Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Initialize engine version: 2017.4.23f1 (f80c8a98b1b5)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 950 (ID=0x1402)
- Vendor: NVIDIA
- VRAM: 1960 MB
- Driver: 25.21.14.1935
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.851 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- The referenced script on this Behaviour (Game Object 'Bar') is missing!
- (Filename: Line: 1758)
- UnloadTime: 7.234442 ms
- Startup Manager Awake v0.100a
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Last version launched: 0.098
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- -- System Info:
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- operatingSystem: Windows 7 Service Pack 1 (6.1.7601) 64bit
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- graphicsDeviceName: NVIDIA GeForce GTX 950
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- graphicsDeviceVendor: NVIDIA
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- processorCount: 6
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- processorFrequency: 3315
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- systemMemorySize:16365
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- -- End System Info:
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement