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Dec 15th, 2019
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  1. {
  2. Tools = ordered() {
  3. Ellipse1 = EllipseMask {
  4. Inputs = {
  5. MaskWidth = Input { Value = 1920, },
  6. MaskHeight = Input { Value = 1080, },
  7. PixelAspect = Input { Value = { 1, 1 }, },
  8. ClippingMode = Input { Value = FuID { "None" }, },
  9. },
  10. ViewInfo = OperatorInfo { Pos = { 385, 16.5 } },
  11. },
  12. Background1_1_1 = Background {
  13. Inputs = {
  14. Width = Input { Value = 1920, },
  15. Height = Input { Value = 1080, },
  16. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  17. TopLeftRed = Input { Value = 0.650980392156863, },
  18. TopLeftGreen = Input { Value = 0.92156862745098, },
  19. TopLeftBlue = Input { Value = 0.584313725490196, },
  20. EffectMask = Input {
  21. SourceOp = "Ellipse1",
  22. Source = "Mask",
  23. }
  24. },
  25. ViewInfo = OperatorInfo { Pos = { 495, 49.5 } },
  26. },
  27. Background1 = Background {
  28. Inputs = {
  29. Width = Input { Value = 6000, },
  30. Height = Input { Value = 3375, },
  31. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  32. TopLeftAlpha = Input { Value = 0, },
  33. },
  34. ViewInfo = OperatorInfo { Pos = { 275, 49.5 } },
  35. },
  36. Background1_1 = Background {
  37. Inputs = {
  38. Width = Input { Value = 1920, },
  39. Height = Input { Value = 1080, },
  40. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  41. TopLeftRed = Input { Value = 0.945098039215686, },
  42. TopLeftGreen = Input { Value = 0.482352941176471, },
  43. TopLeftBlue = Input { Value = 0.466666666666667, },
  44. EffectMask = Input {
  45. SourceOp = "Ellipse1",
  46. Source = "Mask",
  47. }
  48. },
  49. ViewInfo = OperatorInfo { Pos = { 385, 49.5 } },
  50. },
  51. Background1_1_1_1 = Background {
  52. Inputs = {
  53. Width = Input { Value = 1920, },
  54. Height = Input { Value = 1080, },
  55. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  56. TopLeftRed = Input { Value = 1, },
  57. TopLeftGreen = Input { Value = 0.545098039215686, },
  58. TopLeftBlue = Input { Value = 0.968627450980392, },
  59. EffectMask = Input {
  60. SourceOp = "Ellipse1",
  61. Source = "Mask",
  62. }
  63. },
  64. ViewInfo = OperatorInfo { Pos = { 605, 49.5 } },
  65. },
  66. Merge2_1_1 = Merge {
  67. Inputs = {
  68. Background = Input {
  69. SourceOp = "Merge2_1",
  70. Source = "Output",
  71. },
  72. Foreground = Input {
  73. SourceOp = "Background1_1_1_1",
  74. Source = "Output",
  75. },
  76. Center = Input { Value = { 0.364230384807596, 0.388 }, },
  77. Size = Input {
  78. SourceOp = "Merge2_1_1Size",
  79. Source = "Value",
  80. },
  81. PerformDepthMerge = Input { Value = 0, },
  82. },
  83. ViewInfo = OperatorInfo { Pos = { 605, 82.5 } },
  84. },
  85. Merge2_1_1Size = BezierSpline {
  86. SplineColor = { Red = 225, Green = 0, Blue = 225 },
  87. NameSet = true,
  88. KeyFrames = {
  89. [0] = { 0.4, Flags = { Linear = true } }
  90. }
  91. },
  92. Paint1 = Paint {
  93. Inputs = {
  94. Input = Input {
  95. SourceOp = "Background1",
  96. Source = "Output",
  97. },
  98. Paint = Input {
  99. SourceOp = "PolylineStroke1",
  100. Source = "Out",
  101. },
  102. },
  103. ViewInfo = OperatorInfo { Pos = { 275, 82.5 } },
  104. },
  105. PolylineStroke1 = PolylineStroke {
  106. Points = {
  107. },
  108. IsThreaded = true,
  109. Brushes = { "CircleBrush" },
  110. ApplyModes = { "PaintApplyColor" },
  111. CtrlWZoom = false,
  112. Inputs = {
  113. BrushControls = Input { Value = 1, },
  114. BrushShape = Input { Value = FuID { "CircleBrush" }, },
  115. ["CircleBrush.Size"] = Input { Value = 0.0025, },
  116. ApplyControls = Input { Value = 0, },
  117. StrokeControls = Input { Value = 1, },
  118. WriteOnStart = Input {
  119. SourceOp = "PolylineStroke1WriteOnStart",
  120. Source = "Value",
  121. },
  122. StrokeSize = Input { Value = 4.627, },
  123. Spacing = Input { Value = 0, },
  124. Polyline = Input {
  125. Value = Polyline {
  126. Closed = true,
  127. Points = {
  128. { Linear = true, X = -0.00169053673744202, Y = 0.0897327959537506, LX = -0.00547789533933004, LY = -0.019732321302096, RX = 0.00547788143157957, RY = -0.01973227041739 },
  129. { X = 0.0147431194782257, Y = 0.0305358320474625, LX = -0.00547788192828497, LY = 0.0197322704173901, RX = 0.0122489187452528, RY = -0.00316421838454262 },
  130. { X = 0.051489919424057, Y = 0.0210431516170502, LX = -0.0122489184141159, LY = 0.00316421919398835, RX = -0.00886340141296388, RY = -0.0153594287825219 },
  131. { X = 0.0248996913433075, Y = -0.0250352919101715, LX = 0.00886340141296382, LY = 0.0153594281938341, RX = 0.0020923640992907, RY = -0.0216878631968557 },
  132. { X = 0.0311767756938934, Y = -0.090099036693573, LX = -0.00209236467878027, LY = 0.0216878643742314, RX = -0.0109557641877068, RY = 0.0102396223280165 },
  133. { X = -0.00169053673744202, Y = -0.0593800842761993, LX = 0.0109557638565699, LY = -0.0102396205619529, RX = -0.0109557807445526, RY = -0.0102396607398987 },
  134. { Linear = true, X = -0.0345578789710999, Y = -0.0900990664958954, LX = 0.0109557807445526, LY = 0.0102396607398987, RX = 0.00209236145019531, RY = 0.021687924861908 },
  135. { Linear = true, X = -0.0282807946205139, Y = -0.0250352919101715, LX = -0.00209236145019531, LY = -0.021687924861908, RX = -0.00886340936024984, RY = 0.0153594811757406 },
  136. { Linear = true, X = -0.0548710227012634, Y = 0.0210431516170502, LX = 0.00886340936024984, LY = -0.0153594811757406, RX = 0.0122489333152771, RY = 0.00316422681013743 },
  137. { Linear = true, X = -0.0181242227554321, Y = 0.0305358320474625, LX = -0.0122489333152771, LY = -0.00316422681013743, RX = 0.00547789533933004, RY = 0.019732321302096 }
  138. }
  139. },
  140. },
  141. },
  142. },
  143. PolylineStroke1WriteOnStart = BezierSpline {
  144. SplineColor = { Red = 249, Green = 211, Blue = 150 },
  145. NameSet = true,
  146. KeyFrames = {
  147. [8] = { 1, RH = { 84, 0.633333333333333 }, Flags = { Linear = true } },
  148. [236] = { -0.1, LH = { 160, 0.266666666666667 }, Flags = { Linear = true } }
  149. }
  150. },
  151. Merge2 = Merge {
  152. Inputs = {
  153. Background = Input {
  154. SourceOp = "Paint1",
  155. Source = "Output",
  156. },
  157. Foreground = Input {
  158. SourceOp = "Background1_1",
  159. Source = "Output",
  160. },
  161. Center = Input { Value = { 0.493165917041479, 0.897333333333333 }, },
  162. Size = Input {
  163. SourceOp = "Merge2Size",
  164. Source = "Value",
  165. },
  166. PerformDepthMerge = Input { Value = 0, },
  167. },
  168. ViewInfo = OperatorInfo { Pos = { 385, 82.5 } },
  169. },
  170. Merge2Size = BezierSpline {
  171. SplineColor = { Red = 225, Green = 0, Blue = 225 },
  172. NameSet = true,
  173. KeyFrames = {
  174. [0] = { 0, RH = { 3.33333333333333, 0.145333333333333 }, Flags = { Linear = true } },
  175. [10] = { 0.436, LH = { 5.01135632361498, 0.410722321900538 }, RH = { 15, 0.434 } },
  176. [17] = { 0.41, LH = { 14.3793209729923, 0.41 }, RH = { 20, 0.41 } },
  177. [26] = { 0.41, LH = { 23, 0.41 }, Flags = { Linear = true } }
  178. }
  179. },
  180. Merge2_1 = Merge {
  181. Inputs = {
  182. Background = Input {
  183. SourceOp = "Merge2",
  184. Source = "Output",
  185. },
  186. Foreground = Input {
  187. SourceOp = "Background1_1_1",
  188. Source = "Output",
  189. },
  190. Center = Input { Value = { 0.251786606696652, 0.588 }, },
  191. Size = Input {
  192. SourceOp = "Merge2_1Size",
  193. Source = "Value",
  194. },
  195. PerformDepthMerge = Input { Value = 0, },
  196. },
  197. ViewInfo = OperatorInfo { Pos = { 495, 82.5 } },
  198. },
  199. Merge2_1Size = BezierSpline {
  200. SplineColor = { Red = 225, Green = 0, Blue = 225 },
  201. NameSet = true,
  202. KeyFrames = {
  203. [0] = { 0.005, RH = { 21, 0.00333333333333333 }, Flags = { Linear = true } },
  204. [63] = { 0, LH = { 42, 0.00166666666666667 }, RH = { 70.4, 0 }, Flags = { Linear = true } },
  205. [73] = { 0.436, LH = { 65.5, 0.446 }, RH = { 74.66, 0.436 } },
  206. [76] = { 0.41, LH = { 73.8, 0.41 } }
  207. }
  208. },
  209. Merge2_1_1_1 = Merge {
  210. Inputs = {
  211. Background = Input {
  212. SourceOp = "Merge2_1_1",
  213. Source = "Output",
  214. },
  215. Foreground = Input {
  216. SourceOp = "Background1_1_1_1_1",
  217. Source = "Output",
  218. },
  219. Center = Input { Value = { 0.416704147926037, 0.644 }, },
  220. Size = Input {
  221. SourceOp = "Merge2_1_1_1Size",
  222. Source = "Value",
  223. },
  224. PerformDepthMerge = Input { Value = 0, },
  225. },
  226. ViewInfo = OperatorInfo { Pos = { 715, 82.5 } },
  227. },
  228. Merge2_1_1_1Size = BezierSpline {
  229. SplineColor = { Red = 225, Green = 0, Blue = 225 },
  230. NameSet = true,
  231. KeyFrames = {
  232. [19] = { 0, RH = { 26.4, 0 }, Flags = { Linear = true } },
  233. [29] = { 0.436, LH = { 21.5, 0.446 }, RH = { 30.66, 0.436 } },
  234. [32] = { 0.41, LH = { 29.8, 0.41 } }
  235. }
  236. },
  237. Background1_1_1_1_1 = Background {
  238. Inputs = {
  239. Width = Input { Value = 1920, },
  240. Height = Input { Value = 1080, },
  241. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  242. TopLeftRed = Input { Value = 1, },
  243. TopLeftGreen = Input { Value = 0.913725490196078, },
  244. TopLeftBlue = Input { Value = 0.623529411764706, },
  245. EffectMask = Input {
  246. SourceOp = "Ellipse1",
  247. Source = "Mask",
  248. }
  249. },
  250. ViewInfo = OperatorInfo { Pos = { 715, 49.5 } },
  251. },
  252. Merge2_1_1_1_1 = Merge {
  253. Inputs = {
  254. Background = Input {
  255. SourceOp = "Merge2_1_1_1",
  256. Source = "Output",
  257. },
  258. Foreground = Input {
  259. SourceOp = "Background1_1_1_1_1_1",
  260. Source = "Output",
  261. },
  262. Center = Input { Value = { 0.568128435782109, 0.644 }, },
  263. Size = Input {
  264. SourceOp = "Merge2_1_1_1_1Size",
  265. Source = "Value",
  266. },
  267. PerformDepthMerge = Input { Value = 0, },
  268. },
  269. ViewInfo = OperatorInfo { Pos = { 825, 82.5 } },
  270. },
  271. Merge2_1_1_1_1Size = BezierSpline {
  272. SplineColor = { Red = 225, Green = 0, Blue = 225 },
  273. NameSet = true,
  274. KeyFrames = {
  275. [0] = { 0.4, Flags = { Linear = true } }
  276. }
  277. },
  278. Background1_1_1_1_1_1 = Background {
  279. Inputs = {
  280. Width = Input { Value = 1920, },
  281. Height = Input { Value = 1080, },
  282. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  283. TopLeftRed = Input { Value = 0.913725490196078, },
  284. TopLeftGreen = Input { Value = 0.635294117647059, },
  285. TopLeftBlue = Input { Value = 0.843137254901961, },
  286. EffectMask = Input {
  287. SourceOp = "Ellipse1",
  288. Source = "Mask",
  289. }
  290. },
  291. ViewInfo = OperatorInfo { Pos = { 825, 49.5 } },
  292. },
  293. Merge2_1_1_1_1_1 = Merge {
  294. Inputs = {
  295. Background = Input {
  296. SourceOp = "Merge2_1_1_1_1",
  297. Source = "Output",
  298. },
  299. Foreground = Input {
  300. SourceOp = "Background1_1_1_1_1_1_1",
  301. Source = "Output",
  302. },
  303. Center = Input { Value = { 0.733045977011494, 0.604 }, },
  304. Size = Input {
  305. SourceOp = "Merge2_1_1_1_1_1Size",
  306. Source = "Value",
  307. },
  308. PerformDepthMerge = Input { Value = 0, },
  309. },
  310. ViewInfo = OperatorInfo { Pos = { 935, 82.5 } },
  311. },
  312. Merge2_1_1_1_1_1Size = BezierSpline {
  313. SplineColor = { Red = 225, Green = 0, Blue = 225 },
  314. NameSet = true,
  315. KeyFrames = {
  316. [0] = { 0.4, Flags = { Linear = true } }
  317. }
  318. },
  319. Background1_1_1_1_1_1_1 = Background {
  320. Inputs = {
  321. Width = Input { Value = 1920, },
  322. Height = Input { Value = 1080, },
  323. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  324. TopLeftRed = Input { Value = 0.905882352941176, },
  325. TopLeftGreen = Input { Value = 0.615686274509804, },
  326. TopLeftBlue = Input { Value = 0.976470588235294, },
  327. EffectMask = Input {
  328. SourceOp = "Ellipse1",
  329. Source = "Mask",
  330. }
  331. },
  332. ViewInfo = OperatorInfo { Pos = { 935, 49.5 } },
  333. },
  334. Rectangle1 = RectangleMask {
  335. Inputs = {
  336. MaskWidth = Input { Value = 1920, },
  337. MaskHeight = Input { Value = 1080, },
  338. PixelAspect = Input { Value = { 1, 1 }, },
  339. ClippingMode = Input { Value = FuID { "None" }, },
  340. Center = Input { Value = { 1, 0.5 }, },
  341. Width = Input { Value = 0.002, },
  342. Height = Input { Value = 1, },
  343. },
  344. ViewInfo = OperatorInfo { Pos = { 935, 115.5 } },
  345. },
  346. Rectangle1_1 = RectangleMask {
  347. Inputs = {
  348. MaskWidth = Input { Value = 1920, },
  349. MaskHeight = Input { Value = 1080, },
  350. PixelAspect = Input { Value = { 1, 1 }, },
  351. ClippingMode = Input { Value = FuID { "None" }, },
  352. Center = Input { Value = { 0.5, 1 }, },
  353. Width = Input { Value = 1, },
  354. Height = Input { Value = 0.00355555555, },
  355. },
  356. ViewInfo = OperatorInfo { Pos = { 935, 148.5 } },
  357. },
  358. Background1_2 = Background {
  359. Inputs = {
  360. Width = Input { Value = 6000, },
  361. Height = Input { Value = 3375, },
  362. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  363. TopLeftRed = Input { Value = 1, },
  364. TopLeftGreen = Input { Value = 1, },
  365. TopLeftBlue = Input { Value = 1, },
  366. EffectMask = Input {
  367. SourceOp = "Rectangle1",
  368. Source = "Mask",
  369. }
  370. },
  371. ViewInfo = OperatorInfo { Pos = { 1045, 115.5 } },
  372. },
  373. Background1_1_1_1_1_1_1_1 = Background {
  374. Inputs = {
  375. Width = Input { Value = 1920, },
  376. Height = Input { Value = 1080, },
  377. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  378. TopLeftRed = Input { Value = 0.615686274509804, },
  379. TopLeftGreen = Input { Value = 0.694117647058824, },
  380. TopLeftBlue = Input { Value = 1, },
  381. EffectMask = Input {
  382. SourceOp = "Ellipse1",
  383. Source = "Mask",
  384. }
  385. },
  386. ViewInfo = OperatorInfo { Pos = { 1045, 49.5 } },
  387. },
  388. Merge2_1_1_1_1_1_2 = Merge {
  389. Inputs = {
  390. Background = Input {
  391. SourceOp = "Merge2_1_1_1_1_1",
  392. Source = "Output",
  393. },
  394. Foreground = Input {
  395. SourceOp = "Background1_1_1_1_1_1_1_1",
  396. Source = "Output",
  397. },
  398. Center = Input { Value = { 0.616104447776112, 0.38 }, },
  399. Size = Input {
  400. SourceOp = "Merge2_1_1_1_1_1_2Size",
  401. Source = "Value",
  402. },
  403. PerformDepthMerge = Input { Value = 0, },
  404. },
  405. ViewInfo = OperatorInfo { Pos = { 1045, 82.5 } },
  406. },
  407. Merge2_1_1_1_1_1_2Size = BezierSpline {
  408. SplineColor = { Red = 225, Green = 0, Blue = 225 },
  409. NameSet = true,
  410. KeyFrames = {
  411. [0] = { 0.4, Flags = { Linear = true } }
  412. }
  413. },
  414. Background1_2_1 = Background {
  415. Inputs = {
  416. Width = Input { Value = 6000, },
  417. Height = Input { Value = 3375, },
  418. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  419. TopLeftRed = Input { Value = 1, },
  420. TopLeftGreen = Input { Value = 1, },
  421. TopLeftBlue = Input { Value = 1, },
  422. EffectMask = Input {
  423. SourceOp = "Rectangle1_1",
  424. Source = "Mask",
  425. }
  426. },
  427. ViewInfo = OperatorInfo { Pos = { 1045, 148.5 } },
  428. },
  429. Duplicate1 = Fuse.Duplicate {
  430. Inputs = {
  431. Copies = Input { Value = 50, },
  432. Center = Input { Value = { 0.48, 0.5 }, },
  433. RandomSeed = Input { Value = 26024, },
  434. Background = Input {
  435. SourceOp = "Background1_2",
  436. Source = "Output",
  437. },
  438. },
  439. ViewInfo = OperatorInfo { Pos = { 1155, 115.5 } },
  440. },
  441. Duplicate1_1 = Fuse.Duplicate {
  442. Inputs = {
  443. Copies = Input { Value = 50, },
  444. Center = Input { Value = { 0.5, 0.465 }, },
  445. RandomSeed = Input { Value = 26024, },
  446. Background = Input {
  447. SourceOp = "Background1_2_1",
  448. Source = "Output",
  449. },
  450. },
  451. ViewInfo = OperatorInfo { Pos = { 1155, 148.5 } },
  452. },
  453. Merge2_1_1_1_1_1_2_1 = Merge {
  454. Inputs = {
  455. Background = Input {
  456. SourceOp = "Merge2_1_1_1_1_1_2",
  457. Source = "Output",
  458. },
  459. Foreground = Input {
  460. SourceOp = "Background1_1_1_1_1_1_1_1_1",
  461. Source = "Output",
  462. },
  463. Center = Input { Value = { 0.638593203398301, 0.102666666666667 }, },
  464. Size = Input {
  465. SourceOp = "Merge2_1_1_1_1_1_2_1Size",
  466. Source = "Value",
  467. },
  468. PerformDepthMerge = Input { Value = 0, },
  469. },
  470. ViewInfo = OperatorInfo { Pos = { 1155, 82.5 } },
  471. },
  472. Merge2_1_1_1_1_1_2_1Size = BezierSpline {
  473. SplineColor = { Red = 225, Green = 0, Blue = 225 },
  474. NameSet = true,
  475. KeyFrames = {
  476. [0] = { 0.4, Flags = { Linear = true } }
  477. }
  478. },
  479. Background1_1_1_1_1_1_1_1_1 = Background {
  480. Inputs = {
  481. Width = Input { Value = 1920, },
  482. Height = Input { Value = 1080, },
  483. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  484. TopLeftRed = Input { Value = 0.450980392156863, },
  485. TopLeftGreen = Input { Value = 0.780392156862745, },
  486. TopLeftBlue = Input { Value = 0.874509803921569, },
  487. EffectMask = Input {
  488. SourceOp = "Ellipse1",
  489. Source = "Mask",
  490. }
  491. },
  492. ViewInfo = OperatorInfo { Pos = { 1155, 49.5 } },
  493. },
  494. Merge1_1 = Merge {
  495. Inputs = {
  496. Background = Input {
  497. SourceOp = "Duplicate1",
  498. Source = "Output",
  499. },
  500. Foreground = Input {
  501. SourceOp = "Duplicate1_1",
  502. Source = "Output",
  503. },
  504. PerformDepthMerge = Input { Value = 0, },
  505. },
  506. ViewInfo = OperatorInfo { Pos = { 1265, 115.5 } },
  507. },
  508. Background1_1_1_1_1_1_1_1_1_1 = Background {
  509. Inputs = {
  510. Width = Input { Value = 1920, },
  511. Height = Input { Value = 1080, },
  512. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  513. TopLeftRed = Input { Value = 0.568627450980392, },
  514. TopLeftGreen = Input { Value = 0.917647058823529, },
  515. TopLeftBlue = Input { Value = 0.631372549019608, },
  516. EffectMask = Input {
  517. SourceOp = "Ellipse1",
  518. Source = "Mask",
  519. }
  520. },
  521. ViewInfo = OperatorInfo { Pos = { 1265, 49.5 } },
  522. },
  523. Merge2_1_1_1_1_1_2_1_1 = Merge {
  524. Inputs = {
  525. Background = Input {
  526. SourceOp = "Merge2_1_1_1_1_1_2_1",
  527. Source = "Output",
  528. },
  529. Foreground = Input {
  530. SourceOp = "Background1_1_1_1_1_1_1_1_1_1",
  531. Source = "Output",
  532. },
  533. Center = Input { Value = { 0.491666666666667, 0.201333333333333 }, },
  534. Size = Input {
  535. SourceOp = "Merge2_1_1_1_1_1_2_1_1Size",
  536. Source = "Value",
  537. },
  538. PerformDepthMerge = Input { Value = 0, },
  539. },
  540. ViewInfo = OperatorInfo { Pos = { 1265, 82.5 } },
  541. },
  542. Merge2_1_1_1_1_1_2_1_1Size = BezierSpline {
  543. SplineColor = { Red = 225, Green = 0, Blue = 225 },
  544. NameSet = true,
  545. KeyFrames = {
  546. [0] = { 0.4, Flags = { Linear = true } }
  547. }
  548. },
  549. Merge1 = Merge {
  550. Inputs = {
  551. Background = Input {
  552. SourceOp = "Merge1_1",
  553. Source = "Output",
  554. },
  555. Foreground = Input {
  556. SourceOp = "Merge2_1_1_1_1_1_2_1_1_1",
  557. Source = "Output",
  558. },
  559. PerformDepthMerge = Input { Value = 0, },
  560. },
  561. ViewInfo = OperatorInfo { Pos = { 1375, 115.5 } },
  562. },
  563. Background1_1_1_1_1_1_1_1_1_1_1 = Background {
  564. Inputs = {
  565. Width = Input { Value = 1920, },
  566. Height = Input { Value = 1080, },
  567. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  568. TopLeftRed = Input { Value = 0.823529411764706, },
  569. TopLeftGreen = Input { Value = 0.874509803921569, },
  570. TopLeftBlue = Input { Value = 0.317647058823529, },
  571. EffectMask = Input {
  572. SourceOp = "Ellipse1",
  573. Source = "Mask",
  574. }
  575. },
  576. ViewInfo = OperatorInfo { Pos = { 1375, 49.5 } },
  577. },
  578. Merge2_1_1_1_1_1_2_1_1_1 = Merge {
  579. Inputs = {
  580. Background = Input {
  581. SourceOp = "Merge2_1_1_1_1_1_2_1_1",
  582. Source = "Output",
  583. },
  584. Foreground = Input {
  585. SourceOp = "Background1_1_1_1_1_1_1_1_1_1_1",
  586. Source = "Output",
  587. },
  588. Center = Input { Value = { 0.346239380309845, 0.1 }, },
  589. Size = Input {
  590. SourceOp = "Merge2_1_1_1_1_1_2_1_1_1Size",
  591. Source = "Value",
  592. },
  593. PerformDepthMerge = Input { Value = 0, },
  594. },
  595. ViewInfo = OperatorInfo { Pos = { 1375, 82.5 } },
  596. },
  597. Merge2_1_1_1_1_1_2_1_1_1Size = BezierSpline {
  598. SplineColor = { Red = 225, Green = 0, Blue = 225 },
  599. NameSet = true,
  600. KeyFrames = {
  601. [0] = { 0.4, Flags = { Linear = true } }
  602. }
  603. },
  604. ImagePlane3D1 = ImagePlane3D {
  605. Inputs = {
  606. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
  607. MaterialInput = Input {
  608. SourceOp = "Merge1",
  609. Source = "Output",
  610. },
  611. ["MtlStdInputs.MaterialID"] = Input { Value = 1, },
  612. },
  613. ViewInfo = OperatorInfo { Pos = { 1485, 115.5 } },
  614. },
  615. Background2 = Background {
  616. Inputs = {
  617. Width = Input { Value = 1920, },
  618. Height = Input { Value = 1080, },
  619. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  620. TopLeftRed = Input { Value = 0.0274509803921569, },
  621. TopLeftGreen = Input { Value = 0.101960784313725, },
  622. TopLeftBlue = Input { Value = 0.235294117647059, },
  623. },
  624. ViewInfo = OperatorInfo { Pos = { 1485, 181.5 } },
  625. },
  626. Ellipse2 = EllipseMask {
  627. Inputs = {
  628. Level = Input { Value = 0.778, },
  629. SoftEdge = Input { Value = 0.2, },
  630. Invert = Input { Value = 1, },
  631. MaskWidth = Input { Value = 1920, },
  632. MaskHeight = Input { Value = 1080, },
  633. PixelAspect = Input { Value = { 1, 1 }, },
  634. ClippingMode = Input { Value = FuID { "None" }, },
  635. Width = Input { Value = 1, },
  636. Height = Input { Value = 0.561, },
  637. },
  638. ViewInfo = OperatorInfo { Pos = { 1485, 214.5 } },
  639. },
  640. Merge3D1 = Merge3D {
  641. Inputs = {
  642. SceneInput1 = Input {
  643. SourceOp = "ImagePlane3D1",
  644. Source = "Output",
  645. },
  646. SceneInput2 = Input {
  647. SourceOp = "Camera3D1",
  648. Source = "Output",
  649. },
  650. },
  651. ViewInfo = OperatorInfo { Pos = { 1595, 115.5 } },
  652. },
  653. Camera3D1 = Camera3D {
  654. Inputs = {
  655. ["Transform3DOp.Translate.X"] = Input {
  656. SourceOp = "Camera3D1XOffset",
  657. Source = "Value",
  658. },
  659. ["Transform3DOp.Translate.Y"] = Input {
  660. SourceOp = "Camera3D1YOffset",
  661. Source = "Value",
  662. },
  663. ["Transform3DOp.Rotate.Z"] = Input {
  664. SourceOp = "Camera3D1ZRotation",
  665. Source = "Value",
  666. },
  667. ["Transform3DOp.PivotNest"] = Input { Value = 1, },
  668. ProjectionType = Input { Value = FuID { "Orthographic" }, },
  669. AoV = Input { Value = 19.2642683071402, },
  670. ["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
  671. FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
  672. ApertureW = Input { Value = 0.831496062992126, },
  673. ApertureH = Input { Value = 0.467716535433071, },
  674. ViewingVolumeSize = Input {
  675. SourceOp = "Camera3D1Scale",
  676. Source = "Value",
  677. },
  678. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
  679. ["MtlStdInputs.MaterialID"] = Input { Value = 2, },
  680. },
  681. ViewInfo = OperatorInfo { Pos = { 1595, 82.5 } },
  682. },
  683. Camera3D1XOffset = BezierSpline {
  684. SplineColor = { Red = 250, Green = 59, Blue = 49 },
  685. NameSet = true,
  686. KeyFrames = {
  687. [7] = { -0.00834071563937193, RH = { 20, -0.01 }, Flags = { Linear = true } },
  688. [27] = { -0.0830987267714838, LH = { 19.5, -0.084 }, RH = { 35.6666666666667, -0.0832038297833368 } },
  689. [53] = { -0.0834140358070427, LH = { 44.3333333333333, -0.0833089327951897 }, RH = { 64.6, -0.0843153090355589 }, Flags = { Linear = true } },
  690. [73] = { -0.248, LH = { 63.5, -0.248 } }
  691. }
  692. },
  693. Camera3D1YOffset = BezierSpline {
  694. SplineColor = { Red = 252, Green = 131, Blue = 47 },
  695. NameSet = true,
  696. KeyFrames = {
  697. [7] = { 0.222829444016926, RH = { 19.9, 0.22 }, Flags = { Linear = true } },
  698. [27] = { 0.082768175189745, LH = { 18.8, 0.084 }, RH = { 35.6666666666667, 0.082663072177892 } },
  699. [53] = { 0.0824528661541861, LH = { 44.3333333333333, 0.0825579691660391 }, RH = { 62.4, 0.081684690964441 }, Flags = { Linear = true } },
  700. [73] = { 0.0530601645187753, LH = { 62, 0.0505539209242783 } }
  701. }
  702. },
  703. Camera3D1ZRotation = BezierSpline {
  704. SplineColor = { Red = 128, Green = 128, Blue = 255 },
  705. NameSet = true,
  706. KeyFrames = {
  707. [34] = { 164.4, RH = { 42.45, 164.68093220339 }, Flags = { Linear = true } },
  708. [47] = { 90, LH = { 37.6790658809855, 107.566431590919 }, RH = { 51.2, 91.4237288135593 } },
  709. [54] = { 100, LH = { 50.2666666666667, 98.5762711864408 } }
  710. }
  711. },
  712. Camera3D1Scale = BezierSpline {
  713. SplineColor = { Red = 241, Green = 21, Blue = 55 },
  714. NameSet = true,
  715. KeyFrames = {
  716. [0] = { 26.8816988261077, Flags = { Linear = true } }
  717. }
  718. },
  719. Background3 = Background {
  720. Inputs = {
  721. Width = Input { Value = 1920, },
  722. Height = Input { Value = 1080, },
  723. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  724. EffectMask = Input {
  725. SourceOp = "Ellipse2",
  726. Source = "Mask",
  727. }
  728. },
  729. ViewInfo = OperatorInfo { Pos = { 1595, 214.5 } },
  730. },
  731. Renderer3D1 = Renderer3D {
  732. CustomData = {
  733. ToolVersion = 2,
  734. },
  735. Inputs = {
  736. MotionBlur = Input { Value = 1, },
  737. Quality = Input { Value = 10, },
  738. Width = Input { Value = 1920, },
  739. Height = Input { Value = 1080, },
  740. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  741. SceneInput = Input {
  742. SourceOp = "Merge3D1",
  743. Source = "Output",
  744. },
  745. CameraSelector = Input { Value = FuID { "Camera3D1" }, },
  746. RendererType = Input { Value = FuID { "RendererOpenGL" }, },
  747. },
  748. ViewInfo = OperatorInfo { Pos = { 1595, 148.5 } },
  749. },
  750. Merge2_1_1_1_1_1_1 = Merge {
  751. Inputs = {
  752. Background = Input {
  753. SourceOp = "Background2",
  754. Source = "Output",
  755. },
  756. Foreground = Input {
  757. SourceOp = "Renderer3D1",
  758. Source = "Output",
  759. },
  760. PerformDepthMerge = Input { Value = 0, },
  761. },
  762. ViewInfo = OperatorInfo { Pos = { 1595, 181.5 } },
  763. },
  764. Glow1 = Glow {
  765. Inputs = {
  766. Blend = Input { Value = 0.2, },
  767. ApplyMode = Input { Value = 2, },
  768. Low = Input { Value = 0.655, },
  769. Input = Input {
  770. SourceOp = "Merge2_1_1_1_1_1_1",
  771. Source = "Output",
  772. },
  773. },
  774. ViewInfo = OperatorInfo { Pos = { 1705, 181.5 } },
  775. },
  776. Merge3 = Merge {
  777. CtrlWZoom = false,
  778. Inputs = {
  779. Background = Input {
  780. SourceOp = "Glow1",
  781. Source = "Output",
  782. },
  783. Foreground = Input {
  784. SourceOp = "Background3",
  785. Source = "Output",
  786. },
  787. PerformDepthMerge = Input { Value = 0, },
  788. },
  789. ViewInfo = OperatorInfo { Pos = { 1705, 214.5 } },
  790. }
  791. }
  792. }
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