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- Trigger("Player 1"){
- Conditions:
- Deaths("Current Player", "Cantina", Exactly, 0);
- Actions:
- Display Text Message(Always Display, "Timer has been started");
- }
- //-----------------------------------------------------------------//
- Trigger("Player 1"){
- Conditions:
- Always();
- Actions:
- Set Deaths("Current Player", "Cantina", Add, 1);
- Preserve Trigger();
- }
- //-----------------------------------------------------------------//
- Trigger("Player 1"){
- Conditions:
- Deaths("Current Player", "Cantina", Exactly, 119);
- Actions:
- Set Deaths("Current Player", "Cave", Add, 1);
- Set Deaths("Current Player", "Cantina", Set To, 0);
- Preserve Trigger();
- Display Text Message(Always Display, "10 seconds have elapsed");
- Comment("Cave = 10 second increments");
- }
- //-----------------------------------------------------------------//
- Trigger("Player 1"){
- Conditions:
- Deaths("Current Player", "Cave", Exactly, 6);
- Actions:
- Set Deaths("Current Player", "Cave-in", Add, 1);
- Set Deaths("Current Player", "Cave", Set To, 0);
- Preserve Trigger();
- Display Text Message(Always Display, "1 minute has elapsed");
- Comment("Cave-In = Minutes");
- }
- //-----------------------------------------------------------------//
- Trigger("Player 1"){
- Conditions:
- Deaths("Current Player", "Cantina", Exactly, 12);
- Actions:
- Set Deaths("Current Player", "Jump Gate", Add, 1);
- Preserve Trigger();
- Comment("Jump Gate = 1 second increments (low precision)");
- }
- //-----------------------------------------------------------------//
- Trigger("Player 1"){
- Conditions:
- Deaths("Current Player", "Cantina", Exactly, 24);
- Actions:
- Set Deaths("Current Player", "Jump Gate", Add, 1);
- Preserve Trigger();
- Comment("Jump Gate = 1 second increments (low precision)");
- }
- //-----------------------------------------------------------------//
- Trigger("Player 1"){
- Conditions:
- Deaths("Current Player", "Cantina", Exactly, 36);
- Actions:
- Set Deaths("Current Player", "Jump Gate", Add, 1);
- Preserve Trigger();
- Comment("Jump Gate = 1 second increments (low precision)");
- }
- //-----------------------------------------------------------------//
- Trigger("Player 1"){
- Conditions:
- Deaths("Current Player", "Cantina", Exactly, 48);
- Actions:
- Set Deaths("Current Player", "Jump Gate", Add, 1);
- Preserve Trigger();
- Comment("Jump Gate = 1 second increments (low precision)");
- }
- //-----------------------------------------------------------------//
- Trigger("Player 1"){
- Conditions:
- Deaths("Current Player", "Cantina", Exactly, 60);
- Actions:
- Set Deaths("Current Player", "Jump Gate", Add, 1);
- Preserve Trigger();
- Comment("Jump Gate = 1 second increments (low precision)");
- }
- //-----------------------------------------------------------------//
- Trigger("Player 1"){
- Conditions:
- Deaths("Current Player", "Cantina", Exactly, 72);
- Actions:
- Set Deaths("Current Player", "Jump Gate", Add, 1);
- Preserve Trigger();
- Comment("Jump Gate = 1 second increments (low precision)");
- }
- //-----------------------------------------------------------------//
- Trigger("Player 1"){
- Conditions:
- Deaths("Current Player", "Cantina", Exactly, 84);
- Actions:
- Set Deaths("Current Player", "Jump Gate", Add, 1);
- Preserve Trigger();
- Comment("Jump Gate = 1 second increments (low precision)");
- }
- //-----------------------------------------------------------------//
- Trigger("Player 1"){
- Conditions:
- Deaths("Current Player", "Cantina", Exactly, 96);
- Actions:
- Set Deaths("Current Player", "Jump Gate", Add, 1);
- Preserve Trigger();
- Comment("Jump Gate = 1 second increments (low precision)");
- }
- //-----------------------------------------------------------------//
- Trigger("Player 1"){
- Conditions:
- Deaths("Current Player", "Cantina", Exactly, 108);
- Actions:
- Set Deaths("Current Player", "Jump Gate", Add, 1);
- Preserve Trigger();
- Comment("Jump Gate = 1 second increments (low precision)");
- }
- //-----------------------------------------------------------------//
- Trigger("Player 1"){
- Conditions:
- Deaths("Current Player", "Cantina", Exactly, 0);
- Actions:
- Set Deaths("Current Player", "Jump Gate", Set To, 0);
- Display Text Message(Always Display, "10 seconds have elapsed");
- Preserve Trigger();
- }
- //-----------------------------------------------------------------//
- Trigger("Player 1"){
- Conditions:
- Switch("Switch1", set);
- Actions:
- Wait(0);
- Set Switch("Switch1", clear);
- Wait(0);
- Preserve Trigger();
- Comment("COMPLEX-HYPER P1");
- }
- //-----------------------------------------------------------------//
- Trigger("Player 2"){
- Conditions:
- Switch("Switch1", not set);
- Actions:
- Wait(0);
- Set Switch("Switch1", set);
- Wait(0);
- Preserve Trigger();
- Comment("COMPLEX-HYPER P2");
- }
- //-----------------------------------------------------------------//
- Trigger("Player 1"){
- Conditions:
- Deaths("Current Player", "Cave-in", Exactly, 0);
- Deaths("Current Player", "Cave", Exactly, 2);
- Deaths("Current Player", "Jump Gate", Exactly, 6);
- Actions:
- Display Text Message(Always Display, "26 seconds have elapsed");
- }
- //-----------------------------------------------------------------//
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