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- Setting up Unreal Engine 4 project files...
- + xbuild Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:quiet /nologo /p:TargetFrameworkVersion=v4.0 /p:Configuration=Development
- + xbuild Source/Programs/AutomationTool/AutomationTool.csproj /verbosity:quiet /nologo /tv:4.0 /p:TargetFrameworkVersion=v4.0 /p:Platform=AnyCPU /p:Configuration=Development
- + xbuild Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj /verbosity:quiet /nologo /tv:4.0 /p:TargetFrameworkVersion=v4.0 /p:Configuration=Development
- + xbuild Source/Programs/AutomationTool/Linux/Linux.Automation.csproj /verbosity:quiet /nologo /tv:4.0 /p:TargetFrameworkVersion=v4.0 /p:Configuration=Development
- + xbuild Source/Programs/AutomationTool/Android/Android.Automation.csproj /verbosity:quiet /nologo /tv:4.0 /p:TargetFrameworkVersion=v4.0 /p:Configuration=Development
- + xbuild Source/Programs/AutomationTool/HTML5/HTML5.Automation.csproj /verbosity:quiet /nologo /tv:4.0 /p:TargetFrameworkVersion=v4.0 /p:Configuration=Development
- + mono Binaries/DotNET/UnrealBuildTool.exe -makefile -kdevelopfile -qmakefile -cmakefile
- Using clang version '3.5.2' (string), 3 (major), 5 (minor), 2 (patch)
- UnrealBuildTool Exception: System.IO.DirectoryNotFoundException: Directory '../../Engine/Documentation/Source/Engine/Rendering/Materials/Functions/Creating' not found.
- at System.IO.Directory.ValidateDirectoryListing (System.String path, System.String searchPattern, System.Boolean& stop) [0x00000] in <filename unknown>:0
- at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
- at System.IO.Directory.GetDirectories (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
- at System.IO.Directory.GetDirectories (System.String path) [0x00000] in <filename unknown>:0
- at System.IO.Directory.GetFilesRecurse (System.String path, System.String searchPattern, System.Collections.Generic.List`1 all) [0x00000] in <filename unknown>:0
- at System.IO.Directory.GetFilesRecurse (System.String path, System.String searchPattern, System.Collections.Generic.List`1 all) [0x00000] in <filename unknown>:0
- at System.IO.Directory.GetFilesRecurse (System.String path, System.String searchPattern, System.Collections.Generic.List`1 all) [0x00000] in <filename unknown>:0
- at System.IO.Directory.GetFilesRecurse (System.String path, System.String searchPattern, System.Collections.Generic.List`1 all) [0x00000] in <filename unknown>:0
- at System.IO.Directory.GetFilesRecurse (System.String path, System.String searchPattern, System.Collections.Generic.List`1 all) [0x00000] in <filename unknown>:0
- at System.IO.Directory.GetFilesRecurse (System.String path, System.String searchPattern, System.Collections.Generic.List`1 all) [0x00000] in <filename unknown>:0
- at System.IO.Directory.GetFiles (System.String path, System.String searchPattern, SearchOption searchOption) [0x00000] in <filename unknown>:0
- at UnrealBuildTool.SourceFileSearch.FindFiles (System.Collections.Generic.List`1 DirectoriesToSearch, Boolean ExcludeNoRedistFiles, System.Collections.Generic.List`1 SubdirectoryNamesToExclude, Boolean SearchSubdirectories, Boolean IncludePrivateSourceCode) [0x00000] in <filename unknown>:0
- at UnrealBuildTool.ProjectFileGenerator.AddEngineDocumentation (UnrealBuildTool.ProjectFile EngineProject) [0x00000] in <filename unknown>:0
- at UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles (System.String[] Arguments, System.Boolean& bSuccess) [0x00000] in <filename unknown>:0
- at UnrealBuildTool.UnrealBuildTool.GenerateProjectFiles (UnrealBuildTool.ProjectFileGenerator Generator, System.String[] Arguments) [0x00000] in <filename unknown>:0
- at UnrealBuildTool.UnrealBuildTool.Main (System.String[] Arguments) [0x00000] in <filename unknown>:0
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