
  1824.             for i = 1, 25 do
  1825.                 Swait()
  1826.                 PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1827.             end
  1828.             PANDORASBOX:remove()
  1829.             RINGSPIN = false
  1830.         end))
  1831.         ATTACK = false
  1832.         Rooted = false
  1833.     end
  1834. end
  1835.  
  1836. function Taunt()
  1837.     ATTACK = true
  1838.     local LAUGH = nil
  1839.     coroutine.resume(coroutine.create(function()
  1840.         repeat
  1841.             Swait()
  1842.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1843.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1844.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1845.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1846.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1847.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1848.         until LAUGH ~= nil
  1849.         repeat
  1850.             Swait()
  1851.             LAUGH.Parent = Head
  1852.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1853.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1854.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1855.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1856.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1857.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1858.         until LAUGH.Playing == false
  1859.     ATTACK = false
  1860.     end))
  1861.     wait(0.1)
  1862.     LAUGH = CreateSound(178038408, Head, 10, 1, false)
  1863. end
  1864.  
  1865. --//=================================\\
  1866. --||      ASSIGN THINGS TO KEYS
  1867. --\\=================================//
  1868.  
  1869. function MouseDown(Mouse)
  1870.     HOLD = true
  1871.     if ATTACK == false then
  1872.     end
  1873. end
  1874.  
  1875. function MouseUp(Mouse)
  1876. HOLD = false
  1877. end
  1878.  
  1879. function KeyDown(Key)
  1880.     KEYHOLD = true
  1881.     if Key == "z" and ATTACK == false then
  1882.         MagicMissiles()
  1883.     end
  1884.  
  1885.     if Key == "b" and ATTACK == false then
  1886.         TimesUp()
  1887.     end
  1888.  
  1889.     if Key == "c" and ATTACK == false then
  1890.         ChainPunch()
  1891.     end
  1892.  
  1893.     if Key == "v" and ATTACK == false then
  1894.         WarpMeteor()
  1895.     end
  1896.  
  1897.     if Key == "x" and ATTACK == false then
  1898.         PandorasBox()
  1899.     end
  1900.  
  1901.     if Key == "t" and ATTACK == false then
  1902.         Taunt()
  1903.     end
  1904. end
  1905.  
  1906. function KeyUp(Key)
  1907.     KEYHOLD = false
  1908. end
  1909.  
  1910.     Mouse.Button1Down:connect(function(NEWKEY)
  1911.         MouseDown(NEWKEY)
  1912.     end)
  1913.     Mouse.Button1Up:connect(function(NEWKEY)
  1914.         MouseUp(NEWKEY)
  1915.     end)
  1916.     Mouse.KeyDown:connect(function(NEWKEY)
  1917.         KeyDown(NEWKEY)
  1918.     end)
  1919.     Mouse.KeyUp:connect(function(NEWKEY)
  1920.         KeyUp(NEWKEY)
  1921.     end)
  1922.  
  1923. --//=================================\\
  1924. --\\=================================//
  1925.  
  1926.  
  1927. function unanchor()
  1928.     if UNANCHOR == true then
  1929.         RootPart.Anchored = false
  1930.     end
  1931.     g = Character:GetChildren()
  1932.     for i = 1, #g do
  1933.         if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1934.             g[i].Anchored = false
  1935.         end
  1936.     end
  1937.     g = Weapon:GetChildren()
  1938.     for i = 1, #g do
  1939.         if g[i].ClassName == "Part" then
  1940.             g[i].Anchored = false
  1941.         end
  1942.     end
  1943. end
  1944.  
  1945.  
  1946. --//=================================\\
  1947. --||    WRAP THE WHOLE SCRIPT UP
  1948. --\\=================================//
  1949.  
  1950. Humanoid.Changed:connect(function(Jump)
  1951.     if Jump == "Jump" and (Disable_Jump == true) then
  1952.         Humanoid.Jump = false
  1953.     end
  1954. end)
  1955.  
  1956. while true do
  1957.     Swait()
  1958.     script.Parent = WEAPONGUI
  1959.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1960.         v:Stop();
  1961.     end
  1962.     ANIMATE.Parent = nil
  1963.     SINE = SINE + CHANGE*1.5
  1964.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1965.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1966.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1967.     local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1968.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1969.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1970.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1971.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1972.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1973.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1974.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1975.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1976.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1977.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1978.     end
  1979.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1980.         ANIM = "Jump"
  1981.         if ATTACK == false then
  1982.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1983.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1984.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1985.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1986.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1987.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1988.         end
  1989.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1990.         ANIM = "Fall"
  1991.         if ATTACK == false then
  1992.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1993.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1994.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1995.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1996.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1997.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1998.         end
  1999.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2000.         ANIM = "Idle"
  2001.         if ATTACK == false then
  2002.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2003.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-5.4 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2004.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2005.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 *SIZE, 0.65*SIZE, -0.9*SIZE) * ANGLES(RAD(-25), RAD(10 - 4.5 * SIN(SINE / 12)), RAD(90 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2006.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2007.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2008.         end
  2009.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2010.         ANIM = "Walk"
  2011.         if ATTACK == false then
  2012.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2013.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2014.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2015.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2016.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2017.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2018.         end
  2019.     end
  2020.     unanchor()
  2021.     Humanoid.MaxHealth = "inf"
  2022.     Humanoid.Health = "inf"
  2023.     if Rooted == false then
  2024.         Disable_Jump = false
  2025.         Humanoid.WalkSpeed = Speed
  2026.     elseif Rooted == true then
  2027.         Disable_Jump = true
  2028.         Humanoid.WalkSpeed = 0
  2029.     end
  2030.     for _, c in pairs(Character:GetChildren()) do
  2031.         if c.ClassName == "Part" and c.Name ~= "Detail" then
  2032.             c.Material = "Fabric"
  2033.             if c:FindFirstChildOfClass("ParticleEmitter") then
  2034.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2035.             end
  2036.             if c ~= Head then
  2037.                 c.Color = C3(0,0,0)
  2038.             else
  2039.                 c.Color = C3(0,0,0)
  2040.             end
  2041.             if c == Head then
  2042.                 if c:FindFirstChild("face") then
  2043.                     c.face:remove()
  2044.                 end
  2045.             end
  2046.         elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2047.             c:remove()
  2048.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2049.             c:remove()
  2050.         end
  2051.     end
  2052.     sick.SoundId = "rbxassetid://"..SONG
  2053.     sick.Looped = true
  2054.     sick.Pitch = 1
  2055.     sick.Volume = 5
  2056.     sick.Parent = Torso
  2057.     sick:Resume()
  2058.     --sick.Playing = false
  2059.     Humanoid.Name = "Pandora = "..Player.Name
  2060. end
  2061.  
  2062. --//=================================\\
  2063. --\\=================================//
  2064.  
  2065.  
  2066.  
  2067.  
  2068.  
  2069. --//====================================================\\--
  2070. --||                     END OF SCRIPT
  2071. --\\====================================================//--
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top