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Apr 8th, 2020
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  1. #include <izcmd>
  2.  
  3. new
  4.     warvehicles[2],
  5.     bool:warmode = false;
  6.  
  7. public OnGameModeInit()
  8. {
  9.     warvehicles[0] = CreateVehicle(400, Float:x, Float:y, Float:z, Float:rotation, 1, 1, 1000);
  10.     warvehicles[1] = CreateVehicle(400, Float:x, Float:y, Float:z, Float:rotation, 1, 1, 1000);
  11.     return 1;
  12. }
  13.  
  14. public OnPlayerStateChange(playerid, newstate, oldstate)
  15. {
  16.     if (warmode = false)
  17.     {
  18.         if (newstate == PLAYER_STATE_DRIVER)
  19.         {
  20.             RemovePlayerFromVehicle(playerid);
  21.         }
  22.     }
  23.     return 1;
  24. }
  25.  
  26. CMD:warmode(playerid)
  27. {
  28.     if (warmode == false)
  29.     {
  30.         warmode = true;
  31.         print("Se activó el modo de guerra.");
  32.     }
  33.     else
  34.     {
  35.         warmode = false;
  36.         print("Se desactivó el modo de guerra.");
  37.     }
  38.     return 1;
  39. }
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