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DREAM PATCH NOTES

metatv Aug 10th, 2018 94 Never
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  1. DREAM PATCH NOTES FOR SPLATOON 2 AS OF VERSION 3.2.2
  2.  
  3. MAIN WEAPON CHANGES
  4.  
  5. Bloblobber
  6. -Lowered fire rate by 10%
  7. -Shot velocity lowered by 10% when bouncing off a wall or when a change in altitude is made
  8. -Lowered damage to rainmaker shield, splash walls, and ink armor by 33%
  9.  
  10. Dark Tetra Dualies & Light Tetra Dualies
  11. -Player will remain stationary for 15 frames longer after 4 dodge rolls in succession
  12.  
  13. Undercover Brella & Undercover Sorella Brella
  14. -Removed all damage multipliers to the weapon's shield canopy
  15.  
  16. L3 Nozzlenose & L3 Nosslenose D
  17. -Decrease in shot variation while in the air and when moving by 5%
  18.  
  19. Splaoosh-O-Matic & Sploosh-O-Matic Neo
  20. -Decrease in shot variation while jumping by 5%
  21.  
  22. Classic Squiffer & New Squiffer
  23. -Held charge in ink increased by 40%
  24.  
  25. E-liter 4k, E-liter 4k Scope, Custom E-liter 4k, Custom E-liter 4k Scope
  26. -Increased Range by 5%
  27. -Ink consumption reduced by 15%
  28.  
  29. .96 Gal & .96 Gal Deco
  30. -Ink consumption reduced by 5%
  31. -Initial shot velocity increaced by 5%
  32.  
  33. Glooga Dualies & Glooga Dualies Deco
  34. -Damage increaced from 36.0 to 40.0
  35.  
  36. SUB WEAPON CHANGES
  37.  
  38. Auto Bomb
  39. -Explosion radius increaced by 5%
  40.  
  41. Splash Wall
  42. -Wall health increaced by 10%
  43.  
  44. SPECIAL WEAPON CHANGES
  45.  
  46. Splashdown
  47. -Increaced health while using splashdown by 25%
  48. -Once the player has started the downward animation, they will be immune to damage until the animation is over
  49.  
  50. Tenta Missiles
  51. -Enemy players that are damaged by Tenta Missiles will be given the point sensor effect
  52.  
  53. Inkjet
  54. -Vertical movement has been slowed down by 15%
  55. -All clams are dropped when inkjet is activated
  56.  
  57. Baller
  58. -Destroys all enemy sub weapons in blast radius
  59. -If the baller is destroyed while holding a power clam, the player drops the power clam
  60.  
  61. ABILITY CHANGES
  62.  
  63. Cold Blooded
  64. -Cold Blooded will now shorten the thermal vision effect from Stingray
  65. -Cold Blooded will Extend the visibility of enemy Stealth Jump rings
  66.  
  67. Ink Resistance
  68. -Reduced damage from enemy ink by 33% of original effect
  69.  
  70. SPECIAL POINT CHANGES
  71.  
  72. Custom Blaster 190 -> 200
  73. Enperry Splat Dualies 200 -> 210
  74. Custom Jet Squelcher 180 -> 190
  75. Bloblobber 180 -> 190
  76. Neo Sploosh-O-Matic 170 -> 150
  77. Custom Goo Toober 170 -> 160
  78. Slosher 190 -> 180
  79. Slosher Deco 220 -> 200
  80. H3 Nozzlenose 180 -> 160
  81. Flingza Roller 190 -> 180
  82. Foil Flingza Roller 190 -> 180
  83.  
  84. RANKED BATTLE CHANGES
  85.  
  86. -X Rank players will now be put into lobbies based around 100 power of them (Ex. 2000-2099 2100-2199)
  87. -X Rank players with a power of 2400 or higher will play in the same lobbies
  88. -Increased minimum season power requirement from 2000 to 2100
  89. -If a player disconnects and their team is knocked out, the match will always count as a draw
  90. -Time to automatically dissconect from inactivity lowered from 60 seconds to 25 seconds
  91. -If a player stays within spawn for more than 25 seconds, they are removed from the match
  92. -A match will always count as a draw if the player disconnects within the first 210 seconds of the match
  93. -A match in which there is a disconnection will not count towards the placement match count or the placement stats
  94.  
  95. RANKED LOBBY CHANGES
  96. -Once a lobby is full, the map and teams will be decided and you will see your teammates' weapons and you will be given 45 seconds to Pick your teams' weapon composition and press ready
  97. -Attempting to leave the lobby after teams have formed will result in a 5 minute ban
  98. -After a match, the chances of playing with the same players you just played with is lowered
  99.  
  100. RANKED MODE CHANGES
  101.  
  102. CLAM BLITZ
  103. -Both teams now start off with a penalty of 20
  104. -Super jumping to a teammate with a power clam will break the power clam
  105. -Super jumping to a squid beakon will make the player drop their power clam
  106.  
  107. RAINMAKER
  108. -Rainmaker reset time increased by 3 seconds
  109.  
  110. LEAGUE BATTLE CHANGES
  111. -Lobbies will be formed based on Rank
  112. -In a League Quad, you will retain your league power even if 1 player is changed with another
  113.  
  114. PRIVATE BATTLE CHANGES
  115.  
  116. -The host of a Private Battle may preset the ink color of the game (Color lock not effected)
  117. -The host of a private battle can set a score counter between Alpha team and Bravo Team
  118. -The host of a private battle can select any previous shifty station map (Turf War only)
  119. -The host of a private battle can trasfer host permissions to another player
  120. -The host of a private battle can change the total amount of points required to knock out a battle
  121. -The spectator of a private battle is not required to press Ready on the teams screen
  122. -The spectator of a private battle can toggle visible damage percentages to players
  123.  
  124. ADDITIONAL MODES
  125. -Added Free Battle
  126. -In Free Battle, lobbies are organized by rank (Power not calculated)
  127. -All maps are available in each rotation, However Mode is specific to rotation (Ranked modes only)
  128. -Free Battles do not effect Rank or X power
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