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- -- this script is pld and barley works, dont expect it to catch everything
- local ball = workspace:FindFirstChild("Football")
- local player = game:GetService("Players").LocalPlayer
- local charater = player.Character
- while wait(0.2) do
- pcall(function()
- wait(0.1)
- if ball ~= nil and (charater.HumanoidRootPart.Position - ball.Position).Magnitude <= 20 and game:GetService("ReplicatedStorage").Values.PlayType.Value == "normal" then
- ball = workspace:FindFirstChild("Football")
- ball.CanCollide = false
- ball.Size = Vector3.new(15, 15, 15)
- for i = 1,3 do
- charater.HumanoidRootPart.CFrame = ball.CFrame
- firetouchinterest(player.Character["Left Arm"], ball, 0)
- task.wait()
- firetouchinterest(player.Character["Left Arm"], ball, 1)
- firetouchinterest(player.Character["Right Arm"], ball, 0)
- task.wait()
- firetouchinterest(player.Character["Right Arm"], ball, 1)
- end
- else
- ball = workspace:FindFirstChild("Football")
- end
- end)
- end
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