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- stock GetInFrontOfObject(objectid, &Float:x, &Float:y, &Float:z, Float:distance)
- {
- new Float:angle, Float:rx, Float:ry;
- GetObjectPos(objectid, x, y, z);
- GetObjectRot(objectid, rx, ry, angle);
- x += (distance * floatsin(-angle, degrees));
- y += (distance * floatcos(-angle, degrees));
- }
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