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  1. #
  2. # The language file you wish to use
  3.  
  4. version:
  5. # This is the current version of Towny. Please do not edit.
  6. version: 0.83.0.0
  7. # This is for showing the changelog on updates. Please do not edit.
  8. last_run_version: 0.83.0.0
  9. # Minimum required version of CraftBukkit. Please do not edit.
  10. bukkit_version: '2771'
  11. # If enabled we will not check the CraftBukkit version at startup.
  12. bypass_version_check: 'false'
  13.  
  14. # The language file you wish to use
  15. language: english.yml
  16.  
  17. ############################################################
  18. # +------------------------------------------------------+ #
  19. # | Permission nodes | #
  20. # +------------------------------------------------------+ #
  21. ############################################################
  22.  
  23. # Possible permission nodes
  24. #
  25. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  26. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  27. # towny.top : User can access the command towny top
  28. # towny.town.* : User has access to all town permission nodes.
  29. # towny.town.new :User is able to create a town
  30. # towny.town.delete :User is able to delete their town
  31. # towny.town.claim : User is able to expand his town with /town claim
  32. # towny.town.plot : User is able to use the /plot commands
  33. # towny.town.resident : User is able to join towns upon invite.
  34. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  35. # towny.town.toggle.pvp
  36. # towny.town.toggle.public
  37. # towny.town.toggle.explosions
  38. # towny.town.toggle.fire
  39. # towny.town.toggle.mobs
  40. # towny.nation.* : User has access to all town permission nodes.
  41. # towny.nation.new :User is able to create a nation
  42. # towny.nation.delete :User is able to delete their nation (if king)
  43. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  44. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  45. # towny.wild.*: User is able to build/destroy in wild regardless.
  46. # towny.wild.build
  47. # towny.wild.destroy
  48. # towny.wild.switch
  49. # towny.wild.item_use
  50. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  51. # towny.wild.build.[block id]
  52. # towny.wild.destroy.[block id]
  53. # towny.wild.switch.[block id]
  54. # towny.wild.item_use.[block id]
  55. #
  56. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  57. # towny.claimed.build : User can build in all towns.
  58. # towny.claimed.destroy : User can destroy in all towns.
  59. # towny.claimed.switch : User can switch in all towns.
  60. # towny.claimed.item_use : User can use use items in all towns.
  61. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  62. # towny.claimed.alltown.build.[block id]
  63. # towny.claimed.alltown.destroy.[block id]
  64. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  65. # towny.claimed.alltown.item_use.[block id]
  66. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town.
  67. # towny.claimed.owntown.build.[block id]
  68. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  69. # towny.claimed.owntown.switch.[block id]
  70. # towny.claimed.owntown.item_use.[block id]
  71. #
  72. # towny.town.spawn.*: Grants all Spawn travel nodes
  73. # towny.town.spawn.town : Ability to spawn to your own town.
  74. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  75. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  76. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  77. #
  78. # these will be moved to permissions nodes at a later date
  79. permissions:
  80. town_creation_admin_only: 'false'
  81. nation_creation_admin_only: 'false'
  82.  
  83. ############################################################
  84. # +------------------------------------------------------+ #
  85. # | Town and Nation levels | #
  86. # +------------------------------------------------------+ #
  87. ############################################################
  88.  
  89. levels:
  90.  
  91. # default Town levels.
  92. town_level:
  93. - upkeepModifier: 1.0
  94. namePostfix: ' Ruins'
  95. mayorPrefix: 'Spirit '
  96. mayorPostfix: ''
  97. townBlockLimit: 1
  98. namePrefix: ''
  99. numResidents: 0
  100. - upkeepModifier: 1.0
  101. namePostfix: ' (Settlement)'
  102. mayorPrefix: 'Hermit '
  103. mayorPostfix: ''
  104. townBlockLimit: 16
  105. namePrefix: ''
  106. numResidents: 1
  107. - upkeepModifier: 1.0
  108. namePostfix: ' (Hamlet)'
  109. mayorPrefix: 'Chief '
  110. mayorPostfix: ''
  111. townBlockLimit: 32
  112. namePrefix: ''
  113. numResidents: 2
  114. - upkeepModifier: 1.0
  115. namePostfix: ' (Village)'
  116. mayorPrefix: 'Baron Von '
  117. mayorPostfix: ''
  118. townBlockLimit: 96
  119. namePrefix: ''
  120. numResidents: 6
  121. - upkeepModifier: 1.0
  122. namePostfix: ' (Town)'
  123. mayorPrefix: 'Viscount '
  124. mayorPostfix: ''
  125. townBlockLimit: 160
  126. namePrefix: ''
  127. numResidents: 10
  128. - upkeepModifier: 1.0
  129. namePostfix: ' (Large Town)'
  130. mayorPrefix: 'Count Von '
  131. mayorPostfix: ''
  132. townBlockLimit: 224
  133. namePrefix: ''
  134. numResidents: 14
  135. - upkeepModifier: 1.0
  136. namePostfix: ' (City)'
  137. mayorPrefix: 'Earl '
  138. mayorPostfix: ''
  139. townBlockLimit: 320
  140. namePrefix: ''
  141. numResidents: 20
  142. - upkeepModifier: 1.0
  143. namePostfix: ' (Large City)'
  144. mayorPrefix: 'Duke '
  145. mayorPostfix: ''
  146. townBlockLimit: 384
  147. namePrefix: ''
  148. numResidents: 24
  149. - upkeepModifier: 1.0
  150. namePostfix: ' (Metropolis)'
  151. mayorPrefix: 'Lord '
  152. mayorPostfix: ''
  153. townBlockLimit: 448
  154. namePrefix: ''
  155. numResidents: 28
  156.  
  157. # default Nation levels.
  158. nation_level:
  159. - capitalPostfix: ''
  160. upkeepModifier: 1.0
  161. namePostfix: ' (Nation)'
  162. kingPrefix: 'Leader '
  163. townBlockLimitBonus: 10
  164. namePrefix: 'Land of '
  165. numResidents: 0
  166. capitalPrefix: ''
  167. kingPostfix: ''
  168. - capitalPostfix: ''
  169. upkeepModifier: 1.0
  170. namePostfix: ' (Nation)'
  171. kingPrefix: 'Count '
  172. townBlockLimitBonus: 20
  173. namePrefix: 'Federation of '
  174. numResidents: 10
  175. capitalPrefix: ''
  176. kingPostfix: ''
  177. - capitalPostfix: ''
  178. upkeepModifier: 1.0
  179. namePostfix: ' (Nation)'
  180. kingPrefix: 'Duke '
  181. townBlockLimitBonus: 40
  182. namePrefix: 'Dominion of '
  183. numResidents: 20
  184. capitalPrefix: ''
  185. kingPostfix: ''
  186. - capitalPostfix: ''
  187. upkeepModifier: 1.0
  188. namePostfix: ' (Nation)'
  189. kingPrefix: 'King '
  190. townBlockLimitBonus: 60
  191. namePrefix: 'Kingdom of '
  192. numResidents: 30
  193. capitalPrefix: ''
  194. kingPostfix: ''
  195. - capitalPostfix: ''
  196. upkeepModifier: 1.0
  197. namePostfix: ' Empire'
  198. kingPrefix: 'Emperor '
  199. townBlockLimitBonus: 100
  200. namePrefix: 'The '
  201. numResidents: 40
  202. capitalPrefix: ''
  203. kingPostfix: ''
  204. - capitalPostfix: ''
  205. upkeepModifier: 1.0
  206. namePostfix: ' Realm'
  207. kingPrefix: 'God Emperor '
  208. townBlockLimitBonus: 140
  209. namePrefix: 'The '
  210. numResidents: 60
  211. capitalPrefix: ''
  212. kingPostfix: ''
  213.  
  214. ############################################################
  215. # +------------------------------------------------------+ #
  216. # | Town Claim/new defaults | #
  217. # +------------------------------------------------------+ #
  218. ############################################################
  219.  
  220. town:
  221. # Default public status of the town (used for /town spawn)
  222. default_public: 'true'
  223. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  224. default_open: 'false'
  225. # Limits the maximum amount of bonus blocks a town can buy.
  226. max_purchased_blocks: '0'
  227. # maximum number of plots any single resident can own
  228. max_plots_per_resident: '100'
  229. # Maximum number of towns allowed on the server.
  230. town_limit: '3000'
  231.  
  232. # Minimum number of plots any towns home plot must be from the next town.
  233. # This will prevent someone founding a town right on your doorstep
  234. min_distance_from_town_homeblock: '5'
  235.  
  236. # Maximum distance between homblocks.
  237. # This will force players to build close together.
  238. max_distance_between_homeblocks: '0'
  239.  
  240. # The maximum townblocks available to a town is (numResidents * ratio).
  241. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  242. town_block_ratio: '8'
  243. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  244. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  245. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  246. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  247. town_block_size: '16'
  248.  
  249.  
  250. ############################################################
  251. # +------------------------------------------------------+ #
  252. # | Default new world settings | #
  253. # +------------------------------------------------------+ #
  254. ############################################################
  255.  
  256. # These flags are only used at the initial setp of a new world.
  257.  
  258. # Once Towny is running each world can be altered from within game
  259. # using '/townyworld toggle'
  260.  
  261. new_world_settings:
  262. # Default for new worlds to have towny enabled.
  263. using_towny: 'true'
  264.  
  265. pvp:
  266. # Set if PVP is enabled in this world
  267. world_pvp: 'true'
  268. # force_pvp_on is a global flag and overrides any towns flag setting
  269. force_pvp_on: 'false'
  270.  
  271. mobs:
  272. # world_monsters_on is a global flag setting per world.
  273. world_monsters_on: 'true'
  274. # force_town_monsters_on is a global flag and overrides any towns flag setting
  275. force_town_monsters_on: 'false'
  276.  
  277. explosions:
  278. # Allow explosions in this world
  279. world_explosions_enabled: 'true'
  280. # force_explosions_on is a global flag and overrides any towns flag setting
  281. force_explosions_on: 'false'
  282.  
  283. fire:
  284. # Allow fire to be lit and spread in this world.
  285. world_firespread_enabled: 'true'
  286. # force_fire_on is a global flag and overrides any towns flag setting
  287. force_fire_on: 'false'
  288.  
  289. # Prevent Endermen from picking up and placing blocks.
  290. enderman_protect: 'true'
  291. # Disable players trampling crops
  292. disable_player_crop_trampling: 'true'
  293. # Disable creatures trampling crops
  294. disable_creature_crop_trampling: 'true'
  295.  
  296. # World management settings to deal with un/claiming plots
  297. plot_management:
  298.  
  299. block_delete:
  300. enabled: 'true'
  301. # These items will be deleted upon a plot being unclaimed
  302. unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94
  303.  
  304. mayor_plotblock_delete:
  305. enabled: 'true'
  306. # These items will be deleted upon a mayor using /plot clear
  307. # To disable deleting replace the current entries with NONE.
  308. mayor_plot_delete: WALL_SIGN,SIGN_POST
  309.  
  310. revert_on_unclaim:
  311. # *** WARNING***
  312. # If this is enabled any town plots which become unclaimed will
  313. # slowly be reverted to a snapshot taken before the plot was claimed.
  314. #
  315. # Regeneration will only work if the plot was
  316. # claimed under version 0.76.2, or
  317. # later with this feature enabled
  318. #
  319. # If you allow players to break/build in the wild the snapshot will
  320. # include any changes made before the plot was claimed.
  321. enabled: 'true'
  322. speed: 1s
  323. # These block types will NOT be regenerated
  324. block_ignore: 14,21,22,41,42,48,50,52,56,57,63,68,89
  325.  
  326. wild_revert_on_mob_explosion:
  327. # Enabling this will slowly regenerate holes created in the
  328. # wilderness by monsters exploding.
  329. enabled: 'true'
  330. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,TNTPrimed
  331. delay: 20s
  332.  
  333.  
  334. ############################################################
  335. # +------------------------------------------------------+ #
  336. # | Global town settings | #
  337. # +------------------------------------------------------+ #
  338. ############################################################
  339.  
  340. global_town_settings:
  341. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  342. friendly_fire: 'true'
  343. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  344. health_regen:
  345. speed: 3s
  346. enable: 'true'
  347. # Allow towns to claim outposts (a townblock not connected to town).
  348. allow_outposts: 'true'
  349. # Allow the use of /town spawn
  350. allow_town_spawn: 'true'
  351. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  352. allow_town_spawn_travel: 'true'
  353. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  354. allow_town_spawn_travel_nation: 'true'
  355. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  356. allow_town_spawn_travel_ally: 'true'
  357. # If non zero it delays any spawn request by x seconds.
  358. teleport_warmup_time: '0'
  359. # Respawn the player at his town spawn point when he/she dies
  360. town_respawn: 'false'
  361. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  362. town_respawn_same_world_only: 'false'
  363. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  364. # Allowed options: unclaimed,enemy,neutral
  365. prevent_town_spawn_in: enemy
  366. # Enables the [~Home] message.
  367. # If false it will make it harder for enemies to find the home block during a war
  368. show_town_notifications: 'true'
  369.  
  370.  
  371. ############################################################
  372. # +------------------------------------------------------+ #
  373. # | Plugin interfacing | #
  374. # +------------------------------------------------------+ #
  375. ############################################################
  376.  
  377. plugin:
  378.  
  379. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  380. database:
  381. database_load: flatfile
  382. database_save: flatfile
  383.  
  384. # SQL database connection details (IF set to use SQL).
  385. sql:
  386. hostname: localhost
  387. port: '3306'
  388. dbname: towny
  389. table_prefix: towny_
  390. username: root
  391. password: ''
  392.  
  393. # Flatfile backup settings.
  394. daily_backups: 'true'
  395. backups_are_deleted_after: 90d
  396.  
  397. # Valid entries are: zip, none.
  398. flatfile_backup: zip
  399.  
  400. interfacing:
  401.  
  402. tekkit:
  403. # Add any fake players for client/server mods (aka Tekkit) here
  404. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  405.  
  406. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  407. using_essentials: 'false'
  408.  
  409. # This will attempt to use Register (if present)
  410. # Then it will attempt to access iConomy 5.01 directly
  411. # Enable if you have either iConomy 5.01, or Register.jar to
  412. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  413. # https://github.com/iConomy/Register/tree/master/dist
  414. using_economy: 'true'
  415.  
  416. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  417. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  418. using_questioner:
  419. enable: 'true'
  420. # The command to accept invitations.
  421. accept: accept
  422. # The command to refuse invitations.
  423. deny: deny
  424.  
  425. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  426. # False to disable permission checks and rely on Towny settings.
  427. using_permissions: 'true'
  428.  
  429. day_timer:
  430. # The number of hours in each "day".
  431. # You can configure for 10 hour days. Default is 24 hours.
  432. day_interval: 1d
  433. # The time each "day", when taxes will be collected.
  434. # MUST be less than day_interval. Default is 12h (midday).
  435. new_day_time: 12h
  436.  
  437. # Lots of messages to tell you what's going on in the server with time taken for events.
  438. debug_mode: 'false'
  439.  
  440. # Spams the player named in dev_name with all messages related to towny.
  441. dev_mode:
  442. enable: 'false'
  443. dev_name: ElgarL
  444.  
  445. # Record all messages to the towny.log
  446. logging: 'true'
  447. # If true this will cause the log to be wiped at every startup.
  448. reset_log_on_boot: 'true'
  449.  
  450.  
  451. ############################################################
  452. # +------------------------------------------------------+ #
  453. # | Filters colour and chat | #
  454. # +------------------------------------------------------+ #
  455. ############################################################
  456.  
  457. filters_colour_chat:
  458. # This is the name given to any NPC assigned mayor.
  459. npc_prefix: NPC
  460. # Regex fields used in validating inputs.
  461. regex:
  462. name_filter_regex: '[ /]'
  463. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  464. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  465.  
  466. modify_chat:
  467. # Maximum length of Town and Nation names.
  468. max_name_length: '20'
  469. # Maximum length of titles and surnames.
  470. max_title_length: '10'
  471.  
  472.  
  473. ############################################################
  474. # +------------------------------------------------------+ #
  475. # | block/item/mob protection | #
  476. # +------------------------------------------------------+ #
  477. ############################################################
  478.  
  479. protection:
  480.  
  481. # Items that can be blocked within towns via town/plot flags
  482. # 259 - flint and steel
  483. # 325 - bucket
  484. # 326 - water bucket
  485. # 327 - lava bucket
  486. # 351 - bone/bonemeal
  487. # 359 - shears
  488. # 368 - ender pearl
  489. # 374 - glass bottle
  490. # 385 - fire charge
  491. item_use_ids: 259,325,326,327,351,359,368,374,385
  492.  
  493. # Items which can be blocked or enabled via town/plot flags
  494. # 25 - noteblock
  495. # 54 - chest ...etc
  496. switch_ids: 23,25,54,61,62,64,69,70,71,72,77,96,84,93,94,107
  497.  
  498. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  499. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  500. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  501.  
  502. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  503. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  504.  
  505. # Prevent the spawning of villager babies in towns.
  506. town_prevent_villager_breeding: 'false'
  507. # Disable creatures triggering stone pressure plates
  508. disable_creature_pressureplate_stone: 'true'
  509.  
  510. # Globally remove living entities in all worlds that have their flag set.
  511. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  512.  
  513. # Prevent the spawning of villager babies in the world.
  514. world_prevent_villager_breeding: 'false'
  515.  
  516. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  517. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  518. # NEVER set below 1.
  519. mob_removal_speed: 5s
  520.  
  521. # Prevent fly and double block jump cheats.
  522. cheat_protection: 'true'
  523.  
  524. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  525. regen_delay: 0s
  526.  
  527.  
  528. ############################################################
  529. # +------------------------------------------------------+ #
  530. # | Wilderness settings | #
  531. # +------------------------------------------------------+ #
  532. ############################################################
  533.  
  534. # These Settings defaults only. They are copied to each worlds data files upon first detection
  535. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  536.  
  537. unclaimed:
  538. unclaimed_zone_build: 'false'
  539. unclaimed_zone_destroy: 'false'
  540. unclaimed_zone_item_use: 'false'
  541. unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
  542. unclaimed_zone_switch: 'false'
  543.  
  544.  
  545. ############################################################
  546. # +------------------------------------------------------+ #
  547. # | Town Notifications | #
  548. # +------------------------------------------------------+ #
  549. ############################################################
  550.  
  551. # This is the format for the notifications sent as players move between plots.
  552. # Empty a particular format for it to be ignored.
  553.  
  554. # Example:
  555. # [notification.format]
  556. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  557. # ... [notification.plot.format]
  558. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  559. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  560.  
  561. notification:
  562. format: '&6 ~ %s'
  563. splitter: '&7 - '
  564. area_wilderness: '&2%s'
  565. area_wilderness_pvp: '%s'
  566. area_town: '&6%s'
  567. area_town_pvp: '%s'
  568. owner: '&a%s'
  569. no_owner: '&a%s'
  570. plot:
  571. splitter: ' '
  572. format: '%s'
  573. homeblock: '&b[Home]'
  574. outpostblock: '&b[Outpost]'
  575. forsale: '&e[For Sale: %s]'
  576. type: '&6[%s]'
  577.  
  578.  
  579. ############################################################
  580. # +------------------------------------------------------+ #
  581. # | Default Town/Plot flags | #
  582. # +------------------------------------------------------+ #
  583. ############################################################
  584.  
  585.  
  586. default_perm_flags:
  587.  
  588. # Default permission flags for residents plots within a town
  589. #
  590. # Can allies/friends/outsiders perform certain actions in the town
  591. #
  592. # build - place blocks and other items
  593. # destroy - break blocks and other items
  594. # itemuse - use items such as furnaces (as defined in item_use_ids)
  595. # switch - trigger or activate switches (as defined in switch_ids)
  596. resident:
  597. friend:
  598. build: 'true'
  599. destroy: 'true'
  600. item_use: 'true'
  601. switch: 'true'
  602. ally:
  603. build: 'false'
  604. destroy: 'false'
  605. item_use: 'false'
  606. switch: 'false'
  607. outsider:
  608. build: 'false'
  609. destroy: 'false'
  610. item_use: 'false'
  611. switch: 'false'
  612.  
  613. # Default permission flags for towns
  614. # These are copied into the town data file at creation
  615. #
  616. # Can allies/outsiders/residents perform certain actions in the town
  617. #
  618. # build - place blocks and other items
  619. # destroy - break blocks and other items
  620. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  621. # switch - trigger or activate switches (as defined in switch_ids)
  622. town:
  623. default:
  624. pvp: 'false'
  625. fire: 'true'
  626. explosion: 'false'
  627. mobs: 'false'
  628. resident:
  629. build: 'true'
  630. destroy: 'true'
  631. item_use: 'true'
  632. switch: 'true'
  633. ally:
  634. build: 'false'
  635. destroy: 'false'
  636. item_use: 'false'
  637. switch: 'false'
  638. outsider:
  639. build: 'false'
  640. destroy: 'false'
  641. item_use: 'false'
  642. switch: 'false'
  643.  
  644.  
  645. ############################################################
  646. # +------------------------------------------------------+ #
  647. # | Resident settings | #
  648. # +------------------------------------------------------+ #
  649. ############################################################
  650.  
  651. resident_settings:
  652. # player is flagged as inactive after 1 hour (default)
  653. inactive_after_time: 1h
  654. # if enabled old residents will be kicked and deleted from a town
  655. # after Two months (default) of not logging in
  656. delete_old_residents:
  657. enable: 'false'
  658. deleted_after_time: 60d
  659. delete_economy_account: 'true'
  660. # The name of the town a resident will automatically join when he first registers.
  661. default_town_name: ''
  662.  
  663.  
  664. ############################################################
  665. # +------------------------------------------------------+ #
  666. # | Economy settings | #
  667. # +------------------------------------------------------+ #
  668. ############################################################
  669.  
  670. economy:
  671.  
  672. spawn_travel:
  673. # Cost to use /town spawn
  674. price_town_spawn_travel: '0.0'
  675. # Cost to use '/town spawn [town]' to another town in your nation.
  676. price_town_nation_spawn_travel: '5.0'
  677. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  678. price_town_ally_spawn_travel: '10.0'
  679. # Cost to use /town spawn [town]
  680. # This is paid to the town you goto.
  681. price_town_public_spawn_travel: '10.0'
  682.  
  683. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  684. price_nation_neutrality: '100.0'
  685.  
  686. new_expand:
  687. # How much it costs to start a nation.
  688. price_new_nation: '1000.0'
  689. # How much it costs to start a town.
  690. price_new_town: '750.0'
  691. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  692. price_outpost: '500.0'
  693. # The price for a town to expand one townblock.
  694. price_claim_townblock: '25.0'
  695. # How much it costs a player to buy extra blocks.
  696. price_purchased_bonus_townblock: '25.0'
  697.  
  698. price_death: '1.0'
  699.  
  700. banks:
  701. # Maximum amount of money allowed in town bank
  702. # Use 0 for no limit
  703. town_bank_cap: '0.0'
  704. # Set to true to allow withdrawls from town banks
  705. town_allow_withdrawls: 'true'
  706. # Maximum amount of money allowed in nation bank
  707. # Use 0 for no limit
  708. nation_bank_cap: '0.0'
  709. # Set to true to allow withdrawls from nation banks
  710. nation_allow_withdrawls: 'true'
  711. closed_economy:
  712. # The name of the account that all money that normally disappears goes into.
  713. server_account: towny-server
  714. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  715. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  716. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  717. enabled: 'false'
  718.  
  719. daily_taxes:
  720. # Enables taxes to be collected daily by town/nation
  721. # If a town can't pay it's tax then it is kicked from the nation.
  722. # if a resident can't pay his plot tax he loses his plot.
  723. # if a resident can't pay his town tax then he is kicked from the town.
  724. # if a town or nation fails to pay it's upkeep it is deleted.
  725. enabled: 'true'
  726. # Maximum tax amount allowed when using flat taxes
  727. max_tax_amount: '1000.0'
  728. # maximum tax percentage allowed when taxing by percentages
  729. max_tax_percent: '25'
  730. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  731. # all of it's member town are kicked and the Nation is removed.
  732. price_nation_upkeep: '100.0'
  733. # The server's daily charge on each town. If a town fails to pay this upkeep
  734. # all of it's residents are kicked and the town is removed.
  735. price_town_upkeep: '50.0'
  736. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  737. # calculated by (number of claimed plots X price_town_upkeep).
  738. town_plotbased_upkeep: 'false'
  739. # If enabled and you set a negative upkeep for the town
  740. # any funds the town gains via upkeep at a new day
  741. # will be shared out between the plot owners.
  742. use_plot_payments: 'false'
  743.  
  744.  
  745. ############################################################
  746. # +------------------------------------------------------+ #
  747. # | War settings | #
  748. # +------------------------------------------------------+ #
  749. ############################################################
  750.  
  751. war:
  752. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  753. nation_can_be_neutral: 'true'
  754.  
  755.  
  756. ############################################################
  757. # +------------------------------------------------------+ #
  758. # | Economy Transfers During War settings | #
  759. # +------------------------------------------------------+ #
  760. ############################################################
  761.  
  762. economy:
  763. enemy:
  764. # Amount charged to place a warflag (payed to server).
  765. place_flag: '10'
  766. # Amount payed from the flagbearer to the defender after defending the area.
  767. defended_attack: '10'
  768. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  769. # and the attacker can't pay, the attack is canceled.
  770. townblock_won: '10'
  771. # Same as townblock_won but for the special case of winning the homeblock.
  772. homeblock_won: '100'
  773.  
  774.  
  775. ############################################################
  776. # +------------------------------------------------------+ #
  777. # | War Event settings | #
  778. # +------------------------------------------------------+ #
  779. ############################################################
  780.  
  781. # This is started with /townyadmnin toggle war
  782.  
  783. # In peace time War spoils are accumulated from towns and nations being
  784. # deleted with any money left in the bank.
  785. #
  786. # These funds are increased during a war event upon a player death.
  787. # An additional bonus to the war chest is set in base_spoils.
  788. #
  789. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  790. # The war is won when the only nations left in the battle are allies, or only a single nation.
  791. #
  792. # The winning nations share half of the war spoils.
  793. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  794.  
  795. event:
  796. warning_delay: '30'
  797. #If false all towns not in nations can be attacked during a war event.
  798. towns_are_neutral: 'true'
  799.  
  800. # If true and the monarch/king dies the nation is removed from the war.
  801. remove_on_monarch_death: 'true'
  802. # If enabled players will be able to break/place blocks in enemy plots during a war.
  803. allow_block_griefing: 'true'
  804.  
  805. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  806. block_hp:
  807. town_block_hp: '60'
  808. home_block_hp: '120'
  809.  
  810. eco:
  811. # This amount is new money injected into the economy with a war event.
  812. base_spoils: '100.0'
  813. # This amount is taken from the losing town for each plot lost.
  814. wartime_town_block_loss_price: '100.0'
  815. # This amount is taken from the player if they die during the event
  816. price_death_wartime: '200.0'
  817.  
  818. points:
  819. points_townblock: '1'
  820. points_town: '10'
  821. points_nation: '100'
  822. points_kill: '1'
  823.  
  824. # The minimum height at which a player must stand to count as an attacker.
  825. min_height: '60'
  826.  
  827. ############################################################
  828. # +------------------------------------------------------+ #
  829. # | Flag war settings | #
  830. # +------------------------------------------------------+ #
  831. ############################################################
  832.  
  833. enemy:
  834. # If false, players won't be able to place war flags, effectively disabling warzones.
  835. allow_attacks: 'false'
  836. # If true, enemy's can only attack the edge plots of a town with war flags.
  837. only_attack_borders: 'true'
  838. # This many people must be online in target town in order to place a war flag in their domain.
  839. min_players_online_in_town: '2'
  840. # This many people must be online in target nation in order to place a war flag in their domain.
  841. min_players_online_in_nation: '3'
  842. max_active_flags_per_player: '1'
  843. flag:
  844. waiting_time: 1m
  845. # This is the block a player must place to trigger the attack event.
  846. base_block: fence
  847. # This is the block a player must place to trigger the attack event.
  848. light_block: torch
  849. beacon:
  850. # Must be smaller than half the size of town_block_size.
  851. radius: '3'
  852. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  853. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  854. height_above_flag:
  855. min: '3'
  856. max: '64'
  857. draw: 'true'
  858. wireframe_block: glowstone
  859. ############################################################
  860. # +------------------------------------------------------+ #
  861. # | Warzone Block Permissions | #
  862. # +------------------------------------------------------+ #
  863. ############################################################
  864.  
  865. warzone:
  866. # List of materaials that can be modified in a warzone.
  867. # '*' = Allow all materials.
  868. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  869. # Eg: '*,-chest,-furnace'
  870. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  871. item_use: 'true'
  872. switch: 'true'
  873. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  874. fire: 'true'
  875. explosions: 'true'
  876. explosions_break_blocks: 'true'
  877. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  878. # Only under affect when explosions_break_blocks is true.
  879. explosions_regen_blocks: 'true'
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