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- <?xml version="1.0" encoding="UTF-8"?>
- <ClipDictionary>
- <Clips>
- <Item>
- <Hash>indilefton</Hash> <!-- indilefton = animation sequence that starts playing when the left indicator has been turned on -->
- <Name>pack:/indilefton.clip</Name>
- <Type value="Animation" />
- <Unknown30 value="1" />
- <Tags />
- <Properties />
- <AnimationHash>indilefton</AnimationHash>
- <StartTime value="0" />
- <EndTime value="0.6" /> <!-- Duration does not matter for Method A -->
- <Rate value="1" />
- </Item>
- <!-- indileftoff goes here -->
- <!-- indirighton goes here -->
- <!-- indirightoff goes here -->
- <!-- indihazon goes here -->
- <!-- indihazoff goes here -->
- <!-- indiltor goes here -->
- <!-- indirtol goes here -->
- </Clips>
- <Animations>
- <Item>
- <Hash>indilefton</Hash>
- <Unknown10 value="1" />
- <FrameCount value="50" /> <!-- Method A does not use multiple frames, all frames are the same. We just leave this on 50 -->
- <SequenceFrameLimit value="55" /> <!-- This number is usually a few higher then FrameCount. Leave it on 55 -->
- <Duration value="0.6" /> <!-- Duration does not matter for Method A -->
- <Unknown1C>hash_265FE812</Unknown1C> <!-- Randomize hashes, not sure if required -->
- <BoneIds>
- <!-- Every misc_X object has to be defined here twice -->
- <!-- Every misc_X object here must be in order of BoneId number (!!!!) -->
- <!-- First all misc_X objects with Track value="0" and Unk0 value="0", then all of them again with "1" -->
- <!-- misc_a till misc_n with track 0 go here -->
- <Item>
- <BoneId value="58628" /> <!-- 58628 = misc_o | Each misc_X part has two entries here -->
- <Track value="0" />
- <Unk0 value="0" />
- </Item>
- <!-- misc_p and above with track 0 go here -->
- <!-- misc_a till misc_n with track 1 go here -->
- <Item>
- <BoneId value="58628" /> <!-- 58628 = misc_o -->
- <Track value="1" />
- <Unk0 value="1" />
- </Item>
- <!-- misc_p and above with track 1 go here -->
- </BoneIds>
- <Sequences>
- <Item>
- <Hash>hash_9659E9EB</Hash> <!-- Randomize hashes, not sure if required -->
- <FrameCount value="50" /> <!-- Method A does not use multiple frames, all frames are the same. We just leave this on 50 -->
- <SequenceData>
- <!-- misc_a till misc_n with track 0 go here -->
- <Item> <!-- 58628 misc_o | Track value = 0 -->
- <Channels>
- <Item> <!-- Only one of the 3 below will probably have a number, the other two will have 0 (no movement)-->
- <Type value="StaticFloat" />
- <Value value="0" /> <!-- X AXIS - Value found in step 13, but inverted because now we want it to move outwards (-0.03 >> 0.03) -->
- </Item>
- <Item>
- <Type value="StaticFloat" />
- <Value value="0.1559885" /> <!-- Y AXIS - Value found in step 13, but inverted because now we want it to move outwards (-0.03 >> 0.03) -->
- <!-- If this were the indileftoff section, all axis (X, Y and Z) would have 0 (their origin)-->
- </Item>
- <Item>
- <Type value="StaticFloat" />
- <Value value="0" /> <!-- Z AXIS - Value found in step 13, but inverted because now we want it to move outwards (-0.03 >> 0.03) -->
- </Item>
- </Channels>
- </Item>
- <!-- misc_p and above with track 0 go here -->
- <!-- misc_a till misc_n with track 1 go here -->
- <Item> <!-- 58628 misc_o | Track value = 1 - no need to change this one (except when you want to rotate stuff instead of moving stuff)-->
- <Channels>
- <Item>
- <Type value="StaticQuaternion" />
- <Value x="0" y="0" z="0" w="1" />
- </Item>
- </Channels>
- </Item>
- <!-- misc_p and above with track 1 go here -->
- </SequenceData>
- </Item>
- </Sequences>
- </Item>
- <!-- indileftoff goes here -->
- <!-- indirighton goes here -->
- <!-- indirightoff goes here -->
- <!-- indihazon goes here -->
- <!-- indihazoff goes here -->
- <!-- indiltor goes here -->
- <!-- indirtol goes here -->
- </Animations>
- </ClipDictionary>
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