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test_map_1

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May 8th, 2019
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  1. Trigger("Player 1"){
  2. Conditions:
  3. Deaths("Current Player", "Cantina", Exactly, 0);
  4.  
  5. Actions:
  6. Display Text Message(Always Display, "Timer has been started");
  7. }
  8.  
  9. //-----------------------------------------------------------------//
  10.  
  11. Trigger("Player 1"){
  12. Conditions:
  13. Always();
  14.  
  15. Actions:
  16. Set Deaths("Current Player", "Cantina", Add, 1);
  17. Preserve Trigger();
  18. }
  19.  
  20. //-----------------------------------------------------------------//
  21.  
  22. Trigger("Player 1"){
  23. Conditions:
  24. Deaths("Current Player", "Cantina", Exactly, 119);
  25.  
  26. Actions:
  27. Set Deaths("Current Player", "Cave", Add, 1);
  28. Set Deaths("Current Player", "Cantina", Set To, 0);
  29. Preserve Trigger();
  30. Display Text Message(Always Display, "10 seconds have elapsed");
  31. Comment("Cave = 10 second increments");
  32. }
  33.  
  34. //-----------------------------------------------------------------//
  35.  
  36. Trigger("Player 1"){
  37. Conditions:
  38. Deaths("Current Player", "Cave", Exactly, 6);
  39.  
  40. Actions:
  41. Set Deaths("Current Player", "Cave-in", Add, 1);
  42. Set Deaths("Current Player", "Cave", Set To, 0);
  43. Preserve Trigger();
  44. Display Text Message(Always Display, "1 minute has elapsed");
  45. Comment("Cave-In = Minutes");
  46. }
  47.  
  48. //-----------------------------------------------------------------//
  49.  
  50. Trigger("Player 1"){
  51. Conditions:
  52. Deaths("Current Player", "Cantina", Exactly, 12);
  53.  
  54. Actions:
  55. Set Deaths("Current Player", "Jump Gate", Add, 1);
  56. Preserve Trigger();
  57. Comment("Jump Gate = 1 second increments (low precision)");
  58. }
  59.  
  60. //-----------------------------------------------------------------//
  61.  
  62. Trigger("Player 1"){
  63. Conditions:
  64. Deaths("Current Player", "Cantina", Exactly, 24);
  65.  
  66. Actions:
  67. Set Deaths("Current Player", "Jump Gate", Add, 1);
  68. Preserve Trigger();
  69. Comment("Jump Gate = 1 second increments (low precision)");
  70. }
  71.  
  72. //-----------------------------------------------------------------//
  73.  
  74. Trigger("Player 1"){
  75. Conditions:
  76. Deaths("Current Player", "Cantina", Exactly, 36);
  77.  
  78. Actions:
  79. Set Deaths("Current Player", "Jump Gate", Add, 1);
  80. Preserve Trigger();
  81. Comment("Jump Gate = 1 second increments (low precision)");
  82. }
  83.  
  84. //-----------------------------------------------------------------//
  85.  
  86. Trigger("Player 1"){
  87. Conditions:
  88. Deaths("Current Player", "Cantina", Exactly, 48);
  89.  
  90. Actions:
  91. Set Deaths("Current Player", "Jump Gate", Add, 1);
  92. Preserve Trigger();
  93. Comment("Jump Gate = 1 second increments (low precision)");
  94. }
  95.  
  96. //-----------------------------------------------------------------//
  97.  
  98. Trigger("Player 1"){
  99. Conditions:
  100. Deaths("Current Player", "Cantina", Exactly, 60);
  101.  
  102. Actions:
  103. Set Deaths("Current Player", "Jump Gate", Add, 1);
  104. Preserve Trigger();
  105. Comment("Jump Gate = 1 second increments (low precision)");
  106. }
  107.  
  108. //-----------------------------------------------------------------//
  109.  
  110. Trigger("Player 1"){
  111. Conditions:
  112. Deaths("Current Player", "Cantina", Exactly, 72);
  113.  
  114. Actions:
  115. Set Deaths("Current Player", "Jump Gate", Add, 1);
  116. Preserve Trigger();
  117. Comment("Jump Gate = 1 second increments (low precision)");
  118. }
  119.  
  120. //-----------------------------------------------------------------//
  121.  
  122. Trigger("Player 1"){
  123. Conditions:
  124. Deaths("Current Player", "Cantina", Exactly, 84);
  125.  
  126. Actions:
  127. Set Deaths("Current Player", "Jump Gate", Add, 1);
  128. Preserve Trigger();
  129. Comment("Jump Gate = 1 second increments (low precision)");
  130. }
  131.  
  132. //-----------------------------------------------------------------//
  133.  
  134. Trigger("Player 1"){
  135. Conditions:
  136. Deaths("Current Player", "Cantina", Exactly, 96);
  137.  
  138. Actions:
  139. Set Deaths("Current Player", "Jump Gate", Add, 1);
  140. Preserve Trigger();
  141. Comment("Jump Gate = 1 second increments (low precision)");
  142. }
  143.  
  144. //-----------------------------------------------------------------//
  145.  
  146. Trigger("Player 1"){
  147. Conditions:
  148. Deaths("Current Player", "Cantina", Exactly, 108);
  149.  
  150. Actions:
  151. Set Deaths("Current Player", "Jump Gate", Add, 1);
  152. Preserve Trigger();
  153. Comment("Jump Gate = 1 second increments (low precision)");
  154. }
  155.  
  156. //-----------------------------------------------------------------//
  157.  
  158. Trigger("Player 1"){
  159. Conditions:
  160. Deaths("Current Player", "Cantina", Exactly, 0);
  161.  
  162. Actions:
  163. Set Deaths("Current Player", "Jump Gate", Set To, 0);
  164. Display Text Message(Always Display, "10 seconds have elapsed");
  165. Preserve Trigger();
  166. }
  167.  
  168. //-----------------------------------------------------------------//
  169.  
  170. Trigger("Player 1"){
  171. Conditions:
  172. Switch("Switch1", set);
  173.  
  174. Actions:
  175. Wait(0);
  176. Set Switch("Switch1", clear);
  177. Wait(0);
  178. Preserve Trigger();
  179. Comment("COMPLEX-HYPER P1");
  180. }
  181.  
  182. //-----------------------------------------------------------------//
  183.  
  184. Trigger("Player 2"){
  185. Conditions:
  186. Switch("Switch1", not set);
  187.  
  188. Actions:
  189. Wait(0);
  190. Set Switch("Switch1", set);
  191. Wait(0);
  192. Preserve Trigger();
  193. Comment("COMPLEX-HYPER P2");
  194. }
  195.  
  196. //-----------------------------------------------------------------//
  197.  
  198. Trigger("Player 1"){
  199. Conditions:
  200. Deaths("Current Player", "Cave-in", Exactly, 0);
  201. Deaths("Current Player", "Cave", Exactly, 2);
  202. Deaths("Current Player", "Jump Gate", Exactly, 6);
  203.  
  204. Actions:
  205. Display Text Message(Always Display, "26 seconds have elapsed");
  206. }
  207.  
  208. //-----------------------------------------------------------------//
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