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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. #
  10. # Cracked by FFY00/AnubisCore
  11. # http://blackspigotmc.com
  12. # https://ffy00.cf
  13. #
  14.  
  15. # Permissions: To use the action groups give them the permission
  16. # featherboard.group.<group>
  17. # Make sure to remove them from the other groups
  18. # when giving a new permission.
  19.  
  20. # Variables: These variables can be used in the TEXT section
  21. # of both the header as the footer.
  22. #
  23. # {PLAYER} - Player name
  24. # {PLAYERNICK} - Player nickname
  25. # {SERVER} - Server name
  26. # {PLAYERCOUNT} - Server player count
  27. # {BUNGEECOUNT} - Bungee network player count
  28. # 4000+ more ... see spigot page
  29.  
  30. # Formatting: These are formatting tags allowing you to format the animations
  31. # or placeholders.
  32. #
  33. # Substring: This allows you to split a word (even a placeholder) in parts
  34. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  35. # usage: This can be used to split placeholders when creating a typewriter
  36. # or to split the colors in a placeholder.
  37. #
  38. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  39. # two arguments (the length and space between scrolls).
  40. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  41. #
  42. # PLENTY MORE! See spigot page
  43.  
  44. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  45. # GENERAL PLUGIN SETTINGS
  46. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  47.  
  48. ## Config version (DO NOT EDIT)
  49. config: 2
  50.  
  51. ## Language file
  52. lang: 'en'
  53.  
  54. ## Debug mode
  55. debug: false
  56.  
  57. ## Log to file
  58. log:
  59. enabled: true
  60. # Reset log on startup
  61. reset: false
  62.  
  63. ## Update checking
  64. update:
  65. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  66.  
  67. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  68. # PLUGIN SPECIFIC SETTINGS
  69. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  70.  
  71. # Placeholder settings
  72. placeholder:
  73. # logs the memory usage of placeholders on startup
  74. log-memory: false
  75. # Clear unused placeholders that are not enabled.
  76. clear-unused: true
  77. # Config cache only
  78. # This will only use placeholders in the config
  79. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  80. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  81. config-cache: false
  82.  
  83. # Tweaks to increase performance (Use at own risk)
  84. tweaks:
  85. # This option does not send scoreboard remove packets
  86. # to the client on quit. This can increase performance on servers
  87. # where players quit a lot (hubs, ...)
  88. #
  89. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  90. # /data folder
  91. #
  92. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  93. keepScoreboardOnQuit: false
  94. # Some placeholders have a slow process behind them. Meaning they might contact a database
  95. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  96. # separate from the sending. But can slow down the animation because it has to wait
  97. # for the placeholder to be loaded. When having multiple lines like a text that shows
  98. # the information about the placeholders you put below it, this can cause problems.
  99. # Enabling this will output a message in the console and ingame to operators
  100. # saying when a placeholder is causing delays.
  101. detect-placeholderdelay: false
  102. # Putting this to true will SPAM your console with timings report per placeholder/animation
  103. # refresh. Used for debugging purposes.
  104. # This requires detect-placeholderdelay to true
  105. verbose-placeholder-timings: false
  106.  
  107. # Toggling allows you to disable the scoreboard
  108. database:
  109. # If you want the toggle to stay even when your users
  110. # log off you can enable this. Keep in mind that this requires a
  111. # MySQL or SQLite database.
  112. # If you are configuring the plugin for the first time it is advised
  113. # to stay away from these settings until you managed the scoreboard
  114. # set up.
  115. persistent: false
  116. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  117. # with isolation, url, driver, ...
  118. # Database name
  119. database: "featherboard"
  120. # Database username
  121. username: bukkit
  122. # Database isolation type
  123. isolation: SERIALIZABLE
  124. # Database driver
  125. driver: org.sqlite.JDBC
  126. # Database password
  127. password: walrus
  128. # Database driver URL
  129. # {DIR} will be replaced with the plugin directory
  130. # {NAME} will be replaced wit the plugin name
  131. url: jdbc:sqlite:{DIR}{NAME}.db
  132. # Save interval in ticks
  133. save-interval: 6000
  134.  
  135. # Disabled worlds. Add your world name in this list to
  136. # disable it.
  137. disabled-worlds:
  138. - 'example_world'
  139.  
  140. # Show delay on join. Usefull if you wish to let the user
  141. # enjoy a Title MOTD without having the scoreboard obstructing
  142. # the view.
  143. show-delay: 0
  144.  
  145. # Anti Flicker will use a new engine that will allow you to use fast animations
  146. # without any flicker.
  147. # You can disable this feature if you do not have fast refresh rates.
  148. antiflicker: true
  149.  
  150. # A list of different scoreboards
  151. boards:
  152. # Default FeatherBoard comes with a board called "default". All players have the permission
  153. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  154. # the permission is negated.
  155. #
  156. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  157. # names such as "vip-board", "mcmmo-levelup", ...
  158. default:
  159. # Every section here are different lines. The first section will be used as the title
  160. # the following sections will be used as the lines on the scoreboard (max 15)
  161. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  162. # things simple I will use logical names such as "title", "spacer", "header", ...
  163. title:
  164. # Every line has its own frames. The animation will loop through these frames on intervals
  165. # that you configure below.
  166. # Put all your frames under 'text:'. You can make as many lines as you want and use
  167. # placeholders and preset effects.
  168. # Keep in mind that there is a limit in line width!
  169. text:
  170. # To create cool looking animations you create yourself
  171. # you can use the graphical tool AnimationCreator
  172. # https://www.spigotmc.org/resources/animationcreator.6001/
  173. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  174. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  175. - '&4&lMATIXCRAFT'
  176. - '&c&lM&4&lATIXCRAFT'
  177. - '&4&lM&cA&l&4&lTIXCRAFT'
  178. - '&4&lMA&c&lT&4&lIXCRAFT'
  179. - '&4&lMAT&c&lI&4&lXCRAFT'
  180. - '&4&lMATI&c&lX&4&lCRAFT'
  181. - '&4&lMATIX&c&lC&4&lRAFT'
  182. - '&4&lMATIXC&c&lR&4&lAFT'
  183. - '&4&lMATIXCR&c&lA&4&lFT'
  184. - '&4&lMATIXCRA&c&lF&4&lT'
  185. - '&4&lMATIXCRAF&c&lT'
  186. # Interval is the animation interval in TICKS (20 ticks is one second).
  187. # Every X ticks the animation goes to the next frame (see above)
  188. # Once all frames are finished it will start over from the first one
  189. interval: 2
  190. # If you don't want a static order of the frames and want to show each frame at random
  191. # you can enable this option.
  192. random: false
  193. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  194. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  195. # These lines (usually a header or footer) are also good for decoration.
  196. header:
  197. text:
  198. - '<rainbow>&m+---------------------+</rainbow>'
  199. interval: 10
  200. random: true
  201. player-label:
  202. text:
  203. - '&b&l> &e&lPlayer Info:'
  204. interval: 100
  205. random: false
  206. player-line1:
  207. text:
  208. - '&o<cmd repeatmiddle="20">&l{player}</cmd>'
  209. interval: 2
  210. random: false
  211. player-line2:
  212. text:
  213. - '{ping} &7ms latency'
  214. interval: 2
  215. random: false
  216. # For empty lines just add another 'section' but just don't put any text
  217. # in it so it acts like an empty line.
  218. spacer1:
  219. text: []
  220. interval: 100
  221. random: false
  222. news-info:
  223. text:
  224. - '&b&l> &e&lNews:'
  225. interval: 100
  226. random: false
  227. news:
  228. # Lets create some animated news
  229. # News is something you need to write quick
  230. # and usually you don't want to spend ages on creating
  231. # some cool effect. That is why FeatherBoard features
  232. # several presets you can use.
  233. text:
  234. - '<scroll width="29">&cAttention! &7Please do not forget to give this plugin a &e{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}&7 rating!</scroll>'
  235. interval: 2 # When using preset effects. The interval will apply to that effect
  236. # Do you want to randomize the animation frames?
  237. random: false
  238. # For empty lines just add another 'section' but just don't put any text
  239. # in it so it acts like an empty line.
  240. spacer2:
  241. text: []
  242. interval: 100
  243. random: false
  244. timesplayed-label: #Switch between site, times played and health
  245. text:
  246. - '&b&l> &e&lSite:'
  247. - '&b&l> &e&lPlayed:'
  248. - '&b&l> &e&lHealth:'
  249. interval: 100
  250. random: false
  251. timesplayed: #Switch between site, times played and health
  252. text:
  253. - 'www.mvdw-software.com'
  254. - '{stat_timesplayed}'
  255. - '{healthbar}'
  256. interval: 100
  257. random: false
  258. # For empty lines just add another 'section' but just don't put any text
  259. # in it so it acts like an empty line.
  260. spacer3:
  261. text: []
  262. interval: 100
  263. random: false
  264. server-label:
  265. text:
  266. - '&b&l> &e&lServer Info:'
  267. interval: 100
  268. random: false
  269. server-line1:
  270. text:
  271. - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
  272. - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
  273. interval: 1
  274. random: false
  275. server-line2:
  276. text:
  277. - '{onlineplayers} &aonline players'
  278. interval: 10
  279. random: false
  280. # This is the same as the header. It is not needed since you already use the header as the longest line
  281. # but it looks cleaner having a footer.
  282. footer:
  283. text:
  284. - '<rainbow>&m+---------------------+</rainbow>'
  285. interval: 10
  286. random: true
  287. # This is a combat scoreboard example showing
  288. # combat related information.
  289. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  290. # (Unless you want it to show all the time)
  291. # You still need to 'trigger' this scoreboard in the vanilla_combat
  292. combat-scoreboard-example:
  293. # Lets just use the title,header and footer from the example above
  294. # for in depth configuration look above.
  295. #
  296. # When designing a board that is used when triggered on an event. You have
  297. # to think (before looking at the placeholders) what is relevant.
  298. # For example: When I think of combat my first thoughts are:
  299. # - Health: To see how much you have left
  300. # - Possible cooldown timers
  301. # - With who am I in combat?
  302. # - Target health
  303. # - mcMMO attacking level?
  304. #
  305. # Next you have to think what is important during that event:
  306. # - Combat: not too much distraction (no animations, smaller scoreboard)
  307. #
  308. # Once you know those things start looking for placeholders. A lot of events such
  309. # as mcmmo have placeholders that can only be used in such events.
  310. title:
  311. text:
  312. # To create cool looking animations you create yourself
  313. # you can use the graphical tool AnimationCreator
  314. # https://www.spigotmc.org/resources/animationcreator.6001/
  315. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  316. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  317. - '<single><delay times="10">&l><</delay></single>'
  318. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  319. - '<single>&f&lherB</single>'
  320. - '<single>&f&lherBo</single>'
  321. - '<single>&f&latherBoa</single>'
  322. - '<single>&f&leatherBoar</single>'
  323. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  324. interval: 2
  325. random: false
  326. header:
  327. text:
  328. - '&a&m+-----------------+'
  329. interval: 10
  330. random: true
  331. combat-label:
  332. text:
  333. - '&8&l> &7&lCombat target:'
  334. interval: 100
  335. random: false
  336. combat-data:
  337. text:
  338. - '{vanilla-combat_opponent_name}'
  339. interval: 2
  340. random: false
  341. spacer1:
  342. text: []
  343. interval: 100
  344. health-label:
  345. text:
  346. - '&8&l> &7&lHealth stats:'
  347. interval: 100
  348. random: false
  349. health-data-1:
  350. text:
  351. - '&aYou: {healthbar}'
  352. interval: 1
  353. random: false
  354. health-data-2:
  355. text:
  356. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  357. interval: 1
  358. random: false
  359. footer:
  360. text:
  361. - '&a&m+-----------------+'
  362. interval: 10
  363. random: true
  364. # This is an example for mcMMO when you level up
  365. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  366. # (Unless you want it to show all the time)
  367. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  368. mcmmo-levelup:
  369. title:
  370. text:
  371. # To create cool looking animations you create yourself
  372. # you can use the graphical tool AnimationCreator
  373. # https://www.spigotmc.org/resources/animationcreator.6001/
  374. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  375. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  376. - '<single><delay times="10">&l><</delay></single>'
  377. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  378. - '<single>&f&lherB</single>'
  379. - '<single>&f&lherBo</single>'
  380. - '<single>&f&latherBoa</single>'
  381. - '<single>&f&leatherBoar</single>'
  382. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  383. interval: 2
  384. random: false
  385. header:
  386. text:
  387. - '&a&m+-----------------+'
  388. interval: 10
  389. random: true
  390. info-label:
  391. text:
  392. # mcMMO-levelup comes with several event specific placeholders
  393. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  394. interval: 10
  395. spacer1: # This is a spacer an empty line
  396. text:
  397. - ''
  398. interval: 10
  399. # Do you want to randomize the animation frames?
  400. random: false
  401. skill-label: # You can add elements to the group and name them like you want
  402. # Lets make a static label
  403. text:
  404. - '&9&l> &e&lSkill:'
  405. interval: 10 # The interval is not important since its just 1 static text.
  406. # Do you want to randomize the animation frames?
  407. random: false
  408. skill:
  409. # Lets make a static label
  410. text:
  411. - '{mcmmo-levelup_skill_name}'
  412. interval: 10 # The interval is not important since its just 1 static text.
  413. # Do you want to randomize the animation frames?
  414. random: false
  415. spacer2: # This is a spacer an empty line
  416. text:
  417. - ''
  418. interval: 100
  419. # Do you want to randomize the animation frames?
  420. random: false
  421. skilllevel-label: # You can add elements to the group and name them like you want
  422. # Lets make a static label
  423. text:
  424. - '&b&l> &e&lCurrent level:'
  425. interval: 10 # The interval is not important since its just 1 static text.
  426. # Do you want to randomize the animation frames?
  427. random: false
  428. skilllevel:
  429. # Lets make a static label
  430. text:
  431. - '{mcmmo-levelup_skilllevel}'
  432. interval: 10 # The interval is not important since its just 1 static text.
  433. # Do you want to randomize the animation frames?
  434. random: false
  435. footer:
  436. text:
  437. - '&a&m+-----------------+'
  438. interval: 10
  439. random: true
  440. # This is an example for Towny when you enter a town
  441. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  442. # (Unless you want it to show all the time)
  443. # You still need to 'trigger' this scoreboard in the 'towny-town'
  444. towny-town-example:
  445. # Lets just use the title,header and footer from the example above
  446. # for in depth configuration look above.
  447. title:
  448. text:
  449. # To create cool looking animations you create yourself
  450. # you can use the graphical tool AnimationCreator
  451. # https://www.spigotmc.org/resources/animationcreator.6001/
  452. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  453. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  454. - '<single><delay times="10">&l><</delay></single>'
  455. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  456. - '<single>&f&lherB</single>'
  457. - '<single>&f&lherBo</single>'
  458. - '<single>&f&latherBoa</single>'
  459. - '<single>&f&leatherBoar</single>'
  460. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  461. interval: 2
  462. random: false
  463. header:
  464. text:
  465. - '&a&m+-------------------+'
  466. interval: 10
  467. random: true
  468. town-label:
  469. text:
  470. - '&bYou are in town:'
  471. interval: 100
  472. town-data:
  473. text:
  474. - '{towny_currenttown_name}'
  475. interval: 100
  476. spacer1:
  477. text: []
  478. interval: 100
  479. townboard-label:
  480. text:
  481. - '&bTown board:'
  482. interval: 100
  483. townboard:
  484. text:
  485. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  486. interval: 3
  487. spacer2:
  488. text: []
  489. interval: 100
  490. population-label:
  491. text:
  492. - '&bPopulation:'
  493. interval: 100
  494. poplulation-data:
  495. text:
  496. - '{towny_currenttown_residents}'
  497. interval: 100
  498. footer:
  499. text:
  500. - '&a&m+-------------------+'
  501. interval: 10
  502. random: true
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