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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. #
  10. # Cracked by FFY00/AnubisCore
  11. # http://blackspigotmc.com
  12. # https://ffy00.cf
  13. #
  14.  
  15. # Permissions: To use the action groups give them the permission
  16. # featherboard.group.<group>
  17. # Make sure to remove them from the other groups
  18. # when giving a new permission.
  19.  
  20. # Variables: These variables can be used in the TEXT section
  21. # of both the header as the footer.
  22. #
  23. # {PLAYER} - Player name
  24. # {PLAYERNICK} - Player nickname
  25. # {SERVER} - Server name
  26. # {PLAYERCOUNT} - Server player count
  27. # {BUNGEECOUNT} - Bungee network player count
  28. # 4000+ more ... see spigot page
  29.  
  30. # Formatting: These are formatting tags allowing you to format the animations
  31. # or placeholders.
  32. #
  33. # Substring: This allows you to split a word (even a placeholder) in parts
  34. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  35. # usage: This can be used to split placeholders when creating a typewriter
  36. # or to split the colors in a placeholder.
  37. #
  38. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  39. # two arguments (the length and space between scrolls).
  40. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  41. #
  42. # PLENTY MORE! See spigot page
  43.  
  44. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  45. # GENERAL PLUGIN SETTINGS
  46. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  47.  
  48. ## Config version (DO NOT EDIT)
  49. config: 2
  50.  
  51. ## Language file
  52. lang: 'en'
  53.  
  54. ## Debug mode
  55. debug: true
  56.  
  57. ## Log to file
  58. log:
  59. enabled: true
  60. # Reset log on startup
  61. reset: false
  62.  
  63. ## Update checking
  64. update:
  65. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  66.  
  67. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  68. # PLUGIN SPECIFIC SETTINGS
  69. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  70.  
  71. # Placeholder settings
  72. placeholder:
  73. # logs the memory usage of placeholders on startup
  74. log-memory: false
  75. # Clear unused placeholders that are not enabled.
  76. clear-unused: false
  77. # Config cache only
  78. # This will only use placeholders in the config
  79. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  80. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  81. config-cache: true
  82.  
  83. # Tweaks to increase performance (Use at own risk)
  84. tweaks:
  85. # This option does not send scoreboard remove packets
  86. # to the client on quit. This can increase performance on servers
  87. # where players quit a lot (hubs, ...)
  88. #
  89. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  90. # /data folder
  91. #
  92. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  93. keepScoreboardOnQuit: false
  94. # Some placeholders have a slow process behind them. Meaning they might contact a database
  95. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  96. # separate from the sending. But can slow down the animation because it has to wait
  97. # for the placeholder to be loaded. When having multiple lines like a text that shows
  98. # the information about the placeholders you put below it, this can cause problems.
  99. # Enabling this will output a message in the console and ingame to operators
  100. # saying when a placeholder is causing delays.
  101. detect-placeholderdelay: false
  102. # Putting this to true will SPAM your console with timings report per placeholder/animation
  103. # refresh. Used for debugging purposes.
  104. # This requires detect-placeholderdelay to true
  105. verbose-placeholder-timings: false
  106.  
  107. # Toggling allows you to disable the scoreboard
  108. database:
  109. # If you want the toggle to stay even when your users
  110. # log off you can enable this. Keep in mind that this requires a
  111. # MySQL or SQLite database.
  112. # If you are configuring the plugin for the first time it is advised
  113. # to stay away from these settings until you managed the scoreboard
  114. # set up.
  115. persistent: false
  116. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  117. # with isolation, url, driver, ...
  118. # Database name
  119. database: "featherboard"
  120. # Database username
  121. username: bukkit
  122. # Database isolation type
  123. isolation: SERIALIZABLE
  124. # Database driver
  125. driver: org.sqlite.JDBC
  126. # Database password
  127. password: walrus
  128. # Database driver URL
  129. # {DIR} will be replaced with the plugin directory
  130. # {NAME} will be replaced wit the plugin name
  131. url: jdbc:sqlite:{DIR}{NAME}.db
  132. # Save interval in ticks
  133. save-interval: 6000
  134.  
  135. # Disabled worlds. Add your world name in this list to
  136. # disable it.
  137. disabled-worlds:
  138. - 'example_world'
  139.  
  140. # Show delay on join. Usefull if you wish to let the user
  141. # enjoy a Title MOTD without having the scoreboard obstructing
  142. # the view.
  143. show-delay: 0
  144.  
  145. # Anti Flicker will use a new engine that will allow you to use fast animations
  146. # without any flicker.
  147. # You can disable this feature if you do not have fast refresh rates.
  148. antiflicker: true
  149.  
  150. # A list of different scoreboards
  151. boards:
  152. # Default FeatherBoard comes with a board called "default". All players have the permission
  153. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  154. # the permission is negated.
  155. #
  156. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  157. # names such as "vip-board", "mcmmo-levelup", ...
  158. default:
  159. # Every section here are different lines. The first section will be used as the title
  160. # the following sections will be used as the lines on the scoreboard (max 15)
  161. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  162. # things simple I will use logical names such as "title", "spacer", "header", ...
  163. title:
  164. # Every line has its own frames. The animation will loop through these frames on intervals
  165. # that you configure below.
  166. # Put all your frames under 'text:'. You can make as many lines as you want and use
  167. # placeholders and preset effects.
  168. # Keep in mind that there is a limit in line width!
  169. text:
  170. # To create cool looking animations you create yourself
  171. # you can use the graphical tool AnimationCreator
  172. # https://www.spigotmc.org/resources/animationcreator.6001/
  173. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  174. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  175. - '&6&l> &e&lThe Ariels&c &6&l<'
  176. - '&6&l> &e&lThe Ariel &6&l<'
  177. - '&6&l> &e&lThe Arie &6&l<'
  178. - '&6&l> &e&lThe Ari &6&l<'
  179. - '&6&l> &e&lThe Ar &6&l<'
  180. - '&6&l> &e&lThe A &6&l<'
  181. - '&6&l> &e&lThe &6&l<'
  182. - '&6&l> &e&lTh &6&l<'
  183. - '&6&l> &e&lT &6&l<'
  184. - '&6&l> &c &6&l<'
  185. - '&6&l> &6&l<'
  186. - '&6&l> &6&l<'
  187. - '&6&l> &c &6&l<'
  188. - '&6&l> &e&lT &6&l<'
  189. - '&6&l> &e&lTh &6&l<'
  190. - '&6&l> &e&lThe &6&l<'
  191. - '&6&l> &e&lThe &6&l<'
  192. - '&6&l> &e&lThe A &6&l<'
  193. - '&6&l> &e&lThe Ar &6&l<'
  194. - '&6&l> &e&lThe Ari &6&l<'
  195. - '&6&l> &e&lThe Arie &6&l<'
  196. - '&6&l> &e&lThe Ariel &6&l<'
  197. - '&6&l> &e&lT&6&lheAriels &6&l<'
  198. - '&6&l> &e&lTh&6&leAriels &6&l<'
  199. - '&6&l> &fT&e&lhe&6&lAriels <'
  200. - '&6&l> &e&lT&fh&e&leA&6&lriels <'
  201. - '&6&l> &e&lTh&fe&e&lAr&6&liels <'
  202. - '&6&l> T&e&lhe&fA&e&lri&6&lels <'
  203. - '&6&l> Th&e&leA&fr&e&lie&6&lls <'
  204. - '&6&l> The&e&lAr&fi&e&lel&6&ls <'
  205. - '&6&l> TheA&e&lri&fe&e&lls&6&l <'
  206. - '&6&l> TheAr&e&lie&fl&e&ls&6&l <'
  207. - '&6&l> TheAri&e&lel&fs&6&l <'
  208. - '&6&l> TheArie&e&lls &6&l<'
  209. - '&6&l> TheAriel&e&ls &6&l<'
  210. - '&6&l> TheAriels &6&l<'
  211. - '&6&l> &e&lTheAriels &6&l<'
  212. - '&6&l> &e&lThe Ariels &6&l<'
  213. - '&6&l> &e&lhe Ariels &6&l<'
  214. - '&6&l> &e&le Ariels &6&l<'
  215. - '&6&l> &e&l Ariels &6&l<'
  216. - '&6&l> &e&lAriels &6&l<'
  217. - '&6&l> &e&lriels &6&l<'
  218. - '&6&l> &e&liels &6&l<'
  219. - '&6&l> &e&lels &6&l<'
  220. - '&6&l> &e&lls &6&l<'
  221. - '&6&l> &e&ls &6&l<'
  222. - '&6&l> &c &6&l<'
  223. - '&6&l> &6&l<'
  224. - '&6&l> &6&l<'
  225. - '&6&l> &c &6&l<'
  226. - '&6&l> &e&ls &6&l<'
  227. - '&6&l> &e&lls &6&l<'
  228. - '&6&l> &e&lels &6&l<'
  229. - '&6&l> &e&liels &6&l<'
  230. - '&6&l> &e&lriels &6&l<'
  231. - '&6&l> &e&lAriels &6&l<'
  232. - '&6&l> &e&l Ariels &6&l<'
  233. - '&6&l> &e&le Ariels &6&l<'
  234. - '&6&l> &e&lhe Ariels &6&l<'
  235. - '&6&l> &e&lThe Ariels &6&l<'
  236. - '&6&l> &6&lTheAriels &6&l<'
  237. - '&6&l> &e&lT&6&lheAriels &6&l<'
  238. - '&6&l> &e&lTh&6&leAriels &6&l<'
  239. - '&6&l> &fT&e&lhe&6&lAriels &6&l<'
  240. - '&6&l> &e&lT&fh&e&leA&6&lriels <'
  241. - '&6&l> &e&lTh&fe&e&lAr&6&liels <'
  242. - '&6&l> T&e&lhe&fA&e&lri&6&lels <'
  243. - '&6&l> Th&e&leA&fr&e&lie&6&lls <'
  244. - '&6&l> The&e&lAr&fi&e&lel&6&ls <'
  245. - '&6&l> TheA&e&lri&fe&e&lls&6&l <'
  246. - '&6&l> TheAr&e&lie&fl&e&ls&6&l <'
  247. - '&6&l> &6&lTheAri&e&lel&fs&6&l <'
  248. - '&6&l> &6&lTheArie&e&lls &6&l<'
  249. - '&6&l> &6&lTheAriel&e&ls &6&l<'
  250. - '&6&l> &6&lTheAriels &6&l<'
  251. - '&6&l> &e&lTheAriels &6&l<'
  252. # Interval is the animation interval in TICKS (20 ticks is one second).
  253. # Every X ticks the animation goes to the next frame (see above)
  254. # Once all frames are finished it will start over from the first one
  255. interval: 2
  256. # If you don't want a static order of the frames and want to show each frame at random
  257. # you can enable this option.
  258. random: false
  259. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  260. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  261. # These lines (usually a header or footer) are also good for decoration.
  262. header:
  263. text:
  264. - '&6&l>> <<'
  265. interval: 10
  266. random: true
  267. player-label:
  268. text:
  269. - '&3&l> &3&lPlayers Online:'
  270. interval: 150
  271. random: false
  272. player-line1:
  273. text:
  274. - '&b&l> {onlineplayers}'
  275. interval: 2
  276. random: false
  277.  
  278. # For empty lines just add another 'section' but just don't put any text
  279. # in it so it acts like an empty line.
  280. spacer1:
  281. text: []
  282. interval: 150
  283. random: false
  284. news-info:
  285. text:
  286. - '&2&l> &2&lMoney:'
  287. interval: 150
  288. random: false
  289. news:
  290. # Lets create some animated news
  291. # News is something you need to write quick
  292. # and usually you don't want to spend ages on creating
  293. # some cool effect. That is why FeatherBoard features
  294. # several presets you can use.
  295. text:
  296. - '&a&l> {money} $'
  297. interval: 2 # When using preset effects. The interval will apply to that effect
  298. # Do you want to randomize the animation frames?
  299. random: false
  300. # For empty lines just add another 'section' but just don't put any text
  301. # in it so it acts like an empty line.
  302. spacer2:
  303. text: []
  304. interval: 150
  305. random: false
  306. timesplayed-label: #Switch between site, times played and health
  307. text:
  308. - '&4&l> &4&lKills:'
  309. - '&4&l> &4&lMobKills:'
  310. - '&8&l> &8&lDeaths:'
  311. interval: 150
  312. random: false
  313. timesplayed: #Switch between site, times played and health
  314. text:
  315. - '&c&l> {stat_pkills}'
  316. - '&c&l> {stat_mkills}'
  317. - '&7&l> {stat_deaths}'
  318. interval: 150
  319. random: false
  320. # For empty lines just add another 'section' but just don't put any text
  321. # in it so it acts like an empty line.
  322. spacer3:
  323. text: []
  324. interval: 100
  325. random: false
  326. server-label:
  327. text:
  328. - '&5&l> McMMo Power Level:'
  329. - '&6&l> Faction Power:'
  330. interval: 100
  331. random: false
  332. server-line1:
  333. text:
  334. - '&d&l> {mcmmo_power}'
  335. - '&e&l> {factions_power}'
  336. interval: 100
  337. random: false
  338. server-line2:
  339. text:
  340. - ''
  341. interval: 10
  342. random: false
  343. # This is the same as the header. It is not needed since you already use the header as the longest line
  344. # but it looks cleaner having a footer.
  345. footer:
  346. text:
  347. - '&6&l>> <<'
  348. interval: 10
  349. random: true
  350. # This is a combat scoreboard example showing
  351. # combat related information.
  352. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  353. # (Unless you want it to show all the time)
  354. # You still need to 'trigger' this scoreboard in the vanilla_combat
  355. combat-scoreboard-example:
  356. # Lets just use the title,header and footer from the example above
  357. # for in depth configuration look above.
  358. #
  359. # When designing a board that is used when triggered on an event. You have
  360. # to think (before looking at the placeholders) what is relevant.
  361. # For example: When I think of combat my first thoughts are:
  362. # - Health: To see how much you have left
  363. # - Possible cooldown timers
  364. # - With who am I in combat?
  365. # - Target health
  366. # - mcMMO attacking level?
  367. #
  368. # Next you have to think what is important during that event:
  369. # - Combat: not too much distraction (no animations, smaller scoreboard)
  370. #
  371. # Once you know those things start looking for placeholders. A lot of events such
  372. # as mcmmo have placeholders that can only be used in such events.
  373. title:
  374. text:
  375. # To create cool looking animations you create yourself
  376. # you can use the graphical tool AnimationCreator
  377. # https://www.spigotmc.org/resources/animationcreator.6001/
  378. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  379. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  380. - '<single><delay times="10">><</delay></single>'
  381. - '<single>&fer</single>' # <single> will allow the frame to only run ONCE
  382. - '<single>&fherB</single>'
  383. - '<single>&fherBo</single>'
  384. - '<single>&fatherBoa</single>'
  385. - '<single>&featherBoar</single>'
  386. - ' <delay times="100">&fTheArielsNetwork</delay>' # <delay> will repeat the line X times
  387. interval: 2
  388. random: false
  389. header:
  390. text:
  391. - '&a&m+-----------------+'
  392. interval: 10
  393. random: true
  394. combat-label:
  395. text:
  396. - '&8> &7Combat target:'
  397. interval: 100
  398. random: false
  399. combat-data:
  400. text:
  401. - '{vanilla-combat_opponent_name}'
  402. interval: 2
  403. random: false
  404. spacer1:
  405. text: []
  406. interval: 100
  407. health-label:
  408. text:
  409. - '&8> &7Health stats:'
  410. interval: 100
  411. random: false
  412. health-data-1:
  413. text:
  414. - '&aYou: {healthbar}'
  415. interval: 1
  416. random: false
  417. health-data-2:
  418. text:
  419. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  420. interval: 1
  421. random: false
  422. footer:
  423. text:
  424. - '&a&m+-----------------+'
  425. interval: 10
  426. random: true
  427. # This is an example for mcMMO when you level up
  428. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  429. # (Unless you want it to show all the time)
  430. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  431. mcmmo-levelup:
  432. title:
  433. text:
  434. # To create cool looking animations you create yourself
  435. # you can use the graphical tool AnimationCreator
  436. # https://www.spigotmc.org/resources/animationcreator.6001/
  437. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  438. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  439. - '<single><delay times="10">><</delay></single>'
  440. - '<single>&fer</single>' # <single> will allow the frame to only run ONCE
  441. - '<single>&fherB</single>'
  442. - '<single>&fherBo</single>'
  443. - '<single>&fatherBoa</single>'
  444. - '<single>&featherBoar</single>'
  445. - ' <delay times="100">&fTheAriels</delay>' # <delay> will repeat the line X times
  446. interval: 2
  447. random: false
  448. header:
  449. text:
  450. - '&a&m+-----------------+'
  451. interval: 10
  452. random: true
  453. info-label:
  454. text:
  455. # mcMMO-levelup comes with several event specific placeholders
  456. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  457. interval: 10
  458. spacer1: # This is a spacer an empty line
  459. text:
  460. - ''
  461. interval: 10
  462. # Do you want to randomize the animation frames?
  463. random: false
  464. skill-label: # You can add elements to the group and name them like you want
  465. # Lets make a static label
  466. text:
  467. - '&9> &eSkill:'
  468. interval: 10 # The interval is not important since its just 1 static text.
  469. # Do you want to randomize the animation frames?
  470. random: false
  471. skill:
  472. # Lets make a static label
  473. text:
  474. - '{mcmmo-levelup_skill_name}'
  475. interval: 10 # The interval is not important since its just 1 static text.
  476. # Do you want to randomize the animation frames?
  477. random: false
  478. spacer2: # This is a spacer an empty line
  479. text:
  480. - ''
  481. interval: 100
  482. # Do you want to randomize the animation frames?
  483. random: false
  484. skilllevel-label: # You can add elements to the group and name them like you want
  485. # Lets make a static label
  486. text:
  487. - '&b&l> &eCurrent level:'
  488. interval: 10 # The interval is not important since its just 1 static text.
  489. # Do you want to randomize the animation frames?
  490. random: false
  491. skilllevel:
  492. # Lets make a static label
  493. text:
  494. - '{mcmmo-levelup_skilllevel}'
  495. interval: 10 # The interval is not important since its just 1 static text.
  496. # Do you want to randomize the animation frames?
  497. random: false
  498. footer:
  499. text:
  500. - '&a&m+-----------------+'
  501. interval: 10
  502. random: true
  503. # This is an example for Towny when you enter a town
  504. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  505. # (Unless you want it to show all the time)
  506. # You still need to 'trigger' this scoreboard in the 'towny-town'
  507. towny-town-example:
  508. # Lets just use the title,header and footer from the example above
  509. # for in depth configuration look above.
  510. title:
  511. text:
  512. # To create cool looking animations you create yourself
  513. # you can use the graphical tool AnimationCreator
  514. # https://www.spigotmc.org/resources/animationcreator.6001/
  515. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  516. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  517. - '<single><delay times="10">><</delay></single>'
  518. - '<single>&fer</single>' # <single> will allow the frame to only run ONCE
  519. - '<single>&fherB</single>'
  520. - '<single>&fherBo</single>'
  521. - '<single>&fatherBoa</single>'
  522. - '<single>&featherBoar</single>'
  523. - ' <delay times="100">&fFeatherBoard&13</delay>' # <delay> will repeat the line X times
  524. interval: 2
  525. random: false
  526. header:
  527. text:
  528. - '&a==============='
  529. interval: 10
  530. random: true
  531. town-label:
  532. text:
  533. - '&bYou are in town:'
  534. interval: 100
  535. town-data:
  536. text:
  537. - '{towny_currenttown_name}'
  538. interval: 100
  539. spacer1:
  540. text: []
  541. interval: 100
  542. townboard-label:
  543. text:
  544. - '&bTown board:'
  545. interval: 100
  546. townboard:
  547. text:
  548. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  549. interval: 3
  550. spacer2:
  551. text: []
  552. interval: 100
  553. population-label:
  554. text:
  555. - '&bPopulation:'
  556. interval: 100
  557. poplulation-data:
  558. text:
  559. - '{towny_currenttown_residents}'
  560. interval: 100
  561. footer:
  562. text:
  563. - '&a&m+-------------------+'
  564. interval: 10
  565. random: true
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