Oxalist

Core

Apr 4th, 2018
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  1. on join:
  2. delete {Bypass::%player%}
  3.  
  4. command /bypass:
  5. permission: mod.use
  6. trigger:
  7. if {Bypass::%player%} is not set:
  8. send "&e(Bypass) &7Bypass mode &aenabled"
  9. set {Bypass::%player%} to "True"
  10. stop
  11. if {Bypass::%player%} is "True":
  12. send "&e(Bypass) &7Bypass mode &cdisabled"
  13. delete {Bypass::%player%}
  14. stop
  15.  
  16. command /boom [<offlineplayer>]:
  17. permission: mod.use
  18. trigger:
  19. if arg 1 is not set:
  20. send "&e(Punish) &7Enter a player name:"
  21. send "&e(Punish) &7/boom <player>"
  22. if arg 1 is set:
  23. make a safe explosion with force 10 at arg 1
  24.  
  25. command /setrank [<offlineplayer>] [<text>]:
  26. permission: admin.use
  27. trigger:
  28. if arg 1 is not set:
  29. send "&e(Rank) &7/setrank <player> <rank>"
  30. send "&e(Rank) &7Ranks: Owner | Dev | Admin | Moderator | Supporter | Default"
  31. stop
  32. if arg 2 is not set:
  33. send "&e(Rank) &7/setrank <player> <rank>"
  34. send "&e(Rank) &7Ranks: Owner | Dev | Admin | Moderator | Supporter | Default"
  35. stop
  36. if arg 1 is set:
  37. if arg 2 is set:
  38. make console execute "/manuadd %arg 1% %arg 2% all_unnamed_worlds"
  39. make console execute "/manuadd %arg 1% %arg 2% ul_lobby-1"
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