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- if _G.__clrcn then
- _G.__clrcn()
- _G.__clrcn = nil
- end
- local Players = game:GetService("Players")
- local Lighting = game:GetService("Lighting")
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local RunService = game:GetService("RunService")
- local connections = {}
- local player = Players.LocalPlayer
- function fixLighting()
- Lighting.Ambient = Color3.fromRGB(255, 255, 255)
- Lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255)
- for _, v in pairs(Lighting:GetChildren()) do
- if v.Name == "Blur" then
- v.Size = 0
- end
- end
- end
- function onSpawn()
- local bp = player.Backpack
- local gun = bp:WaitForChild("BERETTA M9A3")
- local config = gun.ConfigMods.CConfig
- local module = require(config)
- module.Ammo = math.huge
- module.StoredAmmo = math.huge
- module.MagCount = math.huge
- module.gunRecoilMin = 0
- module.gunRecoilMax = 0
- module.AutoEnabled = true
- module.SemiEnabled = true
- module.BurstEnabled = true
- module.ExposiveEnabled = true
- module.ExplosiveAmmo = math.huge
- module.LaserAttached = true
- module.AimGunRecoilMin = 0
- module.AimGunRecoilMax = 0
- module.AimCamShakeMin = 0
- module.AimCanShakeMin = 0
- module.AimCamShakeMax = 0
- module.CamShakeMin = 0
- module.CanShakeMin = 0
- module.CamShakeMax = 0
- module.BulletSpread = 0
- module.KickbackMin = 0
- module.KickbackMax = 0
- module.AimSideKickMin = 0
- module.AimSideKickMax = 0
- module.SideKickMin = 0
- module.SideKickMax = 0
- module.Firerate = math.huge
- module.RPGEnabled = true
- module.FireMode = 2
- fixLighting()
- end
- fixLighting()
- onSpawn()
- table.insert(connections, player.CharacterAdded:Connect(onSpawn))
- table.insert(connections, RunService.Heartbeat:Connect(fixLighting))
- _G.__clrcn = function()
- for _, conn in pairs(connections) do
- pcall(function()
- conn:Disconnect()
- end)
- end
- end
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