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- Action NS2 (7758ef4a) -- a faster paced NS2 mode with balance and quality-of-life changes.
- ==== BOTH MARINES & ALIENS ====
- ---- RESOURCES ----
- Initial resources at start:
- • Each player: 10 pres.
- • Each team: 50 tres (reduced from 60 tres).
- Resource income base rate:
- • Each team: +5 tres/minute.
- • Each player (including commanders): +1 pres/minute.
- Resource income from collectors:
- • Each player: +1.0 pres/minute (reduced from +1.25 pres/minute).
- Player personal resource refund upon death:
- • Alien lifeforms refunded 33% of the base cost of the lifeform. (E.g., 37 pres fade regains 12.21 pres.)
- • Marine exos refunded 10% of the cost (5 pres).
- ---- RESPAWN ----
- • Respawn delay increases with game time. Every 3 minutes, an extra 1 second is added to the respawn delay, up to 5 seconds.
- • If an IP/egg is destroyed in the middle of respawning a player, that player will gain spawn priority.
- ---- DAMAGE ----
- • Armor damage absorption rate: 80% (increased from 70%). (I.e., 20% damage dealt through armor.)
- Damage dealt by marine onto alien:
- • Burning alien units receive 10% bonus damage from non-fire based attacks.
- Damage dealt by alien onto marine:
- • Alien crush now increases the damage dealt through the armor, to up to 41% (armor absorbing 59% of the damage).
- • Corroding marine units receive 10% bonus damage from non-corrosion based attacks.
- ==== MARINES ====
- • Marine armor increased to 40.
- • Marine backward walking speed penalty reduced to 50% (from 60%).
- • Marine sprint speed increased to 6.5. Sprint speed builds up over 1.0 second. Sprint acceleration and friction tweaked.
- • Sprinting gains greater speed from cat pack: 1.725 (increased from 1.125).
- • Cat pack reload and melee haste increased to 40% (from 25%).
- • Med pack, ammo pack and cat packs now persist for 2 seconds after being picked up.
- • Marine construction speed on the same building is soft capped with more than one builder to 170% speed with 2 marines and 25% gain per additional marine. (Note: MAC construction is not affected by build speed cap.)
- ---- MARINE STRUCTURES & ITEMS ----
- Infantry portal:
- • Functions without power, but at half the speed.
- • Supplies: 30 (increased from 0).
- • Respawn timer per marine decreased from 9 to 5 seconds.
- Observatory:
- • Scan duration: 7 seconds (decreased from 10).
- • Phase tech research cost: 30 tres (increased from 20).
- • Phase gates:
- - Build time: 20 seconds (increased from 12 seconds).
- - Supplies: 30 (increased from 0). (Prevents more than 2 PGs in most cases.)
- Armory:
- • Shotgun
- - Research time: 60 seconds (increased).
- - Player cost: 18 pres (reduced).
- • Mines:
- - Research time: 60 seconds (increased).
- - Mines can be moved by their owner.
- - Mine thickness increased and width reduced.
- - Mine damage reduced to 140.
- - Explosion radius increased from 5 to 5.5.
- - Health reduced to 48/0.
- • Heavy machine guns:
- - Player cost: 25 pres (increased from 20 pres).
- - Reload time: 3.5 seconds (decreased from 5 seconds).
- • Hand grenades:
- - Marines can now carry two hand grenades.
- - Player cost: 4 pres (increased from 2 pres).
- - Pulse grenade damage increased from 50 to 60.
- - Pulse grenade damage radius increased from 3 to 4.
- - Hitting a marine player/structure with a pulse grenade creates a larger explosion around them. Electrifying!
- - Hand grenade deploy animation is skipped for faster throwing.
- - Cluster Grenade fragment timing and pattern improved for consistency.
- - Cluster Grenade burn duration increased to 3 seconds.
- Prototype lab:
- • Exo armor increased to 360 (450 max).
- • Minigun exo:
- - Damage reduced to 8.
- - Continuous fire duration: 4.2 seconds (increased from 3.3 seconds).
- - Cooldown rate: 0.5 (increased from 0.3).
- • Railgun exo:
- - Damage changed to 35 + 30 charging.
- - Charge time: 0.5 second (reduced).
- - Both guns can be fired simultaneously.
- Robotics factory:
- • Sentry battery:
- - Cost: 4 tres (reduced).
- • Sentry turrets:
- - Cost: 4 tres (reduced).
- - Quantity limit: 2 turrets per battery (reduced from 3).
- - Supplies: 15 (increased).
- • ARC:
- - ARC speed increased to 2.5 (2.0 in combat).
- - Supplies: 40 (increased from 25).
- • MAC:
- - MAC construction is not affected by build speed cap.
- - Only one MAC can work on a structure at a time.
- - MAC build rate increased to be the same as a marine builder.
- - MAC movement speed increased by 11%. MAC won't weld player armor for 1 second after the player has taken damage.
- - MAC player welding speed doubled to be the same as Welder rate.
- - MAC cost increased from 5 to 6. MAC repair rate increased from 50 to 90.
- ==== ALIENS ====
- Cloaking:
- • Redesigned to camouflage better, and has a new shader.
- • Prevents sentry and mines targeting aliens (touching a mine will still uncloak alien).
- Skulk:
- • Movement:
- - Speed increased to 7.5.
- - Bunny hop speed increased to 9.0.
- - Leap vertical force reduced by 18.5%.
- - Maximum speed soft capped to 12.5.
- • Skulk base health: 80 (increased from 75).
- • Bite parasites target for 4 seconds.
- • Parasite:
- - Parasite duration reduced to 15 seconds.
- - Parasite energy cost reduced from 30 to 25.
- • Xenocide:
- - Now explodes if the skulk is killed within 3 seconds, and has a 2 second cooldown.
- - Xenocide increases bite damage by 20% (to 90 damage).
- - Xenocide explosion damage changed to 180 structural, radius reduced to 10.
- • Vampirism heal on skulk reduced from 15 to 12.
- Gorge:
- • Each heal spray reduces burn duration by 1 second.
- • Gorge health adjusted (reduced), with health shifted to self Babbler shield (increased from 21 to 72 HP).
- • Gorge per upgrade cost increased to 2 Pres.
- • Babbler has a 20 second limited lifespan when detached from an alien.
- • Spit damage type changed to Structural.
- • Bile Bomb damage reduced by 10%.
- Lerk:
- • Umbra prevents burning.
- • Umbra cloud is not burnt by flamethrower (but still burnt by cluster grenade).
- • Lerk biomass health: +3 health/biomass (increased from 2).
- Fade:
- • Speed increased to 6.5.
- • Fade blink energy upkeep cost reduced from 32 to 25 per second.
- Onos:
- • Onos cost increased to 66.
- • Onos starts with a weaker version of Charge, with research to improve speed and damage.
- • Onos Charge damage increased to 35 (with research).
- • Stomp damage changed to 50 Structural.
- ---- ALIEN STRUCTURES ----
- Hydras:
- • Damage: 5 (reduction)
- • Attack rate increased by 33%.
- • Hydra spikes are more accurate.
- • Hydras parasite targets hit.
- Crag:
- • Healing frequency and healing amount doubled to once per second.
- Harvester:
- • Mature harvester armor: 640 (increased from 320).
- Hive:
- • Healing reduced by 25%.
- • Decreased mature hive health by 16.67% (-1500 hp).
- ______________________________
- Revision: 2020-02-24 01:33 UTC
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