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medievalengineers.log

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Oct 20th, 2016
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  1. 2016-10-20 10:57:25.717 - Thread: 1 -> Log Started
  2. 2016-10-20 10:57:25.717 - Thread: 1 -> Timezone (local - UTC): 3h
  3. 2016-10-20 10:57:25.717 - Thread: 1 -> App Version: 0.3.1.87423
  4. 2016-10-20 10:57:25.717 - Thread: 1 -> Steam build: Always true
  5. 2016-10-20 10:57:25.717 - Thread: 1 -> Is official: True [NO][IS][NAMP]
  6. 2016-10-20 10:57:25.717 - Thread: 1 -> Environment.ProcessorCount: 8
  7. 2016-10-20 10:57:25.717 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
  8. 2016-10-20 10:57:25.717 - Thread: 1 -> Environment.CommandLine: C:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
  9. 2016-10-20 10:57:25.717 - Thread: 1 -> Environment.Is64BitProcess: True
  10. 2016-10-20 10:57:25.717 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
  11. 2016-10-20 10:57:25.717 - Thread: 1 -> Environment.Version: 4.6.1 or later (394271)
  12. 2016-10-20 10:57:25.717 - Thread: 1 -> Environment.CurrentDirectory: C:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64
  13. 2016-10-20 10:57:25.717 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
  14. 2016-10-20 10:57:25.717 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
  15. 2016-10-20 10:57:25.717 - Thread: 1 -> IntPtr.Size: 8
  16. 2016-10-20 10:57:25.717 - Thread: 1 -> Default Culture: fi-FI
  17. 2016-10-20 10:57:25.717 - Thread: 1 -> Default UI Culture: en-US
  18. 2016-10-20 10:57:25.717 - Thread: 1 -> IsAdmin: True
  19. 2016-10-20 10:57:25.779 - Thread: 1 -> MyConfig.Load() - START
  20. 2016-10-20 10:57:25.779 - Thread: 1 -> Path: C:\Users\Pedro\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  21. 2016-10-20 10:57:25.842 - Thread: 1 -> GraphicsRenderer:
  22. 2016-10-20 10:57:25.842 - Thread: 1 -> MusicVolume: 1
  23. 2016-10-20 10:57:25.842 - Thread: 1 -> GameVolume: 1
  24. 2016-10-20 10:57:25.842 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  25. 2016-10-20 10:57:25.842 - Thread: 1 -> Language: 0
  26. 2016-10-20 10:57:25.842 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  27. 2016-10-20 10:57:25.842 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  28. 2016-10-20 10:57:25.842 - Thread: 1 -> FirstTimeRun: False
  29. 2016-10-20 10:57:25.842 - Thread: 1 -> NeedShowTutorialQuestion: False
  30. 2016-10-20 10:57:25.842 - Thread: 1 -> MinimalHud: False
  31. 2016-10-20 10:57:25.842 - Thread: 1 -> CubeBuilderBuildingMode: 0
  32. 2016-10-20 10:57:25.842 - Thread: 1 -> ControlsHints: False
  33. 2016-10-20 10:57:25.842 - Thread: 1 -> ShowCrosshair: True
  34. 2016-10-20 10:57:25.842 - Thread: 1 -> DisableHeadbob: False
  35. 2016-10-20 10:57:25.842 - Thread: 1 -> CompressSaveGames: False
  36. 2016-10-20 10:57:25.842 - Thread: 1 -> ShowPlayerNamesOnHud: True
  37. 2016-10-20 10:57:25.842 - Thread: 1 -> ReleasingAltResetsCamera: True
  38. 2016-10-20 10:57:25.842 - Thread: 1 -> UiTransparency: 1
  39. 2016-10-20 10:57:25.842 - Thread: 1 -> UiBkTransparency: 1
  40. 2016-10-20 10:57:25.842 - Thread: 1 -> VideoAdapter: 0
  41. 2016-10-20 10:57:25.842 - Thread: 1 -> ScreenWidth: 1920
  42. 2016-10-20 10:57:25.842 - Thread: 1 -> ScreenHeight: 1080
  43. 2016-10-20 10:57:25.842 - Thread: 1 -> RefreshRate: 60000
  44. 2016-10-20 10:57:25.842 - Thread: 1 -> WindowMode: 2
  45. 2016-10-20 10:57:25.842 - Thread: 1 -> VerticalSync: True
  46. 2016-10-20 10:57:25.842 - Thread: 1 -> HardwareCursor: True
  47. 2016-10-20 10:57:25.842 - Thread: 1 -> RenderQuality: 1
  48. 2016-10-20 10:57:25.842 - Thread: 1 -> FieldOfView: 70.00001
  49. 2016-10-20 10:57:25.842 - Thread: 1 -> RenderInterpolation: True
  50. 2016-10-20 10:57:25.842 - Thread: 1 -> GrassDensity: 0
  51. 2016-10-20 10:57:25.842 - Thread: 1 -> LowMemSwitchToLow: 0
  52. 2016-10-20 10:57:25.842 - Thread: 1 -> RotationHints: False
  53. 2016-10-20 10:57:25.842 - Thread: 1 -> Skin: Default
  54. 2016-10-20 10:57:25.842 - Thread: 1 -> VegetationViewDistance: 0
  55. 2016-10-20 10:57:25.842 - Thread: 1 -> ShadowMapResolution: 3
  56. 2016-10-20 10:57:25.842 - Thread: 1 -> TextureQuality: 0
  57. 2016-10-20 10:57:25.842 - Thread: 1 -> FoliageDetails: 0
  58. 2016-10-20 10:57:25.842 - Thread: 1 -> VoxelQuality: 0
  59. 2016-10-20 10:57:25.842 - Thread: 1 -> VoiceChatVolume: 1
  60. 2016-10-20 10:57:25.842 - Thread: 1 -> HudWarnings: True
  61. 2016-10-20 10:57:25.842 - Thread: 1 -> VoiceChat: True
  62. 2016-10-20 10:57:25.842 - Thread: 1 -> EnableMuteWhenNotInFocus: True
  63. 2016-10-20 10:57:25.842 - Thread: 1 -> EnableDynamicMusic: True
  64. 2016-10-20 10:57:25.842 - Thread: 1 -> AnimatedRotation: True
  65. 2016-10-20 10:57:25.842 - Thread: 1 -> BuildingSizeHint: True
  66. 2016-10-20 10:57:25.842 - Thread: 1 -> InteractionHints: True
  67. 2016-10-20 10:57:25.842 - Thread: 1 -> ScreenshotSizeMultiplier: 1
  68. 2016-10-20 10:57:25.842 - Thread: 1 -> MyConfig.Load() - END
  69. 2016-10-20 10:57:25.842 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
  70. 2016-10-20 10:57:26.490 - Thread: 1 -> Steam.IsActive: True
  71. 2016-10-20 10:57:26.490 - Thread: 1 -> Steam.IsOnline: True
  72. 2016-10-20 10:57:26.490 - Thread: 1 -> Steam.OwnsGame: True
  73. 2016-10-20 10:57:26.490 - Thread: 1 -> Steam.UserId: 76561197987121384
  74. 2016-10-20 10:57:26.490 - Thread: 1 -> Steam.UserName: assrocket_
  75. 2016-10-20 10:57:26.490 - Thread: 1 -> Steam.Branch:
  76. 2016-10-20 10:57:26.490 - Thread: 1 -> Build date: 2016-10-19 04:53
  77. 2016-10-20 10:57:26.490 - Thread: 1 -> Build version: 0.1.6136.30396
  78. 2016-10-20 10:57:26.537 - Thread: 1 -> MySandboxGame.Constructor() - START
  79. 2016-10-20 10:57:26.552 - Thread: 1 -> Game dir: C:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64
  80. 2016-10-20 10:57:26.552 - Thread: 1 -> Content dir: C:\SteamLibrary\steamapps\common\MedievalEngineers\Content
  81. 2016-10-20 10:57:26.552 - Thread: 1 -> Found processor count: 8
  82. 2016-10-20 10:57:26.552 - Thread: 1 -> Using processor count: 8
  83. 2016-10-20 10:57:28.106 - Thread: 1 -> Info: Type metadata loaded in 1.4948087s.
  84. 2016-10-20 10:57:28.121 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  85. 2016-10-20 10:57:28.137 - Thread: 1 -> 9a450d704dbee7743e807d283c300b3b52c91e17 - Scenarios.sbx
  86. 2016-10-20 10:57:28.371 - Thread: 1 -> Loading scenarios
  87. 2016-10-20 10:57:28.404 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  88. 2016-10-20 10:57:28.404 - Thread: 1 -> Preallocate - START
  89. 2016-10-20 10:57:28.404 - Thread: 1 -> MyMedievalBuildComponent - START
  90. 2016-10-20 10:57:28.404 - Thread: 1 -> MyMedievalBuildComponent - END
  91. 2016-10-20 10:57:28.404 - Thread: 1 -> MyContextMenu - START
  92. 2016-10-20 10:57:28.404 - Thread: 1 -> MyContextMenu - END
  93. 2016-10-20 10:57:28.404 - Thread: 1 -> MyGuiScreenMedievalAdminMenu - START
  94. 2016-10-20 10:57:28.404 - Thread: 1 -> MyGuiScreenMedievalAdminMenu - END
  95. 2016-10-20 10:57:28.404 - Thread: 1 -> MySyncFlora - START
  96. 2016-10-20 10:57:28.420 - Thread: 1 -> MySyncFlora - END
  97. 2016-10-20 10:57:28.420 - Thread: 1 -> MySyncUseObject - START
  98. 2016-10-20 10:57:28.420 - Thread: 1 -> MySyncUseObject - END
  99. 2016-10-20 10:57:28.420 - Thread: 1 -> MySyncWeather - START
  100. 2016-10-20 10:57:28.420 - Thread: 1 -> MySyncWeather - END
  101. 2016-10-20 10:57:28.420 - Thread: 1 -> MyEntities - START
  102. 2016-10-20 10:57:28.435 - Thread: 1 -> MyEntities - END
  103. 2016-10-20 10:57:28.435 - Thread: 1 -> MyObjectBuilder_Base - START
  104. 2016-10-20 10:57:28.435 - Thread: 1 -> MyObjectBuilder_Base - END
  105. 2016-10-20 10:57:28.435 - Thread: 1 -> MyTransparentGeometry - START
  106. 2016-10-20 10:57:28.466 - Thread: 1 -> MyTransparentGeometry - END
  107. 2016-10-20 10:57:28.466 - Thread: 1 -> MyCubeGridDeformationTables - START
  108. 2016-10-20 10:57:28.482 - Thread: 1 -> MyCubeGridDeformationTables - END
  109. 2016-10-20 10:57:28.482 - Thread: 1 -> MyMath - START
  110. 2016-10-20 10:57:28.482 - Thread: 1 -> MyMath - END
  111. 2016-10-20 10:57:28.482 - Thread: 1 -> MySimpleObjectDraw - START
  112. 2016-10-20 10:57:28.482 - Thread: 1 -> MySimpleObjectDraw - END
  113. 2016-10-20 10:57:28.482 - Thread: 1 -> MyDefinitionManager - START
  114. 2016-10-20 10:57:28.482 - Thread: 1 -> MyDefinitionManager - END
  115. 2016-10-20 10:57:28.482 - Thread: 1 -> MyCubeGridDefinitions - START
  116. 2016-10-20 10:57:28.529 - Thread: 1 -> MyCubeGridDefinitions - END
  117. 2016-10-20 10:57:28.529 - Thread: 1 -> MyAIActionsParser - START
  118. 2016-10-20 10:57:28.529 - Thread: 1 -> MyAIActionsParser - END
  119. 2016-10-20 10:57:28.529 - Thread: 1 -> MyMultiplayerBase - START
  120. 2016-10-20 10:57:28.529 - Thread: 1 -> MyMultiplayerBase - END
  121. 2016-10-20 10:57:28.529 - Thread: 1 -> MyMultiplayerServerBase - START
  122. 2016-10-20 10:57:28.529 - Thread: 1 -> MyMultiplayerServerBase - END
  123. 2016-10-20 10:57:28.529 - Thread: 1 -> MyDedicatedServerBase - START
  124. 2016-10-20 10:57:28.529 - Thread: 1 -> MyDedicatedServerBase - END
  125. 2016-10-20 10:57:28.529 - Thread: 1 -> MyDedicatedServerBattle - START
  126. 2016-10-20 10:57:28.529 - Thread: 1 -> MyDedicatedServerBattle - END
  127. 2016-10-20 10:57:28.529 - Thread: 1 -> MyMultiplayerLobbyClient - START
  128. 2016-10-20 10:57:28.529 - Thread: 1 -> MyMultiplayerLobbyClient - END
  129. 2016-10-20 10:57:28.529 - Thread: 1 -> MyServerDebugCommands - START
  130. 2016-10-20 10:57:28.529 - Thread: 1 -> MyServerDebugCommands - END
  131. 2016-10-20 10:57:28.529 - Thread: 1 -> MyMultiplayerClient - START
  132. 2016-10-20 10:57:28.529 - Thread: 1 -> MyMultiplayerClient - END
  133. 2016-10-20 10:57:28.529 - Thread: 1 -> MyMultiplayerLobby - START
  134. 2016-10-20 10:57:28.529 - Thread: 1 -> MyMultiplayerLobby - END
  135. 2016-10-20 10:57:28.529 - Thread: 1 -> MyDedicatedServer - START
  136. 2016-10-20 10:57:28.529 - Thread: 1 -> MyDedicatedServer - END
  137. 2016-10-20 10:57:28.529 - Thread: 1 -> MyAiTargetManager - START
  138. 2016-10-20 10:57:28.529 - Thread: 1 -> MyAiTargetManager - END
  139. 2016-10-20 10:57:28.529 - Thread: 1 -> MyEntityComponentsDebugDraw - START
  140. 2016-10-20 10:57:28.529 - Thread: 1 -> MyEntityComponentsDebugDraw - END
  141. 2016-10-20 10:57:28.529 - Thread: 1 -> MyChatHistory - START
  142. 2016-10-20 10:57:28.529 - Thread: 1 -> MyChatHistory - END
  143. 2016-10-20 10:57:28.529 - Thread: 1 -> MySyncDestructions - START
  144. 2016-10-20 10:57:28.529 - Thread: 1 -> MySyncDestructions - END
  145. 2016-10-20 10:57:28.529 - Thread: 1 -> MyGuiIngameScriptsPage - START
  146. 2016-10-20 10:57:28.544 - Thread: 1 -> MyGuiIngameScriptsPage - END
  147. 2016-10-20 10:57:28.544 - Thread: 1 -> MyGuiScreenAdminMenu - START
  148. 2016-10-20 10:57:28.544 - Thread: 1 -> MyGuiScreenAdminMenu - END
  149. 2016-10-20 10:57:28.544 - Thread: 1 -> MyCommandCharacter - START
  150. 2016-10-20 10:57:28.544 - Thread: 1 -> MyCommandCharacter - END
  151. 2016-10-20 10:57:28.544 - Thread: 1 -> MyCommandConsole - START
  152. 2016-10-20 10:57:28.544 - Thread: 1 -> MyCommandConsole - END
  153. 2016-10-20 10:57:28.544 - Thread: 1 -> MyCommandEntity - START
  154. 2016-10-20 10:57:28.544 - Thread: 1 -> MyCommandEntity - END
  155. 2016-10-20 10:57:28.544 - Thread: 1 -> MySyncScenario - START
  156. 2016-10-20 10:57:28.544 - Thread: 1 -> MySyncScenario - END
  157. 2016-10-20 10:57:28.544 - Thread: 1 -> MySyncEntity - START
  158. 2016-10-20 10:57:28.544 - Thread: 1 -> MySyncEntity - END
  159. 2016-10-20 10:57:28.544 - Thread: 1 -> Preallocate - END
  160. 2016-10-20 10:57:28.560 - Thread: 1 -> MySandboxGame.Constructor() - END
  161. 2016-10-20 10:57:28.560 - Thread: 1 -> Performing start-up memory test...
  162. 2016-10-20 10:57:28.560 - Thread: 1 -> Physical memory is 17,155,522,560 bytes.
  163. 2016-10-20 10:57:28.560 - Thread: 1 -> Minimum requirement is 8,000,000,000 bytes.
  164. 2016-10-20 10:57:28.560 - Thread: 1 -> System meets minimum memory requirements.
  165. 2016-10-20 10:57:28.560 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
  166. 2016-10-20 10:57:28.560 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.6136.30396, Culture=neutral, PublicKeyToken=null
  167. 2016-10-20 10:57:28.560 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.6136.30396, Culture=neutral, PublicKeyToken=null
  168. 2016-10-20 10:57:28.560 - Thread: 1 -> Assembly.Location: C:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
  169. 2016-10-20 10:57:28.560 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
  170. 2016-10-20 10:57:28.560 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
  171. 2016-10-20 10:57:28.591 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
  172. 2016-10-20 10:57:28.638 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer
  173. 2016-10-20 10:57:28.638 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name
  174. 2016-10-20 10:57:28.638 - Thread: 1 -> Virtualized: False
  175. 2016-10-20 10:57:28.638 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  176. 2016-10-20 10:57:28.638 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,155,522,560 bytes
  177. 2016-10-20 10:57:28.638 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
  178. 2016-10-20 10:57:28.638 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 14,110,273,536 bytes
  179. 2016-10-20 10:57:28.638 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 8,795,204,964,352 bytes
  180. 2016-10-20 10:57:28.638 - Thread: 1 -> Drive C: | Capacity: 240,054,693,888 bytes | Free space: 120,031,039,488 bytes
  181. 2016-10-20 10:57:28.638 - Thread: 1 -> Drive D: | Capacity: 2,000,396,742,656 bytes | Free space: 1,559,772,119,040 bytes
  182. 2016-10-20 10:57:28.638 - Thread: 1 -> Drive E: | Capacity: 59,914,579,968 bytes | Free space: 57,090,740,224 bytes
  183. 2016-10-20 10:57:28.638 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
  184. 2016-10-20 10:57:28.638 - Thread: 1 -> MySandboxGame.Initialize() - START
  185. 2016-10-20 10:57:28.747 - Thread: 1 -> MyGuiGameControlsHelpers()
  186. 2016-10-20 10:57:28.794 - Thread: 23 -> WMI {
  187. 2016-10-20 10:57:28.810 - Thread: 23 -> {
  188. 2016-10-20 10:57:28.810 - Thread: 23 -> Caption = NVIDIA GeForce GTX 560 Ti
  189. 2016-10-20 10:57:28.810 - Thread: 23 -> AdapterRam = 2147483648
  190. 2016-10-20 10:57:28.810 - Thread: 23 -> DriverVersion = 10.18.13.6881
  191. 2016-10-20 10:57:28.810 - Thread: 23 -> DriverDate = 20160710000000.000000-000
  192. 2016-10-20 10:57:28.810 - Thread: 23 -> Description = NVIDIA GeForce GTX 560 Ti
  193. 2016-10-20 10:57:28.810 - Thread: 23 -> DeviceID = VideoController1
  194. 2016-10-20 10:57:28.810 - Thread: 23 -> Name = NVIDIA GeForce GTX 560 Ti
  195. 2016-10-20 10:57:28.810 - Thread: 23 -> VideoProcessor = GeForce GTX 560 Ti
  196. 2016-10-20 10:57:28.810 - Thread: 23 -> VideoArchitecture = 5
  197. 2016-10-20 10:57:28.810 - Thread: 23 -> PNPDeviceID = PCI\VEN_10DE&DEV_1200&SUBSYS_080110B0&REV_A1\4&80E7924&0&0008
  198. 2016-10-20 10:57:28.810 - Thread: 23 -> InstalledDisplayDrivers = nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
  199. 2016-10-20 10:57:28.810 - Thread: 23 -> }
  200. 2016-10-20 10:57:28.810 - Thread: 23 -> }
  201. 2016-10-20 10:57:28.872 - Thread: 1 -> HkGameName: MedievalEngineers Release
  202. 2016-10-20 10:57:28.888 - Thread: 1 -> MySandboxGame.LoadData() - START
  203. 2016-10-20 10:57:28.903 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
  204. 2016-10-20 10:57:28.997 - Thread: 1 -> 3c3348ae88320462122152ae35feaaeded01f161 - Audio.sbc
  205. 2016-10-20 10:57:29.044 - Thread: 1 -> d3266cb94e63bbe6798ee576978d4a84af16495e - ShadowTextureSets.sbc
  206. 2016-10-20 10:57:29.059 - Thread: 1 -> c0819bce0a2582465c3b3330baecfa3d5f85e68e - Skins.sbc
  207. 2016-10-20 10:57:29.122 - Thread: 1 -> Loading sound definitions
  208. 2016-10-20 10:57:29.122 - Thread: 1 -> Loading shadow textures definitions
  209. 2016-10-20 10:57:29.122 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
  210. 2016-10-20 10:57:29.168 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
  211. 2016-10-20 10:57:29.184 - Thread: 1 -> MyAudio.LoadData - START
  212. 2016-10-20 10:57:29.246 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
  213. 2016-10-20 10:57:30.386 - Thread: 1 -> MyAudio.LoadData - END
  214. 2016-10-20 10:57:30.397 - Thread: 1 -> Could not find any sound for 'HudColorBlock'
  215. 2016-10-20 10:57:30.397 - Thread: 1 -> Could not find any sound for 'HudVocInventoryFull'
  216. 2016-10-20 10:57:30.397 - Thread: 1 -> Could not find any sound for 'HudVocMeteorInbound'
  217. 2016-10-20 10:57:30.397 - Thread: 1 -> Could not find any sound for 'HudVocHealthLow'
  218. 2016-10-20 10:57:30.397 - Thread: 1 -> Could not find any sound for 'HudVocHealthCritical'
  219. 2016-10-20 10:57:30.397 - Thread: 1 -> Could not find any sound for 'None'
  220. 2016-10-20 10:57:30.397 - Thread: 1 -> Could not find any sound for 'HudVocEnergyLow'
  221. 2016-10-20 10:57:30.397 - Thread: 1 -> Could not find any sound for 'HudVocStationFuelLow'
  222. 2016-10-20 10:57:30.397 - Thread: 1 -> Could not find any sound for 'HudVocShipFuelLow'
  223. 2016-10-20 10:57:30.397 - Thread: 1 -> Could not find any sound for 'HudVocEnergyCrit'
  224. 2016-10-20 10:57:30.397 - Thread: 1 -> Could not find any sound for 'HudVocStationFuelCrit'
  225. 2016-10-20 10:57:30.397 - Thread: 1 -> Could not find any sound for 'HudVocShipFuelCrit'
  226. 2016-10-20 10:57:30.397 - Thread: 1 -> Could not find any sound for 'HudVocEnergyNo'
  227. 2016-10-20 10:57:30.398 - Thread: 1 -> Could not find any sound for 'HudVocStationFuelNo'
  228. 2016-10-20 10:57:30.398 - Thread: 1 -> Could not find any sound for 'HudVocShipFuelNo'
  229. 2016-10-20 10:57:30.398 - Thread: 1 -> Could not find any sound for 'HudPlaceItem'
  230. 2016-10-20 10:57:30.400 - Thread: 1 -> MyGuiManager()
  231. 2016-10-20 10:57:30.494 - Thread: 1 -> MyScreenManager()
  232. 2016-10-20 10:57:30.539 - Thread: 1 -> MyGuiManager.LoadContent() - START
  233. 2016-10-20 10:57:31.499 - Thread: 7 -> MyDefinitionManager.PrepareBaseDefinitions() - START
  234. 2016-10-20 10:57:31.500 - Thread: 7 -> MyDefinitionManager.PrepareBaseDefinitions() - END
  235. 2016-10-20 10:57:32.480 - Thread: 1 -> MyGuiManager.LoadContent() - START
  236. 2016-10-20 10:57:32.481 - Thread: 1 -> MyGuiManager.LoadContent() - END
  237. 2016-10-20 10:57:32.481 - Thread: 1 -> MyGuiManager.LoadContent() - END
  238. 2016-10-20 10:57:32.496 - Thread: 1 -> Loading default controls
  239. 2016-10-20 10:57:32.579 - Thread: 1 -> MySandboxGame.LoadData() - END
  240. 2016-10-20 10:57:33.452 - Thread: 1 -> MyConfig.Save() - START
  241. 2016-10-20 10:57:33.453 - Thread: 1 -> Path: C:\Users\Pedro\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  242. 2016-10-20 10:57:33.472 - Thread: 1 -> MyConfig.Save() - END
  243. 2016-10-20 10:57:33.492 - Thread: 1 -> MySandboxGame.Initialize() - END
  244. 2016-10-20 10:57:33.494 - Thread: 1 -> Timer Frequency: 3331210
  245. 2016-10-20 10:57:33.494 - Thread: 1 -> Ticks per frame: 55752
  246. 2016-10-20 10:57:40.464 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  247. 2016-10-20 10:57:40.465 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  248. 2016-10-20 10:57:43.747 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  249. 2016-10-20 10:57:43.750 - Thread: 1 -> 9a450d704dbee7743e807d283c300b3b52c91e17 - Scenarios.sbx
  250. 2016-10-20 10:57:43.762 - Thread: 1 -> Loading scenarios
  251. 2016-10-20 10:57:43.763 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  252. 2016-10-20 10:57:58.724 - Thread: 1 -> MyGuiScreenAdvancedWorldSettingsMedieval.ctor START
  253. 2016-10-20 10:57:58.757 - Thread: 1 -> MyGuiScreenAdvancedWorldSettingsMedieval.ctor END
  254. 2016-10-20 10:58:37.099 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  255. 2016-10-20 10:58:37.100 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  256. 2016-10-20 10:58:39.143 - Thread: 8 -> MySteamWorkshop.GetSubscribedModsBlocking - START
  257. 2016-10-20 10:58:39.150 - Thread: 8 -> Waiting for steam response. processedCount = 0, totalItems = 0
  258. 2016-10-20 10:58:39.160 - Thread: 1 -> ResultsReturned = 13, processedCount = 13, totalItems = 13
  259. 2016-10-20 10:58:39.160 - Thread: 1 -> Obtained subscribed files: 391038549,390792749,392087255,392639060,391522569,391484464,394806372,521179879,634175695,681626665,682659980,478159172,783413812,
  260. 2016-10-20 10:58:39.160 - Thread: 8 -> Got response from steam. processedCount = 13, totalItems = 13
  261. 2016-10-20 10:58:39.160 - Thread: 8 -> Querying details of file 391038549
  262. 2016-10-20 10:58:39.161 - Thread: 8 -> Querying details of file 390792749
  263. 2016-10-20 10:58:39.162 - Thread: 8 -> Querying details of file 392087255
  264. 2016-10-20 10:58:39.162 - Thread: 8 -> Querying details of file 392639060
  265. 2016-10-20 10:58:39.162 - Thread: 8 -> Querying details of file 391522569
  266. 2016-10-20 10:58:39.162 - Thread: 8 -> Querying details of file 391484464
  267. 2016-10-20 10:58:39.162 - Thread: 8 -> Querying details of file 394806372
  268. 2016-10-20 10:58:39.162 - Thread: 8 -> Querying details of file 521179879
  269. 2016-10-20 10:58:39.162 - Thread: 8 -> Querying details of file 634175695
  270. 2016-10-20 10:58:39.162 - Thread: 8 -> Querying details of file 681626665
  271. 2016-10-20 10:58:39.162 - Thread: 8 -> Querying details of file 682659980
  272. 2016-10-20 10:58:39.162 - Thread: 8 -> Querying details of file 478159172
  273. 2016-10-20 10:58:39.163 - Thread: 8 -> Querying details of file 783413812
  274. 2016-10-20 10:58:39.496 - Thread: 1 -> Info: Obtained details: Id=391038549; Result=OK; ugcHandle=39741042508688017; title='Trebuchet (Trailer Replica)'; tags='world'
  275. 2016-10-20 10:58:39.794 - Thread: 1 -> Info: Obtained details: Id=392087255; Result=OK; ugcHandle=538514701211920366; title='Rich Man's House'; tags='blueprint'
  276. 2016-10-20 10:58:39.794 - Thread: 1 -> Info: Obtained details: Id=390792749; Result=OK; ugcHandle=527255702134407139; title='Advanced Catapult'; tags='blueprint'
  277. 2016-10-20 10:58:39.794 - Thread: 1 -> Info: Obtained details: Id=392639060; Result=OK; ugcHandle=531761112935717590; title='Forbidden City Palace'; tags='world'
  278. 2016-10-20 10:58:39.794 - Thread: 1 -> Info: Obtained details: Id=391522569; Result=OK; ugcHandle=527256336611671603; title='Ironoak's Siege Range'; tags='world'
  279. 2016-10-20 10:58:39.794 - Thread: 1 -> Info: Obtained details: Id=391484464; Result=OK; ugcHandle=26230243590168951; title='Simple Mangonel'; tags='blueprint'
  280. 2016-10-20 10:58:39.794 - Thread: 1 -> Info: Obtained details: Id=521179879; Result=OK; ugcHandle=427070261326359261; title='HexRail R&D Center'; tags='world'
  281. 2016-10-20 10:58:39.894 - Thread: 1 -> Info: Obtained details: Id=394806372; Result=OK; ugcHandle=437196758513072524; title='LOTR Helms Deep (Film Accurate) V.0.9 (Integrity) (FIXED! :3)'; tags='world'
  282. 2016-10-20 10:58:39.894 - Thread: 1 -> Info: Obtained details: Id=783413812; Result=OK; ugcHandle=427106415231749548; title='Stargate (Working Teleport!, with caveats)'; tags='Mod,modpack,development'
  283. 2016-10-20 10:58:39.894 - Thread: 1 -> Info: Obtained details: Id=634175695; Result=OK; ugcHandle=550933846705372099; title='Evil Mountain Mini Games'; tags='world'
  284. 2016-10-20 10:58:39.895 - Thread: 1 -> Info: Obtained details: Id=478159172; Result=OK; ugcHandle=262717416881535660; title='Disabling Stats Mod'; tags='Mod,character,Other'
  285. 2016-10-20 10:58:39.895 - Thread: 1 -> Info: Obtained details: Id=681626665; Result=OK; ugcHandle=266088140835272395; title='Wheat NGC Mod'; tags='Mod,Other'
  286. 2016-10-20 10:58:39.895 - Thread: 1 -> Info: Obtained details: Id=682659980; Result=OK; ugcHandle=266088771214179412; title='Survival Enhancements'; tags='Mod,block,Other'
  287. 2016-10-20 10:58:39.895 - Thread: 8 -> MySteamWorkshop.GetSubscribedModsBlocking - END
  288. 2016-10-20 10:58:40.028 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  289. 2016-10-20 10:58:40.029 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  290. 2016-10-20 10:58:54.430 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  291. 2016-10-20 10:58:54.431 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  292. 2016-10-20 10:58:57.494 - Thread: 1 -> StartNewSandbox - Start
  293. 2016-10-20 10:58:57.517 - Thread: 7 -> Downloading world mods - START
  294. 2016-10-20 10:58:57.522 - Thread: 7 -> MySteamWorkshop.GetItemsBlocking: getting 1 items
  295. 2016-10-20 10:58:57.522 - Thread: 7 -> Querying details of file 783413812
  296. 2016-10-20 10:58:57.929 - Thread: 1 -> Obtained details: Id=783413812; Result=OK; ugcHandle=427106415231749548; title='Stargate (Working Teleport!, with caveats)'; tags='Mod,modpack,development'
  297. 2016-10-20 10:58:57.980 - Thread: 1 -> Downloaded file: ugcHandle=427106415231749548; size=86661326B
  298. 2016-10-20 10:58:58.231 - Thread: 7 -> Mod download time: 0.30 seconds
  299. 2016-10-20 10:58:58.233 - Thread: 7 -> Downloading world mods - END
  300. 2016-10-20 10:58:58.257 - Thread: 1 -> StartNewSandbox - End
  301. 2016-10-20 10:58:58.262 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  302. 2016-10-20 10:58:58.263 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  303. 2016-10-20 10:58:58.263 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  304. 2016-10-20 10:58:58.264 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  305. 2016-10-20 10:58:58.264 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  306. 2016-10-20 10:58:58.265 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  307. 2016-10-20 10:58:58.265 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  308. 2016-10-20 10:58:58.265 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  309. 2016-10-20 10:58:58.265 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  310. 2016-10-20 10:58:58.266 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  311. 2016-10-20 10:58:58.266 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
  312. 2016-10-20 10:58:58.267 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
  313. 2016-10-20 10:58:58.564 - Thread: 1 -> RunLoadingAction - START
  314. 2016-10-20 10:58:58.569 - Thread: 1 -> Starting world Medieval Earth 2016-10-20 10:57
  315. 2016-10-20 10:58:58.686 - Thread: 1 -> GC Memory: 444,034,464 B
  316. 2016-10-20 10:58:58.689 - Thread: 1 -> Process Memory: 1,150,898,176 B
  317. 2016-10-20 10:58:58.694 - Thread: 1 -> MyScriptManager.LoadData() - START
  318. 2016-10-20 10:59:02.888 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  319. 2016-10-20 10:59:02.888 - Thread: 1 -> Script loaded: 783413812.sbm_Stargate, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  320. 2016-10-20 10:59:02.888 - Thread: 1 -> MyScriptManager.LoadData() - END
  321. 2016-10-20 10:59:02.894 - Thread: 1 -> MyDefinitionManager.LoadData() - START
  322. 2016-10-20 10:59:02.896 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  323. 2016-10-20 10:59:02.897 - Thread: 1 -> 9a450d704dbee7743e807d283c300b3b52c91e17 - Scenarios.sbx
  324. 2016-10-20 10:59:02.914 - Thread: 1 -> Loading scenarios
  325. 2016-10-20 10:59:02.914 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  326. 2016-10-20 10:59:02.919 - Thread: 1 -> 6ba32e0ecb31615b8a633ceeeab1ded6786fbfb5 - AiCommands.sbc
  327. 2016-10-20 10:59:02.925 - Thread: 1 -> ed1597e819c82865200ddde73d5217b8611fe5fa - AmmoMagazines.sbc
  328. 2016-10-20 10:59:02.936 - Thread: 1 -> 79a476193aab37243800c9507c9816ed2b8dea2b - Ammos.sbc
  329. 2016-10-20 10:59:02.945 - Thread: 1 -> 2ad4c70ce1af17c1c1479bcdd368c38d0738f413 - AreaHighlight.sbc
  330. 2016-10-20 10:59:02.957 - Thread: 1 -> c59c6e4397b494a7ad81b953614d011f88b49be0 - AreaMarkers.sbc
  331. 2016-10-20 10:59:02.964 - Thread: 1 -> 63ea2b9d523877b1812096d56883a0c9377c7496 - Audio.sbc
  332. 2016-10-20 10:59:03.004 - Thread: 1 -> 640696792c3f87eed2ac31ba4e596fb210ca2143 - AudioEffects.sbc
  333. 2016-10-20 10:59:03.017 - Thread: 1 -> 222e8bff530d3aad4c0dac98a2e48dac71379bc7 - Banners.sbc
  334. 2016-10-20 10:59:03.025 - Thread: 1 -> 0631d2762de3cc426d84e0aa9ee87c94e0614581 - Battles.sbc
  335. 2016-10-20 10:59:03.035 - Thread: 1 -> 5821c03b2b9e38b1ff0441ce356fa539e3e40e21 - BlockCategories.sbc
  336. 2016-10-20 10:59:03.043 - Thread: 1 -> f10ef7fd92d8ddf0055fb890ce75ba9758d56ecd - BlockPositions.sbc
  337. 2016-10-20 10:59:03.048 - Thread: 1 -> c48cd03a400e2473f5fabeb86d3f32e2d4665e42 - BlueprintClasses.sbc
  338. 2016-10-20 10:59:03.055 - Thread: 1 -> 2df26146f6de8e56899f7883f75f71a977229caa - Blueprints.sbc
  339. 2016-10-20 10:59:03.108 - Thread: 1 -> 762c91b2705cf99433e9d839c967f35027c42a6a - Bushes.sbc
  340. 2016-10-20 10:59:03.116 - Thread: 1 -> a0fb671460d917df12733907e3924adcf94af31d - Components.sbc
  341. 2016-10-20 10:59:03.140 - Thread: 1 -> 45f878c5ec3197b1e47375ca412d196c4be552dc - CompoundBlockTemplates.sbc
  342. 2016-10-20 10:59:03.152 - Thread: 1 -> 6ee426ad9681703d1ad90841f6cebffe894b82ec - Configuration.sbc
  343. 2016-10-20 10:59:03.161 - Thread: 1 -> 0d04b8c8dab7aa5d164b5b2b10c0c7af8f562e1c - Consumables.sbc
  344. 2016-10-20 10:59:03.194 - Thread: 1 -> 63a2b6b07d7f48658f3963e5ca6d2e2ac35e6d3d - ContainerTypes.sbc
  345. 2016-10-20 10:59:03.204 - Thread: 1 -> ee5966fc8c6b58d221775877e779c9be2e5fe745 - CubeBlocks_Battlements.sbc
  346. 2016-10-20 10:59:03.252 - Thread: 1 -> dc705981e7f38b7e6fae38932dc54ccb54a23a6a - CubeBlocks_Constructions.sbc
  347. 2016-10-20 10:59:03.271 - Thread: 1 -> ecb7b7bff0e02e6fc876c5eed9cf2f6ab6031c59 - CubeBlocks_Doors.sbc
  348. 2016-10-20 10:59:03.322 - Thread: 1 -> a28ff9cb9f36e2f6c7ee04835652904bafd378a4 - CubeBlocks_Experimental.sbc
  349. 2016-10-20 10:59:03.646 - Thread: 1 -> 178fccda602930408d322bff51433a2e9e967bcc - CubeBlocks_GeneratedBlocks.sbc
  350. 2016-10-20 10:59:03.673 - Thread: 1 -> 2aa8c60be68730e68574b2dc84f3d5c5ed333964 - CubeBlocks_GeneratedBlocksOld.sbc
  351. 2016-10-20 10:59:03.689 - Thread: 1 -> 16d0a3bfe6eb8dc935d9afe991d57ae55d05c924 - CubeBlocks_Interactable.sbc
  352. 2016-10-20 10:59:03.763 - Thread: 1 -> 5342855a58014f133f3bbd71e7e467b3e2ab7fb2 - CubeBlocks_MechanicalBlocks.sbc
  353. 2016-10-20 10:59:03.771 - Thread: 1 -> 054fb8944fb4b98d8821e6ae6978bb3e8b8ca3e7 - CubeBlocks_Platforms.sbc
  354. 2016-10-20 10:59:03.779 - Thread: 1 -> edde30dc985f3a55c7eadea82b0394d8c0f4f4ed - CubeBlocks_Props.sbc
  355. 2016-10-20 10:59:03.794 - Thread: 1 -> f5e4d5d71955ec92c5a861622a841869231eb93c - CubeBlocks_Roofs.sbc
  356. 2016-10-20 10:59:03.809 - Thread: 1 -> 407848e0f9e32d04b7ea1f00375a4ad74ff5521a - CubeBlocks_Small.sbc
  357. 2016-10-20 10:59:03.850 - Thread: 1 -> 2ba0cab4cfe77e0749fea7b62805eb2d09c1de97 - CubeBlocks_Special.sbc
  358. 2016-10-20 10:59:03.853 - Thread: 1 -> ab46f106481a878ec79bdec2be2768659fb762da - CubeBlocks_StoneBlocks.sbc
  359. 2016-10-20 10:59:03.868 - Thread: 1 -> 30e2f0d615645f304e2e4a9b32211982a7217cee - CubeBlocks_StoneWalls.sbc
  360. 2016-10-20 10:59:03.885 - Thread: 1 -> 5d02521ebd8117fd0c127cb6962d157bfcb34860 - CubeBlocks_WoodenFloors.sbc
  361. 2016-10-20 10:59:03.893 - Thread: 1 -> a4fbcc4192b3dc4f3276972a7ad1606152cb52b5 - CubeBlocks_WoodenWalls.sbc
  362. 2016-10-20 10:59:03.896 - Thread: 1 -> 13713ff0febfcbd53f10c41285470ce23415771f - Curves.sbc
  363. 2016-10-20 10:59:03.908 - Thread: 1 -> 1c13c4d11e9891d0f32b96815fb0583a4ae31c74 - Cutting.sbc
  364. 2016-10-20 10:59:03.929 - Thread: 1 -> 2130f961523a72130055b409381ea9d3d2d203ff - DebrisModels.sbc
  365. 2016-10-20 10:59:03.938 - Thread: 1 -> 3595574c9b0c54be79fbfa396391f49f7e0db143 - Decals.sbc
  366. 2016-10-20 10:59:03.946 - Thread: 1 -> e046c34833882b36927007787dc0de4872003fcb - Decay.sbc
  367. 2016-10-20 10:59:03.952 - Thread: 1 -> bd19f9a6cc6ad0a087a9cbe4f7a10f6392f4582e - Destruction.sbc
  368. 2016-10-20 10:59:03.958 - Thread: 1 -> 14a8ad52da10a151c4904546e7ddbad3ac1a1570 - Edges.sbc
  369. 2016-10-20 10:59:03.965 - Thread: 1 -> f332c188fb1963dd8eb54c19507344e7aec02a8f - EntityComponents.sbc
  370. 2016-10-20 10:59:04.089 - Thread: 1 -> 104ff3533be5f743619f189d604989cb9b193c48 - EntityContainers.sbc
  371. 2016-10-20 10:59:04.105 - Thread: 1 -> 208469994f87797891b5b3b66a9286a733f8e3c3 - Environment.sbc
  372. 2016-10-20 10:59:04.164 - Thread: 1 -> d4279f32ff95ccfd419e780d47cb8efd77dbb4a0 - EnvironmentItemClasses.sbc
  373. 2016-10-20 10:59:04.174 - Thread: 1 -> 9f4bd4b6a7e5fa7e9f414279f23f1700591f58c0 - Equivalency.sbc
  374. 2016-10-20 10:59:04.180 - Thread: 1 -> 4874dcc6ef6c4884102242e8d0a5cd27312d7db2 - Factions.sbc
  375. 2016-10-20 10:59:04.185 - Thread: 1 -> 88d096dcf92e1066296ba27e1af899841b7efe27 - FastTravel.sbc
  376. 2016-10-20 10:59:04.213 - Thread: 1 -> cf5f6235e8df42c95a600b174e9aedf9e1e981dd - Flora.sbc
  377. 2016-10-20 10:59:04.225 - Thread: 1 -> 40e667f4b11a3210cb51792cce87ce01759754a4 - GlobalEvents.sbc
  378. 2016-10-20 10:59:04.238 - Thread: 1 -> 253e13e7e81c914f73d13ba1e198ef09036566b5 - HandItems.sbc
  379. 2016-10-20 10:59:04.257 - Thread: 1 -> d7bb0498906e2dbf2d1fb445a9eddd34d224db0d - MaterialProperties.sbc
  380. 2016-10-20 10:59:04.275 - Thread: 1 -> 1139f92579756db679a6b900b7e9ed8c69113241 - ModelComponents.sbc
  381. 2016-10-20 10:59:04.277 - Thread: 1 -> 1093b65c7eb5c85426855b583b1d0cdb69551294 - MultiBlocks.sbc
  382. 2016-10-20 10:59:04.296 - Thread: 1 -> 8e2dc19165548ff46f84d5e45c3c10492e21f794 - Names.sbc
  383. 2016-10-20 10:59:04.299 - Thread: 1 -> 3d972d03133f970913841f06c84c4e3c10d285ca - Navigation.sbc
  384. 2016-10-20 10:59:04.341 - Thread: 1 -> 1e3b61a5e3602d24b14af3ef407ecb7a0e621d11 - Particles.sbc
  385. 2016-10-20 10:59:04.540 - Thread: 1 -> 411f629bd9b091023207858b22a6e56cd0ac120a - Permissions.sbc
  386. 2016-10-20 10:59:04.551 - Thread: 1 -> 508e92a43403efa20b49004ea334aebcbe87d405 - PhysicalItems.sbc
  387. 2016-10-20 10:59:04.593 - Thread: 1 -> 7668f6aece18a7ac2edf0f475ffa6f7b03b1e4a5 - PhysicalMaterials.sbc
  388. 2016-10-20 10:59:04.603 - Thread: 1 -> f588d6ddc2cdc8227bed5c5f1a022cca8966ea7c - PlanetGeneratorDefinitions.sbc
  389. 2016-10-20 10:59:04.642 - Thread: 1 -> dcb20cdafa5b1e21bddd6449096fbffad6a667e8 - PrefabThrower.sbc
  390. 2016-10-20 10:59:04.649 - Thread: 1 -> c17bea48f0df4c7bfc02c6086ceff772e246a60d - Research.sbc
  391. 2016-10-20 10:59:04.665 - Thread: 1 -> 1634a9a50ec49d03acb1014d815629f2b4d4d132 - ResourceDistributionGroups.sbc
  392. 2016-10-20 10:59:04.669 - Thread: 1 -> 222001167ef198db6e060a2b484d70f364af9526 - RespawnShips.sbc
  393. 2016-10-20 10:59:04.674 - Thread: 1 -> f0977118b3db91f64bebc926237be502e491c0a3 - RopeTypes.sbc
  394. 2016-10-20 10:59:04.679 - Thread: 1 -> 1f82550f758a2e7220447efe8108056ba686789c - ShadowTextureSets.sbc
  395. 2016-10-20 10:59:04.680 - Thread: 1 -> 33c01aab0662e83a6cdb604b81e8aafd95c0cd30 - Stats.sbc
  396. 2016-10-20 10:59:04.687 - Thread: 1 -> 81476fc000627013ae3ad2dd8977e1a6c795fe3a - Test.sbc
  397. 2016-10-20 10:59:04.689 - Thread: 1 -> 23279af6ae67db013fa306df0bad2138b10adc41 - Tools.sbc
  398. 2016-10-20 10:59:04.715 - Thread: 1 -> f69f92f732f345afb7cf994ad34227f090dad4eb - TransparentMaterials.sbc
  399. 2016-10-20 10:59:04.754 - Thread: 1 -> 9e635912711764c1ea7a3ac24be2bba05896190e - Trees.sbc
  400. 2016-10-20 10:59:04.763 - Thread: 1 -> 558bddb503855dbb5c4c1639198daa625c75cf4f - TreesMedium.sbc
  401. 2016-10-20 10:59:04.765 - Thread: 1 -> b657a3dcf71274beaa90ce80e0d87f7cbcfb0d27 - VoxelHands.sbc
  402. 2016-10-20 10:59:04.771 - Thread: 1 -> ffa33b97cc6c597756b45eceae6703bd9a5a5c83 - VoxelMapStorages.sbc
  403. 2016-10-20 10:59:04.776 - Thread: 1 -> 16cf73977d57bcc218bd80be514b8702fd11095b - VoxelMaterials.sbc
  404. 2016-10-20 10:59:04.795 - Thread: 1 -> 0e5c586ee98d767cc44703f8e3924d047761b8bf - Weapons.sbc
  405. 2016-10-20 10:59:04.806 - Thread: 1 -> 1d7f69aaf1e2a62ea868b67012f69b91f757dafc - bp.sbc
  406. 2016-10-20 10:59:04.933 - Thread: 1 -> 2654161f20818651cf9b75676928a436e53430f8 - bp.sbc
  407. 2016-10-20 10:59:04.955 - Thread: 1 -> c9e497e5d93bb80f90941eccaa973d46276465a2 - bp.sbc
  408. 2016-10-20 10:59:05.043 - Thread: 1 -> d43eb75eb253beb20e0ec4ac3dd362dbb7c7ddae - bp.sbc
  409. 2016-10-20 10:59:05.047 - Thread: 1 -> 05970b5c9379083da5960307a7c3784e85a8bbc5 - bp.sbc
  410. 2016-10-20 10:59:05.086 - Thread: 1 -> 867be234d1cae80320b7e54d143e289d7be39b61 - bp.sbc
  411. 2016-10-20 10:59:05.126 - Thread: 1 -> 84c11d0bc1105a180a6b4c02d14e69ef0a0e6a0f - bp.sbc
  412. 2016-10-20 10:59:05.142 - Thread: 1 -> 8bfc91f33475eb3428d9faa248d662777a6a4ff9 - bp.sbc
  413. 2016-10-20 10:59:05.185 - Thread: 1 -> 29d6be65237da2e14a55758b9f86bcb8adda402c - AIBehavior.sbc
  414. 2016-10-20 10:59:05.207 - Thread: 1 -> 2a98fac92f30e0012741753b55cd7370a1bafcde - AnimationController.sbc
  415. 2016-10-20 10:59:05.235 - Thread: 1 -> abf42bd4e6301ee65e275ef810ed9079b1a45f9c - BotDefinition.sbc
  416. 2016-10-20 10:59:05.245 - Thread: 1 -> a89758ecd7cc0e4e122d6703d9a6ae7cd8974dac - CharacterDefinition.sbc
  417. 2016-10-20 10:59:05.275 - Thread: 1 -> 35302f20217ebeea7ddd7badfdaed3a78e7f01f1 - EntityComponents.sbc
  418. 2016-10-20 10:59:05.286 - Thread: 1 -> 043ca30f8007c6a04853b473397427b3d7e36822 - EntityContainers.sbc
  419. 2016-10-20 10:59:05.288 - Thread: 1 -> f1ff9c8b68aea9324167b46bb812db8228199bd1 - AIBehavior.sbc
  420. 2016-10-20 10:59:05.291 - Thread: 1 -> 9fb6edf57002ad3eea01031a2bba117a79774ea0 - AnimationController.sbc
  421. 2016-10-20 10:59:05.293 - Thread: 1 -> 0b5ea1ee56732207acdc56e79a3087ac47f44b0f - Animations.sbc
  422. 2016-10-20 10:59:05.301 - Thread: 1 -> 9672a3c3af6f760d5111782210cb96f641039d03 - BotDefinition.sbc
  423. 2016-10-20 10:59:05.307 - Thread: 1 -> 6d7ea9d045f80dafb4a4999f0abf4a4c72f16251 - CharacterDefinition.sbc
  424. 2016-10-20 10:59:05.310 - Thread: 1 -> 7819d5eb11091ac9d8994876478dde132cbd5061 - EntityComponents.sbc
  425. 2016-10-20 10:59:05.311 - Thread: 1 -> 38c85cce52684cd74a34346e07704142fa2dd20f - EntityContainers.sbc
  426. 2016-10-20 10:59:05.312 - Thread: 1 -> f7d4f75241a611cfd1bed409a11a24a435205a82 - AIBehavior.sbc
  427. 2016-10-20 10:59:05.315 - Thread: 1 -> a4075f908b7ebaad18a549f7c5ae043b1463f87e - Animations.sbc
  428. 2016-10-20 10:59:05.339 - Thread: 1 -> d8c5cb1b54c7bac25dac36bcb4283d7c386d62e1 - BotDefinition.sbc
  429. 2016-10-20 10:59:05.341 - Thread: 1 -> 8df280c6803d366a3173a95d43c34761b93f127d - CharacterDefinition.sbc
  430. 2016-10-20 10:59:05.372 - Thread: 1 -> 11e648fead482878354f9ba43eca3ab681742487 - EntityComponents.sbc
  431. 2016-10-20 10:59:05.374 - Thread: 1 -> 39e5481d74de6614d6d1329a0633185ef49eec15 - EntityContainers.sbc
  432. 2016-10-20 10:59:05.375 - Thread: 1 -> a030e2f1bac3b6ba58fc8d3780ef5eba66f0499f - AIBehavior.sbc
  433. 2016-10-20 10:59:05.377 - Thread: 1 -> c1dd9ec5201c34f8f70361d2d2ba11e1ffd21cd9 - BotDefinition.sbc
  434. 2016-10-20 10:59:05.379 - Thread: 1 -> 19a82a956595a8d3e4053ecb082345fccd916802 - AIBehavior.sbc
  435. 2016-10-20 10:59:05.381 - Thread: 1 -> 2159412b754f302bf016bb90403ec9a20727c203 - BotDefinition.sbc
  436. 2016-10-20 10:59:05.383 - Thread: 1 -> bca28098845b3b49e74cedfd02adc71d181ab51c - AIBehavior.sbc
  437. 2016-10-20 10:59:05.387 - Thread: 1 -> 9d0b7a96c0275810eda7d7e3c17b5f07e2be45f9 - BotDefinition.sbc
  438. 2016-10-20 10:59:05.388 - Thread: 1 -> f5af9cd9e63b4835637ca1bee52a4b9d38323763 - AnimationController.sbc
  439. 2016-10-20 10:59:05.390 - Thread: 1 -> a82d6290a294941bcbb15b3d9643565610460226 - Animations.sbc
  440. 2016-10-20 10:59:05.392 - Thread: 1 -> fe33986645ef302468674eb065a3bc98711da8b5 - BotDefinition.sbc
  441. 2016-10-20 10:59:05.393 - Thread: 1 -> b389c74002895fe698d395eb7e5daf65da3d8515 - CharacterDefinition.sbc
  442. 2016-10-20 10:59:05.394 - Thread: 1 -> ba92e109be4fb387daa3e9c18b325e607d381700 - EntityComponents.sbc
  443. 2016-10-20 10:59:05.396 - Thread: 1 -> c277927859507f40e9e5449c9d6c8941d21ec424 - EntityContainers.sbc
  444. 2016-10-20 10:59:05.400 - Thread: 1 -> d547d26468304580048db96c13d2a5bc99908e7b - AnimationController.sbc
  445. 2016-10-20 10:59:05.418 - Thread: 1 -> 0e72d68f849b099d8513758eaf6e4b629c445bd5 - CharacterDefinition.sbc
  446. 2016-10-20 10:59:05.420 - Thread: 1 -> 86adfbcd58567dd35926c77da06faaaa99bf42bb - EntityComponents.sbc
  447. 2016-10-20 10:59:05.424 - Thread: 1 -> c26d7f751f92e92f2bacd197bd21d31eeb70bbd0 - EntityContainers.sbc
  448. 2016-10-20 10:59:05.428 - Thread: 1 -> bec37b51406b03cf9ceb15044f4e098a192aaebc - AnimationController.sbc
  449. 2016-10-20 10:59:05.441 - Thread: 1 -> d9b9fcad29f4e108cc93585fe72de410091f60de - CharacterDefinition.sbc
  450. 2016-10-20 10:59:05.442 - Thread: 1 -> 890bddf7580d0731bb73dfea84b4f6fcd6e337cc - EntityComponents.sbc
  451. 2016-10-20 10:59:05.444 - Thread: 1 -> 839835297f19e8fefd5bd5074df32a0bf620998c - EntityContainers.sbc
  452. 2016-10-20 10:59:05.445 - Thread: 1 -> 84ac1ae8986928599f0b290177dbe6002ae693cc - Support.sbc
  453. 2016-10-20 10:59:05.450 - Thread: 1 -> 8dd1a320fd9e84083debf0b375d3150c65c899ca - BotCollections.sbc
  454. 2016-10-20 10:59:05.459 - Thread: 1 -> dba1f4ea5475689c9529f982ca39a4fbb6ef8c10 - EnvironmentModules.sbc
  455. 2016-10-20 10:59:05.472 - Thread: 1 -> 4f9b9dbd59639758c2769b16aee1c08f19332474 - GrowableEnvironmentItems.sbc
  456. 2016-10-20 10:59:05.485 - Thread: 1 -> 8ad57597badecdffea351edf5192d53c22af4aaa - PhysicalModelCollections.sbc
  457. 2016-10-20 10:59:05.495 - Thread: 1 -> 2e944a1fa2a675581a4903066edb11910cb49fa1 - PhysicalModels.sbc
  458. 2016-10-20 10:59:05.505 - Thread: 1 -> 2bcc74ec26af1903f9909b40657e6ee24fa50be6 - PhysicalModels_Trees.sbc
  459. 2016-10-20 10:59:05.510 - Thread: 1 -> e9e4cd6c9450df334d43ef7f27c02feb55b13f12 - ProceduralEnvironments.sbc
  460. 2016-10-20 10:59:05.531 - Thread: 1 -> 7f9ae8f2f75742dcde12111c541f9bdf714da12e - TreeEnvironmentItems.sbc
  461. 2016-10-20 10:59:05.532 - Thread: 1 -> 6f0960235a92c86b76d963facb6c6fdd4d4a5cfd - VoxelMapCollections.sbc
  462. 2016-10-20 10:59:05.542 - Thread: 1 -> 547691ebeab343d95a85982862d669c8da4c0839 - CubeBuilderDefinition.sbc
  463. 2016-10-20 10:59:05.552 - Thread: 1 -> 29db02501f41e8215c86dc2e454e42edc699ffbc - Game.sbc
  464. 2016-10-20 10:59:05.566 - Thread: 1 -> 1806634c3700e2be9fcbfbbc2632909e4c0bf125 - SessionComponents.sbc
  465. 2016-10-20 10:59:05.626 - Thread: 1 -> 07b8af9e08637ded93defdad64a1c75478c1f56f - BannerEditorDefinition.sbc
  466. 2016-10-20 10:59:05.637 - Thread: 1 -> c7ab8a3a95d3a15b267fed4b0662a8200db8984f - CompassDefinition.sbc
  467. 2016-10-20 10:59:05.663 - Thread: 1 -> fc35c28c939fc742d98bcba947704c04495445cf - ContextMenuDefinitions.sbc
  468. 2016-10-20 10:59:05.674 - Thread: 1 -> 44433f5756a56e13f5b470509a94e22f40fb5a88 - ControllerDefinitions.sbc
  469. 2016-10-20 10:59:05.820 - Thread: 1 -> 57e4c82012e357b3d001a616b7f55296b068f558 - Skins.sbc
  470. 2016-10-20 10:59:05.824 - Thread: 1 -> a245a2612b38d4bdb01e8fd63d8dabfed36aa558 - CutTree.sbc
  471. 2016-10-20 10:59:05.826 - Thread: 1 -> a6c31b29a27f849d6227891bcc3066e54e15005c - LargeProjectilePrefab.sbc
  472. 2016-10-20 10:59:05.826 - Thread: 1 -> c2a0b5b315db0730991700481841c2bfed14cfe7 - MediumProjectilePrefab.sbc
  473. 2016-10-20 10:59:05.827 - Thread: 1 -> b4f3faf94e4a43ddd0c741731d74b556bdafbade - MinedStone.sbc
  474. 2016-10-20 10:59:05.830 - Thread: 1 -> 5cb58259fba00d67a26e8ad4f334b645f3ea67d8 - NewLargeDynamicPrefab.sbc
  475. 2016-10-20 10:59:05.830 - Thread: 1 -> 6cf3774925e138d6cbd0fc2704ff9c8fb3457be2 - NewLargeStaticPrefab.sbc
  476. 2016-10-20 10:59:05.831 - Thread: 1 -> 35627dc1a113e256e5b941f00ee328f2384ec171 - NewSmallDynamicPrefab.sbc
  477. 2016-10-20 10:59:05.831 - Thread: 1 -> 3fb542fa28913b3738e0e10c4c43ca644f1dec77 - NewSmallStaticPrefab.sbc
  478. 2016-10-20 10:59:05.833 - Thread: 1 -> 4fa7d4ac02360b736b5afcdf656e30abd01bc786 - RespawnCart.sbc
  479. 2016-10-20 10:59:05.834 - Thread: 1 -> 00c3e6dafba789657a738e2712dba0a650b94634 - Statue.sbc
  480. 2016-10-20 10:59:05.835 - Thread: 1 -> 88ec8510122fc75e4fe55236a8c598880ecfc1ff - MapDefinition.sbc
  481. 2016-10-20 10:59:05.911 - Thread: 1 -> Loading bot commands
  482. 2016-10-20 10:59:05.912 - Thread: 1 -> Loading ammo magazines
  483. 2016-10-20 10:59:05.915 - Thread: 1 -> Loading ammo definitions
  484. 2016-10-20 10:59:05.916 - Thread: 1 -> Loading area definitions
  485. 2016-10-20 10:59:05.918 - Thread: 1 -> Loading sound definitions
  486. 2016-10-20 10:59:05.918 - Thread: 1 -> Loading battle definition
  487. 2016-10-20 10:59:05.918 - Thread: 1 -> Loading category classes
  488. 2016-10-20 10:59:05.919 - Thread: 1 -> Loading block positions
  489. 2016-10-20 10:59:05.923 - Thread: 1 -> Loading blueprint classes
  490. 2016-10-20 10:59:05.924 - Thread: 1 -> Loading blueprint class entries
  491. 2016-10-20 10:59:05.925 - Thread: 1 -> Loading blueprints
  492. 2016-10-20 10:59:05.927 - Thread: 1 -> Loading components
  493. 2016-10-20 10:59:05.928 - Thread: 1 -> Loading component group definitions
  494. 2016-10-20 10:59:05.929 - Thread: 1 -> Loading component substitution definitions
  495. 2016-10-20 10:59:05.929 - Thread: 1 -> Loading component block definitions
  496. 2016-10-20 10:59:05.930 - Thread: 1 -> Loading compound block template definitions
  497. 2016-10-20 10:59:05.932 - Thread: 1 -> Loading configuration
  498. 2016-10-20 10:59:05.933 - Thread: 1 -> Loading physical items
  499. 2016-10-20 10:59:05.937 - Thread: 1 -> Loading container types
  500. 2016-10-20 10:59:05.938 - Thread: 1 -> Loading curve definitions
  501. 2016-10-20 10:59:05.942 - Thread: 1 -> Loading cutting definitions
  502. 2016-10-20 10:59:05.944 - Thread: 1 -> Loading debris
  503. 2016-10-20 10:59:05.945 - Thread: 1 -> Loading decal global definitions
  504. 2016-10-20 10:59:05.945 - Thread: 1 -> Loading decal definitions
  505. 2016-10-20 10:59:05.948 - Thread: 1 -> Loading scripted groups
  506. 2016-10-20 10:59:05.950 - Thread: 1 -> Loading destruction definition
  507. 2016-10-20 10:59:05.951 - Thread: 1 -> Loading edges
  508. 2016-10-20 10:59:05.952 - Thread: 1 -> Loading environment items entries
  509. 2016-10-20 10:59:05.952 - Thread: 1 -> Loading environment groups
  510. 2016-10-20 10:59:05.953 - Thread: 1 -> Loading factions
  511. 2016-10-20 10:59:05.953 - Thread: 1 -> Loading event definitions
  512. 2016-10-20 10:59:05.963 - Thread: 1 -> Loading multi cube block definitions
  513. 2016-10-20 10:59:05.964 - Thread: 1 -> Loading character names
  514. 2016-10-20 10:59:05.964 - Thread: 1 -> Loading navigation definitions
  515. 2016-10-20 10:59:06.007 - Thread: 1 -> Loading physical items
  516. 2016-10-20 10:59:06.008 - Thread: 1 -> Loading physical material properties
  517. 2016-10-20 10:59:06.013 - Thread: 1 -> Loading resource distribution groups
  518. 2016-10-20 10:59:06.013 - Thread: 1 -> Loading Rope type definitions
  519. 2016-10-20 10:59:06.014 - Thread: 1 -> Loading shadow textures definitions
  520. 2016-10-20 10:59:06.014 - Thread: 1 -> Loading stat definitions
  521. 2016-10-20 10:59:06.015 - Thread: 1 -> Loading physical items
  522. 2016-10-20 10:59:06.018 - Thread: 1 -> Loading transparent material properties
  523. 2016-10-20 10:59:06.020 - Thread: 1 -> Loading voxel map storage definitions
  524. 2016-10-20 10:59:06.021 - Thread: 1 -> Loading behaviors
  525. 2016-10-20 10:59:06.022 - Thread: 1 -> Loading agent definitions
  526. 2016-10-20 10:59:06.024 - Thread: 1 -> Loading character definitions
  527. 2016-10-20 10:59:06.039 - Thread: 1 -> Loading behaviors
  528. 2016-10-20 10:59:06.039 - Thread: 1 -> Loading animations
  529. 2016-10-20 10:59:06.042 - Thread: 1 -> Loading agent definitions
  530. 2016-10-20 10:59:06.042 - Thread: 1 -> Loading character definitions
  531. 2016-10-20 10:59:06.042 - Thread: 1 -> Loading behaviors
  532. 2016-10-20 10:59:06.042 - Thread: 1 -> Loading animations
  533. 2016-10-20 10:59:06.042 - Thread: 1 -> Loading agent definitions
  534. 2016-10-20 10:59:06.042 - Thread: 1 -> Loading character definitions
  535. 2016-10-20 10:59:06.045 - Thread: 1 -> Loading behaviors
  536. 2016-10-20 10:59:06.045 - Thread: 1 -> Loading agent definitions
  537. 2016-10-20 10:59:06.045 - Thread: 1 -> Loading behaviors
  538. 2016-10-20 10:59:06.045 - Thread: 1 -> Loading agent definitions
  539. 2016-10-20 10:59:06.045 - Thread: 1 -> Loading behaviors
  540. 2016-10-20 10:59:06.045 - Thread: 1 -> Loading agent definitions
  541. 2016-10-20 10:59:06.045 - Thread: 1 -> Loading animations
  542. 2016-10-20 10:59:06.045 - Thread: 1 -> Loading agent definitions
  543. 2016-10-20 10:59:06.045 - Thread: 1 -> Loading character definitions
  544. 2016-10-20 10:59:06.045 - Thread: 1 -> Loading character definitions
  545. 2016-10-20 10:59:06.045 - Thread: 1 -> Loading character definitions
  546. 2016-10-20 10:59:06.045 - Thread: 1 -> Audio effects definitions
  547. 2016-10-20 10:59:06.049 - Thread: 1 -> Loading environment item definitions
  548. 2016-10-20 10:59:06.054 - Thread: 1 -> Loading scripted groups map
  549. 2016-10-20 10:59:06.057 - Thread: 1 -> Loading environment items definitions
  550. 2016-10-20 10:59:06.059 - Thread: 1 -> Loading flora elements definitions
  551. 2016-10-20 10:59:06.061 - Thread: 1 -> Loading physical material properties
  552. 2016-10-20 10:59:06.066 - Thread: 1 -> Could not find any sound for 'PlayCrouchWood'
  553. 2016-10-20 10:59:06.066 - Thread: 1 -> Loading particle effect definitions
  554. 2016-10-20 10:59:06.165 - Thread: 1 -> Loading environment item definitions
  555. 2016-10-20 10:59:06.165 - Thread: 1 -> Loading environment item definitions
  556. 2016-10-20 10:59:06.165 - Thread: 1 -> Loading weapon definitions
  557. 2016-10-20 10:59:06.171 - Thread: 1 -> Loading cube blocks
  558. 2016-10-20 10:59:06.199 - Thread: 1 -> Created block definitions
  559. 2016-10-20 10:59:06.225 - Thread: 1 -> Loading cube blocks
  560. 2016-10-20 10:59:06.227 - Thread: 1 -> Created block definitions
  561. 2016-10-20 10:59:06.227 - Thread: 1 -> Loading cube blocks
  562. 2016-10-20 10:59:06.229 - Thread: 1 -> Created block definitions
  563. 2016-10-20 10:59:06.230 - Thread: 1 -> Loading cube blocks
  564. 2016-10-20 10:59:06.255 - Thread: 1 -> Created block definitions
  565. 2016-10-20 10:59:06.255 - Thread: 1 -> Loading cube blocks
  566. 2016-10-20 10:59:06.257 - Thread: 1 -> Created block definitions
  567. 2016-10-20 10:59:06.258 - Thread: 1 -> Loading cube blocks
  568. 2016-10-20 10:59:06.259 - Thread: 1 -> Created block definitions
  569. 2016-10-20 10:59:06.259 - Thread: 1 -> Loading cube blocks
  570. 2016-10-20 10:59:06.261 - Thread: 1 -> Created block definitions
  571. 2016-10-20 10:59:06.262 - Thread: 1 -> Loading cube blocks
  572. 2016-10-20 10:59:06.263 - Thread: 1 -> Created block definitions
  573. 2016-10-20 10:59:06.264 - Thread: 1 -> Loading cube blocks
  574. 2016-10-20 10:59:06.265 - Thread: 1 -> Created block definitions
  575. 2016-10-20 10:59:06.265 - Thread: 1 -> Loading cube blocks
  576. 2016-10-20 10:59:06.266 - Thread: 1 -> Created block definitions
  577. 2016-10-20 10:59:06.267 - Thread: 1 -> Loading cube blocks
  578. 2016-10-20 10:59:06.268 - Thread: 1 -> Created block definitions
  579. 2016-10-20 10:59:06.269 - Thread: 1 -> Loading cube blocks
  580. 2016-10-20 10:59:06.272 - Thread: 1 -> Created block definitions
  581. 2016-10-20 10:59:06.273 - Thread: 1 -> Loading cube blocks
  582. 2016-10-20 10:59:06.273 - Thread: 1 -> Created block definitions
  583. 2016-10-20 10:59:06.277 - Thread: 1 -> Loading cube blocks
  584. 2016-10-20 10:59:06.279 - Thread: 1 -> Created block definitions
  585. 2016-10-20 10:59:06.279 - Thread: 1 -> Loading cube blocks
  586. 2016-10-20 10:59:06.281 - Thread: 1 -> Created block definitions
  587. 2016-10-20 10:59:06.282 - Thread: 1 -> Loading cube blocks
  588. 2016-10-20 10:59:06.283 - Thread: 1 -> Created block definitions
  589. 2016-10-20 10:59:06.284 - Thread: 1 -> Loading cube blocks
  590. 2016-10-20 10:59:06.284 - Thread: 1 -> Created block definitions
  591. 2016-10-20 10:59:06.295 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Data\Prefabs\CutTree.sbc
  592. 2016-10-20 10:59:06.296 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Data\Prefabs\LargeProjectilePrefab.sbc
  593. 2016-10-20 10:59:06.296 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Data\Prefabs\MediumProjectilePrefab.sbc
  594. 2016-10-20 10:59:06.296 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Data\Prefabs\MinedStone.sbc
  595. 2016-10-20 10:59:06.296 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Data\Prefabs\NewLargeDynamicPrefab.sbc
  596. 2016-10-20 10:59:06.297 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Data\Prefabs\NewLargeStaticPrefab.sbc
  597. 2016-10-20 10:59:06.297 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Data\Prefabs\NewSmallDynamicPrefab.sbc
  598. 2016-10-20 10:59:06.297 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Data\Prefabs\NewSmallStaticPrefab.sbc
  599. 2016-10-20 10:59:06.297 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Data\Prefabs\RespawnCart.sbc
  600. 2016-10-20 10:59:06.297 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Data\Prefabs\Statue.sbc
  601. 2016-10-20 10:59:06.297 - Thread: 1 -> Loading respawn ships
  602. 2016-10-20 10:59:06.299 - Thread: 1 -> List of used mods (1) - START
  603. 2016-10-20 10:59:06.300 - Thread: 1 -> Id = 783413812, Filename = '783413812.sbm', Name = 'Stargate (Working Teleport!, with caveats)'
  604. 2016-10-20 10:59:06.300 - Thread: 1 -> List of used mods - END
  605. 2016-10-20 10:59:06.311 - Thread: 1 -> 8e9c6c6fa0af205d80ce2910eff0ddaa80f0a21f - Audio.sbc
  606. 2016-10-20 10:59:06.337 - Thread: 1 -> 665f94021b3d21305f89cfddf1449f7ccf74ae3b - Blueprints.sbc
  607. 2016-10-20 10:59:06.347 - Thread: 1 -> 168e65c52803f4982e2091262b557c163500e44a - Components.sbc
  608. 2016-10-20 10:59:06.357 - Thread: 1 -> ce8d5855a654d3aa0aad7bdc546dd0739d0ea5ec - CubeBlocks.sbc
  609. 2016-10-20 10:59:06.370 - Thread: 1 -> 10a54f373d1cff441021c754ecb0c0b7d18d2142 - PhysicalItems.sbc
  610. 2016-10-20 10:59:06.387 - Thread: 1 -> 29b0d2f395f9a03d6c7fc669165b148492275837 - Event Horizon.sbc
  611. 2016-10-20 10:59:06.395 - Thread: 1 -> 8a40ebd294200b444b0bb78337f8e5fcf168e52c - Event Horizon_noantenna.sbc
  612. 2016-10-20 10:59:06.401 - Thread: 1 -> 012bf3d757a2d27b1d79efd42bf4d860eefd4782 - TransparentMaterials.sbc
  613. 2016-10-20 10:59:06.412 - Thread: 1 -> 4441225783b774b43f018266e7b1b4e3be631077 - VoxelMaterials.sbc
  614. 2016-10-20 10:59:06.428 - Thread: 1 -> Loading sound definitions
  615. 2016-10-20 10:59:06.520 - Thread: 1 -> Loading blueprints
  616. 2016-10-20 10:59:06.558 - Thread: 1 -> Loading components
  617. 2016-10-20 10:59:06.572 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/Naquadah
  618. 2016-10-20 10:59:06.584 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/ZPM
  619. 2016-10-20 10:59:06.584 - Thread: 1 -> Loading physical items
  620. 2016-10-20 10:59:06.649 - Thread: 1 -> Loading transparent material properties
  621. 2016-10-20 10:59:06.694 - Thread: 1 -> Loading cube blocks
  622. 2016-10-20 10:59:06.726 - Thread: 1 -> Created definition for: Stargate Base
  623. 2016-10-20 10:59:06.758 - Thread: 1 -> Created definition for: Stargate
  624. 2016-10-20 10:59:06.790 - Thread: 1 -> Created definition for: Atlantis Gate
  625. 2016-10-20 10:59:06.821 - Thread: 1 -> Created definition for: Universe Gate
  626. 2016-10-20 10:59:06.840 - Thread: 1 -> Created definition for: DHD
  627. 2016-10-20 10:59:06.871 - Thread: 1 -> Created definition for: Sarcophagus Medical
  628. 2016-10-20 10:59:06.871 - Thread: 1 -> Created block definitions
  629. 2016-10-20 10:59:06.871 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/Stargate_Base_Phoenix
  630. 2016-10-20 10:59:06.877 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/Stargate_SG1_Phoenix
  631. 2016-10-20 10:59:06.884 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/Stargate_Atlantis_Phoenix
  632. 2016-10-20 10:59:06.891 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/Stargate_Universe_Phoenix
  633. 2016-10-20 10:59:06.897 - Thread: 1 -> Loading cube block: MyObjectBuilder_TerminalBlock/DHD_Phoenix
  634. 2016-10-20 10:59:06.903 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Stargate_Sarcophagus_Bed
  635. 2016-10-20 10:59:06.910 - Thread: 1 -> Loading prefab: C:\Users\Pedro\AppData\Roaming\MedievalEngineers\Mods\783413812.sbm\Data\Prefabs\Event Horizon.sbc
  636. 2016-10-20 10:59:06.916 - Thread: 1 -> Loading prefab: C:\Users\Pedro\AppData\Roaming\MedievalEngineers\Mods\783413812.sbm\Data\Prefabs\Event Horizon_noantenna.sbc
  637. 2016-10-20 10:59:06.956 - Thread: 1 -> MyAudio.UnloadData - START
  638. 2016-10-20 10:59:06.966 - Thread: 1 -> MyAudio.UnloadData - END
  639. 2016-10-20 10:59:06.966 - Thread: 1 -> MyAudio.LoadData - START
  640. 2016-10-20 10:59:06.990 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
  641. 2016-10-20 10:59:07.278 - Thread: 1 -> MyAudio.LoadData - END
  642. 2016-10-20 10:59:07.466 - Thread: 1 -> MyDefinitionManager.LoadData() - END
  643. 2016-10-20 10:59:07.467 - Thread: 1 -> Info: Game Definition: MyObjectBuilder_GameDefinition/Medieval.Planets
  644. 2016-10-20 10:59:07.471 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  645. 2016-10-20 10:59:07.480 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6136.30385, Culture=neutral, PublicKeyToken=null
  646. 2016-10-20 10:59:07.480 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  647. 2016-10-20 10:59:07.480 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  648. 2016-10-20 10:59:07.480 - Thread: 1 -> Registered modules from: 783413812.sbm_Stargate, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  649. 2016-10-20 10:59:07.482 - Thread: 1 -> Registered modules from: MedievalEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  650. 2016-10-20 10:59:07.530 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6136.30396, Culture=neutral, PublicKeyToken=null
  651. 2016-10-20 10:59:07.636 - Thread: 1 -> MyTransparentGeometry.LoadData - START
  652. 2016-10-20 10:59:07.649 - Thread: 24 -> External debugger: listening...
  653. 2016-10-20 10:59:08.529 - Thread: 1 -> MyLights.LoadData() - START
  654. 2016-10-20 10:59:08.533 - Thread: 1 -> MyLights.LoadData() - END
  655. 2016-10-20 10:59:08.597 - Thread: 1 -> MyWorldGenerator.GenerateWorld - START
  656. 2016-10-20 10:59:10.349 - Thread: 1 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Scenarios\MedievalEarth\EarthLike-1656336637r5000-0-0-1-2-0-0-2-0-0-1-0-1-0-0-0-0-0-0-1-0-0-1-0-0.vx2'
  657. 2016-10-20 10:59:13.309 - Thread: 1 -> Models\Cubes\Small\TorchWall.mwm does not have destruction data
  658. 2016-10-20 10:59:20.055 - Thread: 1 -> Models\Cubes\Small\Welder.mwm does not have destruction data
  659. 2016-10-20 10:59:20.067 - Thread: 1 -> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
  660. 2016-10-20 10:59:21.081 - Thread: 1 -> MyWorldGenerator.GenerateWorld - END
  661. 2016-10-20 10:59:21.232 - Thread: 1 -> MySession.Static.LogSettings - START
  662. 2016-10-20 10:59:21.233 - Thread: 1 -> Name = Medieval Earth 2016-10-20 10:57
  663. 2016-10-20 10:59:21.233 - Thread: 1 -> Description =
  664. 2016-10-20 10:59:21.233 - Thread: 1 -> GameDateTime = 01/01/2081 00:00:00
  665. 2016-10-20 10:59:21.233 - Thread: 1 -> Scenario = Medieval Earth
  666. 2016-10-20 10:59:21.233 - Thread: 1 -> AsteroidAmount = 0
  667. 2016-10-20 10:59:21.233 - Thread: 1 -> Password =
  668. 2016-10-20 10:59:21.233 - Thread: 1 -> CurrentPath = C:\Users\Pedro\AppData\Roaming\MedievalEngineers\Saves\76561197987121384\Medieval Earth 2016-10-20 1057
  669. 2016-10-20 10:59:21.233 - Thread: 1 -> WorkshopId =
  670. 2016-10-20 10:59:21.233 - Thread: 1 -> CameraController = Medieval_male
  671. 2016-10-20 10:59:21.233 - Thread: 1 -> ThumbPath = C:\Users\Pedro\AppData\Roaming\MedievalEngineers\Saves\76561197987121384\Medieval Earth 2016-10-20 1057\thumb.jpg
  672. 2016-10-20 10:59:21.235 - Thread: 1 -> Settings:
  673. 2016-10-20 10:59:21.236 - Thread: 1 -> GameMode = Creative
  674. 2016-10-20 10:59:21.236 - Thread: 1 -> MaxPlayers = 4
  675. 2016-10-20 10:59:21.236 - Thread: 1 -> OnlineMode = OFFLINE
  676. 2016-10-20 10:59:21.236 - Thread: 1 -> AutoHealing = True
  677. 2016-10-20 10:59:21.236 - Thread: 1 -> WeaponsEnabled = True
  678. 2016-10-20 10:59:21.236 - Thread: 1 -> ThrusterDamage = True
  679. 2016-10-20 10:59:21.236 - Thread: 1 -> EnableSpectator = True
  680. 2016-10-20 10:59:21.236 - Thread: 1 -> EnableCopyPaste = True
  681. 2016-10-20 10:59:21.236 - Thread: 1 -> MaxFloatingObjects = 56
  682. 2016-10-20 10:59:21.236 - Thread: 1 -> MaxGridSize = 5000
  683. 2016-10-20 10:59:21.236 - Thread: 1 -> MaxBlocksPerPlayer = 10000
  684. 2016-10-20 10:59:21.236 - Thread: 1 -> CargoShipsEnabled = True
  685. 2016-10-20 10:59:21.236 - Thread: 1 -> EnvironmentHostility = NORMAL
  686. 2016-10-20 10:59:21.236 - Thread: 1 -> ShowPlayerNamesOnHud = True
  687. 2016-10-20 10:59:21.236 - Thread: 1 -> InventorySizeMultiplier = 1
  688. 2016-10-20 10:59:21.236 - Thread: 1 -> RefinerySpeedMultiplier = 3
  689. 2016-10-20 10:59:21.236 - Thread: 1 -> AssemblerSpeedMultiplier = 3
  690. 2016-10-20 10:59:21.236 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
  691. 2016-10-20 10:59:21.236 - Thread: 1 -> WelderSpeedMultiplier = 2
  692. 2016-10-20 10:59:21.236 - Thread: 1 -> GrinderSpeedMultiplier = 2
  693. 2016-10-20 10:59:21.236 - Thread: 1 -> ClientCanSave = False
  694. 2016-10-20 10:59:21.236 - Thread: 1 -> HackSpeedMultiplier = 0.33
  695. 2016-10-20 10:59:21.236 - Thread: 1 -> PermanentDeath = False
  696. 2016-10-20 10:59:21.236 - Thread: 1 -> DestructibleBlocks = True
  697. 2016-10-20 10:59:21.236 - Thread: 1 -> EnableScripts = True
  698. 2016-10-20 10:59:21.236 - Thread: 1 -> AutoSaveInMinutes = 5
  699. 2016-10-20 10:59:21.236 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
  700. 2016-10-20 10:59:21.236 - Thread: 1 -> ProceduralDensity = 0
  701. 2016-10-20 10:59:21.236 - Thread: 1 -> ProceduralSeed = 0
  702. 2016-10-20 10:59:21.236 - Thread: 1 -> DestructibleBlocks = True
  703. 2016-10-20 10:59:21.236 - Thread: 1 -> EnableIngameScripts = True
  704. 2016-10-20 10:59:21.236 - Thread: 1 -> ViewDistance = 2600
  705. 2016-10-20 10:59:21.236 - Thread: 1 -> Battle = False
  706. 2016-10-20 10:59:21.236 - Thread: 1 -> Voxel destruction = True
  707. 2016-10-20 10:59:21.236 - Thread: 1 -> EnableStructuralSimulation = True
  708. 2016-10-20 10:59:21.236 - Thread: 1 -> MySession.Static.LogSettings - END
  709. 2016-10-20 10:59:21.421 - Thread: 1 -> Could not find any sound for 'PlayVocBreath1L'
  710. 2016-10-20 10:59:21.421 - Thread: 1 -> Could not find any sound for 'PlayVocBreath2L'
  711. 2016-10-20 10:59:21.421 - Thread: 1 -> Could not find any sound for 'PlayChokeA'
  712. 2016-10-20 10:59:21.421 - Thread: 1 -> Could not find any sound for 'PlayChokeB'
  713. 2016-10-20 10:59:21.421 - Thread: 1 -> Could not find any sound for 'PlayChokeC'
  714. 2016-10-20 10:59:21.436 - Thread: 1 -> Saving world - START
  715. 2016-10-20 10:59:21.437 - Thread: 1 -> Making world state snapshot.
  716. 2016-10-20 10:59:21.437 - Thread: 1 -> Before snapshot.: GC Memory: 1,128,809,344 B
  717. 2016-10-20 10:59:21.474 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
  718. at Phoenix.Stargate.StargateMissionComponent.GetObjectBuilder()
  719. at Sandbox.Game.World.MySession.SaveSessionComponentObjectBuilders(MyObjectBuilder_Checkpoint checkpoint)
  720. at Sandbox.Game.World.MySession.GetCheckpoint(String saveName)
  721. at Sandbox.Game.World.MySession.Save(MySessionSnapshot& snapshot, String customSaveName)
  722. 2016-10-20 10:59:21.703 - Thread: 1 -> RunLoadingAction - END
  723. 2016-10-20 10:59:21.704 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
  724. 2016-10-20 10:59:21.857 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
  725. 2016-10-20 10:59:21.858 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
  726. 2016-10-20 10:59:21.859 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
  727. 2016-10-20 10:59:21.875 - Thread: 1 -> Updating continues.
  728. 2016-10-20 10:59:21.885 - Thread: 1 -> GC Memory: 1,141,220,208 B
  729. 2016-10-20 10:59:28.401 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  730. 2016-10-20 10:59:28.402 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  731. 2016-10-20 10:59:29.424 - Thread: 1 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\MedievalEngineers\Content\VoxelMaps\stone_mediumstone.vx2'
  732. 2016-10-20 10:59:29.443 - Thread: 1 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\MedievalEngineers\Content\VoxelMaps\stone_smallstone.vx2'
  733. 2016-10-20 10:59:51.890 - Thread: 1 -> GC Memory: 2,506,247,568 B
  734. 2016-10-20 11:00:06.202 - Thread: 1 -> Could not find any sound for 'PrgConstrPh01Start'
  735. 2016-10-20 11:00:06.202 - Thread: 1 -> Could not find any sound for 'PrgConstrPh02Proc'
  736. 2016-10-20 11:00:06.202 - Thread: 1 -> Could not find any sound for 'PrgConstrPh03Fin'
  737. 2016-10-20 11:00:06.202 - Thread: 1 -> Could not find any sound for 'PrgDeconstrPh01Start'
  738. 2016-10-20 11:00:06.202 - Thread: 1 -> Could not find any sound for 'PrgDeconstrPh02Proc'
  739. 2016-10-20 11:00:06.202 - Thread: 1 -> Could not find any sound for 'PrgDeconstrPh03Fin'
  740. 2016-10-20 11:00:21.902 - Thread: 1 -> GC Memory: 2,637,773,328 B
  741. 2016-10-20 11:00:51.911 - Thread: 1 -> GC Memory: 1,485,515,648 B
  742. 2016-10-20 11:01:21.919 - Thread: 1 -> GC Memory: 1,540,868,544 B
  743. 2016-10-20 11:01:27.441 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  744. 2016-10-20 11:01:27.442 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  745. 2016-10-20 11:01:47.859 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  746. 2016-10-20 11:01:47.860 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  747. 2016-10-20 11:01:51.927 - Thread: 1 -> GC Memory: 1,704,413,288 B
  748. 2016-10-20 11:01:57.293 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  749. 2016-10-20 11:01:57.294 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  750. 2016-10-20 11:02:01.528 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  751. 2016-10-20 11:02:01.529 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  752. 2016-10-20 11:02:05.194 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  753. 2016-10-20 11:02:05.194 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  754. 2016-10-20 11:02:21.931 - Thread: 1 -> GC Memory: 1,670,127,088 B
  755. 2016-10-20 11:02:40.380 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  756. 2016-10-20 11:02:40.381 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  757. 2016-10-20 11:02:51.945 - Thread: 1 -> GC Memory: 1,688,542,480 B
  758. 2016-10-20 11:03:21.955 - Thread: 1 -> GC Memory: 1,714,003,264 B
  759. 2016-10-20 11:03:51.962 - Thread: 1 -> GC Memory: 1,680,342,920 B
  760. 2016-10-20 11:03:58.372 - Thread: 1 -> Autosave initiated
  761. 2016-10-20 11:03:58.372 - Thread: 1 -> Character state: True
  762. 2016-10-20 11:03:58.372 - Thread: 1 -> IsServer: True
  763. 2016-10-20 11:03:58.372 - Thread: 1 -> MyAsyncSaving.InProgress: False
  764. 2016-10-20 11:03:58.372 - Thread: 1 -> Autosave
  765. 2016-10-20 11:03:58.373 - Thread: 1 -> Saving world - START
  766. 2016-10-20 11:03:58.373 - Thread: 1 -> Making world state snapshot.
  767. 2016-10-20 11:03:58.373 - Thread: 1 -> Before snapshot.: GC Memory: 1,683,487,104 B
  768. 2016-10-20 11:03:58.593 - Thread: 1 -> After snapshot.: GC Memory: 1,687,281,456 B
  769. 2016-10-20 11:03:58.593 - Thread: 1 -> Directory cleanup: GC Memory: 1,687,281,456 B
  770. 2016-10-20 11:03:58.593 - Thread: 1 -> Saving world - END
  771. 2016-10-20 11:03:58.599 - Thread: 11 -> Session snapshot save - START
  772. 2016-10-20 11:03:58.599 - Thread: 11 -> Checking file access for files in target dir.
  773. 2016-10-20 11:03:58.903 - Thread: 11 -> Session snapshot save - END
  774. 2016-10-20 11:04:21.979 - Thread: 1 -> GC Memory: 1,687,183,072 B
  775. 2016-10-20 11:04:29.226 - Thread: 1 -> Updating stopped.
  776. 2016-10-20 11:06:02.798 - Thread: 1 -> Updating continues.
  777. 2016-10-20 11:06:02.799 - Thread: 1 -> GC Memory: 1,680,502,400 B
  778. 2016-10-20 11:06:02.931 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  779. 2016-10-20 11:06:02.932 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  780. 2016-10-20 11:06:03.618 - Thread: 1 -> Updating stopped.
  781. 2016-10-20 11:06:07.836 - Thread: 1 -> Saving world - START
  782. 2016-10-20 11:06:07.837 - Thread: 1 -> Making world state snapshot.
  783. 2016-10-20 11:06:07.837 - Thread: 1 -> Before snapshot.: GC Memory: 1,681,090,880 B
  784. 2016-10-20 11:06:07.844 - Thread: 1 -> After snapshot.: GC Memory: 1,682,091,552 B
  785. 2016-10-20 11:06:07.844 - Thread: 1 -> Directory cleanup: GC Memory: 1,682,091,552 B
  786. 2016-10-20 11:06:07.844 - Thread: 1 -> Saving world - END
  787. 2016-10-20 11:06:07.845 - Thread: 16 -> Session snapshot save - START
  788. 2016-10-20 11:06:07.846 - Thread: 16 -> Checking file access for files in target dir.
  789. 2016-10-20 11:06:07.869 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  790. 2016-10-20 11:06:07.870 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  791. 2016-10-20 11:06:07.941 - Thread: 16 -> Session snapshot save - END
  792. 2016-10-20 11:06:13.358 - Thread: 1 -> Saving world - START
  793. 2016-10-20 11:06:13.358 - Thread: 1 -> Making world state snapshot.
  794. 2016-10-20 11:06:13.358 - Thread: 1 -> Before snapshot.: GC Memory: 1,683,566,784 B
  795. 2016-10-20 11:06:13.366 - Thread: 1 -> After snapshot.: GC Memory: 1,684,575,552 B
  796. 2016-10-20 11:06:13.366 - Thread: 1 -> Directory cleanup: GC Memory: 1,684,575,552 B
  797. 2016-10-20 11:06:13.366 - Thread: 1 -> Saving world - END
  798. 2016-10-20 11:06:13.366 - Thread: 11 -> Session snapshot save - START
  799. 2016-10-20 11:06:13.367 - Thread: 11 -> Checking file access for files in target dir.
  800. 2016-10-20 11:06:13.385 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  801. 2016-10-20 11:06:13.386 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  802. 2016-10-20 11:06:13.458 - Thread: 11 -> Session snapshot save - END
  803. 2016-10-20 11:06:13.553 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  804. 2016-10-20 11:06:13.554 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  805. 2016-10-20 11:06:13.554 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  806. 2016-10-20 11:06:13.555 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  807. 2016-10-20 11:06:13.555 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START
  808. 2016-10-20 11:06:13.556 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  809. 2016-10-20 11:06:13.557 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  810. 2016-10-20 11:06:13.787 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END
  811. 2016-10-20 11:06:13.787 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START
  812. 2016-10-20 11:06:13.788 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END
  813. 2016-10-20 11:06:13.794 - Thread: 1 -> MySession::Unload START
  814. 2016-10-20 11:06:13.794 - Thread: 1 -> AutoSaveInMinutes: 5
  815. 2016-10-20 11:06:13.794 - Thread: 1 -> MySandboxGame.IsDedicated: False
  816. 2016-10-20 11:06:13.794 - Thread: 1 -> IsServer: True
  817. 2016-10-20 11:06:14.000 - Thread: 1 -> MyConfig.Save() - START
  818. 2016-10-20 11:06:14.001 - Thread: 1 -> Path: C:\Users\Pedro\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  819. 2016-10-20 11:06:14.018 - Thread: 1 -> MyConfig.Save() - END
  820. 2016-10-20 11:06:14.221 - Thread: 1 -> Network readers disposed
  821. 2016-10-20 11:06:14.222 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
  822. 2016-10-20 11:06:14.228 - Thread: 1 -> e2376789463b97a213a0ade0ee7f153501abff01 - Audio.sbc
  823. 2016-10-20 11:06:14.278 - Thread: 1 -> 0d22439e806a2826780f1a384c0cf55c43bc473e - ShadowTextureSets.sbc
  824. 2016-10-20 11:06:14.289 - Thread: 1 -> 1e85b4e9c42c11865dbacc7e616d45e5b32fe8ee - Skins.sbc
  825. 2016-10-20 11:06:14.291 - Thread: 1 -> Loading sound definitions
  826. 2016-10-20 11:06:14.292 - Thread: 1 -> Loading shadow textures definitions
  827. 2016-10-20 11:06:14.292 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
  828. 2016-10-20 11:06:14.294 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
  829. 2016-10-20 11:06:14.294 - Thread: 1 -> MyAudio.UnloadData - START
  830. 2016-10-20 11:06:14.296 - Thread: 1 -> MyAudio.UnloadData - END
  831. 2016-10-20 11:06:14.296 - Thread: 1 -> MyAudio.LoadData - START
  832. 2016-10-20 11:06:14.316 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
  833. 2016-10-20 11:06:14.471 - Thread: 1 -> MyAudio.LoadData - END
  834. 2016-10-20 11:06:14.649 - Thread: 1 -> MySession::Unload END
  835. 2016-10-20 11:06:19.409 - Thread: 1 -> Application closed by user
  836. 2016-10-20 11:06:19.425 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  837. 2016-10-20 11:06:19.426 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  838. 2016-10-20 11:06:19.426 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  839. 2016-10-20 11:06:19.427 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  840. 2016-10-20 11:06:19.427 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  841. 2016-10-20 11:06:19.428 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  842. 2016-10-20 11:06:19.428 - Thread: 1 -> Exiting..
  843. 2016-10-20 11:06:19.429 - Thread: 1 -> MySandboxGame.UnloadData() - START
  844. 2016-10-20 11:06:19.630 - Thread: 1 -> MyAudio.UnloadData - START
  845. 2016-10-20 11:06:19.635 - Thread: 1 -> MyAudio.UnloadData - END
  846. 2016-10-20 11:06:19.635 - Thread: 1 -> MySandboxGame.UnloadData() - END
  847. 2016-10-20 11:06:20.760 - Thread: 24 -> External debugger: interrupted.
  848. 2016-10-20 11:06:20.760 - Thread: 1 -> Steam service closed
  849. 2016-10-20 11:06:20.776 - Thread: 1 -> Log Closed
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