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- _____________________________________________________________________________
- | This is a list of the things One Vision changes.
- | Version: 0.9
- |
- | Explanation of the symbols:
- | (B) Fixed big
- | (+) Buff
- | (-) Nerf
- | (∑) Tweaking (neither buff nor nerf, detail changes)
- | [+] New content (units, upgrades, abilities , buildings)
- | [-] Removed content (units, upgrades, abilities , buildings)
- |
- | Graphical additions and changes are not mentioned in the changelog
- |
- | If a line happens to have no symbol it is simply part of the line above it
- | Symbols like ** or -#- are just headlines for factions.
- |_____________________________________________________________________________
- =========================================================================================================================== ** All Factions **
- ===========================================================================================================================
- (B) Fixed the Harvster docking bug for all factions.
- (+) Adjusted vision range of all Engineers and Assimilators to match Sabeoteurs
- Increased vision range to 350 (from 100/50).
- (+) Increased health of all T4 structures to 4200 HP (from 3000).
- (+) Increased damage of the EMP Control Center by 20%.
- Units hit directly from the beam are killed instantaneously.
- Furthermore, shielded units in a 150 radius will lose their shields.
- (∑) Adjusted healing behavior of aircraft repair drones to match normal repair drones.
- They will now repair 110HP + 0,5% of the target's HP (from 150HP straight).
- This was because more faction have access to aerial battleships, now.
- (∑) Changed behavior of all drafted units (units created by selling structures).
- Now, drafting will create exactly 200$ worth of units.
- So, for Renegades selling a Shredder Turret will create a Militant Squad whereas.
- However, selling a Black Hand Shredder Turret will create a Confessor Cabal squad at 50% health.
- (-) Surveyors, Emissaries and Explorers receive double damage when deploying.
- (-) Made T1 base defenses easier to counter.
- Removed damage reduction of anti-infantry defenses (from a 75% reduction).
- Lowered damage reduction of anti-tank defenses to 75% (from a 50% reduction).
- (-) Lowered damage reduction of all medium battle tanks against Rocket damage to 100% (from 90%).
- This includes: Predators, Titans, Scorpions and Devourer Tanks.
- (-) War factory repair drones heal heavy tanks slower.
- Increased healing per second to 110 (from 100).
- Lowered healing per second based on health to 0.5% (from 1.5%).
- ===========================================================================================================================
- ** GDI Factions **
- ===========================================================================================================================
- ---------------------------------------------------------------------------------------------------------------------------
- -#- All GDI factions
- ---------------------------------------------------------------------------------------------------------------------------
- (B) Battlebases can now repair allied units as well.
- (B) Hardpoints upgrade research time increased to 1:15s (from 1:00s).
- This was a vanilla game bug.
- (+) Engineers can now repair neutral garrisons.
- (+) Removed damage reduction of APCs to rocket damage (75% base damage).
- (+) Increased health of Snipers to 210 (from 175).
- (+) All Pitbulls can choose to turn off their mortars after the upgrade has been purchased.
- Increased weapon range to 260 (from 250)
- Increased damage of Pitbulls to 225 (from 200).
- Lowered bonus damage to aircraft to 130% (from 150%).
- Increased rocket speed to 275 (from 200).
- Increased received Cannon type damage to 115% (from 100%).
- (+) Increased health of Guardian Cannons to 3500 (from 3000).
- Lowered cost to 900$ (from 1000$).
- Lowered damage to 225 (from 235).
- (+) Lowered cost of Firehawks to 1600$ (from 1700$).
- (+) Incread damage of Grenadier Squads to buildings to 155% (from 140%).
- Lowered speed to 50 (from 54).
- Lowered cost of grenadier squads by 100$.
- Now, normal Grenadier squads cost 700$ and ZOCOM Grenadiers cost 800$.
- (-) Lowered range of Rifleman squads to 250 (from 260).
- ---------------------------------------------------------------------------------------------------------------------------
- -#- Steel Talons
- ---------------------------------------------------------------------------------------------------------------------------
- (B) Fixed Microwave Tank's exp requirements.
- (B) MRT repair drones don't attach to enemy and neutral objects anymore.
- (+) Lowered cost of Microwave Tanks to 1300$ (from 1500$).
- Lowered damage to structures to 75% (from 110%).
- Lowered damage to infantry to 50% (from 75%).
- Improved damage reduction against cannon armor to 75% (from 100%).
- Increased damage radius (width) to 40 (from 33).
- Lowered health to 3500 (from 3800).
- Lowered damage to 700 (from 900).
- (+) Increased range of the Heavy Hammerhead Gunship to 300 (from 255).
- Removed Tank Armory building prerequisite.
- (+) Lowered the cost of Wolverines to 700$.
- Lowered their damage to 14 (from 16) but increased seubsequent shots before reloading to 20.
- Lowered their upgraded damage to 28 (from 23) but increased seubsequent shots before reloading to 20.
- Removed the Falcon Armor Upgrade
- (+) Increased damage of Thunderheads to 1960 (from 1880).
- Lowered damage taken from Rocket damage to 70% (from 75%).
- Lowered build time to 30s (from 40s).
- (+) Increased damage of Missile Squads upgraded with AP Rockets to 350 (from 310).
- (+) Lowered cooldown of the "Railgun Accelerators" support power to 60s (from 3:30s).
- (+) Increased damage of Heavy Hammerhead Rocket Launchers to 215 (from 160).
- (+) Lowered research cost of the "Weaponized Firestorm" upgrade to 2000$ (from 2500$).
- Also lowered research time to 1:00s (from 1:15s).
- (+) Lowered the cost of AP Rockets to 2000$ (from 3000$). Lowered build time to 60s (from 90s).
- (+) Tweaked the Repair APCs.
- Lowered the drone count to 1 (from 2).
- Increased heal to 100 HP (from 50) per second. Drones still repair 0.5% of the unit's HP per second on top.
- Can now be upgraded with the Talon Combat Armor.
- Lowered health to 3200 (from 3000)
- (∑) Lowered build time of Firestorm Troopers to 12s (from 16s).
- Lowered health to 450 (from 480).
- Lowered damage to 260 (from 280).
- Lowered range to 310 (from 325).
- (-) Fixed range of Mutant Mercenaries, it was unintentionally high.
- Lowered range to 280 (from 308).
- Lowered damage when upgraded with AP ammo to 7 (from 10).
- Increased health to 250 (from 210).
- Like all starting infantry units, Mutants now deal 25% more damage to all infantry units.
- (-) Lowered damage of Pitbulls upgraded with AP Rockets to 300 (from 350).
- Since bikes were made weaker several iterations ago, this is to adjust the power level of upgraded fast T1 units.
- ---------------------------------------------------------------------------------------------------------------------------
- -#- ZOCOM
- ---------------------------------------------------------------------------------------------------------------------------
- (B) Fixed the Echo-Troopers' experience requirements. They almost received veteran rank instantly.
- (+/B) Units armed/upgraded with Sonic Shells can now hit moving units, however scatter still applies.
- Furthermore, the cost of the upgrade has been lowered to 3000$ (from 3500$).
- Research time has been lowered to 1:30s (from 1:45s).
- (+) Pitbulls can now be upgraded with the Extreme Condition Armor.
- (+) The Red Arrow now buffs surrounding infantry.
- (+) Increased damage of Predators upgraded with Sonic Shells to 520 (from 480).
- Increased damage of Mammoths upgraded with Sonic Shells to 700 (from 625).
- Lowered damage of Sonic Shells to infantry to 25% (from 100%).
- Lowered cost of Sonic Shells to 3000$ (from 4000$) and buildtime to 1:30s (from 2:00s).
- Increased splash radius to 55 (from 45) and splash taper off to 25 (from 15).
- Increased scatter to 30 (from 20).
- (+) Changed the Tungsten AA Shells upgrade to Electrostatic Accelerators.
- Damage and costs stay the same as before, but now the upgrade also affects APCs.
- (+) Changed the Aurora's damage to Cannon (from Rocket). This hopes to give ZOCOM a bigger punch against late-game armies.
- Increased health to 3250 (from 2500).
- Increased vision radius to 610 (from 520).
- (∑) Tweaked the APC.
- Can now be upgraded with Electrostatic Accelerators (Tech Center).
- Lowered health increase of the Extreme Condition Armor to 900 (from 2800).
- (-) Lowered damage of Echo Troopers in Riflemen-Squads to 130 (from 150).
- Reasoning: Fully upgraded Riflemen were too strong against other infantry units in the late-game.
- (-) Changed the damage type of Zone-Shatterers to Rocket (from Cannon).
- Increased damage against structures to 150% (because structures take less damage from Rocket type weapons).
- The damage against structures remains the same, but it will deal less damage to heavy vehicles.
- (-) Increased recharge time of Drop Pods to 180s (from 120s).
- [+] Added the "Echo Trooper Drop Pod" support power.
- Requires a Space Uplink Command.
- Has a recharge time of 180s.
- ---------------------------------------------------------------------------------------------------------------------------
- -#- RRF (Rapid Reaction Force)
- ---------------------------------------------------------------------------------------------------------------------------
- (B) Tactical Fiber Armor did not improve armor of Orcas.
- Now it increases its armor by 25%.
- (+) Lowered cost of the Sharpshooter Team support power to 3100$ (from 3500$).
- (+) Scanner packs now also affect Pitbulls, Bulldogs and Sniper Squads (increases vision, range and stealth detection by 20%).
- Increased research cost to 1500$ (from 500) and research time to 45s (from 15s).
- (-) Lowered damage of Riflemen Squads with AP Ammo to 6 (from 8).
- Also slightly lowered the rate of fire.
- Reasoning: Fully upgraded Riflemen were too strong against other infantry units in the late-game.
- More than that, after several iterations of buffing, it just requires a minor decline in stats.
- (-) Changed the damage type of Shatterers to Rocket (from Cannon).
- Increased damage against structures to 150% (because structures take less damage from Rocket type weapons).
- The damage against structures remains the same, but it will deal less damage to heavy vehicles.
- [+] Added the Kodiak T4 Warship.
- It is a slow air-bound battleship which fires armor-piercing rounds at ground targets.
- Moreover, it has smaller side cannons which fire at air and ground targets.
- [+] Added the "Black Talon Strikeforce" support power.
- Deploys a veteran Mammoth Tank and 2 veteran Predator Tanks to the selected location.
- Requires a Space Uplink Command.
- [+] Added the "Forward Rig" support power.
- Deploys a veteran Rig to the selected location.
- Requires a Tech Center.
- ===========================================================================================================================
- ** Nod Factions**
- ===========================================================================================================================
- ---------------------------------------------------------------------------------------------------------------------------
- -#- All Nod Factions
- ---------------------------------------------------------------------------------------------------------------------------
- (B) The Tiberium Vein Detonation support power will no longer damage units that have moved out of the effect radius.
- (B) Increased damage reduction of Specters to Rocket damage to 75% (from 90%).
- Specters had the same armor as Scorpion Tanks which made them less durable against rocket damage.
- (+) Increased health of Attack Bikes to 800 (from 720).
- This reverts Bikes to the stats they had in vanilla KW.
- (+) Lowered costs of Vertigo's to 1700 (from 1800).
- (+) Increased health of Venoms to 1900 (from 1800).
- Increased DPS to 197 (from 183).
- Increased DPS when upgraded to 285 (from 260).
- Increased damage to air ships by 65%.
- (-) Lowered health of Shredder Turrets hubs to 3000 (from 3600).
- Lowered damage when upgraded to 30 (from 40).
- (-) Lowered health of Laser Turrets hubs to 3000 (from 3600).
- Lowered damage to 30 (from 35).
- Lowered upgraded damage to 40 (from 44).
- Lowered cost to 900$ (from 1000$) and build time to 9s (from 10s).
- (-) Increaesd power consumption of all Disruption Towers to 13 (from 10).
- Lowered health to 2000 (from 3000).
- Descreased coverage to 400 (from 450).
- (-) Scorpion Tanks upgraded with Dozer Blades now take 25% damage from exploding Disintegrates.
- (-) Lowered health of Fanatics to 150 (from 250).
- Lowered received grenade type weapon damage to 75% (from 100%).
- This brings back the stats from the original game.
- However, their splash damage radius remains increased.
- ---------------------------------------------------------------------------------------------------------------------------
- -#- Black Hand
- ---------------------------------------------------------------------------------------------------------------------------
- (B) Fixed Rocket Indoctrine EXP bug.
- (B) Fixed target aquisition of Flame Tanks when upgraded.
- Fixed weapon range when upgraded.
- (B) The Black Hand Specter had the Shrine of War as build prerequisite.
- This was unintended.
- (+) Increased radius of Black Widow strike beacons to 700 (from 400).
- Increased damage to 1750.
- Increased reload time to 60s (from 40s).
- (+) Increased speed of the Scorcher Buggy's flame to 330 (from 220).
- (+) Improved the Confessor Cabal squad
- Increased health to 110 (from 90).
- Increased DPS to 32 (from 24).
- Increased DPS of Confessor Cabals with Charged Particle Beams to 55 (from 47).
- Lowered pre attack delay of hallucinogenic Grenades to about 0.3s (from 0.9s).
- Reasoning: The unit had worse stats than intended. It is still nowhere near as strong as in the original game.
- (∑) Tweaked the Purifier. Increased health to 9000 (from 8000).
- Lowered normal weapon range to 350 (from 375).
- Lowered damage when upgraded to 1350 (from 1500). Upgraded weapon range remains at 375.
- Slightly decreased flamethrower DPS.
- (-) Lowered range of upgraded Flame Tanks to 125 (from 150).
- Note that the base range is 100.
- (-) Lowered the damage of Black Templars to 240 (from 275).
- Lowered range to 260 (from 270).
- Lowered damage to 310 when upgraded (from 400).
- Increased upgraded weapon range to 285.
- (-) Nerfed the Aggressor in several aspects.
- Increased recharge time for Black Cloack to 30s (from 20s).
- Increased damage taken from Rocket damage to 60% (from 50%).
- Increased damage taken from Cannon damage to 100% (from 90%).
- Increased cost to 1700$ (from 1600$).
- Increased projectile speed to 260 (from 200).
- Lowered health to 2000 (from 2100).
- Removed the pre attack delay
- Reasoning: High maneuverability coupled with good armor made this unit hard too to kill.
- Especially since the best counters are slow tanks with cannon damage.
- However, due to the increased missile speed it is now a better counter to aircraft.
- [+] Added the Aftershock T4 artillery.
- It requires time to set up and deals high area of effect damage over great distances.
- It does not deal a lot of damage to vehicles and deals even less damage to infantry.
- ---------------------------------------------------------------------------------------------------------------------------
- -#- Renegades
- ---------------------------------------------------------------------------------------------------------------------------
- (B) Shadow Teams are no longer build as veterans.
- (+) Increased damage of Vertigos upgraded with Nuclear Components to 7600 (from 6000).
- (+) Increased damage of of Militants to 5 (from 4).
- Increased health of Militants to 50 (from 42).
- (+) Lowered cost of the Dawnbringer to 2300$ (from 2500$).
- Increased health to 4500 (from 4000).
- Increased damage to 10000 (from 7500).
- Increased nuclear damage to 15000 (from 12000).
- Increased speed to 55 (from 50).
- Increased damage done to vehicles by 100%.
- They can now be built from Redeemer Engineering Facilities
- (∑) Lowered damage of Desolator radiation fields.
- Increased radiation field staying duration.
- Slightly increased radiation field area of effect.
- (-) Lowered health Avatars to 8700 (from 9000).
- Lowered damage of Avatars to 900 (from 1000).
- Reasoning: with the buff of the last version they simply became a tad too strong.
- Increased stealth detection range to 300 (from 200). This applies when Commandeer ability was used on Attack Bikes.
- (-) Lowered damage reduction buff of Confessors to 80% (from 75%).
- [+] Added the Terror Cell support power
- Deploys 3 veteran fanatics to the selected location.
- Requires a Tech Lab.
- ---------------------------------------------------------------------------------------------------------------------------
- -#- Marked of Kane
- ---------------------------------------------------------------------------------------------------------------------------
- (B) The AI should now fire the Liquid Tiberium Missile again.
- (+) Improved Reapers
- Increased closing distance when attacking to 245 (from 210).
- Increased damage to 255 (from 240).
- Increased damage when upgraded to 315 (from 285).
- Increased damage of the anti aircraft laser to 360 (from 325).
- Increased damage of the anti aircraft laser when upgraded to 430 (from 390).
- Increased health to 400 (from 375)
- Lowered speed to 36 (from 42).
- (+) Increased range of Tiberium Troopers to 200 (from 185).
- Increased health to 180.
- Increased taken damage by Grenade type damage to 90% (from 80%).
- (+) Stealth Tanks can be upgraded with the "Scatterfield Jammers" upgrade.
- (+) Lowered research cost of the "Scatterfield Jammers" upgrade to 500$ (from 1000$).
- Lowered research time to 15s (from 30s).
- (+) Lowered cost of the Centurion to 1300$ (from 1400$).
- Lowered health to 4000 (from 5300).
- Improved damage reduction to Cannon damage to 90% (from 100%).
- Lowered damage taken from the rear to 160% (from 175%).
- Lowered damage taken from the side to 130% (from 135%).
- Increased range to 350 (from 325).
- Lowered upgraded damage to 800 (from 850).
- (∑) Lowered damage reduction of Mantises against infantry to 75% (from 50%).
- Lowered scatter radius vs infantry to 20 (from 30).
- Increased range to 200 (from 180) and speed to 120 (from 115).
- Lowered health to 1200 (from 1300).
- (-) Lowered health of the Liquifier Tank to 3700 (from 4200).
- (-) Lowered damage of Myrmidons upgraded with Erebus Compounds (dual lasers) to 800 (from 1000).
- [+] Added the Basilisk T4 Warship.
- It is a fast air cruiser for a comparatively cheap price. It fires rockets at air and ground units and is repaired 25% faster.
- [+] Added the Scanner Pack upgrade. Increases vision radius, weapon range and stealth detection by 20%.
- Can be researched at the Operations Center.
- [-] Removed the Deviator Neurotoxin Upgrade
- Reasoning: While interesting, it was deeply bugged and hardly found any use anyway.
- ===========================================================================================================================
- ** Scrin Factions **
- ===========================================================================================================================
- ---------------------------------------------------------------------------------------------------------------------------
- -#- All Scrin
- ---------------------------------------------------------------------------------------------------------------------------
- (B) Refineries are no longer a valid target for charging Tiberium (Devourers or Tripods).
- It was never possible to charge units from refineries, but refineries were a valid target for the special power.
- (+) Increased attack range of all Corrupters to 155 (from 150).
- Healing range remains the same.
- (+) Increased health of all Buzzer Hives to 2000 (from 1600).
- (+) Lowered build cost of Storm Columns to 2500$ (from 3000$) and build time to 25s (from 30s).
- Increased rate of fire of the main lightning attack to 3.5s (from 4s).
- Increased main lightning attack damage to 2500 (from 2200).
- Increased splash damage to 20 (from 5).
- Increased damage to Scrin aircraft to 25% (from 20%).
- Increased damage ofsecondary lightning attacks to 250 (from 200).
- Increased range of secondary lightning attacks to 200 (from 125).
- Lowered damage to aircraft to 75%.
- (+) Increased range of Ravagers to 310 (from 250).
- Increased damage to 70 (from 65).
- Increased health of Ravagers to 300 (from 220).
- Increased projectile speed to 700 (from 500).
- Ravagers now slowly heal over time (5 HP per second).
- Added minor splash damage to weapon.
- (+) Increased the Corrupter's heal weapon to 16 (from 12) to the Eradicator Hexapod.
- Increased the Corrupter's attack range to 165 (from 150).
- Healing range remains unchanged.
- (+) Increased range of Leeches to 115 (from 100).
- Increased speed to 72 (from 70).
- (+) Increased health of Buzzers to 130 (from 90).
- Increased health of Shardlings to 194 (from 155).
- (+) Increased range of Disintegrators to 105 (from 100).
- (-) Planetary Assault Carriers deal 20% more damage to aircraft.
- Lowered damage to infantry to 55% and applied a scatter vs infantry.
- Removed "Negative Energy Lance" upgrade.
- (+) Lowered cost of Photon Turrets to 1100$ (from 1200$).
- Lowered health to 3800 (from 4000).
- Lowered damage when upgraded to 225 (from 255).
- (+) Increased damage reduction of Gunwalkers/Shardwalkers to Rocket damage to 60% (from 75%).
- This gives them the same rocket resistence as APCs and Nod Buggies.
- (-) Lowered damage of Devastator Warships to infantry to 20% (from 100%).
- (-) Lowered armor of all Seekers and Manhunters, both take 115% damage (from 100%) from Cannon type weapons.
- Lowered armor against Gun type weapons to 35% damage taken (from 25%).
- Lowered armor against Rocket type weapons to 85% damage taken (from 75%).
- As a comparison, other T1 battle tanks like Predators or Scorpions take 90% from Rocket damage.
- ---------------------------------------------------------------------------------------------------------------------------
- -#- Traveler-59
- ---------------------------------------------------------------------------------------------------------------------------
- (B) Fixed the "Traveler Engines" visual bug.
- (B) Fixed the "Lurker Modules" unit upgrade for Agonizers.
- (B) Prodigies cannot AoE mind control epic units and commandos anymore.
- (B) Traveler-59 Intelligence upgrade now takes 30s to research (from 60s).
- (+) Improved Storm Columns upgraded with Cascading Haze.
- Increased stealth generator radius to 200 (from 175).
- (+) Increased damage reduction of Cultists to Cannon damage to 40% (from 75).
- Also increased damage reduction to Rocket damage to 40% (from 50%).
- (+) Increased health of Agonizers to 240 (from 195).
- Increased squad range to 250 (from 235).
- Lowered damage to 190 (from 210).
- Lowered reload time to 2.5 (from 3.0).
- Can be upgraded with Kinetic Barriers
- (+) Lowered cost of Advanced Telesets to 2500$ (from 3000$).
- Lowered research time to 1:15s (from 1:30s).
- (∑) Lowered cost of Mindbreakers to 800$ (from 1000$) and build time to 8s (from 10s).
- Lowered health to 220 (from 260).
- Mindbreakers now require a Stasis Chamber and no Gravity Stabilizer.
- Can be upgraded with Kinetic Barriers
- (-) Increased cost of the Chaos Lightning support power 2500$ (from 2000$).
- The support power now requires the Signal Transmitter.
- [+] Added the Phantom Army support power.
- Basically, this is an equivalent to Nod's "Decoy Army" support power.
- Requires a Tech Assembler.
- [+] Added the Phantasm T2 Tank.
- [+] Added the Kinetic Barrier shield upgrade for Agonizers and Mindbreakers.
- --------------------------------------------------------------------------------------------------------------------------- -#- Reaper-17
- ---------------------------------------------------------------------------------------------------------------------------
- (B) Mechapedes can now be upgraded with the "Forcefield Generators" upgrade.
- Fixed EXP Bug.
- (B) Scourges have now a visible effect when affected by ion storms.
- Scourges now heal themselves when affected by ion storms.
- (+) Increased health of Scourges to 2200 (from 2000).
- Increased slip size to to 3 (from 2). Slightly increased delay between shots.
- (+) Increased damage of Genocider Hexapods to 650 (from 500).
- (+) Increased projectile speed of Shardwalkers to 600 (from 500).
- Increased damage to 165 (from 160).
- Increased HP to 2800 (from 2500).
- Lowered rate of fire by 20%.
- (+) Increased armor of Infested.
- Lowered damage taken from Cannon damage to 35% (from 75%)
- Lowered damage taken from Rocket damage to 35% (from 50%)
- (∑) Changed the name of the "Harbinger Mutation" into "Vindicator Mutation".
- (∑) Changed the Corruptor's Splicer Mutation
- Loses healing capabilities (but he still buffs his targets)
- Converts 35% of the damage into health (from 25%).
- (-) Removed the "Disruptor Cannon" mutation from the Devourer.
- (-) Increased the cost of the "Forcefield Generators" upgrade to 2500$ (from 2000$).
- Increased the research cost to 1:15s (from 1:00s).
- (-) Lowered speed of Manhunters to 100 (from 110).
- Lowered range to 275 (from 300).
- Increased weapon range of the Harbinger Mutation to 285 (from 280).
- (-) Increased cost of the Stormraider mutation to 600$ (from 500$).
- Also weakened the Ion Storm made of the mutation in various aspects.
- Changed damage type to Rocket (from Cannon).
- Increased damage to 230 per bolt.
- Increased reload time to 40s (from 30s).
- Lowered damage done to structures to 60%.
- Reasoning: Units can simply avoid the area damage over time whereas structures cannot.
- Lowered duration to 10s (from 25s).
- Lowered recharge time to 25s (from 40s).
- ---------------------------------------------------------------------------------------------------------------------------
- -#- Messenger-8
- ---------------------------------------------------------------------------------------------------------------------------
- (B) Corrupters upgraded with Corrosive Ichor will not slow down own units when healing them anymore.
- (+/B) Gunwalkers upgraded with the Ion Supercharge upgrade can kill own husks again.
- Gunwalkers upgraded with the Ion Supercharge upgrade can now heal/buff aircraft of other Scrin factions.
- Lowered the cost to 2000$ (from 2500) and research time to 60s (from 1:15s)
- (+) Shock Troopers can now be upgraded with the Ion Supercharge upgrade.
- (+) Ravagers can now be upgraded with Blink Packs
- (+) Lowered cost of Photon Turrets to 1100$ (from 1200$).
- (+) Stormriders can now be upgraded with the Ion Supercharge upgrade.
- (-) Lowered damage of Gunwalkers upgraded with Ion Supercharge to 100 (from 115).
- Increased damage to aircraft to 135% (from 120%).
- When upgraded, Gunwalkers cannot buff aircraft or structures anymore (due to technical reasons).
- (-) Increased cost for the Negative Energy Lance upgrade to 2500$ (from 2000$).
- (-) Slightly lowered damage of Tripods upgraded with Negative Energy Lance to 680 (from 700).
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