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- Recharge turns from Hyper Beam, etc
- Magnetic Flux with no Plus/Minus
- Heal Bell/Aromatherapy with no Pokemon to heal (not sure if this fails)
- Role Play/Skill Swap/Entrainment/Simple Beam/Worry Seed vs Abilities that cannot be changed
- Rototiller / Flower Shield vs no Grass-types
- Ion Deluge when used last (not sure if fails)
- Forest's Curse / Trick or Treat if Pokemon is already of that type (probably a redundant check)
- Using Substitute when the user already has a Substitute
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