CitrineTheCat

Maudlin: The Tinkerer

Jan 21st, 2020
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  1. [collapse=The Town of Maudlin Character Sheet][hr][hr][big][b]Name:[/b] ___ [b]Level:[/b] 1 [b]XP:[/b] 0 [b]Coin:[/b] 0[/big]
  2. [big][b]Armor:[/b] 0 [b]Hit Points:[/b] ___ [b]Damage:[/b] 1d6 [b]Carry Weight:[/b] ___[/big]
  3.  
  4. [b]STR:[/b] ___ [b]DEX:[/b] ___ [b]CON:[/b] ___
  5. [b]INT:[/b] ___ [b]WIS:[/b] ___ [b]CHA:[/b] ___[hr][hr]
  6.  
  7. [center][big][b]Special Moves[/b][/big][/center][hr][hr][eicon]Manacles[/eicon] [big][b]Weaponize Everything[/b][/big]
  8. When you [b]spend a moment to weaponize an item that isn't already a weapon[/b], the GM may give it as many of the following tags as they deem fit:
  9. • Hand
  10. • Close
  11. • Reach
  12. • Near
  13. • Thrown
  14. • Forceful
  15. • Messy
  16. • Two-Handed
  17. • Awkward
  18. • Dangerous
  19. • -1 Damage
  20.  
  21. [eicon]Sharpen_Spear[/eicon] [big][b]Fine-Tune[/b][/big]
  22. When you [b]take a few minutes to meddle with a weapon, piece of armor, or equipment[/b], roll+INT.
  23. ✴ On a 10+, you may add one of the following tags to the item for the duration of the session.
  24. ✴ On a 7-9, you add a tag, but it's either not as effective or there's some kind of catch.
  25. [b]Tempered:[/b] +1 Damage
  26. [b]Sharpened:[/b] 2 piercing
  27. [b]Worn, Reinforced:[/b] Grants the wearer +5 Temporary Armor.
  28. [b]Oiled:[/b] This item may be set aflame without damaging the item itself, making it Dangerous and Messy.
  29. [b]Specialized:[/b] Deals +2 damage to a certain type of creature.
  30.  
  31. [eicon]DD_Caltrops[/eicon] [big][b]The Trap Maker's Art[/b][/big]
  32. When you have time and resources and you can build a trap, roll+INT.
  33. On a 10+, hold 4. On a 7-9, hold 2. As you build the trap spend your hold one for one to add these features:
  34. • It does 1d6 damage
  35. • It doesn’t go off unexpectedly
  36. • It is hard to disarm
  37. • It is hard to detect
  38. • It affects more than one creature
  39. • It drops, pushes or throws a creature.
  40.  
  41. [eicon]Werewolf_Hobby[/eicon] [big][b]One Man's Trash[/b][/big]
  42. You carry a collection of artisan's tools with you at all times, and can even craft metal objects with them. Mundane weapons, armor and jewelry can be crafted from their raw components. You may unmake these things as well, but to do so without time and safety might require that you Defy Danger first.[hr][hr]
  43.  
  44. [center][big][b]Advanced Moves[/b][/big][/center][hr][hr]
  45.  
  46. [hr][hr]
  47.  
  48. [center][big][b]Inventory[/b][/big][/center][hr][hr]
  49. _____
  50. _____
  51. _____
  52. _____
  53. _____
  54. [hr][hr][/collapse]
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