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May 12th, 2019
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  1. Config = {}
  2.  
  3. Config.DrawDistance = 100.0
  4. Config.MarkerType = 1
  5. Config.MarkerSize = { x = 1.5, y = 1.5, z = 0.5 }
  6. Config.MarkerColor = { r = 50, g = 50, b = 204 }
  7.  
  8. Config.EnablePlayerManagement = true
  9. Config.EnableArmoryManagement = true
  10. Config.EnableESXIdentity = true -- enable if you're using esx_identity
  11. Config.EnableNonFreemodePeds = true -- turn this on if you want custom peds
  12. Config.EnableLicenses = false -- enable if you're using esx_license
  13.  
  14. Config.EnableHandcuffTimer = true -- enable handcuff timer? will unrestrain player after the time ends
  15. Config.HandcuffTimer = 10 * 60000 -- 10 mins
  16.  
  17. Config.EnableJobBlip = true -- enable blips for colleagues, requires esx_society
  18.  
  19. Config.MaxInService = -1
  20. Config.Locale = 'en'
  21.  
  22. Config.PoliceStations = {
  23.  
  24. LSPD = {
  25.  
  26. Blip = {
  27. Coords = vector3(425.1, -979.5, 30.7),
  28. Sprite = 60,
  29. Display = 4,
  30. Scale = 1.2,
  31. Colour = 29
  32. },
  33.  
  34. Cloakrooms = {
  35. vector3(452.6, -992.8, 30.6)
  36. },
  37.  
  38. Armories = {
  39. vector3(451.7, -980.1, 30.6)
  40. },
  41.  
  42. Vehicles = {
  43. {
  44. Spawner = vector3(454.6, -1017.4, 28.4),
  45. InsideShop = vector3(228.5, -993.5, -99.5),
  46. SpawnPoints = {
  47. { coords = vector3(438.4, -1018.3, 27.7), heading = 90.0, radius = 6.0 },
  48. { coords = vector3(441.0, -1024.2, 28.3), heading = 90.0, radius = 6.0 },
  49. { coords = vector3(453.5, -1022.2, 28.0), heading = 90.0, radius = 6.0 },
  50. { coords = vector3(450.9, -1016.5, 28.1), heading = 90.0, radius = 6.0 }
  51. }
  52. },
  53.  
  54. {
  55. Spawner = vector3(473.3, -1018.8, 28.0),
  56. InsideShop = vector3(228.5, -993.5, -99.0),
  57. SpawnPoints = {
  58. { coords = vector3(475.9, -1021.6, 28.0), heading = 276.1, radius = 6.0 },
  59. { coords = vector3(484.1, -1023.1, 27.5), heading = 302.5, radius = 6.0 }
  60. }
  61. }
  62. },
  63.  
  64. Helicopters = {
  65. {
  66. Spawner = vector3(461.1, -981.5, 43.6),
  67. InsideShop = vector3(477.0, -1106.4, 43.0),
  68. SpawnPoints = {
  69. { coords = vector3(449.5, -981.2, 43.6), heading = 92.6, radius = 10.0 }
  70. }
  71. }
  72. },
  73.  
  74. BossActions = {
  75. vector3(448.4, -973.2, 30.6)
  76. }
  77.  
  78. }
  79.  
  80. }
  81.  
  82. Config.AuthorizedWeapons = {
  83. aspirant = {
  84. { weapon = 'WEAPON_APPISTOL', components = { 0, 0, 1000, 4000, nil }, price = 10000 },
  85. { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  86. { weapon = 'WEAPON_STUNGUN', price = 1500 },
  87. { weapon = 'WEAPON_FLASHLIGHT', price = 80 }
  88. },
  89.  
  90. surveillant = {
  91. { weapon = 'WEAPON_APPISTOL', components = { 0, 0, 1000, 4000, nil }, price = 10000 },
  92. { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  93. { weapon = 'WEAPON_STUNGUN', price = 1500 },
  94. { weapon = 'WEAPON_FLASHLIGHT', price = 80 }
  95. },
  96.  
  97. agent = {
  98. { weapon = 'WEAPON_APPISTOL', components = { 0, 0, 1000, 4000, nil }, price = 10000 },
  99. { weapon = 'WEAPON_ADVANCEDRIFLE', components = { 0, 6000, 1000, 4000, 8000, nil }, price = 50000 },
  100. { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  101. { weapon = 'WEAPON_STUNGUN', price = 500 },
  102. { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  103. },
  104.  
  105. hoofdagent = {
  106. { weapon = 'WEAPON_APPISTOL', components = { 0, 0, 1000, 4000, nil }, price = 10000 },
  107. { weapon = 'WEAPON_ADVANCEDRIFLE', components = { 0, 6000, 1000, 4000, 8000, nil }, price = 50000 },
  108. { weapon = 'WEAPON_PUMPSHOTGUN', components = { 2000, 6000, nil }, price = 70000 },
  109. { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  110. { weapon = 'WEAPON_STUNGUN', price = 500 },
  111. { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  112. },
  113.  
  114. brigadier = {
  115. { weapon = 'WEAPON_APPISTOL', components = { 0, 0, 1000, 4000, nil }, price = 10000 },
  116. { weapon = 'WEAPON_ADVANCEDRIFLE', components = { 0, 6000, 1000, 4000, 8000, nil }, price = 50000 },
  117. { weapon = 'WEAPON_PUMPSHOTGUN', components = { 2000, 6000, nil }, price = 70000 },
  118. { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  119. { weapon = 'WEAPON_STUNGUN', price = 500 },
  120. { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  121. },
  122.  
  123. inspecteur = {
  124. { weapon = 'WEAPON_APPISTOL', components = { 0, 0, 1000, 4000, nil }, price = 10000 },
  125. { weapon = 'WEAPON_ADVANCEDRIFLE', components = { 0, 6000, 1000, 4000, 8000, nil }, price = 50000 },
  126. { weapon = 'WEAPON_PUMPSHOTGUN', components = { 2000, 6000, nil }, price = 70000 },
  127. { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  128. { weapon = 'WEAPON_STUNGUN', price = 500 },
  129. { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  130. },
  131.  
  132. hoofdinspecteur = {
  133. { weapon = 'WEAPON_APPISTOL', components = { 0, 0, 1000, 4000, nil }, price = 10000 },
  134. { weapon = 'WEAPON_ADVANCEDRIFLE', components = { 0, 6000, 1000, 4000, 8000, nil }, price = 50000 },
  135. { weapon = 'WEAPON_PUMPSHOTGUN', components = { 2000, 6000, nil }, price = 70000 },
  136. { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  137. { weapon = 'WEAPON_STUNGUN', price = 500 },
  138. { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  139. },
  140.  
  141. commissaris = {
  142. { weapon = 'WEAPON_APPISTOL', components = { 0, 0, 1000, 4000, nil }, price = 10000 },
  143. { weapon = 'WEAPON_ADVANCEDRIFLE', components = { 0, 6000, 1000, 4000, 8000, nil }, price = 50000 },
  144. { weapon = 'WEAPON_PUMPSHOTGUN', components = { 2000, 6000, nil }, price = 70000 },
  145. { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  146. { weapon = 'WEAPON_STUNGUN', price = 500 },
  147. { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  148. }
  149.  
  150. hoofdcommissaris = {
  151. { weapon = 'WEAPON_APPISTOL', components = { 0, 0, 1000, 4000, nil }, price = 10000 },
  152. { weapon = 'WEAPON_ADVANCEDRIFLE', components = { 0, 6000, 1000, 4000, 8000, nil }, price = 50000 },
  153. { weapon = 'WEAPON_PUMPSHOTGUN', components = { 2000, 6000, nil }, price = 70000 },
  154. { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  155. { weapon = 'WEAPON_STUNGUN', price = 500 },
  156. { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  157. }
  158.  
  159. eerstehoofdcommissaris = {
  160. { weapon = 'WEAPON_APPISTOL', components = { 0, 0, 1000, 4000, nil }, price = 10000 },
  161. { weapon = 'WEAPON_ADVANCEDRIFLE', components = { 0, 6000, 1000, 4000, 8000, nil }, price = 50000 },
  162. { weapon = 'WEAPON_PUMPSHOTGUN', components = { 2000, 6000, nil }, price = 70000 },
  163. { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  164. { weapon = 'WEAPON_STUNGUN', price = 500 },
  165. { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  166. }
  167. }
  168.  
  169. Config.AuthorizedVehicles = {
  170. Shared = {
  171. { model = 'police', label = 'Police Cruiser', price = 10000 },
  172. { model = 'pbus', label = 'Police Prison Bus', price = 5000 }
  173. },
  174.  
  175. aspirant = {
  176.  
  177. },
  178.  
  179. surveillant = {
  180.  
  181. },
  182.  
  183. agent = {
  184.  
  185. },
  186.  
  187. hoofdagent = {
  188. { model = 'police3', label = 'Police Interceptor', price = 20000 }
  189. },
  190.  
  191. brigadier = {
  192. { model = 'policet', label = 'Police Transporter', price = 18500 },
  193. { model = 'policeb', label = 'Police Bike', price = 30500 }
  194. },
  195.  
  196. inspecteur = {
  197.  
  198. },
  199.  
  200. hoofdinspecteur = {
  201. { model = 'riot', label = 'Police Riot', price = 70000 },
  202. { model = 'fbi2', label = 'FIB SUV', price = 60000 }
  203. },
  204.  
  205. commissaris = {
  206.  
  207. },
  208.  
  209. hoofdcommissaris = {
  210.  
  211. }
  212.  
  213. eerstehoofdcommissaris = {
  214.  
  215. }
  216. }
  217.  
  218. Config.AuthorizedHelicopters = {
  219. recruit = {},
  220.  
  221. officer = {},
  222.  
  223. sergeant = {},
  224.  
  225. intendent = {},
  226.  
  227. eerstehoofdcommissaris = {
  228. { model = 'polmav', label = 'Police Maverick', livery = 0, price = 200000 }
  229. },
  230.  
  231. commissaris = {
  232. { model = 'polmav', label = 'Police Maverick', livery = 0, price = 150000 }
  233. },
  234.  
  235. hoofdcommissaris = {
  236. { model = 'polmav', label = 'Police Maverick', livery = 0, price = 100000 }
  237. }
  238. }
  239.  
  240. -- CHECK SKINCHANGER CLIENT MAIN.LUA for matching elements
  241.  
  242. Config.Uniforms = {
  243. aspirant_wear = {
  244. male = {
  245. ['tshirt_1'] = 59, ['tshirt_2'] = 1,
  246. ['torso_1'] = 55, ['torso_2'] = 0,
  247. ['decals_1'] = 0, ['decals_2'] = 0,
  248. ['arms'] = 41,
  249. ['pants_1'] = 25, ['pants_2'] = 0,
  250. ['shoes_1'] = 25, ['shoes_2'] = 0,
  251. ['helmet_1'] = 46, ['helmet_2'] = 0,
  252. ['chain_1'] = 0, ['chain_2'] = 0,
  253. ['ears_1'] = 2, ['ears_2'] = 0
  254. },
  255. female = {
  256. ['tshirt_1'] = 36, ['tshirt_2'] = 1,
  257. ['torso_1'] = 48, ['torso_2'] = 0,
  258. ['decals_1'] = 0, ['decals_2'] = 0,
  259. ['arms'] = 44,
  260. ['pants_1'] = 34, ['pants_2'] = 0,
  261. ['shoes_1'] = 27, ['shoes_2'] = 0,
  262. ['helmet_1'] = 45, ['helmet_2'] = 0,
  263. ['chain_1'] = 0, ['chain_2'] = 0,
  264. ['ears_1'] = 2, ['ears_2'] = 0
  265. }
  266. },
  267. surveillant_wear = {
  268. male = {
  269. ['tshirt_1'] = 58, ['tshirt_2'] = 0,
  270. ['torso_1'] = 55, ['torso_2'] = 0,
  271. ['decals_1'] = 0, ['decals_2'] = 0,
  272. ['arms'] = 41,
  273. ['pants_1'] = 25, ['pants_2'] = 0,
  274. ['shoes_1'] = 25, ['shoes_2'] = 0,
  275. ['helmet_1'] = -1, ['helmet_2'] = 0,
  276. ['chain_1'] = 0, ['chain_2'] = 0,
  277. ['ears_1'] = 2, ['ears_2'] = 0
  278. },
  279. female = {
  280. ['tshirt_1'] = 35, ['tshirt_2'] = 0,
  281. ['torso_1'] = 48, ['torso_2'] = 0,
  282. ['decals_1'] = 0, ['decals_2'] = 0,
  283. ['arms'] = 44,
  284. ['pants_1'] = 34, ['pants_2'] = 0,
  285. ['shoes_1'] = 27, ['shoes_2'] = 0,
  286. ['helmet_1'] = -1, ['helmet_2'] = 0,
  287. ['chain_1'] = 0, ['chain_2'] = 0,
  288. ['ears_1'] = 2, ['ears_2'] = 0
  289. }
  290. },
  291. agent_wear = {
  292. male = {
  293. ['tshirt_1'] = 58, ['tshirt_2'] = 0,
  294. ['torso_1'] = 55, ['torso_2'] = 0,
  295. ['decals_1'] = 8, ['decals_2'] = 1,
  296. ['arms'] = 41,
  297. ['pants_1'] = 25, ['pants_2'] = 0,
  298. ['shoes_1'] = 25, ['shoes_2'] = 0,
  299. ['helmet_1'] = -1, ['helmet_2'] = 0,
  300. ['chain_1'] = 0, ['chain_2'] = 0,
  301. ['ears_1'] = 2, ['ears_2'] = 0
  302. },
  303. female = {
  304. ['tshirt_1'] = 35, ['tshirt_2'] = 0,
  305. ['torso_1'] = 48, ['torso_2'] = 0,
  306. ['decals_1'] = 7, ['decals_2'] = 1,
  307. ['arms'] = 44,
  308. ['pants_1'] = 34, ['pants_2'] = 0,
  309. ['shoes_1'] = 27, ['shoes_2'] = 0,
  310. ['helmet_1'] = -1, ['helmet_2'] = 0,
  311. ['chain_1'] = 0, ['chain_2'] = 0,
  312. ['ears_1'] = 2, ['ears_2'] = 0
  313. }
  314. },
  315. hoofdagent_wear = {
  316. male = {
  317. ['tshirt_1'] = 58, ['tshirt_2'] = 0,
  318. ['torso_1'] = 55, ['torso_2'] = 0,
  319. ['decals_1'] = 8, ['decals_2'] = 2,
  320. ['arms'] = 41,
  321. ['pants_1'] = 25, ['pants_2'] = 0,
  322. ['shoes_1'] = 25, ['shoes_2'] = 0,
  323. ['helmet_1'] = -1, ['helmet_2'] = 0,
  324. ['chain_1'] = 0, ['chain_2'] = 0,
  325. ['ears_1'] = 2, ['ears_2'] = 0
  326. },
  327. female = {
  328. ['tshirt_1'] = 35, ['tshirt_2'] = 0,
  329. ['torso_1'] = 48, ['torso_2'] = 0,
  330. ['decals_1'] = 7, ['decals_2'] = 2,
  331. ['arms'] = 44,
  332. ['pants_1'] = 34, ['pants_2'] = 0,
  333. ['shoes_1'] = 27, ['shoes_2'] = 0,
  334. ['helmet_1'] = -1, ['helmet_2'] = 0,
  335. ['chain_1'] = 0, ['chain_2'] = 0,
  336. ['ears_1'] = 2, ['ears_2'] = 0
  337. }
  338. },
  339. brigadier_wear = { -- currently the same as intendent_wear
  340. male = {
  341. ['tshirt_1'] = 58, ['tshirt_2'] = 0,
  342. ['torso_1'] = 55, ['torso_2'] = 0,
  343. ['decals_1'] = 8, ['decals_2'] = 2,
  344. ['arms'] = 41,
  345. ['pants_1'] = 25, ['pants_2'] = 0,
  346. ['shoes_1'] = 25, ['shoes_2'] = 0,
  347. ['helmet_1'] = -1, ['helmet_2'] = 0,
  348. ['chain_1'] = 0, ['chain_2'] = 0,
  349. ['ears_1'] = 2, ['ears_2'] = 0
  350. },
  351. female = {
  352. ['tshirt_1'] = 35, ['tshirt_2'] = 0,
  353. ['torso_1'] = 48, ['torso_2'] = 0,
  354. ['decals_1'] = 7, ['decals_2'] = 2,
  355. ['arms'] = 44,
  356. ['pants_1'] = 34, ['pants_2'] = 0,
  357. ['shoes_1'] = 27, ['shoes_2'] = 0,
  358. ['helmet_1'] = -1, ['helmet_2'] = 0,
  359. ['chain_1'] = 0, ['chain_2'] = 0,
  360. ['ears_1'] = 2, ['ears_2'] = 0
  361. }
  362.  
  363. inspecteur_wear = { -- currently the same as intendent_wear
  364. male = {
  365. ['tshirt_1'] = 58, ['tshirt_2'] = 0,
  366. ['torso_1'] = 55, ['torso_2'] = 0,
  367. ['decals_1'] = 8, ['decals_2'] = 2,
  368. ['arms'] = 41,
  369. ['pants_1'] = 25, ['pants_2'] = 0,
  370. ['shoes_1'] = 25, ['shoes_2'] = 0,
  371. ['helmet_1'] = -1, ['helmet_2'] = 0,
  372. ['chain_1'] = 0, ['chain_2'] = 0,
  373. ['ears_1'] = 2, ['ears_2'] = 0
  374. },
  375. female = {
  376. ['tshirt_1'] = 35, ['tshirt_2'] = 0,
  377. ['torso_1'] = 48, ['torso_2'] = 0,
  378. ['decals_1'] = 7, ['decals_2'] = 2,
  379. ['arms'] = 44,
  380. ['pants_1'] = 34, ['pants_2'] = 0,
  381. ['shoes_1'] = 27, ['shoes_2'] = 0,
  382. ['helmet_1'] = -1, ['helmet_2'] = 0,
  383. ['chain_1'] = 0, ['chain_2'] = 0,
  384. ['ears_1'] = 2, ['ears_2'] = 0
  385. }
  386.  
  387. hoofdinspecteur_wear = { -- currently the same as intendent_wear
  388. male = {
  389. ['tshirt_1'] = 58, ['tshirt_2'] = 0,
  390. ['torso_1'] = 55, ['torso_2'] = 0,
  391. ['decals_1'] = 8, ['decals_2'] = 2,
  392. ['arms'] = 41,
  393. ['pants_1'] = 25, ['pants_2'] = 0,
  394. ['shoes_1'] = 25, ['shoes_2'] = 0,
  395. ['helmet_1'] = -1, ['helmet_2'] = 0,
  396. ['chain_1'] = 0, ['chain_2'] = 0,
  397. ['ears_1'] = 2, ['ears_2'] = 0
  398. },
  399. female = {
  400. ['tshirt_1'] = 35, ['tshirt_2'] = 0,
  401. ['torso_1'] = 48, ['torso_2'] = 0,
  402. ['decals_1'] = 7, ['decals_2'] = 2,
  403. ['arms'] = 44,
  404. ['pants_1'] = 34, ['pants_2'] = 0,
  405. ['shoes_1'] = 27, ['shoes_2'] = 0,
  406. ['helmet_1'] = -1, ['helmet_2'] = 0,
  407. ['chain_1'] = 0, ['chain_2'] = 0,
  408. ['ears_1'] = 2, ['ears_2'] = 0
  409. }
  410. },
  411. commissaris_wear = {
  412. male = {
  413. ['tshirt_1'] = 58, ['tshirt_2'] = 0,
  414. ['torso_1'] = 55, ['torso_2'] = 0,
  415. ['decals_1'] = 8, ['decals_2'] = 3,
  416. ['arms'] = 41,
  417. ['pants_1'] = 25, ['pants_2'] = 0,
  418. ['shoes_1'] = 25, ['shoes_2'] = 0,
  419. ['helmet_1'] = -1, ['helmet_2'] = 0,
  420. ['chain_1'] = 0, ['chain_2'] = 0,
  421. ['ears_1'] = 2, ['ears_2'] = 0
  422. },
  423. female = {
  424. ['tshirt_1'] = 35, ['tshirt_2'] = 0,
  425. ['torso_1'] = 48, ['torso_2'] = 0,
  426. ['decals_1'] = 7, ['decals_2'] = 3,
  427. ['arms'] = 44,
  428. ['pants_1'] = 34, ['pants_2'] = 0,
  429. ['shoes_1'] = 27, ['shoes_2'] = 0,
  430. ['helmet_1'] = -1, ['helmet_2'] = 0,
  431. ['chain_1'] = 0, ['chain_2'] = 0,
  432. ['ears_1'] = 2, ['ears_2'] = 0
  433. }
  434.  
  435. hoofdcommissaris_wear = {
  436. male = {
  437. ['tshirt_1'] = 58, ['tshirt_2'] = 0,
  438. ['torso_1'] = 55, ['torso_2'] = 0,
  439. ['decals_1'] = 8, ['decals_2'] = 3,
  440. ['arms'] = 41,
  441. ['pants_1'] = 25, ['pants_2'] = 0,
  442. ['shoes_1'] = 25, ['shoes_2'] = 0,
  443. ['helmet_1'] = -1, ['helmet_2'] = 0,
  444. ['chain_1'] = 0, ['chain_2'] = 0,
  445. ['ears_1'] = 2, ['ears_2'] = 0
  446. },
  447. female = {
  448. ['tshirt_1'] = 35, ['tshirt_2'] = 0,
  449. ['torso_1'] = 48, ['torso_2'] = 0,
  450. ['decals_1'] = 7, ['decals_2'] = 3,
  451. ['arms'] = 44,
  452. ['pants_1'] = 34, ['pants_2'] = 0,
  453. ['shoes_1'] = 27, ['shoes_2'] = 0,
  454. ['helmet_1'] = -1, ['helmet_2'] = 0,
  455. ['chain_1'] = 0, ['chain_2'] = 0,
  456. ['ears_1'] = 2, ['ears_2'] = 0
  457. }
  458.  
  459. },
  460. eerstehoofdcommissaris_wear = { -- currently the same as chef_wear
  461. male = {
  462. ['tshirt_1'] = 58, ['tshirt_2'] = 0,
  463. ['torso_1'] = 55, ['torso_2'] = 0,
  464. ['decals_1'] = 8, ['decals_2'] = 3,
  465. ['arms'] = 41,
  466. ['pants_1'] = 25, ['pants_2'] = 0,
  467. ['shoes_1'] = 25, ['shoes_2'] = 0,
  468. ['helmet_1'] = -1, ['helmet_2'] = 0,
  469. ['chain_1'] = 0, ['chain_2'] = 0,
  470. ['ears_1'] = 2, ['ears_2'] = 0
  471. },
  472. female = {
  473. ['tshirt_1'] = 35, ['tshirt_2'] = 0,
  474. ['torso_1'] = 48, ['torso_2'] = 0,
  475. ['decals_1'] = 7, ['decals_2'] = 3,
  476. ['arms'] = 44,
  477. ['pants_1'] = 34, ['pants_2'] = 0,
  478. ['shoes_1'] = 27, ['shoes_2'] = 0,
  479. ['helmet_1'] = -1, ['helmet_2'] = 0,
  480. ['chain_1'] = 0, ['chain_2'] = 0,
  481. ['ears_1'] = 2, ['ears_2'] = 0
  482. }
  483. },
  484. bullet_wear = {
  485. male = {
  486. ['bproof_1'] = 11, ['bproof_2'] = 1
  487. },
  488. female = {
  489. ['bproof_1'] = 13, ['bproof_2'] = 1
  490. }
  491. },
  492. gilet_wear = {
  493. male = {
  494. ['tshirt_1'] = 59, ['tshirt_2'] = 1
  495. },
  496. female = {
  497. ['tshirt_1'] = 36, ['tshirt_2'] = 1
  498. }
  499. }
  500.  
  501. }
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