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- local workbetter = true
- local obese = game:GetService('Players')
- for i,v in pairs(obese.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Accessory" then
- local stg = v.Handle:FindFirstChildOfClass("BodyForce")
- if stg == nil then
- v.Handle.Mesh:Destroy()
- v.Handle.AccessoryWeld:Destroy()
- if workbetter == true then
- else
- v.Parent = workspace
- end
- local Attachment0 = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso)
- local Attachment1 = Instance.new("Attachment", v.Handle)
- local ol = Instance.new("HingeConstraint", game.Players.LocalPlayer.Character.Torso)
- ol.Attachment0 = Attachment0
- ol.Attachment1 = Attachment1
- ol.LimitsEnabled = true
- ol.LowerAngle = 0
- ol.Restitution = 0
- ol.UpperAngle = 0
- Attachment1.Position = Vector3.new(0, 1, -1)
- end
- end
- end
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