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- Castle Rend Event:
- Negotiating with Orcs
- When the PCs meet with Bonebreaker Dorokor, she
- announces: “I am Bonebreaker Dorokor, Bloodchief of
- the White Tusk. I hold Wound. If you are servants of
- the human Saxton, you will die quickly and painfully.”
- Facing an orc with two humans hostage, the heroes
- may just attack. Typical. But if they negotiate with
- her, she agrees to parley. She demands that the PCs set
- down their arms and join her at the table. She snarls
- at Edmund and Pinna to not speak out of turn, and
- the two meekly oblige. Edmund sits on Dorokor’s left,
- Pinna sits on Edmund’s left, and Oregg Steeltwister sits
- on Dorokor’s right.
- As part of negotiations, Dorokor explains the situation:
- • Lord Saxton kidnapped one of Dorokor’s own
- and arranged a meeting. She was given a sum of
- gold to kill the Baron of Bedegar and his family
- so that Lord Saxton could become regent.
- • She spared the life of Edmund Bedegar and
- stole him away just in case Saxton stabbed her
- in the back. (Spoiler: he did.)
- • She wishes to return the boy to human lands
- and reveal Saxton’s treachery so that he may
- be deposed. However, she has terms she needs
- met, and she no longer trusts the honor of “civilized folk.”
- Dorokor is willing to return both Pinna and Edmund
- and quit the field, leaving the castle with her tribe—
- especially if she believes the PCs will use Edmund to
- expose Saxton’s treachery (this is, after all, her entire
- plan). But in order to maintain her control over the clan,
- Dorokor must come out ahead in these negotiations,
- and no amount of promises will do the trick. She needs
- to show the orcs under her leadership that she is
- stronger than these humans and that the humans know
- it. Only an item of power will suffice.
- The flip side of this is that the orcs don’t really know
- what counts as “an item of power,” so they can be
- fooled a little. But Bonebreaker Dorokor is harder to
- fool. If the PCs are sufficiently persuasive, she’ll accept
- a lesser item and play it up to her tribe as though it’s
- a triumph.
- Otherwise, she demands a powerful magic item—a
- rare or rarer magic weapon (like the holy sword Grace
- found in area C21) would do the trick. As a rule of thumb,
- the PCs’ single most valuable possession is enough to
- all-but-instantly secure a successful negotiation.
- If this negotiation goes well, Dorokor snarls a wide
- smile. “Take the boy. Take the girl. Take this stone
- house too, if you wish. Walls are for keeping cattle
- and pigs. We care not for such things—you can have it.
- But kill Saxton. He is too treacherous to lead men, and
- too weak to survive out here. If you agree to this, the
- White Tusk clan will return to the hills in the north and
- trouble you no more.”
- If the negotiations go exceptionally well, Dorokor produces a hollowed ram’s horn from her belt and hands
- it to the PCs. “I do not give Men gifts lightly. We have a
- common enemy: Saxton and his vermin. If you blow
- the horn, my clan will answer so long as we can hear it.”
- If negotiations stall or turn sour, Dorokor puts her
- hostage to work. She grabs Edmund by the neck and
- levels Wound at his throat. “Meet my demands or your
- true bloodchief dies. And the girl too. You must swear
- it. Swear with something stronger than your worthless
- honor.” It is clear from the look in her eyes and the edge
- in her voice that Dorokor never makes empty threats.
- If the PCs can’t agree on how to negotiate with Dorokor,
- then it’s initiative. If they fail to beat her in the initiative
- order, she executes Edmund. Or just slits his throat and
- leaves him for dead, so a PC cleric can heal him later,
- depending on what kind of GM you are. 😃
- If they succeed in negotiating with her, she takes her
- tribe and leaves in the night, without bothering with
- sentimental goodbyes.
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