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  1. /*************
  2. * colors.js *
  3.  *************
  4.  *
  5.  * You're almost at the exit. You just need to get past this
  6.  * color lock.
  7.  *
  8.  * Changing your environment is no longer enough. You must
  9.  * learn to change yourself. I've sent you a little something
  10.  * that should help with that.
  11.  */
  12.  
  13. function startLevel(map) {
  14.     map.placePlayer(0, 12);
  15.  
  16.     map.placeObject(5, 12, 'phone');
  17.  
  18.     // The function phone lets you call arbitrary functions,
  19.     // as defined by player.setPhoneCallback() below.
  20.     // The function phone callback is bound to Q or Ctrl-6.
  21.     map.getPlayer().setPhoneCallback(function () {
  22.         var player = map.getPlayer();
  23.         if(player.getColor() == '#f00') {
  24.             player.setColor('#0f0');
  25.         } else if(player.getColor() == '#0f0') {
  26.             player.setColor('#ff0');
  27.         } else {
  28.                player.setColor('#f00');
  29.         }
  30.  
  31.  
  32.  
  33.  
  34.     });
  35.  
  36.  
  37.     map.defineObject('redLock', {
  38.         symbol: '☒',
  39.         color: "#f00", // red
  40.         impassable: function(player, object) {
  41.             return player.getColor() != object.color;
  42.         }
  43.     });
  44.  
  45.     map.defineObject('greenLock', {
  46.         symbol: '☒',
  47.         color: "#0f0", // green
  48.         impassable: function(player, object) {
  49.             return player.getColor() != object.color;
  50.         }
  51.     });
  52.  
  53.     map.defineObject('yellowLock', {
  54.         symbol: '☒',
  55.         color: "#ff0", // yellow
  56.         impassable: function(player, object) {
  57.             return player.getColor() != object.color;
  58.         }
  59.     });
  60.  
  61.     for (var x = 20; x <= 40; x++) {
  62.         map.placeObject(x, 11, 'block');
  63.         map.placeObject(x, 13, 'block');
  64.     }
  65.     map.placeObject(22, 12, 'greenLock');
  66.     map.placeObject(25, 12, 'redLock');
  67.     map.placeObject(28, 12, 'yellowLock');
  68.     map.placeObject(31, 12, 'greenLock');
  69.     map.placeObject(34, 12, 'redLock');
  70.     map.placeObject(37, 12, 'yellowLock');
  71.     map.placeObject(40, 12, 'exit');
  72.     for (var y = 0; y < map.getHeight(); y++) {
  73.         if (y != 12) {
  74.             map.placeObject(40, y, 'block');
  75.         }
  76.         for (var x = 41; x < map.getWidth(); x++) {
  77.             map.setSquareColor(x, y, '#080');
  78.         }
  79.     }
  80. }
  81.  
  82. function validateLevel(map) {
  83.     map.validateExactlyXManyObjects(1, 'exit');
  84. }
  85.  
  86. function onExit(map) {
  87.     if (!map.getPlayer().hasItem('phone')) {
  88.         map.writeStatus("We need the phone!");
  89.         return false;
  90.     } else {
  91.         return true;
  92.     }
  93. }
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