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Mar 19th, 2019
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  1. noinst_PROGRAMS = theforgottenserver
  2.  
  3. CXXFLAGS = -pipe
  4. AM_CXXFLAGS = $(XML_CPPFLAGS) $(OTSERV_FLAGS) $(LUA_CFLAGS) $(DEBUG_FLAGS)\
  5. $(MYSQL_FLAGS) $(SQLITE_FLAGS) $(PGSQL_FLAGS) $(PROFILER_FLAGS)\
  6. $(OPTIONAL_FLAGS) -D_THREAD_SAFE -D_REENTRANT -Wall -Wextra -Wno-strict-aliasing -Wno-unused-parameter
  7.  
  8. theforgottenserver_LDADD = $(LUA_LIBS)
  9.  
  10. if USE_MYSQL
  11. MAYBE_MYSQL = databasemysql.cpp databasemysql.h
  12. endif
  13. if USE_SQLITE
  14. MAYBE_SQLITE = databasesqlite.cpp databasesqlite.h
  15. endif
  16. if USE_PGSQL
  17. MAYBE_PGSQL = databasepgsql.cpp databasepgsql.h
  18. endif
  19. if LOGIN_SERVER
  20. MAYBE_LOGIN = gameservers.cpp gameservers.h
  21. endif
  22. if OT_ADMIN
  23. MAYBE_OTADMIN = admin.cpp admin.h
  24. endif
  25.  
  26. theforgottenserver_SOURCES = account.h actions.cpp actions.h $(MAYBE_OTADMIN) \
  27. allocator.cpp allocator.h baseevents.cpp baseevents.h beds.cpp \
  28. beds.h chat.cpp chat.h combat.cpp combat.h condition.cpp condition.h \
  29. config.h configmanager.cpp configmanager.h connection.cpp connection.h \
  30. const.h container.cpp container.h creature.cpp creature.h \
  31. creatureevent.cpp creatureevent.h cylinder.cpp cylinder.h database.cpp \
  32. database.h databasemanager.cpp databasemanager.h $(MAYBE_MYSQL) \
  33. $(MAYBE_SQLITE) $(MAYBE_PGSQL) depot.cpp depot.h dispatcher.cpp \
  34. dispatcher.h exception.cpp exception.h fileloader.cpp fileloader.h \
  35. game.cpp game.h $(MAYBE_LOGIN) globalevent.cpp globalevent.h group.cpp \
  36. group.h house.cpp house.h housetile.cpp housetile.h ioban.cpp ioban.h \
  37. ioguild.cpp ioguild.h iologindata.cpp iologindata.h iomap.cpp iomap.h \
  38. iomapserialize.cpp iomapserialize.h item.cpp item.h itemattributes.cpp \
  39. itemattributes.h items.cpp items.h luascript.cpp luascript.h \
  40. mailbox.cpp mailbox.h manager.cpp manager.h map.cpp map.h monster.cpp \
  41. monster.h monsters.cpp monsters.h movement.cpp movement.h \
  42. networkmessage.cpp networkmessage.h npc.cpp npc.h otpch.h otserv.cpp \
  43. otsystem.h outfit.cpp outfit.h outputmessage.cpp outputmessage.h \
  44. party.cpp party.h player.cpp player.h position.cpp position.h \
  45. protocol.cpp protocol.h protocolgame.cpp protocolgame.h \
  46. protocolhttp.cpp protocolhttp.h protocollogin.cpp protocollogin.h \
  47. protocolold.cpp protocolold.h quests.cpp quests.h raids.cpp raids.h \
  48. scheduler.cpp scheduler.h scriptmanager.cpp \
  49. scriptmanager.h server.cpp server.h spawn.cpp spawn.h spells.cpp \
  50. spells.h status.cpp status.h talkaction.cpp talkaction.h teleport.cpp \
  51. teleport.h templates.h textlogger.cpp textlogger.h thing.cpp thing.h \
  52. tile.cpp tile.h tools.cpp tools.h town.h trashholder.cpp trashholder.h \
  53. waitlist.cpp waitlist.h waypoints.h weapons.cpp weapons.h vocation.cpp \
  54. vocation.h
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