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- on join:
- delete {Bypass::%player%}
- command /bypass:
- permission: mod.use
- trigger:
- if {Bypass::%player%} is not set:
- send "&e(Bypass) &7Bypass mode &aenabled"
- set {Bypass::%player%} to "True"
- stop
- if {Bypass::%player%} is "True":
- send "&e(Bypass) &7Bypass mode &cdisabled"
- delete {Bypass::%player%}
- stop
- command /boom [<offlineplayer>]:
- permission: mod.use
- trigger:
- if arg 1 is not set:
- send "&e(Punish) &7Enter a player name:"
- send "&e(Punish) &7/boom <player>"
- if arg 1 is set:
- make a safe explosion with force 10 at arg 1
- command /setrank [<offlineplayer>] [<text>]:
- permission: admin.use
- trigger:
- if arg 1 is not set:
- send "&e(Rank) &7/setrank <player> <rank>"
- send "&e(Rank) &7Ranks: Owner | Dev | Admin | Moderator | Supporter | Default"
- stop
- if arg 2 is not set:
- send "&e(Rank) &7/setrank <player> <rank>"
- send "&e(Rank) &7Ranks: Owner | Dev | Admin | Moderator | Supporter | Default"
- stop
- if arg 1 is set:
- if arg 2 is set:
- make console execute "/manuadd %arg 1% %arg 2% all_unnamed_worlds"
- make console execute "/manuadd %arg 1% %arg 2% ul_lobby-1"
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