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test_map_1

a guest May 8th, 2019 72 Never
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  1. Trigger("Player 1"){
  2. Conditions:
  3.     Deaths("Current Player", "Cantina", Exactly, 0);
  4.  
  5. Actions:
  6.     Display Text Message(Always Display, "Timer has been started");
  7. }
  8.  
  9. //-----------------------------------------------------------------//
  10.  
  11. Trigger("Player 1"){
  12. Conditions:
  13.     Always();
  14.  
  15. Actions:
  16.     Set Deaths("Current Player", "Cantina", Add, 1);
  17.     Preserve Trigger();
  18. }
  19.  
  20. //-----------------------------------------------------------------//
  21.  
  22. Trigger("Player 1"){
  23. Conditions:
  24.     Deaths("Current Player", "Cantina", Exactly, 119);
  25.  
  26. Actions:
  27.     Set Deaths("Current Player", "Cave", Add, 1);
  28.     Set Deaths("Current Player", "Cantina", Set To, 0);
  29.     Preserve Trigger();
  30.     Display Text Message(Always Display, "10 seconds have elapsed");
  31.     Comment("Cave = 10 second increments");
  32. }
  33.  
  34. //-----------------------------------------------------------------//
  35.  
  36. Trigger("Player 1"){
  37. Conditions:
  38.     Deaths("Current Player", "Cave", Exactly, 6);
  39.  
  40. Actions:
  41.     Set Deaths("Current Player", "Cave-in", Add, 1);
  42.     Set Deaths("Current Player", "Cave", Set To, 0);
  43.     Preserve Trigger();
  44.     Display Text Message(Always Display, "1 minute has elapsed");
  45.     Comment("Cave-In = Minutes");
  46. }
  47.  
  48. //-----------------------------------------------------------------//
  49.  
  50. Trigger("Player 1"){
  51. Conditions:
  52.     Deaths("Current Player", "Cantina", Exactly, 12);
  53.  
  54. Actions:
  55.     Set Deaths("Current Player", "Jump Gate", Add, 1);
  56.     Preserve Trigger();
  57.     Comment("Jump Gate = 1 second increments (low precision)");
  58. }
  59.  
  60. //-----------------------------------------------------------------//
  61.  
  62. Trigger("Player 1"){
  63. Conditions:
  64.     Deaths("Current Player", "Cantina", Exactly, 24);
  65.  
  66. Actions:
  67.     Set Deaths("Current Player", "Jump Gate", Add, 1);
  68.     Preserve Trigger();
  69.     Comment("Jump Gate = 1 second increments (low precision)");
  70. }
  71.  
  72. //-----------------------------------------------------------------//
  73.  
  74. Trigger("Player 1"){
  75. Conditions:
  76.     Deaths("Current Player", "Cantina", Exactly, 36);
  77.  
  78. Actions:
  79.     Set Deaths("Current Player", "Jump Gate", Add, 1);
  80.     Preserve Trigger();
  81.     Comment("Jump Gate = 1 second increments (low precision)");
  82. }
  83.  
  84. //-----------------------------------------------------------------//
  85.  
  86. Trigger("Player 1"){
  87. Conditions:
  88.     Deaths("Current Player", "Cantina", Exactly, 48);
  89.  
  90. Actions:
  91.     Set Deaths("Current Player", "Jump Gate", Add, 1);
  92.     Preserve Trigger();
  93.     Comment("Jump Gate = 1 second increments (low precision)");
  94. }
  95.  
  96. //-----------------------------------------------------------------//
  97.  
  98. Trigger("Player 1"){
  99. Conditions:
  100.     Deaths("Current Player", "Cantina", Exactly, 60);
  101.  
  102. Actions:
  103.     Set Deaths("Current Player", "Jump Gate", Add, 1);
  104.     Preserve Trigger();
  105.     Comment("Jump Gate = 1 second increments (low precision)");
  106. }
  107.  
  108. //-----------------------------------------------------------------//
  109.  
  110. Trigger("Player 1"){
  111. Conditions:
  112.     Deaths("Current Player", "Cantina", Exactly, 72);
  113.  
  114. Actions:
  115.     Set Deaths("Current Player", "Jump Gate", Add, 1);
  116.     Preserve Trigger();
  117.     Comment("Jump Gate = 1 second increments (low precision)");
  118. }
  119.  
  120. //-----------------------------------------------------------------//
  121.  
  122. Trigger("Player 1"){
  123. Conditions:
  124.     Deaths("Current Player", "Cantina", Exactly, 84);
  125.  
  126. Actions:
  127.     Set Deaths("Current Player", "Jump Gate", Add, 1);
  128.     Preserve Trigger();
  129.     Comment("Jump Gate = 1 second increments (low precision)");
  130. }
  131.  
  132. //-----------------------------------------------------------------//
  133.  
  134. Trigger("Player 1"){
  135. Conditions:
  136.     Deaths("Current Player", "Cantina", Exactly, 96);
  137.  
  138. Actions:
  139.     Set Deaths("Current Player", "Jump Gate", Add, 1);
  140.     Preserve Trigger();
  141.     Comment("Jump Gate = 1 second increments (low precision)");
  142. }
  143.  
  144. //-----------------------------------------------------------------//
  145.  
  146. Trigger("Player 1"){
  147. Conditions:
  148.     Deaths("Current Player", "Cantina", Exactly, 108);
  149.  
  150. Actions:
  151.     Set Deaths("Current Player", "Jump Gate", Add, 1);
  152.     Preserve Trigger();
  153.     Comment("Jump Gate = 1 second increments (low precision)");
  154. }
  155.  
  156. //-----------------------------------------------------------------//
  157.  
  158. Trigger("Player 1"){
  159. Conditions:
  160.     Deaths("Current Player", "Cantina", Exactly, 0);
  161.  
  162. Actions:
  163.     Set Deaths("Current Player", "Jump Gate", Set To, 0);
  164.     Display Text Message(Always Display, "10 seconds have elapsed");
  165.     Preserve Trigger();
  166. }
  167.  
  168. //-----------------------------------------------------------------//
  169.  
  170. Trigger("Player 1"){
  171. Conditions:
  172.     Switch("Switch1", set);
  173.  
  174. Actions:
  175.     Wait(0);
  176.     Set Switch("Switch1", clear);
  177.     Wait(0);
  178.     Preserve Trigger();
  179.     Comment("COMPLEX-HYPER P1");
  180. }
  181.  
  182. //-----------------------------------------------------------------//
  183.  
  184. Trigger("Player 2"){
  185. Conditions:
  186.     Switch("Switch1", not set);
  187.  
  188. Actions:
  189.     Wait(0);
  190.     Set Switch("Switch1", set);
  191.     Wait(0);
  192.     Preserve Trigger();
  193.     Comment("COMPLEX-HYPER P2");
  194. }
  195.  
  196. //-----------------------------------------------------------------//
  197.  
  198. Trigger("Player 1"){
  199. Conditions:
  200.     Deaths("Current Player", "Cave-in", Exactly, 0);
  201.     Deaths("Current Player", "Cave", Exactly, 2);
  202.     Deaths("Current Player", "Jump Gate", Exactly, 6);
  203.  
  204. Actions:
  205.     Display Text Message(Always Display, "26 seconds have elapsed");
  206. }
  207.  
  208. //-----------------------------------------------------------------//
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