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  1. _____________________________________________________________________________
  2. | This is a list of the things One Vision changes.
  3. | Version: 0.9
  4. |
  5. | Explanation of the symbols:
  6. | (B) Fixed big
  7. | (+) Buff
  8. | (-) Nerf
  9. | (∑) Tweaking (neither buff nor nerf, detail changes)
  10. | [+] New content (units, upgrades, abilities , buildings)
  11. | [-] Removed content (units, upgrades, abilities , buildings)
  12. |
  13. | Graphical additions and changes are not mentioned in the changelog
  14. |
  15. | If a line happens to have no symbol it is simply part of the line above it
  16. | Symbols like ** or -#- are just headlines for factions.
  17. |_____________________________________________________________________________
  18. =========================================================================================================================== ** All Factions **
  19. ===========================================================================================================================
  20.  
  21. (B) Fixed the Harvster docking bug for all factions.
  22.  
  23. (+) Adjusted vision range of all Engineers and Assimilators to match Sabeoteurs
  24. Increased vision range to 350 (from 100/50).
  25.  
  26. (+) Increased health of all T4 structures to 4200 HP (from 3000).
  27.  
  28. (+) Increased damage of the EMP Control Center by 20%.
  29. Units hit directly from the beam are killed instantaneously.
  30. Furthermore, shielded units in a 150 radius will lose their shields.
  31.  
  32. (∑) Adjusted healing behavior of aircraft repair drones to match normal repair drones.
  33. They will now repair 110HP + 0,5% of the target's HP (from 150HP straight).
  34. This was because more faction have access to aerial battleships, now.
  35.  
  36. (∑) Changed behavior of all drafted units (units created by selling structures).
  37. Now, drafting will create exactly 200$ worth of units.
  38. So, for Renegades selling a Shredder Turret will create a Militant Squad whereas.
  39. However, selling a Black Hand Shredder Turret will create a Confessor Cabal squad at 50% health.
  40.  
  41. (-) Surveyors, Emissaries and Explorers receive double damage when deploying.
  42.  
  43. (-) Made T1 base defenses easier to counter.
  44. Removed damage reduction of anti-infantry defenses (from a 75% reduction).
  45. Lowered damage reduction of anti-tank defenses to 75% (from a 50% reduction).
  46.  
  47. (-) Lowered damage reduction of all medium battle tanks against Rocket damage to 100% (from 90%).
  48. This includes: Predators, Titans, Scorpions and Devourer Tanks.
  49.  
  50. (-) War factory repair drones heal heavy tanks slower.
  51. Increased healing per second to 110 (from 100).
  52. Lowered healing per second based on health to 0.5% (from 1.5%).
  53.  
  54. ===========================================================================================================================
  55. ** GDI Factions **
  56. ===========================================================================================================================
  57. ---------------------------------------------------------------------------------------------------------------------------
  58. -#- All GDI factions
  59. ---------------------------------------------------------------------------------------------------------------------------
  60.  
  61. (B) Battlebases can now repair allied units as well.
  62.  
  63. (B) Hardpoints upgrade research time increased to 1:15s (from 1:00s).
  64. This was a vanilla game bug.
  65.  
  66. (+) Engineers can now repair neutral garrisons.
  67.  
  68. (+) Removed damage reduction of APCs to rocket damage (75% base damage).
  69.  
  70. (+) Increased health of Snipers to 210 (from 175).
  71.  
  72. (+) All Pitbulls can choose to turn off their mortars after the upgrade has been purchased.
  73. Increased weapon range to 260 (from 250)
  74. Increased damage of Pitbulls to 225 (from 200).
  75. Lowered bonus damage to aircraft to 130% (from 150%).
  76. Increased rocket speed to 275 (from 200).
  77. Increased received Cannon type damage to 115% (from 100%).
  78.  
  79. (+) Increased health of Guardian Cannons to 3500 (from 3000).
  80. Lowered cost to 900$ (from 1000$).
  81. Lowered damage to 225 (from 235).
  82.  
  83. (+) Lowered cost of Firehawks to 1600$ (from 1700$).
  84.  
  85. (+) Incread damage of Grenadier Squads to buildings to 155% (from 140%).
  86. Lowered speed to 50 (from 54).
  87. Lowered cost of grenadier squads by 100$.
  88. Now, normal Grenadier squads cost 700$ and ZOCOM Grenadiers cost 800$.
  89.  
  90. (-) Lowered range of Rifleman squads to 250 (from 260).
  91.  
  92. ---------------------------------------------------------------------------------------------------------------------------
  93. -#- Steel Talons
  94. ---------------------------------------------------------------------------------------------------------------------------
  95.  
  96. (B) Fixed Microwave Tank's exp requirements.
  97.  
  98. (B) MRT repair drones don't attach to enemy and neutral objects anymore.
  99.  
  100. (+) Lowered cost of Microwave Tanks to 1300$ (from 1500$).
  101. Lowered damage to structures to 75% (from 110%).
  102. Lowered damage to infantry to 50% (from 75%).
  103. Improved damage reduction against cannon armor to 75% (from 100%).
  104. Increased damage radius (width) to 40 (from 33).
  105. Lowered health to 3500 (from 3800).
  106. Lowered damage to 700 (from 900).
  107.  
  108. (+) Increased range of the Heavy Hammerhead Gunship to 300 (from 255).
  109. Removed Tank Armory building prerequisite.
  110.  
  111. (+) Lowered the cost of Wolverines to 700$.
  112. Lowered their damage to 14 (from 16) but increased seubsequent shots before reloading to 20.
  113. Lowered their upgraded damage to 28 (from 23) but increased seubsequent shots before reloading to 20.
  114. Removed the Falcon Armor Upgrade
  115.  
  116. (+) Increased damage of Thunderheads to 1960 (from 1880).
  117. Lowered damage taken from Rocket damage to 70% (from 75%).
  118. Lowered build time to 30s (from 40s).
  119.  
  120. (+) Increased damage of Missile Squads upgraded with AP Rockets to 350 (from 310).
  121.  
  122. (+) Lowered cooldown of the "Railgun Accelerators" support power to 60s (from 3:30s).
  123.  
  124. (+) Increased damage of Heavy Hammerhead Rocket Launchers to 215 (from 160).
  125.  
  126. (+) Lowered research cost of the "Weaponized Firestorm" upgrade to 2000$ (from 2500$).
  127. Also lowered research time to 1:00s (from 1:15s).
  128.  
  129. (+) Lowered the cost of AP Rockets to 2000$ (from 3000$). Lowered build time to 60s (from 90s).
  130.  
  131. (+) Tweaked the Repair APCs.
  132. Lowered the drone count to 1 (from 2).
  133. Increased heal to 100 HP (from 50) per second. Drones still repair 0.5% of the unit's HP per second on top.
  134. Can now be upgraded with the Talon Combat Armor.
  135. Lowered health to 3200 (from 3000)
  136.  
  137. (∑) Lowered build time of Firestorm Troopers to 12s (from 16s).
  138. Lowered health to 450 (from 480).
  139. Lowered damage to 260 (from 280).
  140. Lowered range to 310 (from 325).
  141.  
  142. (-) Fixed range of Mutant Mercenaries, it was unintentionally high.
  143. Lowered range to 280 (from 308).
  144. Lowered damage when upgraded with AP ammo to 7 (from 10).
  145. Increased health to 250 (from 210).
  146. Like all starting infantry units, Mutants now deal 25% more damage to all infantry units.
  147.  
  148. (-) Lowered damage of Pitbulls upgraded with AP Rockets to 300 (from 350).
  149. Since bikes were made weaker several iterations ago, this is to adjust the power level of upgraded fast T1 units.
  150.  
  151. ---------------------------------------------------------------------------------------------------------------------------
  152. -#- ZOCOM
  153. ---------------------------------------------------------------------------------------------------------------------------
  154.  
  155. (B) Fixed the Echo-Troopers' experience requirements. They almost received veteran rank instantly.
  156.  
  157. (+/B) Units armed/upgraded with Sonic Shells can now hit moving units, however scatter still applies.
  158. Furthermore, the cost of the upgrade has been lowered to 3000$ (from 3500$).
  159. Research time has been lowered to 1:30s (from 1:45s).
  160.  
  161. (+) Pitbulls can now be upgraded with the Extreme Condition Armor.
  162.  
  163. (+) The Red Arrow now buffs surrounding infantry.
  164.  
  165. (+) Increased damage of Predators upgraded with Sonic Shells to 520 (from 480).
  166. Increased damage of Mammoths upgraded with Sonic Shells to 700 (from 625).
  167. Lowered damage of Sonic Shells to infantry to 25% (from 100%).
  168. Lowered cost of Sonic Shells to 3000$ (from 4000$) and buildtime to 1:30s (from 2:00s).
  169. Increased splash radius to 55 (from 45) and splash taper off to 25 (from 15).
  170. Increased scatter to 30 (from 20).
  171.  
  172. (+) Changed the Tungsten AA Shells upgrade to Electrostatic Accelerators.
  173. Damage and costs stay the same as before, but now the upgrade also affects APCs.
  174.  
  175. (+) Changed the Aurora's damage to Cannon (from Rocket). This hopes to give ZOCOM a bigger punch against late-game armies.
  176. Increased health to 3250 (from 2500).
  177. Increased vision radius to 610 (from 520).
  178.  
  179. (∑) Tweaked the APC.
  180. Can now be upgraded with Electrostatic Accelerators (Tech Center).
  181. Lowered health increase of the Extreme Condition Armor to 900 (from 2800).
  182.  
  183. (-) Lowered damage of Echo Troopers in Riflemen-Squads to 130 (from 150).
  184. Reasoning: Fully upgraded Riflemen were too strong against other infantry units in the late-game.
  185.  
  186. (-) Changed the damage type of Zone-Shatterers to Rocket (from Cannon).
  187. Increased damage against structures to 150% (because structures take less damage from Rocket type weapons).
  188. The damage against structures remains the same, but it will deal less damage to heavy vehicles.
  189.  
  190. (-) Increased recharge time of Drop Pods to 180s (from 120s).
  191.  
  192. [+] Added the "Echo Trooper Drop Pod" support power.
  193. Requires a Space Uplink Command.
  194. Has a recharge time of 180s.
  195.  
  196. ---------------------------------------------------------------------------------------------------------------------------
  197. -#- RRF (Rapid Reaction Force)
  198. ---------------------------------------------------------------------------------------------------------------------------
  199.  
  200. (B) Tactical Fiber Armor did not improve armor of Orcas.
  201. Now it increases its armor by 25%.
  202.  
  203. (+) Lowered cost of the Sharpshooter Team support power to 3100$ (from 3500$).
  204.  
  205. (+) Scanner packs now also affect Pitbulls, Bulldogs and Sniper Squads (increases vision, range and stealth detection by 20%).
  206. Increased research cost to 1500$ (from 500) and research time to 45s (from 15s).
  207.  
  208. (-) Lowered damage of Riflemen Squads with AP Ammo to 6 (from 8).
  209. Also slightly lowered the rate of fire.
  210. Reasoning: Fully upgraded Riflemen were too strong against other infantry units in the late-game.
  211. More than that, after several iterations of buffing, it just requires a minor decline in stats.
  212.  
  213. (-) Changed the damage type of Shatterers to Rocket (from Cannon).
  214. Increased damage against structures to 150% (because structures take less damage from Rocket type weapons).
  215. The damage against structures remains the same, but it will deal less damage to heavy vehicles.
  216.  
  217. [+] Added the Kodiak T4 Warship.
  218. It is a slow air-bound battleship which fires armor-piercing rounds at ground targets.
  219. Moreover, it has smaller side cannons which fire at air and ground targets.
  220.  
  221. [+] Added the "Black Talon Strikeforce" support power.
  222. Deploys a veteran Mammoth Tank and 2 veteran Predator Tanks to the selected location.
  223. Requires a Space Uplink Command.
  224.  
  225. [+] Added the "Forward Rig" support power.
  226. Deploys a veteran Rig to the selected location.
  227. Requires a Tech Center.
  228.  
  229. ===========================================================================================================================
  230. ** Nod Factions**
  231. ===========================================================================================================================
  232. ---------------------------------------------------------------------------------------------------------------------------
  233. -#- All Nod Factions
  234. ---------------------------------------------------------------------------------------------------------------------------
  235.  
  236. (B) The Tiberium Vein Detonation support power will no longer damage units that have moved out of the effect radius.
  237.  
  238. (B) Increased damage reduction of Specters to Rocket damage to 75% (from 90%).
  239. Specters had the same armor as Scorpion Tanks which made them less durable against rocket damage.
  240.  
  241. (+) Increased health of Attack Bikes to 800 (from 720).
  242. This reverts Bikes to the stats they had in vanilla KW.
  243.  
  244. (+) Lowered costs of Vertigo's to 1700 (from 1800).
  245.  
  246. (+) Increased health of Venoms to 1900 (from 1800).
  247. Increased DPS to 197 (from 183).
  248. Increased DPS when upgraded to 285 (from 260).
  249. Increased damage to air ships by 65%.
  250.  
  251. (-) Lowered health of Shredder Turrets hubs to 3000 (from 3600).
  252. Lowered damage when upgraded to 30 (from 40).
  253.  
  254. (-) Lowered health of Laser Turrets hubs to 3000 (from 3600).
  255. Lowered damage to 30 (from 35).
  256. Lowered upgraded damage to 40 (from 44).
  257. Lowered cost to 900$ (from 1000$) and build time to 9s (from 10s).
  258.  
  259. (-) Increaesd power consumption of all Disruption Towers to 13 (from 10).
  260. Lowered health to 2000 (from 3000).
  261. Descreased coverage to 400 (from 450).
  262.  
  263. (-) Scorpion Tanks upgraded with Dozer Blades now take 25% damage from exploding Disintegrates.
  264.  
  265. (-) Lowered health of Fanatics to 150 (from 250).
  266. Lowered received grenade type weapon damage to 75% (from 100%).
  267. This brings back the stats from the original game.
  268. However, their splash damage radius remains increased.
  269.  
  270. ---------------------------------------------------------------------------------------------------------------------------
  271. -#- Black Hand
  272. ---------------------------------------------------------------------------------------------------------------------------
  273.  
  274. (B) Fixed Rocket Indoctrine EXP bug.
  275.  
  276. (B) Fixed target aquisition of Flame Tanks when upgraded.
  277. Fixed weapon range when upgraded.
  278.  
  279. (B) The Black Hand Specter had the Shrine of War as build prerequisite.
  280. This was unintended.
  281.  
  282. (+) Increased radius of Black Widow strike beacons to 700 (from 400).
  283. Increased damage to 1750.
  284. Increased reload time to 60s (from 40s).
  285.  
  286. (+) Increased speed of the Scorcher Buggy's flame to 330 (from 220).
  287.  
  288. (+) Improved the Confessor Cabal squad
  289. Increased health to 110 (from 90).
  290. Increased DPS to 32 (from 24).
  291. Increased DPS of Confessor Cabals with Charged Particle Beams to 55 (from 47).
  292. Lowered pre attack delay of hallucinogenic Grenades to about 0.3s (from 0.9s).
  293. Reasoning: The unit had worse stats than intended. It is still nowhere near as strong as in the original game.
  294.  
  295. (∑) Tweaked the Purifier. Increased health to 9000 (from 8000).
  296. Lowered normal weapon range to 350 (from 375).
  297. Lowered damage when upgraded to 1350 (from 1500). Upgraded weapon range remains at 375.
  298. Slightly decreased flamethrower DPS.
  299.  
  300. (-) Lowered range of upgraded Flame Tanks to 125 (from 150).
  301. Note that the base range is 100.
  302.  
  303. (-) Lowered the damage of Black Templars to 240 (from 275).
  304. Lowered range to 260 (from 270).
  305. Lowered damage to 310 when upgraded (from 400).
  306. Increased upgraded weapon range to 285.
  307.  
  308. (-) Nerfed the Aggressor in several aspects.
  309. Increased recharge time for Black Cloack to 30s (from 20s).
  310. Increased damage taken from Rocket damage to 60% (from 50%).
  311. Increased damage taken from Cannon damage to 100% (from 90%).
  312. Increased cost to 1700$ (from 1600$).
  313. Increased projectile speed to 260 (from 200).
  314. Lowered health to 2000 (from 2100).
  315. Removed the pre attack delay
  316. Reasoning: High maneuverability coupled with good armor made this unit hard too to kill.
  317. Especially since the best counters are slow tanks with cannon damage.
  318. However, due to the increased missile speed it is now a better counter to aircraft.
  319.  
  320. [+] Added the Aftershock T4 artillery.
  321. It requires time to set up and deals high area of effect damage over great distances.
  322. It does not deal a lot of damage to vehicles and deals even less damage to infantry.
  323.  
  324. ---------------------------------------------------------------------------------------------------------------------------
  325. -#- Renegades
  326. ---------------------------------------------------------------------------------------------------------------------------
  327.  
  328. (B) Shadow Teams are no longer build as veterans.
  329.  
  330. (+) Increased damage of Vertigos upgraded with Nuclear Components to 7600 (from 6000).
  331.  
  332. (+) Increased damage of of Militants to 5 (from 4).
  333. Increased health of Militants to 50 (from 42).
  334.  
  335. (+) Lowered cost of the Dawnbringer to 2300$ (from 2500$).
  336. Increased health to 4500 (from 4000).
  337. Increased damage to 10000 (from 7500).
  338. Increased nuclear damage to 15000 (from 12000).
  339. Increased speed to 55 (from 50).
  340. Increased damage done to vehicles by 100%.
  341. They can now be built from Redeemer Engineering Facilities
  342.  
  343. (∑) Lowered damage of Desolator radiation fields.
  344. Increased radiation field staying duration.
  345. Slightly increased radiation field area of effect.
  346.  
  347. (-) Lowered health Avatars to 8700 (from 9000).
  348. Lowered damage of Avatars to 900 (from 1000).
  349. Reasoning: with the buff of the last version they simply became a tad too strong.
  350. Increased stealth detection range to 300 (from 200). This applies when Commandeer ability was used on Attack Bikes.
  351.  
  352. (-) Lowered damage reduction buff of Confessors to 80% (from 75%).
  353.  
  354. [+] Added the Terror Cell support power
  355. Deploys 3 veteran fanatics to the selected location.
  356. Requires a Tech Lab.
  357.  
  358. ---------------------------------------------------------------------------------------------------------------------------
  359. -#- Marked of Kane
  360. ---------------------------------------------------------------------------------------------------------------------------
  361.  
  362. (B) The AI should now fire the Liquid Tiberium Missile again.
  363.  
  364. (+) Improved Reapers
  365. Increased closing distance when attacking to 245 (from 210).
  366. Increased damage to 255 (from 240).
  367. Increased damage when upgraded to 315 (from 285).
  368. Increased damage of the anti aircraft laser to 360 (from 325).
  369. Increased damage of the anti aircraft laser when upgraded to 430 (from 390).
  370. Increased health to 400 (from 375)
  371. Lowered speed to 36 (from 42).
  372.  
  373. (+) Increased range of Tiberium Troopers to 200 (from 185).
  374. Increased health to 180.
  375. Increased taken damage by Grenade type damage to 90% (from 80%).
  376.  
  377. (+) Stealth Tanks can be upgraded with the "Scatterfield Jammers" upgrade.
  378.  
  379. (+) Lowered research cost of the "Scatterfield Jammers" upgrade to 500$ (from 1000$).
  380. Lowered research time to 15s (from 30s).
  381.  
  382. (+) Lowered cost of the Centurion to 1300$ (from 1400$).
  383. Lowered health to 4000 (from 5300).
  384. Improved damage reduction to Cannon damage to 90% (from 100%).
  385. Lowered damage taken from the rear to 160% (from 175%).
  386. Lowered damage taken from the side to 130% (from 135%).
  387. Increased range to 350 (from 325).
  388. Lowered upgraded damage to 800 (from 850).
  389.  
  390. (∑) Lowered damage reduction of Mantises against infantry to 75% (from 50%).
  391. Lowered scatter radius vs infantry to 20 (from 30).
  392. Increased range to 200 (from 180) and speed to 120 (from 115).
  393. Lowered health to 1200 (from 1300).
  394.  
  395. (-) Lowered health of the Liquifier Tank to 3700 (from 4200).
  396.  
  397. (-) Lowered damage of Myrmidons upgraded with Erebus Compounds (dual lasers) to 800 (from 1000).
  398.  
  399. [+] Added the Basilisk T4 Warship.
  400. It is a fast air cruiser for a comparatively cheap price. It fires rockets at air and ground units and is repaired 25% faster.
  401.  
  402. [+] Added the Scanner Pack upgrade. Increases vision radius, weapon range and stealth detection by 20%.
  403. Can be researched at the Operations Center.
  404.  
  405. [-] Removed the Deviator Neurotoxin Upgrade
  406. Reasoning: While interesting, it was deeply bugged and hardly found any use anyway.
  407.  
  408. ===========================================================================================================================
  409. ** Scrin Factions **
  410. ===========================================================================================================================
  411. ---------------------------------------------------------------------------------------------------------------------------
  412. -#- All Scrin
  413. ---------------------------------------------------------------------------------------------------------------------------
  414.  
  415. (B) Refineries are no longer a valid target for charging Tiberium (Devourers or Tripods).
  416. It was never possible to charge units from refineries, but refineries were a valid target for the special power.
  417.  
  418. (+) Increased attack range of all Corrupters to 155 (from 150).
  419. Healing range remains the same.
  420.  
  421. (+) Increased health of all Buzzer Hives to 2000 (from 1600).
  422.  
  423. (+) Lowered build cost of Storm Columns to 2500$ (from 3000$) and build time to 25s (from 30s).
  424. Increased rate of fire of the main lightning attack to 3.5s (from 4s).
  425. Increased main lightning attack damage to 2500 (from 2200).
  426. Increased splash damage to 20 (from 5).
  427. Increased damage to Scrin aircraft to 25% (from 20%).
  428. Increased damage ofsecondary lightning attacks to 250 (from 200).
  429. Increased range of secondary lightning attacks to 200 (from 125).
  430. Lowered damage to aircraft to 75%.
  431.  
  432. (+) Increased range of Ravagers to 310 (from 250).
  433. Increased damage to 70 (from 65).
  434. Increased health of Ravagers to 300 (from 220).
  435. Increased projectile speed to 700 (from 500).
  436. Ravagers now slowly heal over time (5 HP per second).
  437. Added minor splash damage to weapon.
  438.  
  439. (+) Increased the Corrupter's heal weapon to 16 (from 12) to the Eradicator Hexapod.
  440. Increased the Corrupter's attack range to 165 (from 150).
  441. Healing range remains unchanged.
  442.  
  443. (+) Increased range of Leeches to 115 (from 100).
  444. Increased speed to 72 (from 70).
  445.  
  446. (+) Increased health of Buzzers to 130 (from 90).
  447. Increased health of Shardlings to 194 (from 155).
  448.  
  449. (+) Increased range of Disintegrators to 105 (from 100).
  450.  
  451. (-) Planetary Assault Carriers deal 20% more damage to aircraft.
  452. Lowered damage to infantry to 55% and applied a scatter vs infantry.
  453. Removed "Negative Energy Lance" upgrade.
  454.  
  455. (+) Lowered cost of Photon Turrets to 1100$ (from 1200$).
  456. Lowered health to 3800 (from 4000).
  457. Lowered damage when upgraded to 225 (from 255).
  458.  
  459. (+) Increased damage reduction of Gunwalkers/Shardwalkers to Rocket damage to 60% (from 75%).
  460. This gives them the same rocket resistence as APCs and Nod Buggies.
  461.  
  462. (-) Lowered damage of Devastator Warships to infantry to 20% (from 100%).
  463.  
  464. (-) Lowered armor of all Seekers and Manhunters, both take 115% damage (from 100%) from Cannon type weapons.
  465. Lowered armor against Gun type weapons to 35% damage taken (from 25%).
  466. Lowered armor against Rocket type weapons to 85% damage taken (from 75%).
  467. As a comparison, other T1 battle tanks like Predators or Scorpions take 90% from Rocket damage.
  468.  
  469. ---------------------------------------------------------------------------------------------------------------------------
  470. -#- Traveler-59
  471. ---------------------------------------------------------------------------------------------------------------------------
  472.  
  473. (B) Fixed the "Traveler Engines" visual bug.
  474.  
  475. (B) Fixed the "Lurker Modules" unit upgrade for Agonizers.
  476.  
  477. (B) Prodigies cannot AoE mind control epic units and commandos anymore.
  478.  
  479. (B) Traveler-59 Intelligence upgrade now takes 30s to research (from 60s).
  480.  
  481. (+) Improved Storm Columns upgraded with Cascading Haze.
  482. Increased stealth generator radius to 200 (from 175).
  483.  
  484. (+) Increased damage reduction of Cultists to Cannon damage to 40% (from 75).
  485. Also increased damage reduction to Rocket damage to 40% (from 50%).
  486.  
  487. (+) Increased health of Agonizers to 240 (from 195).
  488. Increased squad range to 250 (from 235).
  489. Lowered damage to 190 (from 210).
  490. Lowered reload time to 2.5 (from 3.0).
  491. Can be upgraded with Kinetic Barriers
  492.  
  493. (+) Lowered cost of Advanced Telesets to 2500$ (from 3000$).
  494. Lowered research time to 1:15s (from 1:30s).
  495.  
  496. (∑) Lowered cost of Mindbreakers to 800$ (from 1000$) and build time to 8s (from 10s).
  497. Lowered health to 220 (from 260).
  498. Mindbreakers now require a Stasis Chamber and no Gravity Stabilizer.
  499. Can be upgraded with Kinetic Barriers
  500.  
  501. (-) Increased cost of the Chaos Lightning support power 2500$ (from 2000$).
  502. The support power now requires the Signal Transmitter.
  503.  
  504. [+] Added the Phantom Army support power.
  505. Basically, this is an equivalent to Nod's "Decoy Army" support power.
  506. Requires a Tech Assembler.
  507.  
  508. [+] Added the Phantasm T2 Tank.
  509.  
  510. [+] Added the Kinetic Barrier shield upgrade for Agonizers and Mindbreakers.
  511.  
  512. --------------------------------------------------------------------------------------------------------------------------- -#- Reaper-17
  513. ---------------------------------------------------------------------------------------------------------------------------
  514.  
  515. (B) Mechapedes can now be upgraded with the "Forcefield Generators" upgrade.
  516. Fixed EXP Bug.
  517.  
  518. (B) Scourges have now a visible effect when affected by ion storms.
  519. Scourges now heal themselves when affected by ion storms.
  520.  
  521. (+) Increased health of Scourges to 2200 (from 2000).
  522. Increased slip size to to 3 (from 2). Slightly increased delay between shots.
  523.  
  524. (+) Increased damage of Genocider Hexapods to 650 (from 500).
  525.  
  526. (+) Increased projectile speed of Shardwalkers to 600 (from 500).
  527. Increased damage to 165 (from 160).
  528. Increased HP to 2800 (from 2500).
  529. Lowered rate of fire by 20%.
  530.  
  531. (+) Increased armor of Infested.
  532. Lowered damage taken from Cannon damage to 35% (from 75%)
  533. Lowered damage taken from Rocket damage to 35% (from 50%)
  534.  
  535. (∑) Changed the name of the "Harbinger Mutation" into "Vindicator Mutation".
  536.  
  537. (∑) Changed the Corruptor's Splicer Mutation
  538. Loses healing capabilities (but he still buffs his targets)
  539. Converts 35% of the damage into health (from 25%).
  540.  
  541. (-) Removed the "Disruptor Cannon" mutation from the Devourer.
  542.  
  543. (-) Increased the cost of the "Forcefield Generators" upgrade to 2500$ (from 2000$).
  544. Increased the research cost to 1:15s (from 1:00s).
  545.  
  546. (-) Lowered speed of Manhunters to 100 (from 110).
  547. Lowered range to 275 (from 300).
  548. Increased weapon range of the Harbinger Mutation to 285 (from 280).
  549.  
  550. (-) Increased cost of the Stormraider mutation to 600$ (from 500$).
  551. Also weakened the Ion Storm made of the mutation in various aspects.
  552. Changed damage type to Rocket (from Cannon).
  553. Increased damage to 230 per bolt.
  554. Increased reload time to 40s (from 30s).
  555. Lowered damage done to structures to 60%.
  556. Reasoning: Units can simply avoid the area damage over time whereas structures cannot.
  557. Lowered duration to 10s (from 25s).
  558. Lowered recharge time to 25s (from 40s).
  559.  
  560. ---------------------------------------------------------------------------------------------------------------------------
  561. -#- Messenger-8
  562. ---------------------------------------------------------------------------------------------------------------------------
  563.  
  564. (B) Corrupters upgraded with Corrosive Ichor will not slow down own units when healing them anymore.
  565.  
  566. (+/B) Gunwalkers upgraded with the Ion Supercharge upgrade can kill own husks again.
  567. Gunwalkers upgraded with the Ion Supercharge upgrade can now heal/buff aircraft of other Scrin factions.
  568. Lowered the cost to 2000$ (from 2500) and research time to 60s (from 1:15s)
  569.  
  570. (+) Shock Troopers can now be upgraded with the Ion Supercharge upgrade.
  571.  
  572. (+) Ravagers can now be upgraded with Blink Packs
  573.  
  574. (+) Lowered cost of Photon Turrets to 1100$ (from 1200$).
  575.  
  576. (+) Stormriders can now be upgraded with the Ion Supercharge upgrade.
  577.  
  578. (-) Lowered damage of Gunwalkers upgraded with Ion Supercharge to 100 (from 115).
  579. Increased damage to aircraft to 135% (from 120%).
  580. When upgraded, Gunwalkers cannot buff aircraft or structures anymore (due to technical reasons).
  581.  
  582. (-) Increased cost for the Negative Energy Lance upgrade to 2500$ (from 2000$).
  583.  
  584. (-) Slightly lowered damage of Tripods upgraded with Negative Energy Lance to 680 (from 700).
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