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Character Sheet RP

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Oct 22nd, 2017
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  1. Name: just give the name of your character.
  2. Race: Are you a human or are you a Fawness? Note that Fawnesses come with up and downsides. They can have a little perk like for example better hearing or a better nose. But not all people in a town would be willing to converse with a Fawness.
  3. Gender: should explain itself.
  4. Semblance: Now we're getting into the fun stuff: Naming and creating your semblance. I suggest you're creative about it while keeping it from being overpowered (more news about semblances in the guidelines part).
  5. Weapon: Again, be creative. Do you want a giant mallet that's also a pirate ship cannon? it can be done. just make sure you follow the guidelines.
  6. Stats: At level one (where we begin) each stat will begin at 8, yet you'll be allowed to add 4 extra points to start and 2 points each level. for level one the cap of a stat is 10, from that point the restrictions are what you wanna put the most points into. Aim is an oddball in this rule, as the base Aim is 80 and it can only be increased or decreased depending on your weapon (note that Aim doesn't set the accuracy of shots or strikes). The cap for Aim is 95. HP starts on 15.
  7. HP: Determines your HP.
  8. Melee: Determines the damage you do with a melee attack from your weapon.
  9. Ranged: Determines the damage you do with a ranged attack from your weapon.
  10. Aim: Determines accuracy of Melee and Ranged attacks.
  11. Speed: Determines chances of double attacking and dodging.
  12. Defence: Determines how much damage you take.
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