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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_moat_099_b10_fix.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jun 14 2017)
  7. 6 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_moat_099_b10_fix.vmf
  10. Patching WVT material: maps/cp_moat_099_b10_fix/dev/dev_blendmeasure2_wvt_patch
  11. Patching WVT material: maps/cp_moat_099_b10_fix/coalmines/blendgroundtograss_coalmines2_wvt_patch
  12. Patching WVT material: maps/cp_moat_099_b10_fix/concrete/blendwetpavement001_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  15. **** leaked ****
  16. Entity prop_static (208.00 -1216.00 192.00) leaked!
  17.  
  18. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 455.2 -12.7)
  19. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  20. Leaf 1 contents: CONTENTS_SOLID
  21. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  22. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  23. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  24. Candidate brush IDs: Brush 39359:
  25.  
  26.  
  27. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 209.6 -12.7)
  28. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  29. Leaf 1 contents: CONTENTS_SOLID
  30. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  31. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  32. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  33. Candidate brush IDs: Brush 39359:
  34.  
  35.  
  36. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1857.9 434.1 -13.3)
  37. Leaf 0 contents: CONTENTS_SOLID
  38. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  39. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  40. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  41. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  42. Candidate brush IDs: Brush 39359:
  43.  
  44.  
  45. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1869.4 195.1 -13.2)
  46. Leaf 0 contents: CONTENTS_SOLID
  47. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  48. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  49. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  50. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  51. Candidate brush IDs: Brush 39359:
  52.  
  53.  
  54. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1577.7 371.6 -38.8)
  55. Leaf 0 contents: CONTENTS_SOLID
  56. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  57. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  58. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  59. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  60. Candidate brush IDs: Brush 39359:
  61.  
  62.  
  63. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1623.9 2378.3 -12.6)
  64. Leaf 0 contents: CONTENTS_SOLID
  65. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  66. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  67. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  68. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  69. Candidate brush IDs: Brush 39358:
  70.  
  71.  
  72. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1669.3 2061.1 -40.0)
  73. Leaf 0 contents: CONTENTS_SOLID
  74. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  75. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  76. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  77. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  78. Candidate brush IDs: Brush 39358:
  79.  
  80.  
  81. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1395.5 2594.8 -27.0)
  82. Leaf 0 contents: CONTENTS_SOLID
  83. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  84. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  85. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  86. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  87. Candidate brush IDs: Brush 39358:
  88.  
  89. *** Suppressing further FindPortalSide errors.... ***
  90. Processing areas...done (0)
  91. Building Faces...done (1)
  92. Chop Details...done (0)
  93. Find Visible Detail Sides...done (0)
  94. Merging details...done (0)
  95. FixTjuncs...
  96. PruneNodes...
  97. WriteBSP...
  98. done (0)
  99. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  100. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  101. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  102. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  103. Finding displacement neighbors...
  104. Finding lightmap sample positions...
  105. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  106. Building Physics collision data...
  107. done (1) (431522 bytes)
  108. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  109. Water found with no water_lod_control entity, creating a default one.
  110. Compacting texture/material tables...
  111. Reduced 1973 texinfos to 1332
  112. Reduced 42 texdatas to 34 (1181 bytes to 851)
  113. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_moat_099_b10_fix.bsp
  114. Wrote ZIP buffer, estimated size 3274, actual size 2524
  115. 8 seconds elapsed
  116.  
  117. ** Executing...
  118. ** Command: Copy File
  119. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_moat_099_b10_fix.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_moat_099_b10_fix.bsp"
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