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Nov 18th, 2018
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  1. public void Draw(SpriteBatch spriteBatch)
  2. {
  3. spriteBatch.Begin();
  4. for (int index = 0; index < particles.Count; index++)
  5. {
  6. particles[index].Draw(spriteBatch);
  7. }
  8. spriteBatch.End();
  9. }
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