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- local killparts = game.workspace.tower:GetDescendants()
- for i,v in pairs (killparts) do
- if v:IsA("BoolValue") or v:IsA("StringValue") then
- v.Parent:Destroy()
- end
- if v:IsA("ManualWeld") then
- if v.Name == "kills" then
- v.Parent:Destroy()
- end
- end
- if v:IsA("Part") then
- v.Anchored = true
- end
- end
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