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- ========================== Mod Loader 0.2.4 ==========================
- Game version: GTA SA 1.0 EURO
- Loading basic config file modloader/.data/config.ini
- Parsing command line
- Loaded menu fxt for locale 1033
- Looking for plugins...
- Reading plugins.ini
- Loading plugin module "gta3\std.asi.dll"
- Plugin module "gta3\std.asi.dll" loaded as gta3.std.asi Feb 12 2015 22:09:09 by LINK/2012
- Starting up plugin "gta3.std.asi"
- Loading plugin module "gta3\std.bank.dll"
- Plugin module "gta3\std.bank.dll" loaded as gta3.std.bank Feb 12 2015 22:08:44 by LINK/2012
- Starting up plugin "gta3.std.bank"
- Loading plugin module "gta3\std.data.dll"
- Plugin module "gta3\std.data.dll" loaded as gta3.std.data Feb 12 2015 22:09:14 by LINK/2012
- Starting up plugin "gta3.std.data"
- Loading plugin module "gta3\std.fx.dll"
- Plugin module "gta3\std.fx.dll" loaded as gta3.std.fx Feb 12 2015 22:08:29 by LINK/2012
- Starting up plugin "gta3.std.fx"
- Loading plugin module "gta3\std.movies.dll"
- Plugin module "gta3\std.movies.dll" loaded as gta3.std.movies Feb 12 2015 22:08:15 by LINK/2012
- Starting up plugin "gta3.std.movies"
- Loading plugin module "gta3\std.scm.dll"
- Plugin module "gta3\std.scm.dll" loaded as gta3.std.scm Feb 12 2015 22:08:17 by LINK/2012
- Starting up plugin "gta3.std.scm"
- Loading plugin module "gta3\std.sprites.dll"
- Plugin module "gta3\std.sprites.dll" loaded as gta3.std.sprites Feb 12 2015 22:08:20 by LINK/2012
- Starting up plugin "gta3.std.sprites"
- Loading plugin module "gta3\std.stream.dll"
- Plugin module "gta3\std.stream.dll" loaded as gta3.std.stream Feb 12 2015 22:08:53 by LINK/2012
- Starting up plugin "gta3.std.stream"
- Loading plugin module "gta3\std.text.dll"
- Plugin module "gta3\std.text.dll" loaded as gta3.std.text Feb 12 2015 22:08:37 by LINK/2012
- Starting up plugin "gta3.std.text"
- Loading plugin module "gta3\std.tracks.dll"
- Plugin module "gta3\std.tracks.dll" loaded as gta3.std.tracks Feb 12 2015 22:08:41 by LINK/2012
- Starting up plugin "gta3.std.tracks"
- Reading profile named "Default" at "modloader.ini".
- Using profile named "Default".
- Using profile named "Default"
- Scanning mods at "modloader\"...
- Updating gta3.std.data state...
- Done updating gta3.std.data state.
- Starting up filesystem watcher...
- Mod Loader has started up!
- Opening file for streaming "MODELS\GTA3.IMG"
- Loading default font values "DATA\FONTS.DAT"
- Loading default vehicles handling "HANDLING.CFG"
- Loading default surface adhesion limits "data\surface.dat"
- Loading default surface infos "data\surfinfo.dat"
- Loading default surface audio infos "data\surfaud.dat"
- Loading default ped stats "DATA\PEDSTATS.DAT"
- Loading default decision maker "RANDOM.ped"
- Loading default decision maker "m_norm.ped"
- Loading default decision maker "m_plyr.ped"
- Loading default decision maker "RANDOM.grp"
- Loading default decision maker "MISSION.grp"
- Loading default decision maker "GangMbr.ped"
- Loading default decision maker "Cop.ped"
- Loading default decision maker "R_Norm.ped"
- Loading default decision maker "R_Tough.ped"
- Loading default decision maker "R_Weak.ped"
- Loading default decision maker "Fireman.ped"
- Loading default decision maker "m_empty.ped"
- Loading default decision maker "Indoors.ped"
- Loading default decision maker "RANDOM.grp"
- Loading default decision maker "RANDOM2.grp"
- Loading default time cycle properties "TIMECYC.DAT"
- Loading default population cycle properties "POPCYCLE.DAT"
- Loading default plants surface properties "PLANTS.DAT"
- Loading default anim association "DATA\ANIMGRP.DAT"
- Loading default stream config "stream.ini"
- Loading default fighting data "DATA\melee.dat"
- Preloading level file "DATA\DEFAULT.DAT"
- Loading default level file "DATA\DEFAULT.DAT"
- Preloading level file "DATA\GTA.DAT"
- Loading default level file "DATA\GTA.DAT"
- Loading preloaded level entries...
- Opening file for streaming "samp\custom.img"
- Opening file for streaming "samp\samp.img"
- Opening file for streaming "models\gta3.img"
- Opening file for streaming "models\gta_int.img"
- Opening file for streaming "samp\sampcol.img"
- Opening file for streaming "data\script\script.img"
- Opening file for streaming "models\cutscene.img"
- Loading default object types "data\default.ide"
- Loading default object types "data\vehicles.ide"
- Loading default object types "data\peds.ide"
- Loading default object types "data\maps\generic\vegepart.ide"
- Loading default object types "data\maps\generic\barriers.ide"
- Loading default object types "data\maps\generic\dynamic.ide"
- Loading default object types "data\maps\generic\dynamic2.ide"
- Loading default object types "data\maps\generic\multiobj.ide"
- Loading default object types "data\maps\generic\procobj.ide"
- Loading default object types "data\maps\la\lan.ide"
- Loading default object types "data\maps\la\lan2.ide"
- Loading default object types "data\maps\la\las.ide"
- Loading default object types "data\maps\la\las2.ide"
- Loading default object types "data\maps\la\lae.ide"
- Loading default object types "data\maps\la\lae2.ide"
- Loading default object types "data\maps\la\law2.ide"
- Loading default object types "data\maps\la\law.ide"
- Loading default object types "data\maps\la\lawn.ide"
- Loading default object types "data\maps\la\lahills.ide"
- Loading default object types "data\maps\la\laxref.ide"
- Loading default object types "data\maps\sf\sfn.ide"
- Loading default object types "data\maps\sf\sfs.ide"
- Loading default object types "data\maps\sf\sfse.ide"
- Loading default object types "data\maps\sf\sfe.ide"
- Loading default object types "data\maps\sf\sfw.ide"
- Loading default object types "data\maps\sf\sfxref.ide"
- Loading default object types "data\maps\vegas\vegasn.ide"
- Loading default object types "data\maps\vegas\vegass.ide"
- Loading default object types "data\maps\vegas\vegase.ide"
- Loading default object types "data\maps\vegas\vegasw.ide"
- Loading default object types "data\maps\vegas\vegaxref.ide"
- Loading default object types "data\maps\country\countryn.ide"
- Loading default object types "data\maps\country\countn2.ide"
- Loading default object types "data\maps\country\countrys.ide"
- Loading default object types "data\maps\country\countrye.ide"
- Loading default object types "data\maps\country\countryw.ide"
- Loading default object types "data\maps\country\counxref.ide"
- Loading default object types "data\maps\interior\int_la.ide"
- Loading default object types "data\maps\interior\int_sf.ide"
- Loading default object types "data\maps\interior\int_veg.ide"
- Loading default object types "data\maps\interior\int_cont.ide"
- Loading default object types "data\maps\leveldes\levelmap.ide"
- Loading default object types "data\maps\leveldes\levelxre.ide"
- Loading default object types "data\maps\interior\gen_int1.ide"
- Loading default object types "data\maps\interior\gen_int2.ide"
- Loading default object types "data\maps\interior\gen_intb.ide"
- Loading default object types "data\maps\interior\gen_int3.ide"
- Loading default object types "data\maps\interior\gen_int4.ide"
- Loading default object types "data\maps\interior\gen_int5.ide"
- Loading default object types "data\maps\interior\savehous.ide"
- Loading default object types "data\maps\interior\stadint.ide"
- Loading default object types "data\maps\leveldes\seabed.ide"
- Loading default object types "data\maps\interior\props.ide"
- Loading default object types "data\maps\interior\props2.ide"
- Loading default object types "data\maps\interior\propext.ide"
- Loading default object types "data\maps\veh_mods\veh_mods.ide"
- Loading default object types "data\txdcut.ide"
- Loading default object types "samp\samp.ide"
- Loading default object types "samp\custom.ide"
- Loading default object data "DATA\OBJECT.DAT"
- Loading default vehicle colours "DATA\CARCOLS.DAT"
- Loading default vehicle upgrades "DATA\CARMODS.DAT"
- Initializing the streaming...
- Game version: GTA SA 1.0 EURO
- Unhandled exception at 0x008232DE in gta_sa.exe (+0x4232de): 0xC0000005: Access violation writing location 0xFFFFD7FF.
- Register dump:
- EAX: 0x008232D8 EBX: 0xFFFFD7FF ECX: 0x00823521 EDX: 0x00000002
- EDI: 0x0D0B1BE8 ESI: 0x008E48D8 EBP: 0x0028F47C EIP: 0x008232DE
- ESP: 0x0028F434 EFL: 0x00010297 CS: 0x00000023 SS: 0x0000002B
- GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B
- Stack dump:
- 0x0028F434: 6566E48A 008E48D8 6569DC48 0D0B1BE8 0D0B1828 00000040
- 0x0028F44C: 0028F494 0028F484 656666C0 005B8311 00000004 00000040
- 0x0028F464: 0028F494 6566FBB0 0082318B 00000001 00823521 0028F488
- 0x0028F47C: 0028F490 6566F488 0028F5DC 0028F578 00000000 0028F4B0
- 0x0028F494: 6566DC7A 0028F4B8 0028F578 0028F57C 0028F554 6569B8D8
- 0x0028F4AC: 00000000 0028F560 6567050F 6569E208 0D0B1BE8 0028F554
- 0x0028F4C4: 6569AA31 0028F4B8 0028F560 0028F578 0028F57C 00000000
- 0x0028F4DC: 008E48D8 00000000 FFFFFFFF 0028F53C 65670E69 005B6170
- 0x0028F4F4: 0028F514 7705DC2C 75AEE96A 00000220 0028F51C 0028F524
- 0x0028F50C: 00000018 00000005 75AEE98B 0028F538 00000000 00000018
- base: 0x00090000 top: 0x0028F434 bottom: 0x00290000
- Backtrace (may be wrong):
- =>0x008232DE in gta_sa.exe (+0x4232de) (0x0028F47C)
- 0x6566F488 in std.stream.dll (+0xf488) (0x0028F490)
- 0x6566DC7A in std.stream.dll (+0xdc7a) (0x0028F4B0)
- 0x6567050F in std.stream.dll (+0x1050f) (0x0028F560)
- 0x6566FBC0 in std.stream.dll (+0xfbc0) (0x0028F570)
- 0x005B8315 in gta_sa.exe (+0x1b8315) (0x0028F5B0)
- 0x6567F2D6 StreamRefresherCreate+0x7306 in std.stream.dll (+0x1f2d6) (0x0028F5F4)
- 0x6568161C StreamRefresherCreate+0x964c in std.stream.dll (+0x2161c) (0x0028F61C)
- 0x6567F634 StreamRefresherCreate+0x7664 in std.stream.dll (+0x1f634) (0x0028F634)
- 0x65682D4C StreamRefresherCreate+0xad7c in std.stream.dll (+0x22d4c) (0x0028F6D4)
- 0x005B8E20 in gta_sa.exe (+0x1b8e20)
- Shutting down Mod Loader...
- Shutting down filesystem watcher...
- Shutting down menu...
- Unloading plugin "gta3.std.fx"
- Unloading plugin "gta3.std.asi"
- Unloading plugin "gta3.std.bank"
- Unloading plugin "gta3.std.data"
- Unloading plugin "gta3.std.movies"
- Unloading plugin "gta3.std.scm"
- Unloading plugin "gta3.std.text"
- Unloading plugin "gta3.std.tracks"
- Unloading plugin "gta3.std.sprites"
- Unloading plugin "gta3.std.stream"
- Mod Loader has been shutdown.
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