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Olympian

fe tail

Feb 15th, 2019
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  1. local workbetter = true
  2. local obese = game:GetService('Players')
  3. for i,v in pairs(obese.LocalPlayer.Character:GetChildren()) do
  4. if v.ClassName == "Accessory" then
  5. local stg = v.Handle:FindFirstChildOfClass("BodyForce")
  6. if stg == nil then
  7. v.Handle.Mesh:Destroy()
  8. v.Handle.AccessoryWeld:Destroy()
  9. if workbetter == true then
  10. else
  11. v.Parent = workspace
  12. end
  13. local Attachment0 = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso)
  14. local Attachment1 = Instance.new("Attachment", v.Handle)
  15. local ol = Instance.new("HingeConstraint", game.Players.LocalPlayer.Character.Torso)
  16. ol.Attachment0 = Attachment0
  17. ol.Attachment1 = Attachment1
  18. ol.LimitsEnabled = true
  19. ol.LowerAngle = 0
  20. ol.Restitution = 0
  21. ol.UpperAngle = 0
  22. Attachment1.Position = Vector3.new(0, 1, -1)
  23. end
  24. end
  25. end
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