- private void culling(Frustum frustum) {
- for (int i = 0; i < lights.size; i++) {
- Light l = lights.items[i];
- l.culled = false;
- if (!frustum.sphereInFrustum(l.x, l.y, l.z, l.distance)) {
- l.culled = true;
- break;
- }
- }
- }
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