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- #include <izcmd>
- new
- warvehicles[2],
- bool:warmode = false;
- public OnGameModeInit()
- {
- warvehicles[0] = CreateVehicle(400, Float:x, Float:y, Float:z, Float:rotation, 1, 1, 1000);
- warvehicles[1] = CreateVehicle(400, Float:x, Float:y, Float:z, Float:rotation, 1, 1, 1000);
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- if (warmode = false)
- {
- if (newstate == PLAYER_STATE_DRIVER)
- {
- RemovePlayerFromVehicle(playerid);
- }
- }
- return 1;
- }
- CMD:warmode(playerid)
- {
- if (warmode == false)
- {
- warmode = true;
- print("Se activó el modo de guerra.");
- }
- else
- {
- warmode = false;
- print("Se desactivó el modo de guerra.");
- }
- return 1;
- }
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