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Jun 27th, 2019
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  1. ----------------------------------------------------------------
  2. --------------------------Noob Script--------------------------
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by henriquegame2015
  6. --FE code by henry (henriquegame2015)
  7.  
  8. --------------------------------
  9. you find rare script good
  10. dont leak...
  11. --------------------------------
  12. ]])
  13.  
  14. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  15. local Player,game,owner = owner,game
  16. local RealPlayer = Player
  17. do
  18. local rp = RealPlayer
  19. script.Parent = rp.Character
  20.  
  21. --RemoteEvent for communicating
  22. local Event = Instance.new("RemoteEvent")
  23. Event.Name = "UserInput_Event"
  24.  
  25. --Fake event to make stuff like Mouse.KeyDown work
  26. local function fakeEvent()
  27. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  28. t.connect = t.Connect
  29. return t
  30. end
  31.  
  32. --Creating fake input objects with fake variables
  33. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function te(self,ev,...)
  43. local t = m[ev]
  44. if t and t._fakeEvent then
  45. for _,f in pairs(t.Functions) do
  46. f(...)
  47. end
  48. end
  49. end
  50. m.TrigEvent = te
  51. UIS.TrigEvent = te
  52.  
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=rp then return end
  55. m.Target = io.Target
  56. m.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. for _,t in pairs(CAS.Actions) do
  63. for _,k in pairs(t.Keys) do
  64. if k==io.KeyCode then
  65. t.Function(t.Name,io.UserInputState,io)
  66. end
  67. end
  68. end
  69. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  70. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  71. end
  72. end)
  73. Event.Parent = NLS([==[
  74. local Player = game:GetService("Players").LocalPlayer
  75. local Event = script:WaitForChild("UserInput_Event")
  76.  
  77. local Mouse = Player:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,a)
  80. if a then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data 30 times every second, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. while wait(1/30) do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. end]==],Player.Character)
  96.  
  97. ----Sandboxed game object that allows the usage of client-side methods and services
  98. --Real game object
  99. local _rg = game
  100.  
  101. --Metatable for fake service
  102. local fsmt = {
  103. __index = function(self,k)
  104. local s = rawget(self,"_RealService")
  105. if s then return s[k] end
  106. end,
  107. __newindex = function(self,k,v)
  108. local s = rawget(self,"_RealService")
  109. if s then s[k]=v end
  110. end,
  111. __call = function(self,...)
  112. local s = rawget(self,"_RealService")
  113. if s then return s(...) end
  114. end
  115. }
  116. local function FakeService(t,RealService)
  117. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  118. return setmetatable(t,fsmt)
  119. end
  120.  
  121. --Fake game object
  122. local g = {
  123. GetService = function(self,s)
  124. return self[s]
  125. end,
  126. Players = FakeService({
  127. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  128. },"Players"),
  129. UserInputService = FakeService(UIS,"UserInputService"),
  130. ContextActionService = FakeService(CAS,"ContextActionService"),
  131. }
  132. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  133. g.service = g.GetService
  134.  
  135. g.RunService = FakeService({
  136. RenderStepped = _rg:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144.  
  145. setmetatable(g,{
  146. __index=function(self,s)
  147. return _rg:GetService(s) or typeof(_rg[s])=="function"
  148. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  149. end,
  150. __newindex = fsmt.__newindex,
  151. __call = fsmt.__call
  152. })
  153. --Changing owner to fake player object to support owner:GetMouse()
  154. game,owner = g,g.Players.LocalPlayer
  155. end
  156.  
  157. Player = owner
  158. PlayerGui = Player.PlayerGui
  159. Cam = workspace.CurrentCamera
  160. Backpack = Player.Backpack
  161. Character = Player.Character
  162. Humanoid = Character.Humanoid
  163. Mouse = Player:GetMouse()
  164. RootPart = Character["HumanoidRootPart"]
  165. Torso = Character["Torso"]
  166. Head = Character["Head"]
  167. RightArm = Character["Right Arm"]
  168. LeftArm = Character["Left Arm"]
  169. RightLeg = Character["Right Leg"]
  170. LeftLeg = Character["Left Leg"]
  171. RootJoint = RootPart["RootJoint"]
  172. Neck = Torso["Neck"]
  173. RightShoulder = Torso["Right Shoulder"]
  174. LeftShoulder = Torso["Left Shoulder"]
  175. RightHip = Torso["Right Hip"]
  176. LeftHip = Torso["Left Hip"]
  177.  
  178. Character = Player.Character
  179. Humanoid = Character.Humanoid
  180. ---------
  181. plr = game.Players.LocalPlayer
  182. chara = plr.Character
  183. mouse = plr:GetMouse()
  184. Create = Instance.new
  185. Huge = math.huge
  186.  
  187.  
  188.  
  189.  
  190. local shadowhead = Create("Part",chara.Head)
  191. shadowhead.BrickColor = BrickColor.new("Really black")
  192. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  193. shadowhead.CanCollide = false
  194. local shadowheadmesh = Create("SpecialMesh",shadowhead)
  195. shadowheadmesh.MeshType = "Head"
  196. shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
  197. local weld2 = Create("Weld",shadowhead)
  198. weld2.Part0 = shadowhead
  199. weld2.Part1 = chara.Head
  200. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  201.  
  202. Player = game:GetService("Players").LocalPlayer
  203. PlayerGui = Player.PlayerGui
  204. Cam = workspace.CurrentCamera
  205. Backpack = Player.Backpack
  206. Character = Player.Character
  207. char = Player.Character
  208. Humanoid = Character.Humanoid
  209. Mouse = Player:GetMouse()
  210. RootPart = Character["HumanoidRootPart"]
  211. Torso = Character["Torso"]
  212. Head = Character["Head"]
  213. RightArm = Character["Right Arm"]
  214. LeftArm = Character["Left Arm"]
  215. RightLeg = Character["Right Leg"]
  216. LeftLeg = Character["Left Leg"]
  217. RootJoint = RootPart["RootJoint"]
  218. Neck = Torso["Neck"]
  219. RightShoulder = Torso["Right Shoulder"]
  220. LeftShoulder = Torso["Left Shoulder"]
  221. RightHip = Torso["Right Hip"]
  222. LeftHip = Torso["Left Hip"]
  223.  
  224. local Orin = "http://www.roblox.com/asset/?id=3327288610"
  225. Head.face.Texture = Orin
  226. function weld(a, b, acf)
  227. local w = Instance.new("Weld", a)
  228. w.Part0 = a
  229. w.Part1 = b
  230. w.C0 = acf
  231. end
  232.  
  233. char.Humanoid.MaxHealth = 9999
  234. char.Humanoid.Health = 9999
  235.  
  236. char.Humanoid.Changed:Connect(function()
  237.  
  238.  
  239. char.Humanoid.Health = 9999
  240.  
  241. end)
  242. --------------------------------
  243. char.Head.face.Texture = "rbxassetid://3327288610"
  244. --------------------------------
  245.  
  246.  
  247.  
  248.  
  249. -------------------------------------------------------
  250.  
  251. local FavIDs = {
  252. 340106355, --Nefl Crystals
  253. 927529620, --Dimension
  254. 876981900, --Fantasy
  255. 398987889, --Ordinary Days
  256. 1117396305, --Oh wait, it's you.
  257. 885996042, --Action Winter Journey
  258. 919231299, --Sprawling Idiot Effigy
  259. 743466274, --Good Day Sunshine
  260. 727411183, --Knife Fight
  261. 1402748531, --The Earth Is Counting On You!
  262. 595230126 --Robot Language
  263. }
  264.  
  265.  
  266.  
  267. --The reality of my life isn't real but a Universe -makhail07
  268. wait(0.2)
  269. local plr = game:service'Players'.LocalPlayer
  270. print('Local User is '..plr.Name)
  271. print('SCRIPTNAME Loaded')
  272. print('SCRIPT DESCRIPTION')
  273. local char = plr.Character
  274. local hum = char.Humanoid
  275. local hed = char.Head
  276. local root = char.HumanoidRootPart
  277. local rootj = root.RootJoint
  278. local tors = char.Torso
  279. local ra = char["Right Arm"]
  280. local la = char["Left Arm"]
  281. local rl = char["Right Leg"]
  282. local ll = char["Left Leg"]
  283. local neck = tors["Neck"]
  284. local mouse = plr:GetMouse()
  285. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  286. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  287. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  288. local maincolor = BrickColor.new("New Yeller")
  289.  
  290. -------------------------------------------------------
  291. --Start Good Stuff--
  292. -------------------------------------------------------
  293. cam = game.Workspace.CurrentCamera
  294. CF = CFrame.new
  295. angles = CFrame.Angles
  296. attack = false
  297. Euler = CFrame.fromEulerAnglesXYZ
  298. Rad = math.rad
  299. IT = Instance.new
  300. BrickC = BrickColor.new
  301. Cos = math.cos
  302. Acos = math.acos
  303. Sin = math.sin
  304. Asin = math.asin
  305. Abs = math.abs
  306. Mrandom = math.random
  307. Floor = math.floor
  308.  
  309.  
  310.  
  311. -------------------------------------------------------
  312. --End Good Stuff--
  313. -------------------------------------------------------
  314. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  315. RSH, LSH = nil, nil
  316. RW = Instance.new("Weld")
  317. LW = Instance.new("Weld")
  318. RH = tors["Right Hip"]
  319. LH = tors["Left Hip"]
  320. RSH = tors["Right Shoulder"]
  321. LSH = tors["Left Shoulder"]
  322. RSH.Parent = nil
  323. LSH.Parent = nil
  324. RW.Name = "RW"
  325. RW.Part0 = tors
  326. RW.C0 = CF(1.5, 0.5, 0)
  327. RW.C1 = CF(0, 0.5, 0)
  328. RW.Part1 = ra
  329. RW.Parent = tors
  330. LW.Name = "LW"
  331. LW.Part0 = tors
  332. LW.C0 = CF(-1.5, 0.5, 0)
  333. LW.C1 = CF(0, 0.5, 0)
  334. LW.Part1 = la
  335. LW.Parent = tors
  336. Effects = {}
  337. -------------------------------------------------------
  338. --Start HeartBeat--
  339. -------------------------------------------------------
  340. ArtificialHB = Instance.new("BindableEvent", script)
  341. ArtificialHB.Name = "Heartbeat"
  342. script:WaitForChild("Heartbeat")
  343.  
  344. frame = 1 / 60
  345. tf = 0
  346. allowframeloss = false
  347. tossremainder = false
  348.  
  349.  
  350. lastframe = tick()
  351. script.Heartbeat:Fire()
  352.  
  353.  
  354. game:GetService("RunService").Heartbeat:connect(function(s, p)
  355. tf = tf + s
  356. if tf >= frame then
  357. if allowframeloss then
  358. script.Heartbeat:Fire()
  359. lastframe = tick()
  360. else
  361. for i = 1, math.floor(tf / frame) do
  362. script.Heartbeat:Fire()
  363. end
  364. lastframe = tick()
  365. end
  366. if tossremainder then
  367. tf = 0
  368. else
  369. tf = tf - frame * math.floor(tf / frame)
  370. end
  371. end
  372. end)
  373. -------------------------------------------------------
  374. --End HeartBeat--
  375. -------------------------------------------------------
  376.  
  377. -------------------------------------------------------
  378. --Start Important Functions--
  379. -------------------------------------------------------
  380. function swait(num)
  381. if num == 0 or num == nil then
  382. game:service("RunService").Stepped:wait(0)
  383. else
  384. for i = 0, num do
  385. game:service("RunService").Stepped:wait(0)
  386. end
  387. end
  388. end
  389. function thread(f)
  390. coroutine.resume(coroutine.create(f))
  391. end
  392. function clerp(a, b, t)
  393. local qa = {
  394. QuaternionFromCFrame(a)
  395. }
  396. local qb = {
  397. QuaternionFromCFrame(b)
  398. }
  399. local ax, ay, az = a.x, a.y, a.z
  400. local bx, by, bz = b.x, b.y, b.z
  401. local _t = 1 - t
  402. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  403. end
  404. function QuaternionFromCFrame(cf)
  405. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  406. local trace = m00 + m11 + m22
  407. if trace > 0 then
  408. local s = math.sqrt(1 + trace)
  409. local recip = 0.5 / s
  410. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  411. else
  412. local i = 0
  413. if m00 < m11 then
  414. i = 1
  415. end
  416. if m22 > (i == 0 and m00 or m11) then
  417. i = 2
  418. end
  419. if i == 0 then
  420. local s = math.sqrt(m00 - m11 - m22 + 1)
  421. local recip = 0.5 / s
  422. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  423. elseif i == 1 then
  424. local s = math.sqrt(m11 - m22 - m00 + 1)
  425. local recip = 0.5 / s
  426. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  427. elseif i == 2 then
  428. local s = math.sqrt(m22 - m00 - m11 + 1)
  429. local recip = 0.5 / s
  430. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  431. end
  432. end
  433. end
  434. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  435. local xs, ys, zs = x + x, y + y, z + z
  436. local wx, wy, wz = w * xs, w * ys, w * zs
  437. local xx = x * xs
  438. local xy = x * ys
  439. local xz = x * zs
  440. local yy = y * ys
  441. local yz = y * zs
  442. local zz = z * zs
  443. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  444. end
  445. function QuaternionSlerp(a, b, t)
  446. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  447. local startInterp, finishInterp
  448. if cosTheta >= 1.0E-4 then
  449. if 1 - cosTheta > 1.0E-4 then
  450. local theta = math.acos(cosTheta)
  451. local invSinTheta = 1 / Sin(theta)
  452. startInterp = Sin((1 - t) * theta) * invSinTheta
  453. finishInterp = Sin(t * theta) * invSinTheta
  454. else
  455. startInterp = 1 - t
  456. finishInterp = t
  457. end
  458. elseif 1 + cosTheta > 1.0E-4 then
  459. local theta = math.acos(-cosTheta)
  460. local invSinTheta = 1 / Sin(theta)
  461. startInterp = Sin((t - 1) * theta) * invSinTheta
  462. finishInterp = Sin(t * theta) * invSinTheta
  463. else
  464. startInterp = t - 1
  465. finishInterp = t
  466. end
  467. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  468. end
  469. function rayCast(Position, Direction, Range, Ignore)
  470. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  471. end
  472. local RbxUtility = LoadLibrary("RbxUtility")
  473. local Create = RbxUtility.Create
  474.  
  475. function getRegion(point,range,ignore)
  476. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  477. end
  478.  
  479. function GetTorso(char)
  480. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  481. end
  482.  
  483. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  484. -------------------------------------------------------
  485. --Start Damage Function--
  486. -------------------------------------------------------
  487. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  488. if hit.Parent == nil then
  489. return
  490. end
  491. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  492. for _, v in pairs(hit.Parent:children()) do
  493. if v:IsA("Humanoid") then
  494. h = v
  495. end
  496. end
  497. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  498.  
  499. hit.Parent:FindFirstChild("Head"):BreakJoints()
  500. end
  501.  
  502. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  503. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  504. if hit.Parent.DebounceHit.Value == true then
  505. return
  506. end
  507. end
  508. if insta == true then
  509. hit.Parent:FindFirstChild("Head"):BreakJoints()
  510. end
  511. local c = Create("ObjectValue"){
  512. Name = "creator",
  513. Value = game:service("Players").LocalPlayer,
  514. Parent = h,
  515. }
  516. game:GetService("Debris"):AddItem(c, .5)
  517. if HitSound ~= nil and HitPitch ~= nil then
  518. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  519. end
  520. local Damage = math.random(minim, maxim)
  521. local blocked = false
  522. local block = hit.Parent:findFirstChild("Block")
  523. if block ~= nil then
  524. if block.className == "IntValue" then
  525. if block.Value > 0 then
  526. blocked = true
  527. block.Value = block.Value - 1
  528. print(block.Value)
  529. end
  530. end
  531. end
  532. if blocked == false then
  533. h.Health = h.Health - Damage
  534. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  535. else
  536. h.Health = h.Health - (Damage / 2)
  537. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  538. end
  539. if Type == "Knockdown" then
  540. local hum = hit.Parent.Humanoid
  541. hum.PlatformStand = true
  542. coroutine.resume(coroutine.create(function(HHumanoid)
  543. swait(1)
  544. HHumanoid.PlatformStand = false
  545. end), hum)
  546. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  547. local bodvol = Create("BodyVelocity"){
  548. velocity = angle * knockback,
  549. P = 5000,
  550. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  551. Parent = hit,
  552. }
  553. local rl = Create("BodyAngularVelocity"){
  554. P = 3000,
  555. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  556. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  557. Parent = hit,
  558. }
  559. game:GetService("Debris"):AddItem(bodvol, .5)
  560. game:GetService("Debris"):AddItem(rl, .5)
  561. elseif Type == "Normal" then
  562. local vp = Create("BodyVelocity"){
  563. P = 500,
  564. maxForce = Vector3.new(math.huge, 0, math.huge),
  565. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  566. }
  567. if knockback > 0 then
  568. vp.Parent = hit.Parent.Torso
  569. end
  570. game:GetService("Debris"):AddItem(vp, .5)
  571. elseif Type == "Up" then
  572. local bodyVelocity = Create("BodyVelocity"){
  573. velocity = Vector3.new(0, 20, 0),
  574. P = 5000,
  575. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  576. Parent = hit,
  577. }
  578. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  579. elseif Type == "DarkUp" then
  580. coroutine.resume(coroutine.create(function()
  581. for i = 0, 1, 0.1 do
  582. swait()
  583. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  584. end
  585. end))
  586. local bodyVelocity = Create("BodyVelocity"){
  587. velocity = Vector3.new(0, 20, 0),
  588. P = 5000,
  589. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  590. Parent = hit,
  591. }
  592. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  593. elseif Type == "Snare" then
  594. local bp = Create("BodyPosition"){
  595. P = 2000,
  596. D = 100,
  597. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  598. position = hit.Parent.Torso.Position,
  599. Parent = hit.Parent.Torso,
  600. }
  601. game:GetService("Debris"):AddItem(bp, 1)
  602. elseif Type == "Freeze" then
  603. local BodPos = Create("BodyPosition"){
  604. P = 50000,
  605. D = 1000,
  606. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  607. position = hit.Parent.Torso.Position,
  608. Parent = hit.Parent.Torso,
  609. }
  610. local BodGy = Create("BodyGyro") {
  611. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  612. P = 20e+003,
  613. Parent = hit.Parent.Torso,
  614. cframe = hit.Parent.Torso.CFrame,
  615. }
  616. hit.Parent.Torso.Anchored = true
  617. coroutine.resume(coroutine.create(function(Part)
  618. swait(1.5)
  619. Part.Anchored = false
  620. end), hit.Parent.Torso)
  621. game:GetService("Debris"):AddItem(BodPos, 3)
  622. game:GetService("Debris"):AddItem(BodGy, 3)
  623. end
  624. local debounce = Create("BoolValue"){
  625. Name = "DebounceHit",
  626. Parent = hit.Parent,
  627. Value = true,
  628. }
  629. game:GetService("Debris"):AddItem(debounce, Delay)
  630. c = Create("ObjectValue"){
  631. Name = "creator",
  632. Value = Player,
  633. Parent = h,
  634. }
  635. game:GetService("Debris"):AddItem(c, .5)
  636. end
  637. end
  638. -------------------------------------------------------
  639. --End Damage Function--
  640. -------------------------------------------------------
  641.  
  642. -------------------------------------------------------
  643. --Start Damage Function Customization--
  644. -------------------------------------------------------
  645. function ShowDamage(Pos, Text, Time, Color)
  646. local Rate = (1 / 30)
  647. local Pos = (Pos or Vector3.new(0, 0, 0))
  648. local Text = (Text or "")
  649. local Time = (Time or 2)
  650. local Color = (Color or Color3.new(255, 255, 1))
  651. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  652. EffectPart.Anchored = true
  653. local BillboardGui = Create("BillboardGui"){
  654. Size = UDim2.new(3, 0, 3, 0),
  655. Adornee = EffectPart,
  656. Parent = EffectPart,
  657. }
  658. local TextLabel = Create("TextLabel"){
  659. BackgroundTransparency = 1,
  660. Size = UDim2.new(1, 0, 1, 0),
  661. Text = Text,
  662. Font = "Bodoni",
  663. TextColor3 = Color,
  664. TextScaled = true,
  665. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  666. Parent = BillboardGui,
  667. }
  668. game.Debris:AddItem(EffectPart, (Time))
  669. EffectPart.Parent = game:GetService("Workspace")
  670. delay(0, function()
  671. local Frames = (Time / Rate)
  672. for Frame = 1, Frames do
  673. wait(Rate)
  674. local Percent = (Frame / Frames)
  675. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  676. TextLabel.TextTransparency = Percent
  677. end
  678. if EffectPart and EffectPart.Parent then
  679. EffectPart:Destroy()
  680. end
  681. end)
  682. end
  683. -------------------------------------------------------
  684. --End Damage Function Customization--
  685. -------------------------------------------------------
  686.  
  687. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  688. for _, c in pairs(workspace:children()) do
  689. local hum = c:findFirstChild("Humanoid")
  690. if hum ~= nil then
  691. local head = c:findFirstChild("Head")
  692. if head ~= nil then
  693. local targ = head.Position - Part.Position
  694. local mag = targ.magnitude
  695. if magni >= mag and c.Name ~= plr.Name then
  696. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  697. end
  698. end
  699. end
  700. end
  701. end
  702.  
  703.  
  704. CFuncs = {
  705. Part = {
  706. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  707. local Part = Create("Part")({
  708. Parent = Parent,
  709. Reflectance = Reflectance,
  710. Transparency = Transparency,
  711. CanCollide = false,
  712. Locked = true,
  713. BrickColor = BrickColor.new(tostring(BColor)),
  714. Name = Name,
  715. Size = Size,
  716. Material = Material
  717. })
  718. RemoveOutlines(Part)
  719. return Part
  720. end
  721. },
  722. Mesh = {
  723. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  724. local Msh = Create(Mesh)({
  725. Parent = Part,
  726. Offset = OffSet,
  727. Scale = Scale
  728. })
  729. if Mesh == "SpecialMesh" then
  730. Msh.MeshType = MeshType
  731. Msh.MeshId = MeshId
  732. end
  733. return Msh
  734. end
  735. },
  736. Mesh = {
  737. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  738. local Msh = Create(Mesh)({
  739. Parent = Part,
  740. Offset = OffSet,
  741. Scale = Scale
  742. })
  743. if Mesh == "SpecialMesh" then
  744. Msh.MeshType = MeshType
  745. Msh.MeshId = MeshId
  746. end
  747. return Msh
  748. end
  749. },
  750. Weld = {
  751. Create = function(Parent, Part0, Part1, C0, C1)
  752. local Weld = Create("Weld")({
  753. Parent = Parent,
  754. Part0 = Part0,
  755. Part1 = Part1,
  756. C0 = C0,
  757. C1 = C1
  758. })
  759. return Weld
  760. end
  761. },
  762. Sound = {
  763. Create = function(id, par, vol, pit)
  764. coroutine.resume(coroutine.create(function()
  765. local S = Create("Sound")({
  766. Volume = vol,
  767. Pitch = pit or 1,
  768. SoundId = id,
  769. Parent = par or workspace
  770. })
  771. wait()
  772. S:play()
  773. game:GetService("Debris"):AddItem(S, 6)
  774. end))
  775. end
  776. },
  777. ParticleEmitter = {
  778. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  779. local fp = Create("ParticleEmitter")({
  780. Parent = Parent,
  781. Color = ColorSequence.new(Color1, Color2),
  782. LightEmission = LightEmission,
  783. Size = Size,
  784. Texture = Texture,
  785. Transparency = Transparency,
  786. ZOffset = ZOffset,
  787. Acceleration = Accel,
  788. Drag = Drag,
  789. LockedToPart = LockedToPart,
  790. VelocityInheritance = VelocityInheritance,
  791. EmissionDirection = EmissionDirection,
  792. Enabled = Enabled,
  793. Lifetime = LifeTime,
  794. Rate = Rate,
  795. Rotation = Rotation,
  796. RotSpeed = RotSpeed,
  797. Speed = Speed,
  798. VelocitySpread = VelocitySpread
  799. })
  800. return fp
  801. end
  802. }
  803. }
  804. function RemoveOutlines(part)
  805. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  806. end
  807. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  808. local Part = Create("Part")({
  809. formFactor = FormFactor,
  810. Parent = Parent,
  811. Reflectance = Reflectance,
  812. Transparency = Transparency,
  813. CanCollide = false,
  814. Locked = true,
  815. BrickColor = BrickColor.new(tostring(BColor)),
  816. Name = Name,
  817. Size = Size,
  818. Material = Material
  819. })
  820. RemoveOutlines(Part)
  821. return Part
  822. end
  823. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  824. local Msh = Create(Mesh)({
  825. Parent = Part,
  826. Offset = OffSet,
  827. Scale = Scale
  828. })
  829. if Mesh == "SpecialMesh" then
  830. Msh.MeshType = MeshType
  831. Msh.MeshId = MeshId
  832. end
  833. return Msh
  834. end
  835. function CreateWeld(Parent, Part0, Part1, C0, C1)
  836. local Weld = Create("Weld")({
  837. Parent = Parent,
  838. Part0 = Part0,
  839. Part1 = Part1,
  840. C0 = C0,
  841. C1 = C1
  842. })
  843. return Weld
  844. end
  845.  
  846.  
  847. -------------------------------------------------------
  848. --Start Effect Function--
  849. -------------------------------------------------------
  850. EffectModel = Instance.new("Model", char)
  851. Effects = {
  852. Block = {
  853. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  854. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  855. prt.Anchored = true
  856. prt.CFrame = cframe
  857. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  858. game:GetService("Debris"):AddItem(prt, 10)
  859. if Type == 1 or Type == nil then
  860. table.insert(Effects, {
  861. prt,
  862. "Block1",
  863. delay,
  864. x3,
  865. y3,
  866. z3,
  867. msh
  868. })
  869. elseif Type == 2 then
  870. table.insert(Effects, {
  871. prt,
  872. "Block2",
  873. delay,
  874. x3,
  875. y3,
  876. z3,
  877. msh
  878. })
  879. else
  880. table.insert(Effects, {
  881. prt,
  882. "Block3",
  883. delay,
  884. x3,
  885. y3,
  886. z3,
  887. msh
  888. })
  889. end
  890. end
  891. },
  892. Sphere = {
  893. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  894. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  895. prt.Anchored = true
  896. prt.CFrame = cframe
  897. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  898. game:GetService("Debris"):AddItem(prt, 10)
  899. table.insert(Effects, {
  900. prt,
  901. "Cylinder",
  902. delay,
  903. x3,
  904. y3,
  905. z3,
  906. msh
  907. })
  908. end
  909. },
  910. Cylinder = {
  911. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  912. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  913. prt.Anchored = true
  914. prt.CFrame = cframe
  915. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  916. game:GetService("Debris"):AddItem(prt, 10)
  917. table.insert(Effects, {
  918. prt,
  919. "Cylinder",
  920. delay,
  921. x3,
  922. y3,
  923. z3,
  924. msh
  925. })
  926. end
  927. },
  928. Wave = {
  929. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  930. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  931. prt.Anchored = true
  932. prt.CFrame = cframe
  933. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  934. game:GetService("Debris"):AddItem(prt, 10)
  935. table.insert(Effects, {
  936. prt,
  937. "Cylinder",
  938. delay,
  939. x3 / 60,
  940. y3 / 60,
  941. z3 / 60,
  942. msh
  943. })
  944. end
  945. },
  946. Ring = {
  947. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  948. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  949. prt.Anchored = true
  950. prt.CFrame = cframe
  951. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  952. game:GetService("Debris"):AddItem(prt, 10)
  953. table.insert(Effects, {
  954. prt,
  955. "Cylinder",
  956. delay,
  957. x3,
  958. y3,
  959. z3,
  960. msh
  961. })
  962. end
  963. },
  964. Break = {
  965. Create = function(brickcolor, cframe, x1, y1, z1)
  966. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  967. prt.Anchored = true
  968. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  969. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  970. local num = math.random(10, 50) / 1000
  971. game:GetService("Debris"):AddItem(prt, 10)
  972. table.insert(Effects, {
  973. prt,
  974. "Shatter",
  975. num,
  976. prt.CFrame,
  977. math.random() - math.random(),
  978. 0,
  979. math.random(50, 100) / 100
  980. })
  981. end
  982. },
  983. Spiral = {
  984. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  985. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  986. prt.Anchored = true
  987. prt.CFrame = cframe
  988. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  989. game:GetService("Debris"):AddItem(prt, 10)
  990. table.insert(Effects, {
  991. prt,
  992. "Cylinder",
  993. delay,
  994. x3,
  995. y3,
  996. z3,
  997. msh
  998. })
  999. end
  1000. },
  1001. Push = {
  1002. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1003. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1004. prt.Anchored = true
  1005. prt.CFrame = cframe
  1006. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1007. game:GetService("Debris"):AddItem(prt, 10)
  1008. table.insert(Effects, {
  1009. prt,
  1010. "Cylinder",
  1011. delay,
  1012. x3,
  1013. y3,
  1014. z3,
  1015. msh
  1016. })
  1017. end
  1018. }
  1019. }
  1020. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1021. local fp = IT("Part")
  1022. fp.formFactor = formfactor
  1023. fp.Parent = parent
  1024. fp.Reflectance = reflectance
  1025. fp.Transparency = transparency
  1026. fp.CanCollide = false
  1027. fp.Locked = true
  1028. fp.BrickColor = brickcolor
  1029. fp.Name = name
  1030. fp.Size = size
  1031. fp.Position = tors.Position
  1032. RemoveOutlines(fp)
  1033. fp.Material = "SmoothPlastic"
  1034. fp:BreakJoints()
  1035. return fp
  1036. end
  1037.  
  1038. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1039. local mesh = IT(Mesh)
  1040. mesh.Parent = part
  1041. if Mesh == "SpecialMesh" then
  1042. mesh.MeshType = meshtype
  1043. if meshid ~= "nil" then
  1044. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1045. end
  1046. end
  1047. mesh.Offset = offset
  1048. mesh.Scale = scale
  1049. return mesh
  1050. end
  1051.  
  1052. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1053. local type = type
  1054. local rng = Instance.new("Part", char)
  1055. rng.Anchored = true
  1056. rng.BrickColor = color
  1057. rng.CanCollide = false
  1058. rng.FormFactor = 3
  1059. rng.Name = "Ring"
  1060. rng.Material = "Neon"
  1061. rng.Size = Vector3.new(1, 1, 1)
  1062. rng.Transparency = 0
  1063. rng.TopSurface = 0
  1064. rng.BottomSurface = 0
  1065. rng.CFrame = pos
  1066. local rngm = Instance.new("SpecialMesh", rng)
  1067. rngm.MeshType = MType
  1068. rngm.Scale = scale
  1069. local scaler2 = 1
  1070. if type == "Add" then
  1071. scaler2 = 1 * value
  1072. elseif type == "Divide" then
  1073. scaler2 = 1 / value
  1074. end
  1075. coroutine.resume(coroutine.create(function()
  1076. for i = 0, 10 / bonuspeed, 0.1 do
  1077. swait()
  1078. if type == "Add" then
  1079. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1080. elseif type == "Divide" then
  1081. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1082. end
  1083. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1084. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1085. end
  1086. rng:Destroy()
  1087. end))
  1088. end
  1089.  
  1090. function Eviscerate(dude)
  1091. if dude.Name ~= char then
  1092. local bgf = IT("BodyGyro", dude.Head)
  1093. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1094. local val = IT("BoolValue", dude)
  1095. val.Name = "IsHit"
  1096. local ds = coroutine.wrap(function()
  1097. dude:WaitForChild("Head"):BreakJoints()
  1098. wait(0.5)
  1099. target = nil
  1100. coroutine.resume(coroutine.create(function()
  1101. for i, v in pairs(dude:GetChildren()) do
  1102. if v:IsA("Accessory") then
  1103. v:Destroy()
  1104. end
  1105. if v:IsA("Humanoid") then
  1106. v:Destroy()
  1107. end
  1108. if v:IsA("CharacterMesh") then
  1109. v:Destroy()
  1110. end
  1111. if v:IsA("Model") then
  1112. v:Destroy()
  1113. end
  1114. if v:IsA("Part") or v:IsA("MeshPart") then
  1115. for x, o in pairs(v:GetChildren()) do
  1116. if o:IsA("Decal") then
  1117. o:Destroy()
  1118. end
  1119. end
  1120. coroutine.resume(coroutine.create(function()
  1121. v.Material = "Neon"
  1122. v.CanCollide = false
  1123. local PartEmmit1 = IT("ParticleEmitter", v)
  1124. PartEmmit1.LightEmission = 1
  1125. PartEmmit1.Texture = "rbxassetid://2582829122"
  1126. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1127. PartEmmit1.Rate = 150
  1128. PartEmmit1.Lifetime = NumberRange.new(1)
  1129. PartEmmit1.Size = NumberSequence.new({
  1130. NumberSequenceKeypoint.new(0, 0.75, 0),
  1131. NumberSequenceKeypoint.new(1, 0, 0)
  1132. })
  1133. PartEmmit1.Transparency = NumberSequence.new({
  1134. NumberSequenceKeypoint.new(0, 0, 0),
  1135. NumberSequenceKeypoint.new(1, 1, 0)
  1136. })
  1137. PartEmmit1.Speed = NumberRange.new(0, 0)
  1138. PartEmmit1.VelocitySpread = 30000
  1139. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1140. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1141. local BodPoss = IT("BodyPosition", v)
  1142. BodPoss.P = 3000
  1143. BodPoss.D = 1000
  1144. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1145. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1146. v.Color = maincolor.Color
  1147. coroutine.resume(coroutine.create(function()
  1148. for i = 0, 49 do
  1149. swait(1)
  1150. v.Transparency = v.Transparency + 0.08
  1151. end
  1152. wait(0.5)
  1153. PartEmmit1.Enabled = false
  1154. wait(3)
  1155. v:Destroy()
  1156. dude:Destroy()
  1157. end))
  1158. end))
  1159. end
  1160. end
  1161. end))
  1162. end)
  1163. ds()
  1164. end
  1165. end
  1166.  
  1167. function FindNearestHead(Position, Distance, SinglePlayer)
  1168. if SinglePlayer then
  1169. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1170. end
  1171. local List = {}
  1172. for i, v in pairs(workspace:GetChildren()) do
  1173. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1174. table.insert(List, v)
  1175. end
  1176. end
  1177. return List
  1178. end
  1179.  
  1180. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1181. local type = type
  1182. local rng = Instance.new("Part", char)
  1183. rng.Anchored = true
  1184. rng.BrickColor = color
  1185. rng.CanCollide = false
  1186. rng.FormFactor = 3
  1187. rng.Name = "Ring"
  1188. rng.Material = "Neon"
  1189. rng.Size = Vector3.new(1, 1, 1)
  1190. rng.Transparency = 0
  1191. rng.TopSurface = 0
  1192. rng.BottomSurface = 0
  1193. rng.CFrame = pos
  1194. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1195. local rngm = Instance.new("SpecialMesh", rng)
  1196. rngm.MeshType = MType
  1197. rngm.Scale = Vector3.new(x1, y1, z1)
  1198. local scaler2 = 1
  1199. local speeder = FastSpeed
  1200. if type == "Add" then
  1201. scaler2 = 1 * value
  1202. elseif type == "Divide" then
  1203. scaler2 = 1 / value
  1204. end
  1205. coroutine.resume(coroutine.create(function()
  1206. for i = 0, 10 / bonuspeed, 0.1 do
  1207. swait()
  1208. if type == "Add" then
  1209. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1210. elseif type == "Divide" then
  1211. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1212. end
  1213. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1214. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1215. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1216. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1217. end
  1218. rng:Destroy()
  1219. end))
  1220. end
  1221.  
  1222. function SoulSteal(dude)
  1223. if dude.Name ~= char then
  1224. local bgf = IT("BodyGyro", dude.Head)
  1225. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1226. local val = IT("BoolValue", dude)
  1227. val.Name = "IsHit"
  1228. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1229. local soulst = coroutine.wrap(function()
  1230. local soul = Instance.new("Part",dude)
  1231. soul.Size = Vector3.new(1,1,1)
  1232. soul.CanCollide = false
  1233. soul.Anchored = false
  1234. soul.Position = torso.Position
  1235. soul.Transparency = 1
  1236. local PartEmmit1 = IT("ParticleEmitter", soul)
  1237. PartEmmit1.LightEmission = 1
  1238. PartEmmit1.Texture = "rbxassetid://2582829122"
  1239. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1240. PartEmmit1.Rate = 250
  1241. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1242. PartEmmit1.Size = NumberSequence.new({
  1243. NumberSequenceKeypoint.new(0, 1, 0),
  1244. NumberSequenceKeypoint.new(1, 0, 0)
  1245. })
  1246. PartEmmit1.Transparency = NumberSequence.new({
  1247. NumberSequenceKeypoint.new(0, 0, 0),
  1248. NumberSequenceKeypoint.new(1, 1, 0)
  1249. })
  1250. PartEmmit1.Speed = NumberRange.new(0, 0)
  1251. PartEmmit1.VelocitySpread = 30000
  1252. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1253. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1254. local BodPoss = IT("BodyPosition", soul)
  1255. BodPoss.P = 3000
  1256. BodPoss.D = 1000
  1257. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1258. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1259. wait(1.6)
  1260. soul.Touched:connect(function(hit)
  1261. if hit.Parent == char then
  1262. soul:Destroy()
  1263. end
  1264. end)
  1265. wait(1.2)
  1266. while soul do
  1267. swait()
  1268. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1269. BodPoss.Position = tors.Position
  1270. end
  1271. end)
  1272. soulst()
  1273. end
  1274. end
  1275. function FaceMouse()
  1276. local Cam = workspace.CurrentCamera
  1277. return {
  1278. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1279. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1280. }
  1281. end
  1282.  
  1283. BTAUNT = Instance.new("Sound", tors)
  1284. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2385953834"
  1285. BTAUNT.Volume = 10
  1286. BTAUNT.Pitch = 1
  1287. BTAUNT.Looped = true
  1288. BTAUNT.TimePosition = 0
  1289.  
  1290. BTAUNT2 = Instance.new("Sound", tors)
  1291. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=935804253"
  1292. BTAUNT2.Volume = 10
  1293. BTAUNT2.Pitch = 1
  1294. BTAUNT2.Looped = false
  1295. BTAUNT2.TimePosition = 0
  1296.  
  1297. BTAUNT3 = Instance.new("Sound", tors)
  1298. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2866646141"
  1299. BTAUNT3.Volume = 2
  1300. BTAUNT3.Pitch = 1
  1301. BTAUNT3.Looped = true
  1302. BTAUNT3.TimePosition = 0
  1303.  
  1304. TEST = Instance.new("Sound", tors)
  1305. TEST.SoundId = "http://www.roblox.com/asset/?id=2544975373"
  1306. TEST.Volume = 25
  1307. TEST.Pitch = 1
  1308. TEST.Looped = false
  1309. TEST.TimePosition = 0
  1310. -------------------------------------------------------
  1311. --End Effect Function--
  1312. -------------------------------------------------------
  1313. function Cso(ID, PARENT, VOLUME, PITCH)
  1314. local NSound = nil
  1315. coroutine.resume(coroutine.create(function()
  1316. NSound = IT("Sound", PARENT)
  1317. NSound.Volume = VOLUME
  1318. NSound.Pitch = PITCH
  1319. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1320. swait()
  1321. NSound:play()
  1322. game:GetService("Debris"):AddItem(NSound, 50)
  1323. end))
  1324. return NSound
  1325. end
  1326. function CameraEnshaking(Length, Intensity)
  1327. coroutine.resume(coroutine.create(function()
  1328. local intensity = 1 * Intensity
  1329. local rotM = 0.01 * Intensity
  1330. for i = 0, Length, 0.1 do
  1331. swait()
  1332. intensity = intensity - 0.05 * Intensity / Length
  1333. rotM = rotM - 5.0E-4 * Intensity / Length
  1334. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1335. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1336. end
  1337. hum.CameraOffset = Vector3.new(0, 0, 0)
  1338. end))
  1339. end
  1340. -------------------------------------------------------
  1341. --End Important Functions--
  1342. -------------------------------------------------------
  1343.  
  1344.  
  1345. -------------------------------------------------------
  1346. --Start Customization--
  1347. -------------------------------------------------------
  1348. local Player_Size = 1
  1349. if Player_Size ~= 1 then
  1350. root.Size = root.Size * Player_Size
  1351. tors.Size = tors.Size * Player_Size
  1352. hed.Size = hed.Size * Player_Size
  1353. ra.Size = ra.Size * Player_Size
  1354. la.Size = la.Size * Player_Size
  1355. rl.Size = rl.Size * Player_Size
  1356. ll.Size = ll.Size * Player_Size
  1357. ----------------------------------------------------------------------------------
  1358. rootj.Parent = root
  1359. neck.Parent = tors
  1360. RW.Parent = tors
  1361. LW.Parent = tors
  1362. RH.Parent = tors
  1363. LH.Parent = tors
  1364. ----------------------------------------------------------------------------------
  1365. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1366. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1367. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1368. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1369. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1370. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1371. ----------------------------------------------------------------------------------
  1372. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1373. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1374. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1375. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1376. --hat.Parent = Character
  1377. end
  1378. ----------------------------------------------------------------------------------
  1379. ----------------------------------------------------------------------------------
  1380. local equipped = false
  1381. local idle = 0
  1382. local change = 1
  1383. local val = 0
  1384. local toim = 0
  1385. local idleanim = 0.4
  1386. local sine = 0
  1387. local Sit = 1
  1388. ----------------------------------------------------------------------------------
  1389. hum.WalkSpeed = 8
  1390. hum.JumpPower = 57
  1391. hum.Animator.Parent = nil
  1392. ----------------------------------------------------------------------------------
  1393.  
  1394.  
  1395. -------------------------------------------------------
  1396. --End Customization--
  1397. -------------------------------------------------------
  1398. local Blobby = Instance.new("Part", char)
  1399. Blobby.Name = "Blob"
  1400. Blobby.CanCollide = false
  1401. Blobby.BrickColor = BrickColor.new("Really black")
  1402. Blobby.Transparency = 0
  1403. Blobby.Material = "Plastic"
  1404. Blobby.Size = Vector3.new(1, 1, 2)
  1405. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1406. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1407.  
  1408. local Weld = Instance.new("Weld", Blobby)
  1409. Weld.Part0 = ra
  1410. Weld.Part1 = Blobby
  1411. Weld.C1 = CFrame.new(0, 0.8, 0.4)
  1412. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1413.  
  1414. local M2 = Instance.new("SpecialMesh")
  1415. M2.Parent = Blobby
  1416. M2.MeshId = "rbxassetid://0"
  1417. M2.TextureId = "rbxassetid://0"
  1418. M2.Scale = Vector3.new(1, 0.8, 1)
  1419.  
  1420. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1421. naeeym2.AlwaysOnTop = true
  1422. naeeym2.Size = UDim2.new(5,35,2,15)
  1423. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1424. naeeym2.Adornee = hed
  1425. naeeym2.Name = "Name"
  1426. --naeeym2.PlayerToHideFrom = Player
  1427. local tecks2 = Instance.new("TextLabel",naeeym2)
  1428. tecks2.BackgroundTransparency = 1
  1429. tecks2.TextScaled = true
  1430. tecks2.BorderSizePixel = 0
  1431. tecks2.Text = "Fight Me"
  1432. tecks2.Font = Enum.Font.Bodoni
  1433. tecks2.TextSize = 30
  1434. tecks2.TextStrokeTransparency = 0
  1435. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1436. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1437. tecks2.Size = UDim2.new(1,0,0.5,0)
  1438. tecks2.Parent = naeeym2]]
  1439. ----------------------------------------------------------------------------------
  1440. local AddInstance = function(Object, ...)
  1441. local Obj = Instance.new(Object)
  1442. for i,v in next,(...) do
  1443. Obj[i] = v
  1444. end
  1445. return Obj
  1446. end
  1447. ----------------------------------------------------
  1448.  
  1449. local Reaper = AddInstance("Part",{
  1450. Parent = hed,
  1451. CFrame = hed.CFrame,
  1452. formFactor = "Symmetric",
  1453. Size = Vector3.new(1, 1, 1),
  1454. CanCollide = false,
  1455. TopSurface = "Smooth",
  1456. BottomSurface = "Smooth",
  1457. Locked = true,
  1458. })
  1459. local Weld = AddInstance("Weld",{
  1460. Parent = Reaper,
  1461. Part0 = hed,
  1462. C0 = CFrame.new(0, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
  1463. Part1 = Reaper,
  1464. })
  1465. local Mesh = AddInstance("SpecialMesh",{
  1466. Parent = Reaper,
  1467. MeshId = "rbxassetid://291954550",
  1468. TextureId = "rbxassetid://3346675150",
  1469. Scale = Vector3.new(3.5, 3.5, 3.3),
  1470. VertexColor = Vector3.new(0.5, 0, 1),
  1471. })
  1472.  
  1473. local Reaper = AddInstance("Part",{
  1474. Parent = hed,
  1475. CFrame = hed.CFrame,
  1476. formFactor = "Symmetric",
  1477. Size = Vector3.new(1, 1, 1),
  1478. CanCollide = false,
  1479. TopSurface = "Smooth",
  1480. BottomSurface = "Smooth",
  1481. Locked = true,
  1482. })
  1483. local Weld = AddInstance("Weld",{
  1484. Parent = Reaper,
  1485. Part0 = hed,
  1486. C0 = CFrame.new(0.1, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
  1487. Part1 = Reaper,
  1488. })
  1489. local Mesh = AddInstance("SpecialMesh",{
  1490. Parent = Reaper,
  1491. MeshId = "rbxassetid://291954550",
  1492. TextureId = "rbxassetid://3346675150",
  1493. Scale = Vector3.new(3.5, 3.5, 3.3),
  1494. VertexColor = Vector3.new(0, 0, 0),
  1495. })
  1496.  
  1497. local Reaper2 = AddInstance("Part",{
  1498. Parent = tors,
  1499. CFrame = tors.CFrame,
  1500. formFactor = "Symmetric",
  1501. Size = Vector3.new(0.462, 1.403, 2.495),
  1502. CanCollide = false,
  1503. TopSurface = "Smooth",
  1504. BottomSurface = "Smooth",
  1505. Locked = true,
  1506. })
  1507. local Weld = AddInstance("Weld",{
  1508. Parent = Reaper2,
  1509. Part0 = tors,
  1510. C0 = CFrame.new(0, -1.7, 1)*CFrame.Angles(0, 0, 0),
  1511. Part1 = Reaper2,
  1512. })
  1513. local Mesh = AddInstance("SpecialMesh",{
  1514. Parent = Reaper2,
  1515. MeshId = "rbxassetid://2759032628",
  1516. TextureId = "rbxassetid://89867215",
  1517. Scale = Vector3.new(1, 1, 0.5),
  1518. VertexColor = Vector3.new(0.5, 0.5, 0.5),
  1519. })
  1520.  
  1521.  
  1522. -------------------------------------------------------
  1523. wait(1)
  1524. plr = game.Players.LocalPlayer
  1525. char = plr.Character
  1526. mouse = plr:GetMouse()
  1527. whitecolor = Color3.new(255,255,1)
  1528. epicmode = false
  1529. normal = true
  1530. for i,v in pairs(char:GetChildren()) do
  1531. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1532. v:Destroy()
  1533. end
  1534. end
  1535. local shirt = Instance.new("Shirt",char)
  1536. shirt.ShirtTemplate = "rbxassetid://2047484529"
  1537. local pants = Instance.new("Pants",char)
  1538. pants.PantsTemplate = "rbxassetid://175974404"
  1539. local bdycolors = char["Body Colors"]
  1540. bdycolors.HeadColor3 = whitecolor
  1541. bdycolors.LeftArmColor3 = whitecolor
  1542. bdycolors.LeftLegColor3 = whitecolor
  1543. bdycolors.RightArmColor3 = whitecolor
  1544. bdycolors.RightLegColor3 = whitecolor
  1545. bdycolors.TorsoColor3 = whitecolor
  1546. for i,v in pairs(char:GetChildren()) do
  1547. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1548. v:Destroy()
  1549. end
  1550. end
  1551.  
  1552.  
  1553.  
  1554. local BC = Character["Body Colors"]
  1555. BC.HeadColor = BrickColor.new("New Yeller")
  1556. BC.LeftArmColor = BrickColor.new("New Yeller")
  1557. BC.LeftLegColor = BrickColor.new("New Yeller")
  1558. BC.RightArmColor = BrickColor.new("New Yeller")
  1559. BC.RightLegColor = BrickColor.new("New Yeller")
  1560. BC.TorsoColor = BrickColor.new("New Yeller")
  1561.  
  1562.  
  1563.  
  1564. local righteyebrickcolor = "Institutional white"
  1565. local reye = Instance.new("Part", char)
  1566. reye.CanCollide = false
  1567. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1568. reye.Material = "Neon"
  1569. reye.Size = Vector3.new(.25,.35,.15)
  1570. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1571. m1 = Instance.new("SpecialMesh", reye)
  1572. m1.MeshType = "Sphere"
  1573. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1574. reye.Locked = true
  1575. reye.Name = "re"
  1576.  
  1577. -------------------------------------------------------
  1578. --Start Attacks N Stuff--
  1579. -------------------------------------------------------
  1580. local naeeym2 = Instance.new("BillboardGui",char)
  1581. naeeym2.AlwaysOnTop = true
  1582. naeeym2.Size = UDim2.new(5,35,2,35)
  1583. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1584. naeeym2.Adornee = hed
  1585. naeeym2.Name = "Name"
  1586.  
  1587. local tecks2 = Instance.new("TextLabel",naeeym2)
  1588. tecks2.BackgroundTransparency = 1
  1589. tecks2.TextScaled = true
  1590. tecks2.BorderSizePixel = 0
  1591. tecks2.Text = "Script By Henriquegame2015 (Rare Script)(Leaked)"
  1592. tecks2.Font = "Fantasy"
  1593. tecks2.TextSize = 30
  1594. tecks2.TextStrokeTransparency = 0
  1595. tecks2.TextColor3 = BrickColor.new('Black').Color
  1596. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1597. tecks2.Size = UDim2.new(1,0,0.5,0)
  1598. tecks2.Parent = naeeym2
  1599. textfag = tecks2
  1600. tecks2.Text = "Load....."
  1601. wait(2)
  1602. tecks2.Text = "Script Leaked"
  1603. wait(1)
  1604. tecks2.Text = "Noob Switcher"
  1605. BTAUNT:Play()
  1606. coroutine.resume(coroutine.create(function()
  1607. while textfag ~= nil do
  1608. swait()
  1609. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1610. textfag.Rotation = math.random(-3,3)
  1611. end
  1612. end))
  1613.  
  1614.  
  1615. char.Humanoid.JumpPower = 115
  1616. char.Humanoid.WalkSpeed = 30
  1617.  
  1618.  
  1619. --Switcher-------------------------------------
  1620.  
  1621.  
  1622. local effectTorso = Instance.new("Sparkles", char.Torso)
  1623. effectTorso.SparkleColor = Color3.new(0, 85, 255)
  1624. effectTorso.Enabled = false
  1625.  
  1626. local animation = Instance.new("NumberValue", char)
  1627. animation.Value = 1
  1628. animation.Name = "Animation"
  1629.  
  1630.  
  1631.  
  1632.  
  1633. ---------------------------
  1634.  
  1635.  
  1636. function Noob2 ()
  1637.  
  1638. wait(0.1)
  1639. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1640. wait(0.1)
  1641. pants.PantsTemplate = "rbxassetid://2544611861"
  1642. tecks2.Text = "Eiffel"
  1643.  
  1644. tecks2.TextColor3 = BrickColor.new('red').Color
  1645. tecks2.TextStrokeColor3 = BrickColor.new('Hot pink').Color
  1646. maincolor = BrickColor.new("Hot pink")
  1647.  
  1648. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2897610880"
  1649.  
  1650. BC.HeadColor = BrickColor.new("New red")
  1651. BC.LeftArmColor = BrickColor.new("New red")
  1652. BC.LeftLegColor = BrickColor.new("New red")
  1653. BC.RightArmColor = BrickColor.new("New red")
  1654. BC.RightLegColor = BrickColor.new("New red")
  1655. BC.TorsoColor = BrickColor.new("New red")
  1656. char.Torso.Material = ("Plastic")
  1657.  
  1658. effectTorso.Enabled = false
  1659.  
  1660. animation.Value = 3
  1661.  
  1662.  
  1663. hed.face.Texture = "rbxassetid://2433650109"
  1664.  
  1665.  
  1666. end
  1667.  
  1668. function Noob3 ()
  1669.  
  1670. wait(0.1)
  1671. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1672. wait(0.1)
  1673. pants.PantsTemplate = "rbxassetid://2544611861"
  1674. tecks2.Text = "Murder"
  1675.  
  1676. tecks2.TextColor3 = BrickColor.new('Black').Color
  1677. tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color
  1678. maincolor = BrickColor.new("Really red")
  1679.  
  1680. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2582332053"
  1681.  
  1682. BC.HeadColor = BrickColor.new("New Yeller")
  1683. BC.LeftArmColor = BrickColor.new("New Yeller")
  1684. BC.LeftLegColor = BrickColor.new("New Yeller")
  1685. BC.RightArmColor = BrickColor.new("New Yeller")
  1686. BC.RightLegColor = BrickColor.new("New Yeller")
  1687. BC.TorsoColor = BrickColor.new("New Yeller")
  1688.  
  1689. char.Torso.Material = ("Plastic")
  1690.  
  1691. effectTorso.Enabled = false
  1692.  
  1693. animation.Value = 1
  1694.  
  1695. hed.face.Texture = "rbxassetid://10521899"
  1696.  
  1697.  
  1698. end
  1699.  
  1700. function Noob4 ()
  1701.  
  1702. wait(0.1)
  1703. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1704. wait(0.1)
  1705. pants.PantsTemplate = "rbxassetid://2544611861"
  1706. tecks2.Text = "Noob [sw]"
  1707.  
  1708. tecks2.TextColor3 = BrickColor.new('Black').Color
  1709. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1710. maincolor = BrickColor.new("New Yeller")
  1711.  
  1712.  
  1713. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=488472970"
  1714.  
  1715. BC.HeadColor = BrickColor.new("New Yeller")
  1716. BC.LeftArmColor = BrickColor.new("New Yeller")
  1717. BC.LeftLegColor = BrickColor.new("New Yeller")
  1718. BC.RightArmColor = BrickColor.new("New Yeller")
  1719. BC.RightLegColor = BrickColor.new("New Yeller")
  1720. BC.TorsoColor = BrickColor.new("New Yeller")
  1721. char.Torso.Material = ("Plastic")
  1722. effectTorso.Enabled = false
  1723.  
  1724. animation.Value = 1
  1725.  
  1726. hed.face.Texture = "rbxassetid://10521899"
  1727.  
  1728.  
  1729. end
  1730.  
  1731.  
  1732. function Noob5 ()
  1733.  
  1734. wait(0.1)
  1735. shirt.ShirtTemplate = "rbxassetid://1533635803"
  1736. wait(0.1)
  1737. pants.PantsTemplate = "rbxassetid://1460022985"
  1738. tecks2.Text = "Pandora [sw]"
  1739.  
  1740. tecks2.TextColor3 = BrickColor.new('Black').Color
  1741. tecks2.TextStrokeColor3 = BrickColor.new('White').Color
  1742. maincolor = BrickColor.new("White")
  1743.  
  1744.  
  1745. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=177031949 "
  1746.  
  1747. BC.HeadColor = BrickColor.new("New Yeller")
  1748. BC.LeftArmColor = BrickColor.new("New Yeller")
  1749. BC.LeftLegColor = BrickColor.new("Black")
  1750. BC.RightArmColor = BrickColor.new("New Yeller")
  1751. BC.RightLegColor = BrickColor.new("Black")
  1752. BC.TorsoColor = BrickColor.new("New Yeller")
  1753. char.Torso.Material = ("Plastic")
  1754. effectTorso.Enabled = false
  1755.  
  1756. animation.Value = 1
  1757.  
  1758.  
  1759. hed.face.Texture = "rbxassetid://10521899"
  1760.  
  1761. end
  1762.  
  1763.  
  1764.  
  1765. function Noob6 ()
  1766.  
  1767. wait(0.1)
  1768. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1769. wait(0.1)
  1770. pants.PantsTemplate = "rbxassetid://2544611861"
  1771. tecks2.Text = "J e v i l [sw]"
  1772.  
  1773. tecks2.TextColor3 = BrickColor.new('Black').Color
  1774. tecks2.TextStrokeColor3 = BrickColor.new('Neon orange').Color
  1775. maincolor = BrickColor.new("Really black")
  1776.  
  1777.  
  1778. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2597271983"
  1779.  
  1780. BC.HeadColor = BrickColor.new("White")
  1781. BC.LeftArmColor = BrickColor.new("White")
  1782. BC.LeftLegColor = BrickColor.new("White")
  1783. BC.RightArmColor = BrickColor.new("White")
  1784. BC.RightLegColor = BrickColor.new("White")
  1785. BC.TorsoColor = BrickColor.new("White")
  1786. char.Torso.Material = ("Plastic")
  1787.  
  1788. effectTorso.Enabled = false
  1789.  
  1790. animation.Value = 1
  1791.  
  1792.  
  1793. hed.face.Texture = "rbxassetid://10521899"
  1794.  
  1795.  
  1796. end
  1797.  
  1798.  
  1799. function Noob7 ()
  1800.  
  1801. wait(0.1)
  1802. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1803. wait(0.1)
  1804. pants.PantsTemplate = "rbxassetid://2544611861"
  1805. tecks2.Text = "God of Time [sw]"
  1806.  
  1807. tecks2.TextColor3 = BrickColor.new('Black').Color
  1808. tecks2.TextStrokeColor3 = BrickColor.new('Deep orange').Color
  1809. maincolor = BrickColor.new("Deep orange")
  1810.  
  1811.  
  1812. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1703475948"
  1813.  
  1814. BC.HeadColor = BrickColor.new("Smoky grey")
  1815. BC.LeftArmColor = BrickColor.new("Smoky grey")
  1816. BC.LeftLegColor = BrickColor.new("Black")
  1817. BC.RightArmColor = BrickColor.new("Smoky grey")
  1818. BC.RightLegColor = BrickColor.new("Black")
  1819. BC.TorsoColor = BrickColor.new("Smoky grey")
  1820.  
  1821. char.Torso.Material = ("Plastic")
  1822.  
  1823.  
  1824. effectTorso.Enabled = false
  1825.  
  1826. animation.Value = 1
  1827.  
  1828. hed.face.Texture = "rbxassetid://10521899"
  1829.  
  1830.  
  1831.  
  1832. end
  1833.  
  1834.  
  1835.  
  1836. function Noob8 ()
  1837.  
  1838. wait(0.1)
  1839.  
  1840. tecks2.Text = "???"
  1841.  
  1842. tecks2.TextColor3 = BrickColor.new('violet').Color
  1843. tecks2.TextStrokeColor3 = BrickColor.new('Really violet').Color
  1844. maincolor = BrickColor.new("Really violet")
  1845.  
  1846.  
  1847. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2638125520"
  1848.  
  1849. BC.HeadColor = BrickColor.new("Bright violet")
  1850. BC.LeftArmColor = BrickColor.new("Light violet")
  1851. BC.LeftLegColor = BrickColor.new("Light violet")
  1852. BC.RightArmColor = BrickColor.new("Bright violet")
  1853. BC.RightLegColor = BrickColor.new("Bright violet")
  1854. BC.TorsoColor = BrickColor.new("Really violet")
  1855.  
  1856. effectTorso.Enabled = true
  1857.  
  1858.  
  1859. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1860. wait(0.1)
  1861. pants.PantsTemplate = "rbxassetid://2544611861"
  1862.  
  1863. animation.Value = 3
  1864.  
  1865. hed.face.Texture = "rbxassetid://10521899"
  1866.  
  1867.  
  1868.  
  1869.  
  1870. end
  1871.  
  1872.  
  1873. function Noob9 ()
  1874.  
  1875. wait(0.1)
  1876.  
  1877. tecks2.Text = "JÒ‰ EÒ‰ VÒ‰ IÒ‰ LÒ‰"
  1878.  
  1879. tecks2.TextColor3 = BrickColor.new('violet').Color
  1880. tecks2.TextStrokeColor3 = BrickColor.new('Royal purple').Color
  1881. maincolor = BrickColor.new("Royal purple")
  1882.  
  1883.  
  1884. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  1885.  
  1886. BC.HeadColor = BrickColor.new("violet")
  1887. BC.LeftArmColor = BrickColor.new("violet")
  1888. BC.LeftLegColor = BrickColor.new("violet")
  1889. BC.RightArmColor = BrickColor.new("violet")
  1890. BC.RightLegColor = BrickColor.new("violet")
  1891. BC.TorsoColor = BrickColor.new("violet")
  1892.  
  1893. effectTorso.Enabled = false
  1894.  
  1895.  
  1896. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1897. wait(0.1)
  1898. pants.PantsTemplate = "rbxassetid://2544611861"
  1899.  
  1900. animation.Value = 2
  1901.  
  1902. animation.Value = 4
  1903.  
  1904. hed.face.Texture = "rbxassetid://241553801"
  1905.  
  1906.  
  1907.  
  1908.  
  1909.  
  1910.  
  1911.  
  1912.  
  1913.  
  1914. end
  1915.  
  1916.  
  1917. --------------------------------------------
  1918.  
  1919.  
  1920.  
  1921.  
  1922.  
  1923.  
  1924.  
  1925.  
  1926.  
  1927.  
  1928. --------------------------------------------------
  1929.  
  1930. function die()
  1931. attack = true
  1932. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  1933. M2.TextureId = "http://www.roblox.com/asset/?id=12592745"
  1934. for i = 0, 2.6, 0.1 do
  1935. swait()
  1936. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1937. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1938. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1939. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1940. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1941. end
  1942. Cso("357417055", tors, 10, 1)
  1943. CameraEnshaking(2, 15)
  1944. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1945. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1946. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1947. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1948. if v:FindFirstChild("Head") then
  1949. Eviscerate(v)
  1950. end
  1951. end
  1952. for i = 0, 3, 0.1 do
  1953. swait()
  1954. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1955. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1956. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1957. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1958. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1959. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1960. end
  1961. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  1962. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1963. attack = false
  1964. end
  1965.  
  1966.  
  1967. function dance()
  1968.  
  1969. ATTACK = true
  1970. Rooted = true
  1971. local SOUND = CreateSound("2545211765", Head, 10, 1
  1972. repeat
  1973. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1977. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1979. until SOUND.Playing == false
  1980. ATTACK = false
  1981. Rooted = false
  1982. end
  1983. swait()
  1984. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1985. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1986. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1987. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1988. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1989. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1990. end
  1991. for i = 0, 6, 0.1 do
  1992. swait()
  1993. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1994. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1995. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1996. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1997. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1998. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1999. end
  2000. for i = 0, 2, 0.1 do
  2001. swait()
  2002. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2003. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2004. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2005. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2006. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2007. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2008. end
  2009. attack = false
  2010. hum.WalkSpeed = 20
  2011. end
  2012. function ppp()
  2013.  
  2014. ATTACK = true
  2015. Rooted = true
  2016. local SOUND = CreateSound("134978657", Head, 10, 1)
  2017. Swait()
  2018. repeat
  2019. Swait()
  2020. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2024. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2025. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2026. until SOUND.Playing == false
  2027. ATTACK = false
  2028. Rooted = false
  2029. end
  2030.  
  2031. function aaa()
  2032. attack = true
  2033. hum.WalkSpeed = 0
  2034. for i = 0,20, 0.1 do
  2035. swait()
  2036. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2037. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2038. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2039. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2040. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  2041. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  2042. end
  2043. hum.WalkSpeed = 16
  2044. attack = false
  2045. end
  2046.  
  2047. function finalChaos()
  2048. attack = true
  2049. spawn(function()
  2050. local p = Instance.new("Part",char)
  2051. p.Anchored = true
  2052. p.CanCollide = false
  2053. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2054. local m = Instance.new("SpecialMesh",p)
  2055. m.MeshId = "https://roblox.com/asset/?id=28140935"
  2056. m.Scale = Vector3.new(2,2,2)
  2057. for i=1,30 do
  2058. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2059. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  2060. wait()
  2061. end
  2062. local beam = Instance.new("Part",char)
  2063. beam.Anchored = true
  2064. beam.CanCollide = false
  2065. beam.BrickColor = BrickColor.new("White")
  2066. beam.Material = Enum.Material.Neon
  2067. beam.Size = Vector3.new(1,1,1)
  2068. beam.Position = p.Position+Vector3.new(0,1000,0)
  2069. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2070. local m = Instance.new("SpecialMesh",beam)
  2071. m.MeshType = "Cylinder"
  2072. m.Scale = Vector3.new(2000,15,15)
  2073. damage(6,20,35,p.Position)
  2074. p.Transparency = 1
  2075. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  2076. for i=1,10 do
  2077. m.Scale = m.Scale-Vector3.new(0,1,1)
  2078. beam.Transparency = i / 10
  2079. wait()
  2080. end
  2081. p:Destroy()
  2082. end)
  2083. attack = false
  2084. end
  2085.  
  2086. function beam()
  2087. attack = true
  2088. hum.WalkSpeed = 0
  2089. local Ring1 = Instance.new("Part", char)
  2090. Ring1.Anchored = true
  2091. Ring1.BrickColor = maincolor
  2092. Ring1.CanCollide = false
  2093. Ring1.FormFactor = 3
  2094. Ring1.Name = "Ring"
  2095. Ring1.Material = "Neon"
  2096. Ring1.Size = Vector3.new(1, 0.05, 1)
  2097. Ring1.Transparency = 1
  2098. Ring1.TopSurface = 0
  2099. Ring1.BottomSurface = 0
  2100. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  2101. Ring1Mesh.MeshType = "Brick"
  2102. Ring1Mesh.Name = "SizeMesh"
  2103. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  2104. local InnerRing1 = Ring1:Clone()
  2105. InnerRing1.Parent = char
  2106. InnerRing1.Transparency = 0
  2107. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  2108. InnerRing1.Size = Vector3.new(1, 1, 1)
  2109. local InnerRing1Mesh = InnerRing1.SizeMesh
  2110. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  2111. InnerRing1Mesh.MeshType = "Sphere"
  2112. Ring1:Destroy()
  2113. for i = 0, 6, 0.1 do
  2114. swait()
  2115. --orb.CFrame = Pupil.CFrame
  2116. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  2117. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2118. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2119. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2120. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2121. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  2122. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  2123. end
  2124. InnerRing1.Transparency = 1
  2125. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  2126. Cso("2545012765", char, 10, 1)
  2127. Cso("2606661976", char, 2.3, 1)
  2128. local a = IT("Part", char)
  2129. a.Name = "Direction"
  2130. a.Anchored = true
  2131. a.BrickColor = BrickC("Pastel violet")
  2132. a.Material = "SmoothPlastic"
  2133. a.Transparency = 0
  2134. a.Shape = "Cylinder"
  2135. a.CanCollide = false
  2136. local a2 = IT("Part", char)
  2137. a2.Name = "Direction"
  2138. a2.Anchored = true
  2139. a2.BrickColor = maincolor
  2140. a2.Color = maincolor.Color
  2141. a2.Material = "Neon"
  2142. a2.Transparency = 0.7
  2143. a2.Shape = "Cylinder"
  2144. a2.CanCollide = false
  2145. local ba = IT("Part", char)
  2146. ba.Name = "HitDirect"
  2147. ba.Anchored = true
  2148. ba.BrickColor = maincolor
  2149. ba.Material = "Neon"
  2150. ba.Transparency = 1
  2151. ba.CanCollide = false
  2152. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2153. local ignore = char
  2154. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2155. a.BottomSurface = 10
  2156. a.TopSurface = 10
  2157. a2.BottomSurface = 10
  2158. a2.TopSurface = 10
  2159. local distance = (InnerRing1.CFrame.p - position).magnitude
  2160. a.Size = Vector3.new(distance, 1, 1)
  2161. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2162. a2.Size = Vector3.new(distance, 1, 1)
  2163. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2164. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2165. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2166. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2167. game:GetService("Debris"):AddItem(a, 20)
  2168. game:GetService("Debris"):AddItem(a2, 20)
  2169. game:GetService("Debris"):AddItem(ba, 20)
  2170. local msh = Instance.new("SpecialMesh", a)
  2171. msh.MeshType = "Brick"
  2172. msh.Scale = Vector3.new(1, 5, 5)
  2173. local msh2 = Instance.new("SpecialMesh", a2)
  2174. msh2.MeshType = "Brick"
  2175. msh2.Scale = Vector3.new(1, 7, 7)
  2176. for i = 0, 10, 0.1 do
  2177. swait()
  2178. CameraEnshaking(1, 5)
  2179. a2.Color = maincolor.Color
  2180. root.CFrame = FaceMouse()[1]
  2181. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  2182. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2183. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2184. distance = (InnerRing1.CFrame.p - position).magnitude
  2185. a.Size = Vector3.new(distance, 1, 1)
  2186. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2187. a2.Size = Vector3.new(distance, 1, 1)
  2188. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2189. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2190. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2191. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2192. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  2193. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  2194. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  2195. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2196. if v:FindFirstChild("Head") then
  2197. Eviscerate(v)
  2198. end
  2199. end
  2200. end
  2201. a:Destroy()
  2202. a2:Destroy()
  2203. ba:Destroy()
  2204. InnerRing1:Destroy()
  2205. attack = false
  2206. hum.WalkSpeed = 10
  2207. hum.CameraOffset = Vector3.new(0,0,0)
  2208. end
  2209.  
  2210. function Call_Upon_The_Eyes()
  2211. attack = true
  2212. hum.WalkSpeed = 0
  2213. for i = 0, 6, 0.1 do
  2214. swait()
  2215. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2216. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2217. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2218. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2219. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2220. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2221. end
  2222. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2223. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2224. Magic(1, "Add", mouse.Hit, Vector3.new(100000, 100000, 100000000), 0.5, maincolor, "Sphere")
  2225. Magic(1, "Add", mouse.Hit, Vector3.new(10000000, 100000, 10000000), 0.75, maincolor, "Sphere")
  2226. CameraEnshaking(4, 25)
  2227. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2228. if v:FindFirstChild("Head") then
  2229. Eviscerate(v)
  2230. end
  2231. end
  2232. for i = 0, 6, 0.1 do
  2233. swait()
  2234. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2235. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2236. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2237. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2238. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  2239. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2240. end
  2241. attack = false
  2242. hum.WalkSpeed = 10
  2243. end
  2244.  
  2245. function CHAOS()
  2246. attack = true
  2247. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  2248. Cso("2545012765", hed, 10, 1)
  2249. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2250.  
  2251. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2252. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2253. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2254.  
  2255. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2256. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2257. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2258. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2259. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2260. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2261. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2262. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2263. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2264. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2265. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2266. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2267. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2268. if v:FindFirstChild("Head") then
  2269. Eviscerate(v)
  2270. end
  2271. end
  2272. attack = false
  2273. end
  2274. function Chain2()
  2275. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2276. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2277. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2278. local HEAD = HUM.Parent:FindFirstChild("Head")
  2279. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2280. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2281. if HEAD and TORSO and HUM.Health > 0 then
  2282. local GYRO = IT("BodyGyro",root)
  2283. GYRO.D = 275
  2284. GYRO.P = 20000
  2285. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2286. attack = true
  2287. hum.WalkSpeed = 0
  2288. local hit,pos,hummie;
  2289. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2290. Hook2.Transparency = 1
  2291. local A2 = NewInstance("Attachment",Hook2)
  2292. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2293. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2294. for i = 0, 2.3, .1 do
  2295. swait()
  2296. GYRO.cframe = CF(root.Position,TORSO.Position)
  2297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2298. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2299. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2300. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2301. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2302. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2303. end
  2304. Cso("169105657", ra, 7, 1.2)
  2305. for i = 0, 5, .1 do
  2306. if(hit)then break end
  2307. swait()
  2308. GYRO.cframe = CF(root.Position,TORSO.Position)
  2309. Hook2.CFrame = TORSO.CFrame
  2310. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2311. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2312. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2313. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2314. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2315. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2316. end
  2317. Cso("169105657", ra, 5, .8)
  2318. Cso("2545211765", char, 7, 1)
  2319. GYRO:remove()
  2320. TORSO:BreakJoints()
  2321. for i = 0, 6, .1 do
  2322. swait()
  2323. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2324. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2325. end
  2326. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2327. break
  2328. end
  2329. Chain2.TextureLength = 4
  2330. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2331. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2332. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2333. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2334. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2335. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2336. end
  2337. hum.WalkSpeed = 16
  2338. attack = false
  2339. Hook2:Destroy()
  2340. end
  2341. end
  2342. end
  2343.  
  2344. function dejzrXD()
  2345. attack = true
  2346. hum.WalkSpeed = 20
  2347. for i = 0, 1, 0.1 do
  2348. swait()
  2349. Cso("262562442", char, 10, 1)
  2350. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  2351. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2352. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2353. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2354. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2355. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2356. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2357. end
  2358. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2359. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2360. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 100000, 1000), 0.5, maincolor, "Sphere")
  2361. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.75, maincolor, "Sphere")
  2362. CameraEnshaking(4, 5)
  2363. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2364. if v:FindFirstChild("Head") then
  2365. Eviscerate(v)
  2366. end
  2367. end
  2368. for i = 0, 1, 0.1 do
  2369. swait()
  2370. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  2371. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2372. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2373. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2374. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2375. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2376. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2377. end
  2378. attack = false
  2379. Speed = 20
  2380. end
  2381.  
  2382. function specialchaos()
  2383. wait(0)
  2384. CHOICE = 6
  2385. Cso("130781067", hed, 10, 1)
  2386. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2387. killsky.SkyboxBk = "rbxassetid://3662994"
  2388. killsky.SkyboxDn = "rbxassetid://3662994"
  2389. killsky.SkyboxFt = "rbxassetid://3662994"
  2390. killsky.SkyboxLf = "rbxassetid://3662994"
  2391. killsky.SkyboxRt = "rbxassetid://3662994"
  2392. killsky.SkyboxUp = "rbxassetid://3662994"
  2393. ---
  2394. killsky.StarCount = 0
  2395. killsky.SunAngularSize = 0
  2396. killsky.MoonAngularSize = 0
  2397. killsky.MoonTextureId = ""
  2398. killsky.CelestialBodiesShown = false
  2399. if HITFLOOR ~= nil then
  2400. ATTACK = false
  2401. Rooted = false
  2402. local RINGSPIN = true
  2403. local CONSTRUCTING = true
  2404. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  2405. RING.Color = C3(0,0,0)
  2406. MakeForm(RING,"Cyl")
  2407. RING.CFrame = CF(HITPOS)
  2408. coroutine.resume(coroutine.create(function()
  2409. repeat
  2410. Swait()
  2411. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2412. until CONSTRUCTING == false
  2413. repeat
  2414. Swait()
  2415. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2416. until RINGSPIN == false
  2417. for i = 1, 25 do
  2418. Swait()
  2419. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2420. RING.Size = RING.Size - VT(0.15,0,0.15)
  2421. --DECAL.Transparency = DECAL.Transparency + 1/25
  2422. RING.Transparency = RING.Transparency + 1/25
  2423. end
  2424. RING:remove()
  2425. end))
  2426. for i = 1, 15 do
  2427. Swait()
  2428. RING.Size = RING.Size + VT(0,0,0)
  2429. RING.Transparency = RING.Transparency - 1/15
  2430. end
  2431. end
  2432. hum.WalkSpeed = 20
  2433. attack = false
  2434. end
  2435. function icando()
  2436. attack = true
  2437. hum.WalkSpeed = 0
  2438. TEST:Remove()
  2439. TEST:Play()
  2440. repeat
  2441. for i = 0,4,0.1 do
  2442. swait()
  2443. TEST.Parent = tors
  2444. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2445. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2446. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2447. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2448. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2449. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2450. end
  2451. until TEST.Playing == false
  2452. TEST:Stop()
  2453. TEST:Play()
  2454. TEST:Remove()
  2455. print('I CAN DO ANYTHING')
  2456. attack = false
  2457. hum.WalkSpeed = 20
  2458. end
  2459.  
  2460. function finalChaos2()
  2461. attack = true
  2462. M2.MeshId = "http://www.roblox.com/asset/?id=934916511"
  2463. M2.TextureId = "rbxassetid://2582829122"
  2464. M2.Scale = Vector3.new(5, 5, 5)
  2465. Cso("2545211765", hed, 10, 1)
  2466. for i = 0, 1, 0.1 do
  2467. swait()
  2468. hum.CameraOffset = Vector3.new(0, 8, 0)
  2469. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2470. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2471. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2472. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2473. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2474. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2475. end
  2476. Cso("483458132", char, 10, .7)
  2477. Cso("483458132", char, 10, 1)
  2478. CameraEnshaking(6, 65)
  2479. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2480. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2481. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2482. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2483. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2484. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2485. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2486. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2487. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2488. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2489. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2490. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2491. if v:FindFirstChild("Head") then
  2492. Eviscerate(v)
  2493. end
  2494. end
  2495. for i = 0, 1, 0.1 do
  2496. swait()
  2497. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2498. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2499. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2500. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2501. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2502. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2503. end
  2504. M2.Scale = Vector3.new(1, 1, 1)
  2505. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2506. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2507. attack = false
  2508. end
  2509.  
  2510. function DRAG_THEM_TO_HELL()
  2511. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2512. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2513. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2514. local HEAD = HUM.Parent:FindFirstChild("Head")
  2515. if HEAD and TORSO and HUM.Health > 0 then
  2516. local GYRO = IT("BodyGyro",root)
  2517. GYRO.D = 275
  2518. GYRO.P = 20000
  2519. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2520. attack = true
  2521. hum.WalkSpeed = 0
  2522. local hit,pos,hummie;
  2523. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2524. Hook.Transparency = 1
  2525. local A = NewInstance("Attachment",Hook)
  2526. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2527. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2528. local POS = mouse.Hit.p
  2529. local CHAINS = false
  2530. local CHAINLINKS = {}
  2531. local A = IT("Attachment",la)
  2532. A.Position = Vector3.new(1,-1,0)*Player_Size
  2533. A.Orientation = Vector3.new(-90, -89.982, 0)
  2534. local B = IT("Attachment",la)
  2535. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2536. B.Orientation = Vector3.new(-90, 89.988, 0)
  2537. local C = IT("Attachment",la)
  2538. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2539. C.Orientation = Vector3.new(-90, -89.982, 0)
  2540. local D = IT("Attachment",la)
  2541. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2542. D.Orientation = Vector3.new(-90, 89.988, 0)
  2543. local LIGHT = IT("Attachment",la)
  2544. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2545. local LIGHT2 = IT("PointLight",LIGHT)
  2546. LIGHT2.Range = 7
  2547. LIGHT2.Brightness = 5
  2548. LIGHT2.Color = Color3.new(0,0,0)
  2549. for i = 1, 2 do
  2550. local TWIST = -2
  2551. local START = A
  2552. local END = B
  2553. if i == 1 then
  2554. START = B
  2555. END = A
  2556. end
  2557. local ChainLink = IT("Beam",tors)
  2558. ChainLink.Texture = "rbxassetid://73042633"
  2559. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2560. ChainLink.TextureSpeed = 1
  2561. ChainLink.Width0 = 1
  2562. ChainLink.Width1 = 1
  2563. ChainLink.TextureLength = 2.5
  2564. ChainLink.Attachment0 = START
  2565. ChainLink.Attachment1 = END
  2566. ChainLink.CurveSize0 = TWIST
  2567. ChainLink.CurveSize1 = TWIST
  2568. --ChainLink.FaceCamera = true
  2569. ChainLink.Segments = 45
  2570. ChainLink.Transparency = NumberSequence.new(0.25)
  2571. table.insert(CHAINLINKS,ChainLink)
  2572. end
  2573. for i = 1, 2 do
  2574. local TWIST = -1
  2575. local START = C
  2576. local END = D
  2577. if i == 1 then
  2578. START = D
  2579. END = C
  2580. end
  2581. local ChainLink = IT("Beam",tors)
  2582. ChainLink.Texture = "rbxassetid://73042633"
  2583. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2584. ChainLink.TextureSpeed = 1
  2585. ChainLink.Width0 = 1
  2586. ChainLink.Width1 = 1
  2587. ChainLink.TextureLength = 5
  2588. ChainLink.Attachment0 = START
  2589. ChainLink.Attachment1 = END
  2590. ChainLink.CurveSize0 = TWIST
  2591. ChainLink.CurveSize1 = TWIST
  2592. --ChainLink.FaceCamera = true
  2593. ChainLink.Segments = 25
  2594. ChainLink.LightEmission = 0.5
  2595. ChainLink.Transparency = NumberSequence.new(0.25)
  2596. table.insert(CHAINLINKS,ChainLink)
  2597. end
  2598. for i = 0, 2.3, .1 do
  2599. swait()
  2600. GYRO.cframe = CF(root.Position,TORSO.Position)
  2601. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2602. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2603. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2604. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2605. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2606. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2607. end
  2608. Cso("169105657", ra, 7, 1.2)
  2609. for i = 0, 4, .1 do
  2610. if(hit)then break end
  2611. swait()
  2612. GYRO.cframe = CF(root.Position,TORSO.Position)
  2613. Hook.CFrame = HEAD.CFrame
  2614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2615. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2616. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2617. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2618. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2619. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2620. end
  2621. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2622. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2623. hit = GetTorso(v.Parent);
  2624. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2625. break;
  2626. end
  2627. end
  2628. Cso("169105657", ra, 5, .8)
  2629. Cso("1251737869", tors, 2, 1.1)
  2630. GYRO:remove()
  2631. for i = 0, 3, .1 do
  2632. swait()
  2633. HUM.PlatformStand = true
  2634. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2635. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2636. end
  2637. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2638. break
  2639. end
  2640. Chain.TextureLength = 4
  2641. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2642. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2643. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2644. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2645. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2646. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2647. end
  2648. hum.WalkSpeed = 16
  2649. attack = false
  2650. Hook:Destroy()
  2651. A:remove()
  2652. B:remove()
  2653. C:remove()
  2654. D:remove()
  2655. end
  2656. end
  2657. end
  2658. function ultra()
  2659. attack = true
  2660. hum.WalkSpeed = 0
  2661. BTAUNT:Remove()
  2662. hed.face.Texture = "rbxassetid://160952297"
  2663. local Fire = IT("Sound",Character.Torso)
  2664. Fire.SoundId = "rbxassetid://1060413310"
  2665. Fire.Looped = true
  2666. Fire.Pitch = 1
  2667. Fire.Volume = 1
  2668. Fire:Play()
  2669. BTAUNT:Play()
  2670. BTAUNT:Remove()
  2671. wait(1)
  2672. for i = 0,18,0.1 do
  2673. swait()
  2674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2675. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2676. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2677. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2678. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2679. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2680. end
  2681. wait(1)
  2682. for i = 0,1.2,0.1 do
  2683. swait()
  2684. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2685. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2686. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2687. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2688. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2689. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2690. end
  2691. for i = 0,1.2,0.1 do
  2692. swait()
  2693.  
  2694. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2695. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2696. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2697. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2698. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2699. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2700. end
  2701. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  2702. M2.TextureId = "rbxassetid://26884682"
  2703. tecks2:Remove()
  2704. Fire:Stop()
  2705. local BC = char["Body Colors"]
  2706. BC.HeadColor = BrickColor.new("New Yeller")
  2707. BC.LeftArmColor = BrickColor.new("New Yeller")
  2708. BC.LeftLegColor = BrickColor.new("New Yeller")
  2709. BC.RightArmColor = BrickColor.new("New Yeller")
  2710. BC.RightLegColor = BrickColor.new("New Yeller")
  2711. BC.TorsoColor = BrickColor.new("New Yeller")
  2712. tecks2:Remove()
  2713. BTAUNT3:Play()
  2714. local naeeym2 = Instance.new("BillboardGui",char)
  2715. naeeym2.AlwaysOnTop = true
  2716. naeeym2.Size = UDim2.new(5,35,2,35)
  2717. naeeym2.StudsOffset = Vector3.new(0,1,0)
  2718. naeeym2.Adornee = hed
  2719. naeeym2.Name = "Name"
  2720. local tecks2 = Instance.new("TextLabel",naeeym2)
  2721. tecks2.BackgroundTransparency = 1
  2722. tecks2.TextScaled = true
  2723. tecks2.BorderSizePixel = 0
  2724. tecks2.Font = "Garamond"
  2725. tecks2.TextSize = 30
  2726. tecks2.TextStrokeTransparency = 0
  2727. tecks2.TextColor3 = BrickColor.new('Really black').Color
  2728. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  2729. tecks2.Size = UDim2.new(1,0,0.5,0)
  2730. tecks2.Parent = naeeym2
  2731. textfag = tecks2
  2732. wait(1)
  2733. tecks2.Text = "The Boss Noob"
  2734. coroutine.resume(coroutine.create(function()
  2735. while textfag ~= nil do
  2736. swait()
  2737. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2738. textfag.Rotation = math.random(-3,3)
  2739. end
  2740. end))
  2741. hed.face.Texture = "rbxassetid://160952297"
  2742. -------------------
  2743. Spawn(function()
  2744. while Equipped and Humanoid.Parent and Torso.Parent do
  2745. if Angle == 360 then
  2746. Angle = 0
  2747. end
  2748. Angle = Angle + 0.05
  2749. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2750. if Hit then
  2751. if not Circle.Parent then
  2752. Circle.Parent = Character
  2753. end
  2754. for i, v in pairs(CircleParts) do
  2755. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2756. end
  2757. else
  2758. Circle.Parent = nil
  2759. end
  2760. wait()
  2761. end
  2762. end)
  2763. attack = false
  2764. hum.WalkSpeed = 75
  2765. end
  2766. -------------------------------------------------------
  2767. --End Attacks N Stuff--
  2768. -------------------------------------------------------
  2769. mouse.KeyDown:connect(function(key)
  2770. if attack == false then
  2771. if key == "t" then
  2772. dance()
  2773. elseif key == 'y' then
  2774. aaa()
  2775. elseif key == "p" then
  2776. finalChaos()
  2777. elseif key == "z" then
  2778. beam()
  2779. elseif key == "x" then
  2780. Call_Upon_The_Eyes()
  2781. elseif key == "v" then
  2782. dejzrXD()
  2783. elseif key == "b" then
  2784. specialchaos()
  2785. elseif key == "n" then
  2786. CHAOS()
  2787. elseif key == "f" then
  2788. icando()
  2789. elseif key == "h" then
  2790. finalChaos2()
  2791. elseif key == "g" then
  2792. Chain2()
  2793. elseif key == "c" then
  2794. DRAG_THEM_TO_HELL()
  2795. elseif key == "r" then
  2796. ppp()
  2797.  
  2798. elseif key == "q" then
  2799.  
  2800.  
  2801.  
  2802. Noob6()
  2803. elseif key == "l" then
  2804.  
  2805.  
  2806.  
  2807.  
  2808. Noob2()
  2809.  
  2810.  
  2811. elseif key == "k" then
  2812.  
  2813.  
  2814.  
  2815.  
  2816. Noob3()
  2817.  
  2818. elseif key == "j" then
  2819.  
  2820.  
  2821.  
  2822.  
  2823.  
  2824. Noob4()
  2825.  
  2826.  
  2827. elseif key == "m" then
  2828.  
  2829.  
  2830.  
  2831.  
  2832. Noob5()
  2833.  
  2834.  
  2835. elseif key == "e" then
  2836.  
  2837.  
  2838.  
  2839.  
  2840. Noob7()
  2841.  
  2842. elseif key == "u" then
  2843.  
  2844. Noob8()
  2845.  
  2846. elseif key == "r" then
  2847.  
  2848. Noob9()
  2849.  
  2850.  
  2851.  
  2852. end
  2853. end
  2854. end)
  2855.  
  2856. mouse.Button1Down:connect(function(key)
  2857. if attack == false then
  2858. die()
  2859. end
  2860. end)
  2861.  
  2862. function Part(parent,color,material,size,cframe,anchored,cancollide)
  2863. local part = Instance.new("Part")
  2864. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  2865. part.Material = material or Enum.Material.SmoothPlastic
  2866. part.TopSurface,part.BottomSurface=10,10
  2867. part.Size = size or Vector3.new(1,1,1)
  2868. part.CFrame = cframe or CF(0,0,0)
  2869. part.Anchored = anchored or true
  2870. part.CanCollide = cancollide or false
  2871. part.Parent = parent or char
  2872. return part
  2873. end
  2874.  
  2875. NewInstance = function(instance,parent,properties)
  2876. local inst = Instance.new(instance)
  2877. inst.Parent = parent
  2878. if(properties)then
  2879. for i,v in next, properties do
  2880. pcall(function() inst[i] = v end)
  2881. end
  2882. end
  2883. return inst;
  2884. end
  2885. -------------------------------------------------------
  2886. --Start Damage Function--
  2887. -------------------------------------------------------
  2888. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2889. local type = type
  2890. local rng = Instance.new("Part", char)
  2891. rng.Anchored = true
  2892. rng.BrickColor = color
  2893. rng.CanCollide = false
  2894. rng.FormFactor = 3
  2895. rng.Name = "Ring"
  2896. rng.Material = "Neon"
  2897. rng.Size = Vector3.new(1, 1, 1)
  2898. rng.Transparency = 0
  2899. rng.TopSurface = 0
  2900. rng.BottomSurface = 0
  2901. rng.CFrame = pos
  2902. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2903. local rngm = Instance.new("SpecialMesh", rng)
  2904. rngm.MeshType = "Brick"
  2905. if rainbowmode == true then
  2906. rng.Color = Color3.new(r/255,g/255,b/255)
  2907. end
  2908. local scaler2 = 1
  2909. local speeder = FastSpeed/10
  2910. if type == "Add" then
  2911. scaler2 = 1*value
  2912. elseif type == "Divide" then
  2913. scaler2 = 1/value
  2914. end
  2915. coroutine.resume(coroutine.create(function()
  2916. for i = 0,10/bonuspeed,0.1 do
  2917. swait()
  2918. if type == "Add" then
  2919. scaler2 = scaler2 - 0.01*value/bonuspeed
  2920. elseif type == "Divide" then
  2921. scaler2 = scaler2 - 0.01/value*bonuspeed
  2922. end
  2923. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2924. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2925. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2926. end
  2927. rng:Destroy()
  2928. end))
  2929. end
  2930.  
  2931. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2932. if hit.Parent == nil then
  2933. return
  2934. end
  2935. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2936. for _, v in pairs(hit.Parent:children()) do
  2937. if v:IsA("Humanoid") then
  2938. h = v
  2939. end
  2940. end
  2941. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2942.  
  2943. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2944. end
  2945.  
  2946. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2947. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2948. if hit.Parent.DebounceHit.Value == true then
  2949. return
  2950. end
  2951. end
  2952. if insta == true then
  2953. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2954. end
  2955. local c = Create("ObjectValue"){
  2956. Name = "creator",
  2957. Value = game:service("Players").LocalPlayer,
  2958. Parent = h,
  2959. }
  2960. game:GetService("Debris"):AddItem(c, .5)
  2961. if HitSound ~= nil and HitPitch ~= nil then
  2962. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2963. end
  2964. local Damage = math.random(minim, maxim)
  2965. local blocked = false
  2966. local block = hit.Parent:findFirstChild("Block")
  2967. if block ~= nil then
  2968. if block.className == "IntValue" then
  2969. if block.Value > 0 then
  2970. blocked = true
  2971. block.Value = block.Value - 1
  2972. print(block.Value)
  2973. end
  2974. end
  2975. end
  2976. if blocked == false then
  2977. h.Health = h.Health - Damage
  2978. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2979. else
  2980. h.Health = h.Health - (Damage / 2)
  2981. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2982. end
  2983. if Type == "Knockdown" then
  2984. local hum = hit.Parent.Humanoid
  2985. hum.PlatformStand = true
  2986. coroutine.resume(coroutine.create(function(HHumanoid)
  2987. swait(1)
  2988. HHumanoid.PlatformStand = false
  2989. end), hum)
  2990. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2991. local bodvol = Create("BodyVelocity"){
  2992. velocity = angle * knockback,
  2993. P = 5000,
  2994. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2995. Parent = hit,
  2996. }
  2997. local rl = Create("BodyAngularVelocity"){
  2998. P = 3000,
  2999. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  3000. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  3001. Parent = hit,
  3002. }
  3003. game:GetService("Debris"):AddItem(bodvol, .5)
  3004. game:GetService("Debris"):AddItem(rl, .5)
  3005. elseif Type == "Normal" then
  3006. local vp = Create("BodyVelocity"){
  3007. P = 500,
  3008. maxForce = Vector3.new(math.huge, 0, math.huge),
  3009. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  3010. }
  3011. if knockback > 0 then
  3012. vp.Parent = hit.Parent.Torso
  3013. end
  3014. game:GetService("Debris"):AddItem(vp, .5)
  3015. elseif Type == "Up" then
  3016. local bodyVelocity = Create("BodyVelocity"){
  3017. velocity = Vector3.new(0, 20, 0),
  3018. P = 5000,
  3019. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3020. Parent = hit,
  3021. }
  3022. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  3023. elseif Type == "DarkUp" then
  3024. coroutine.resume(coroutine.create(function()
  3025. for i = 0, 1, 0.1 do
  3026. swait()
  3027. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  3028. end
  3029. end))
  3030. local bodyVelocity = Create("BodyVelocity"){
  3031. velocity = Vector3.new(0, 20, 0),
  3032. P = 5000,
  3033. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3034. Parent = hit,
  3035. }
  3036. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3037. elseif Type == "Snare" then
  3038. local bp = Create("BodyPosition"){
  3039. P = 2000,
  3040. D = 100,
  3041. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3042. position = hit.Parent.Torso.Position,
  3043. Parent = hit.Parent.Torso,
  3044. }
  3045. game:GetService("Debris"):AddItem(bp, 1)
  3046. elseif Type == "Freeze" then
  3047. local BodPos = Create("BodyPosition"){
  3048. P = 50000,
  3049. D = 1000,
  3050. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3051. position = hit.Parent.Torso.Position,
  3052. Parent = hit.Parent.Torso,
  3053. }
  3054. local BodGy = Create("BodyGyro") {
  3055. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  3056. P = 20e+003,
  3057. Parent = hit.Parent.Torso,
  3058. cframe = hit.Parent.Torso.CFrame,
  3059. }
  3060. hit.Parent.Torso.Anchored = true
  3061. coroutine.resume(coroutine.create(function(Part)
  3062. swait(1.5)
  3063. Part.Anchored = false
  3064. end), hit.Parent.Torso)
  3065. game:GetService("Debris"):AddItem(BodPos, 3)
  3066. game:GetService("Debris"):AddItem(BodGy, 3)
  3067. end
  3068. local debounce = Create("BoolValue"){
  3069. Name = "DebounceHit",
  3070. Parent = hit.Parent,
  3071. Value = true,
  3072. }
  3073. game:GetService("Debris"):AddItem(debounce, Delay)
  3074. c = Create("ObjectValue"){
  3075. Name = "creator",
  3076. Value = Player,
  3077. Parent = h,
  3078. }
  3079. game:GetService("Debris"):AddItem(c, .5)
  3080. end
  3081. end
  3082.  
  3083. function damage(range,mindam,maxdam,pos)
  3084. for i,v in ipairs(workspace:GetChildren()) do
  3085. if v:IsA("Model") then
  3086. if v.Name ~= Player.Name then
  3087. if v:FindFirstChildOfClass("Humanoid") then
  3088. if v:FindFirstChild("Head") then
  3089. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  3090. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  3091. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  3092. end
  3093. end
  3094. end
  3095. end
  3096. end
  3097. end
  3098. end
  3099. end
  3100. -------------------------------------------------------
  3101. --End Damage Function--
  3102. -------------------------------------------------------
  3103.  
  3104. -------------------------------------------------------
  3105. --Start Animations--
  3106. -------------------------------------------------------
  3107. print("By Makhail07")
  3108. while true do
  3109. swait()
  3110. sine = sine + change
  3111. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3112. local velderp = root.Velocity.y
  3113. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3114. if equipped == true or equipped == false then
  3115. if attack == false then
  3116. idle = idle + 1
  3117. else
  3118. idle = 0
  3119. end
  3120. if 1 < root.Velocity.y and hitfloor == nil then
  3121. Anim = "Jump"
  3122. if attack == false then
  3123. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3124. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3125. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3126. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3127. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3128. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3129. end
  3130. elseif -1 > root.Velocity.y and hitfloor == nil then
  3131. Anim = "Fall"
  3132. if attack == false then
  3133. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3134. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3135. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3136. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3137. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3138. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3139. end
  3140. elseif torvel < 1 and hitfloor ~= nil then
  3141. Anim = "Idle"
  3142. change = 1
  3143. if attack == false then
  3144.  
  3145. if animation.Value == 1 then
  3146.  
  3147.  
  3148. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3149. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3150. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3151. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3152. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3153. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3154.  
  3155.  
  3156. else
  3157.  
  3158. if animation.Value == 2 then
  3159.  
  3160.  
  3161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3162. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3163. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3164. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3165. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3166. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3167.  
  3168.  
  3169. else
  3170.  
  3171.  
  3172. if animation.Value == 3 then
  3173.  
  3174.  
  3175.  
  3176. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3177. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3178. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3179. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3180. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3181. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3182.  
  3183.  
  3184. else
  3185.  
  3186.  
  3187. if animation.Value == 4 then
  3188.  
  3189.  
  3190. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 10)), Rad(1 + -43 * Sin(sine / 10)), Rad(0)), 0.15)
  3191. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(1 + -43 * Sin(sine / 8))), 0.3)
  3192. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  3193. LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  3194. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 8))), 0.1)
  3195. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 8))), 0.1)
  3196.  
  3197.  
  3198.  
  3199. end
  3200.  
  3201. end
  3202. end
  3203.  
  3204.  
  3205. end
  3206.  
  3207. end
  3208. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3209. Anim = "Walk"
  3210. change = 1
  3211. if attack == false then
  3212. hum.WalkSpeed = 25
  3213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  3214. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3215. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3216. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3217. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3218. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3219. end
  3220. elseif torvel >= 25 and hitfloor ~= nil then
  3221. Anim = "Sprint"
  3222. change = 1.35
  3223. if attack == false then
  3224. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3225. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3226. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3227. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3228. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3229. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3230. end
  3231. end
  3232. end
  3233. if 0 < #Effects then
  3234. for e = 1, #Effects do
  3235. if Effects[e] ~= nil then
  3236. local Thing = Effects[e]
  3237. if Thing ~= nil then
  3238. local Part = Thing[1]
  3239. local Mode = Thing[2]
  3240. local Delay = Thing[3]
  3241. local IncX = Thing[4]
  3242. local IncY = Thing[5]
  3243. local IncZ = Thing[6]
  3244. if 1 >= Thing[1].Transparency then
  3245. if Thing[2] == "Block1" then
  3246. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3247. local Mesh = Thing[1].Mesh
  3248. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3249. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3250. elseif Thing[2] == "Block2" then
  3251. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3252. local Mesh = Thing[7]
  3253. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3254. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3255. elseif Thing[2] == "Block3" then
  3256. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3257. local Mesh = Thing[7]
  3258. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3259. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3260. elseif Thing[2] == "Cylinder" then
  3261. local Mesh = Thing[1].Mesh
  3262. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3263. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3264. elseif Thing[2] == "Blood" then
  3265. local Mesh = Thing[7]
  3266. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3267. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3268. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3269. elseif Thing[2] == "Elec" then
  3270. local Mesh = Thing[1].Mesh
  3271. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3272. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3273. elseif Thing[2] == "Disappear" then
  3274. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3275. elseif Thing[2] == "Shatter" then
  3276. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3277. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3278. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3279. Thing[6] = Thing[6] + Thing[5]
  3280. end
  3281. else
  3282. Part.Parent = nil
  3283. table.remove(Effects, e)
  3284. end
  3285. end
  3286. end
  3287. end
  3288. end
  3289. end
  3290. -------------------------------------------------------
  3291. --End Animations And Script--
  3292. ------------------------------------------------------
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