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- getgenv().autoMoneyCollect = false;
- getgenv().nameTag = false;
- getgenv().autoItemPickup = false;
- getgenv().ALLYCOLOR = {0,255,255}
- getgenv().ENEMYCOLOR = {255,0,0}
- getgenv().TRANSPARENCY = 0.5
- getgenv().HEALTHBAR_ACTIVATED = true
- getgenv().ESPToggled = false;
- getgenv().AFKSafe = false;
- getgenv().DMGSafe = false;
- getgenv().AutoBankRob = false;
- getgenv().AutoSafesRob = false;
- getgenv().AutoEquipItem = false;
- getfenv(1).currentTheme = "Graphite"
- -- local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/AikaV3rm/UiLib/master/Lib.lua')))()
- local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Robojini/Tuturial_UI_Library/main/UI_Template_1"))()
- local window = library.CreateLib("JUICEFW Ohio", "RJTheme3") -- Creates the window
- local MainTab = window:NewTab("Main Tab")
- local TeleportTab = window:NewTab("Teleport Tab")
- local FarmingTab = window:NewTab("Farming Tab")
- local GunsTab = window:NewTab("Guns Tab")
- local OthersScriptsTab = window:NewTab("Other Scripts Tab")
- local FixesTab = window:NewTab("Fixes")
- local main_menu = MainTab:NewSection("Main")
- local main_teleport_menu = MainTab:NewSection("Teleport")
- local farming_menu = FarmingTab:NewSection("Farming")
- local farming_teleport_menu = FarmingTab:NewSection("Teleport")
- local teleport_emergency_menu = TeleportTab:NewSection("Emergency")
- local teleport_menu = TeleportTab:NewSection("Teleport")
- local teleport_veh_menu = TeleportTab:NewSection("Vehicles")
- local guns_heavy_menu = GunsTab:NewSection("Heavy")
- local guns_shotguns_menu = GunsTab:NewSection("Shotguns")
- local guns_submachine_menu = GunsTab:NewSection("Submachine")
- local guns_pistols_menu = GunsTab:NewSection("Pistols")
- local guns_light_menu = GunsTab:NewSection("Light")
- local guns_vests_menu = GunsTab:NewSection("Vests")
- local guns_grenades_menu = GunsTab:NewSection("Grenades")
- local guns_especially_menu = GunsTab:NewSection("Especially")
- local guns_others_menu = GunsTab:NewSection("Others")
- local scripts_menu = OthersScriptsTab:NewSection("Scripts")
- local fixed_menu = FixesTab:NewSection("Simply Spy")
- local SafePlaces = {
- {165.43212890625, 29.95749282836914, -131.1335906982422},
- {1795.854248046875, 6.1437859535217285, -554.9421997070312},
- {1880.214111328125, 9.931804656982422, -336.03936767578125},
- {614.5901489257812, 28.23938751220703, -1246.9813232421875},
- {1115.2313232421875, 25.351425170898438, -1407.5682373046875},
- {1606.2242431640625, 24.759775161743164, -1347.96875},
- {1045.3419189453125, 12.27872371673584, -27.418384552001953},
- {571.3569946289062, 55.21448516845703, -1186.94970703125},
- {438.9808654785156, 9.31027889251709, -1096.6800537109375}
- }
- local armories = {
- {1131.380126953125, 25.35141944885254, -1344.7052001953125},
- {1600.6285400390625, 6.252923965454102, -615.1492309570312}
- }
- fixed_menu:NewButton("Fix SimpleSpy", "Fixex SimpleSpy", function()
- if game.Players.LocalPlayer:FindFirstChild("RemoteEvent") then
- game.Players.LocalPlayer.RemoteEvent:Destroy()
- end
- for _, item in pairs(game.Players:GetDescendants()) do
- if item.Name == "RemoteEvent" then
- item:Destroy()
- end
- end
- end)
- main_teleport_menu:NewButton("Teleport 10 studs forward", "Teleports player 10 studs forward", function()
- game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, 0, -10)
- end)
- main_teleport_menu:NewButton("Teleport 10 studs up", "Teleports player 10 studs up", function()
- game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, 10, 0)
- end)
- main_teleport_menu:NewButton("Teleport 10 studs down", "Teleports player 10 studs down", function()
- game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, -10, 0)
- end)
- main_teleport_menu:NewButton("Teleport 20 studs forward", "Teleports player 20 studs forward", function()
- game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, 0, -20)
- end)
- main_teleport_menu:NewButton("Teleport 20 studs up", "Teleports player 20 studs up", function()
- game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, 20, 0)
- end)
- main_teleport_menu:NewButton("Teleport 20 studs down", "Teleports player 20 studs down", function()
- game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, -20, 0)
- end)
- main_teleport_menu:NewButton("Teleport 10 studs up and forward", "Teleports player 10 studs up and forward", function()
- game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, 10, -10)
- end)
- main_teleport_menu:NewButton("Teleport 20 studs up and forward", "Teleports player 20 studs up and forward", function()
- game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, 20, -20)
- end)
- main_menu:NewButton("ESP Toggle", "You will see all players", function()
- if getgenv().ESPToggled then
- delESP()
- getgenv().ESPToggled = false
- else
- createFlex()
- getgenv().ESPToggled = true
- end
- end)
- main_menu:NewButton("Invisibility", "You will become invisible but only on your screen", function()
- become_invis()
- end)
- main_menu:NewButton("Immortality", "Player become immortal", function()
- become_immortal()
- end)
- main_menu:NewToggle("AFK Safety", "If any player comes to close You will be teleported to safety place", function(bool)
- getgenv().AFKSafe = bool
- if bool then
- AFTSafeAuto()
- end
- end)
- main_menu:NewToggle("Damage Safety", "If any player damage you, you will be teleported to a safety place", function(bool)
- getgenv().DMGSafe = bool
- if bool then
- DMGSafeAuto()
- end
- end)
- main_menu:NewSlider("Player speed", "Change player`s speed", 500, 0, function (s)
- game.Players.LocalPlayer.Humanoid.WalkSpeed = s
- end)
- main_menu:NewSlider("Player Jump Power", "Change player`s Jump Power", 500, 0, function (s)
- game.Players.LocalPlayer.Humanoid.JumpPower = s
- end)
- main_menu:NewSlider("Players Head Size", "Change players Head Sizes", 100, 1, function (s)
- for k, v in game:GetService('Players'):GetChildren() do
- if v ~= game.Players.LocalPlayer then
- head = v.Character:FindFirstChild("Head")
- if head then
- head.Size = Vector3.new(s, s, s)
- game.Players.LocalPlayer.Character.Head.Size = Vector3.new(1, 1, 1)
- end
- end
- end
- end)
- main_menu:NewButton("Jump to an empty server", "You will be jumped to a another server", function()
- ServerHopLowFunc()
- end)
- main_menu:NewButton("Unlock all locker slots", "Unlocks all your locker slots", function()
- local player = game:GetService("Players").LocalPlayer
- print(player:GetAttribute("lockerSlots"))
- player:SetAttribute("lockerSlots", 100)
- print(player:GetAttribute("lockerSlots"))
- end)
- farming_teleport_menu:NewButton("Teleport Large Safe", "Player teleports to a safe", function()
- teleport_large_safe()
- end)
- farming_teleport_menu:NewButton("Teleport Medium Safe", "Player teleports to a safe", function()
- teleport_medium_safe()
- end)
- farming_teleport_menu:NewButton("Teleport Small Safe", "Player teleports to a safe", function()
- teleport_small_safe()
- end)
- farming_teleport_menu:NewButton("Teleport ATM", "Teleports player to a random ATM", function()
- teleport_one_ATM()
- end)
- farming_teleport_menu:NewButton("Teleport Random Item", "Teleports player to a Random Item", function()
- teleport_rand_item()
- end)
- farming_teleport_menu:NewToggle("Auto Equip Random Item", "Auto Equips Random Item", function(bool)
- getgenv().AutoEquipItem = bool
- end)
- farming_menu:NewToggle("Auto Bank Rob", "Enables Auto Bank Rob", function(bool)
- getgenv().AutoBankRob = bool
- if bool then
- autoBankRobF()
- end
- end)
- farming_menu:NewToggle("Auto Safes Rob", "Enables Auto Safes Rob", function(bool)
- getgenv().AutoSafesRob = bool
- if bool then
- autoSafeRobF()
- end
- end)
- farming_menu:NewToggle("Money Farm", "Enables Auto Farm with collecting money", function(bool)
- getgenv().autoMoneyCollect = bool
- if bool then
- autoMoneyFarm()
- end
- end)
- farming_menu:NewToggle("Auto Item Pickup", "Enables Auto Item Pickup", function(bool)
- getgenv().autoItemPickup = bool
- if bool then
- autoItemPickupF()
- end
- end)
- teleport_emergency_menu:NewButton("Teleport Safe Place", "Teleports player to a random safe place", function()
- local rand = SafePlaces[math.random(#SafePlaces)]
- teleportToCoordinates(rand[1], rand[2], rand[3])
- print("Teleported to:")
- print(rand)
- end)
- teleport_menu:NewButton("Teleport Bank", "Teleports player to bank", function()
- teleportToCoordinates(1087.6165771484375, 8.177088737487793, -387.3860778808594)
- end)
- teleport_menu:NewButton("Teleport Bank Inside", "Teleports player inside the bank", function()
- teleportToCoordinates(1060.72143554687, 8.60203742980957, -345.1224060058594)
- end)
- teleport_menu:NewButton("Teleport Black Market", "Telepors player to a Black Market", function()
- teleportToCoordinates(715.9122314453125, -23.097341537475586, -106.22261810302734)
- end)
- teleport_menu:NewButton("Teleport Military Base", "Telepors player to a Military Base", function()
- teleportToCoordinates(730.6130981445312, 24.77924346923828, -1553.34326171875)
- end)
- teleport_menu:NewButton("Teleport Lockpick Shop", "Teleports player to a shop", function()
- teleportToCoordinates(1087.3094482421875, 6.302051544189453, -679.480712890625)
- end)
- teleport_menu:NewButton("Teleport a Crates Shop", "Teleports player to a shop", function()
- teleportToCoordinates(214.20294189453125, -3.993075370788574, -143.30799865722656)
- end)
- teleport_menu:NewButton("Teleport Furniture Shop", "Teleports player to a Furniture Shop", function()
- teleportToCoordinates(939.0507202148438, 6.2546563148498535, -788.2177124023438)
- end)
- teleport_menu:NewButton("Teleport Casino", "Teleports player to a Casino", function()
- teleportToCoordinates(1563.7110595703125, 9.45418643951416, -791.2281494140625)
- end)
- teleport_menu:NewButton("Teleport Fire Station", "Teleports player to a Fire Station", function()
- teleportToCoordinates(1633.559814453125, 6.054380416870117, -494.0523376464844)
- end)
- teleport_menu:NewButton("Teleport Gun Shop", "Telepors player to a gun shop", function()
- for k, v in pairs(armories) do
- b = Vector3.new(v[1], v[2], v[3])
- local near = false
- for _2, player in pairs(game.Players:GetPlayers()) do
- if player:DistanceFromCharacter(b) <= 100 then
- near = true
- break
- end
- wait()
- end
- if near ~= true then
- teleportToCoordinates(v[1], v[2], v[3])
- return
- end
- wait()
- end
- local InfoMessage = Library.CreateLib("Info", "RJTheme3")
- local InfoTab = InfoMessage:NewTab("Info")
- local InfoSection = InfoTab:NewSection("Info")
- InfoSection:NewLabel("Пустых магазинов оружия не было найдено!")
- end)
- teleport_menu:NewButton("Teleport Humburger Maker", "Telepors player to a Humburger Maker", function()
- teleportToCoordinates(1341.9322509765625, 6.2682108879089355, -745.4090576171875)
- end)
- teleport_menu:NewButton("Teleport Gym", "Telepors player to a GYM", function()
- teleportToCoordinates(1593.359375, 6.30342960357666, -317.8241882324219)
- end)
- teleport_menu:NewButton("Teleport Jail", "Telepors player to a Jail", function()
- teleportToCoordinates(1060.9058837890625, -47.29737854003906, -205.7588653564453)
- end)
- teleport_menu:NewButton("Teleport Aliens", "Telepors player to Aliens", function()
- teleportToCoordinates(595.3613891601562, 20.36335563659668, -7.466897964477539)
- end)
- teleport_veh_menu:NewButton("Teleport Armored Truck", "Telepors player to a Armored Truck", function()
- teleport_armored_truck()
- end)
- guns_shotguns_menu:NewButton("Teleport Double Barell", "Telepors player to a Double Barell", function()
- teleportToCoordinates(1320.0787353515625, 8.349995613098145, -160.9400177001953)
- end)
- guns_shotguns_menu:NewButton("Teleport Stagecoach", "Telepors player to a Stagecoach", function()
- teleportToCoordinates(1431.3472900390625, 6.263494491577148, -708.0963134765625)
- end)
- guns_shotguns_menu:NewButton("Teleport Saiga 12", "Telepors player to a Saiga 12", function()
- teleportToCoordinates(671.1710815429688, -16.441654205322266, -74.945068359375)
- end)
- guns_heavy_menu:NewButton("Teleport M248 SAW", "Telepors player to a M248 SAW", function()
- teleportToCoordinates(647.8860473632812, 24.761943817138672, -1660.72119140625)
- end)
- guns_heavy_menu:NewButton("Teleport Barret M107", "Telepors player to a Barret M107", function()
- teleportToCoordinates(598.4417114257812, 41.60295104980469, -694.3885498046875)
- end)
- guns_heavy_menu:NewButton("Teleport RPK", "Telepors player to a RPK", function()
- teleportToCoordinates(670.478759765625, -16.4416561126709, -83.60399627685547)
- end)
- guns_heavy_menu:NewButton("Teleport Dragunov", "Telepors player to a Dragunov", function()
- teleportToCoordinates(671.2874755859375, -16.441654205322266, -65.10948944091797)
- end)
- guns_submachine_menu:NewButton("Teleport MP7", "Telepors player to a MP7", function()
- teleportToCoordinates(618.0029296875, 41.60295104980469, -687.3113403320312)
- end)
- guns_submachine_menu:NewButton("Teleport AS Val", "Telepors player to a AS Val", function()
- teleportToCoordinates(669.1572875976562, -16.441659927368164, -97.5595932006836)
- end)
- guns_light_menu:NewButton("Teleport Katana", "Telepors player to a Katana", function()
- teleportToCoordinates(174.6694793701172, 14.107527732849121, -136.16845703125)
- end)
- guns_light_menu:NewButton("Teleport Tomahawk", "Telepors player to a Tomahawk", function()
- teleportToCoordinates(1027.9747314453125, -47.29737854003906, -154.6788787841797)
- end)
- guns_pistols_menu:NewButton("Teleport Glock 18", "Telepors player to a Glock 18", function()
- teleportToCoordinates(641.7432861328125, 24.761898040771484, -1669.711669921875)
- end)
- guns_pistols_menu:NewButton("Teleport Python", "Telepors player to a Python", function()
- teleportToCoordinates(1136.8240966796875, 6.254379749298096, -319.7546081542969)
- end)
- guns_pistols_menu:NewButton("Teleport Taser Gun", "Telepors player to a Taser Gun", function()
- teleportToCoordinates(588.0560913085938, 9.04543399810791, -901.7681274414062)
- end)
- guns_especially_menu:NewButton("Teleport Heavy C4", "Telepors player to a Heavy C4", function()
- teleportToCoordinates(657.0179443359375, -16.441654205322266, -61.493892669677734)
- end)
- guns_especially_menu:NewButton("Teleport Unusual Money Printer", "Telepors player to an Unusual Money Printer", function()
- teleportToCoordinates(1069.700439453125, -47.29737854003906, -203.7392578125)
- end)
- guns_especially_menu:NewButton("Teleport X-Ray Goggles", "Telepors player to a X-Ray Goggles", function()
- teleportToCoordinates(841.6380004882812, -2.816004514694214, -1829.7882080078125)
- end)
- guns_especially_menu:NewButton("Teleport Gravity Gun", "Telepors player to a Gravity Gun", function()
- teleportToCoordinates(846.0586547851562, -2.816004753112793, -1791.5218505859375)
- end)
- guns_especially_menu:NewButton("Teleport Acid Gun", "Telepors player to a Acid Gun", function()
- teleportToCoordinates(144.4581298828125, -66.41079711914062, -434.4589538574219)
- end)
- guns_especially_menu:NewButton("Teleport Bandage", "Telepors player to a Bandage", function()
- teleportToCoordinates(1197.372802734375, 44.25392150878906, -749.2550659179688)
- end)
- guns_others_menu:NewButton("Teleport Balloon", "Telepors player to a Balloon", function()
- teleportToCoordinates(825.0462646484375, 26.417943954467773, -888.28759765625)
- end)
- guns_others_menu:NewButton("Teleport Hoverboard", "Telepors player to a Hoverboard", function()
- teleportToCoordinates(767.970947265625, 15.159028053283691, -1792.6966552734375)
- end)
- guns_others_menu:NewButton("Teleport Segwey", "Telepors player to a Segwey", function()
- teleportToCoordinates(616.07958984375, 7.854380130767822, -915.2637329101562)
- end)
- guns_others_menu:NewButton("Teleport Scateboard", "Telepors player to a Scateboard", function()
- teleportToCoordinates(1559.703125, 6.252922534942627, -206.89715576171875)
- end)
- guns_others_menu:NewButton("Teleport Megaphone", "Telepors player to a Megaphone", function()
- teleportToCoordinates(601.51904296875, 61.55412292480469, -670.7539672851562)
- end)
- guns_others_menu:NewButton("Teleport Bear Trap", "Telepors player to a Bear Trap", function()
- teleportToCoordinates(1371.8509521484375, 0.1637815535068512, 48.90536117553711)
- end)
- guns_others_menu:NewButton("Teleport Hockey Mask", "Telepors player to a Hockey Mask", function()
- teleportToCoordinates(1439.9000244140625, 8.0529203414917, -140.97210693359375)
- end)
- guns_grenades_menu:NewButton("Teleport Molotov", "Telepors player to a Molotov", function()
- teleportToCoordinates(1644.9427490234375, 6.054383277893066, -467.1072998046875)
- end)
- guns_vests_menu:NewButton("Teleport Military Vest", "Telepors player to a Military Vest", function()
- teleportToCoordinates(631.7162475585938, 25.656496047973633, -1681.2430419921875)
- end)
- guns_vests_menu:NewButton("Teleport Heavy Vest", "Telepors player to a Heavy Vest", function()
- teleportToCoordinates(613.626708984375, 24.97291374206543, -894.4178466796875)
- end)
- scripts_menu:NewButton("Coordinates Grabber", "Execute Coordinates Grabber Gui", function()
- spawn(function ()
- loadstring(game:HttpGet("https://pastebin.com/raw/M4TtucPi", true))()
- end)
- end)
- scripts_menu:NewButton("Dark Dex Stable", "Execute Dark Dex Stable", function()
- spawn(function ()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/loglizzy/dex-custom-icons/main/main.lua"))()
- end)
- end)
- scripts_menu:NewButton("Simple Spy", "Execute Simply Spy", function()
- spawn(function ()
- loadstring(game:HttpGet("https://pastebin.com/raw/rqgZVWGw"))()
- end)
- end)
- scripts_menu:NewButton("BTools", "Execute BTools", function()
- spawn(function ()
- loadstring(game:HttpGet("https://pastebin.com/raw/JpEmyNa0"))()
- end)
- end)
- function DMGSafeAuto()
- spawn(function ()
- local player = game.Players.LocalPlayer
- local huma = player.Character:WaitForChild("Humanoid")
- local health = huma.Health
- while DMGSafe == true do
- if huma.Health ~= health then
- AutoBankRob = false;
- health = huma.Health
- while true do
- local rand = SafePlaces[math.random(#SafePlaces)]
- local coord = getCurrentPlayerPos()
- if rand[1] ~= coord.X and rand[2] ~= coord.Y and rand[3] ~= coord.Z then
- teleportToCoordinates(rand[1], rand[2], rand[3])
- print("Teleported to:")
- print(rand)
- AutoBankRob = true;
- break
- end
- end
- end
- wait(1)
- end
- end)
- end
- function AFTSafeAuto()
- spawn(function ()
- while AFKSafe == true do
- for _2, player in pairs(game.Players:GetPlayers()) do
- if player ~= game.Players.LocalPlayer then
- if player:DistanceFromCharacter(getCurrentPlayerPos()) <= 70 then
- while true do
- local rand = SafePlaces[math.random(#SafePlaces)]
- local coord = getCurrentPlayerPos()
- if rand[1] ~= coord.X and rand[2] ~= coord.Y and rand[3] ~= coord.Z then
- teleportToCoordinates(rand[1], rand[2], rand[3])
- print("Teleported to:")
- print(rand)
- break
- end
- end
- end
- end
- wait()
- end
- wait(1)
- end
- end)
- end
- function become_invis()
- local player = game.Players.LocalPlayer
- local head = game.Players.LocalPlayer.Character.Head
- for k, v in pairs(head:GetChildren()) do
- if tostring(v.Name) == "face" or tostring(v.Name) == "Mesh" then
- v:Destroy()
- end
- end
- for remove, hat in pairs(player.Character:GetChildren()) do
- if hat:IsA'Accoutrement' then
- hat:Destroy()
- end
- end
- weld = Instance.new("Weld", player.Character.Head)
- weld.Part1 = player.Character.UpperTorso
- weld.Part0 = player.Character.Head
- wait()
- local weld = Instance.new('Weld')
- weld.Parent = game.Players.LocalPlayer.Character.UpperTorso
- weld.Part0 = weld.Parent
- weld.Part1 = weld.Parent.Parent.HumanoidRootPart
- weld.C0 = CFrame.new(0, 300, 0)
- weld.Parent.Parent.Head.CanCollide = true
- weld = Instance.new("Weld", player.Character.Head)
- weld.Part1 = player.Character.LowerTorso
- weld.Part0 = player.Character.Head
- wait()
- local weld = Instance.new('Weld')
- weld.Parent = game.Players.LocalPlayer.Character.LowerTorso
- weld.Part0 = weld.Parent
- weld.Part1 = weld.Parent.Parent.HumanoidRootPart
- weld.C0 = CFrame.new(0, 300, 0)
- weld.Parent.Parent.Head.CanCollide = true
- end
- function become_immortal()
- wait(1)
- char = game.Players.LocalPlayer.Character
- local BODY = {}
- LeftArmUp = char["LeftUpperArm"]
- RightLegUp = char["RightUpperLeg"]
- LeftLegUp = char["LeftUpperLeg"]
- LeftArmLo = char["LeftLowerArm"]
- RightLegLo = char["RightLowerLeg"]
- LeftLegLow = char["LeftLowerLeg"]
- for _, c in pairs(char:GetDescendants()) do
- if c:IsA("BasePart") and c.Name ~= "Handle" then
- if c ~= char.HumanoidRootPart and c ~= char.UpperTorso and c ~= char.LowerTorso and c ~= char.Head and c ~= char["RightUpperArm"] and c ~= char["RightLowerArm"] and c ~= LeftArmUp and c ~= RightLegUp and c ~= LeftLegUp and c ~= LeftArmLo and c ~= RightLegLo and c ~= LeftLegLow then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
- elseif c:IsA("JointInstance") then
- table.insert(BODY,{c,c.Parent,nil,nil,nil})
- end
- end
- for e = 1, #BODY do
- if BODY[e] ~= nil then
- local STUFF = BODY[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local TRANSPARENCY = STUFF[5]
- if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then
- PART.Material = MATERIAL
- PART.Transparency = TRANSPARENCY
- end
- PART.AncestryChanged:Connect(function()
- PART.Parent = PARENT
- end)
- end
- end
- RootPart = char.HumanoidRootPart
- function refit()
- char.Parent = workspace
- for e = 1, #BODY do
- if BODY[e] ~= nil then
- local STUFF = BODY[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local TRANSPARENCY = STUFF[5]
- if PART.ClassName == "Part" and PART ~= RootPart then
- PART.Material = MATERIAL
- PART.Transparency = TRANSPARENCY
- end
- if PART.Parent ~= PARENT then
- char:FindFirstChildOfClass("Humanoid"):remove()
- PART.Parent = PARENT
- local Humanoid = Instance.new("Humanoid",char)
- end
- end
- end
- end
- char.HumanoidRootPart.Name = "Immortal"
- char:FindFirstChildOfClass("Humanoid").Died:connect(function()
- refit() -- To prevent the player from dieing.
- end)
- while true do
- wait(0.2)
- refit()
- end
- end
- function autoBankRobF()
- spawn(function()
- while AutoBankRob == true do
- if AutoBankRob then
- local bankthing = game:GetService("Workspace").BankRobbery.BankCash
- local count = 0
- local afkEnabled = false
- for k, v in bankthing.Cash:GetChildren() do
- count = count + 1
- end
- if count > 0 then
- if AFKSafe then
- getgenv().AFKSafe = false
- afkEnabled = true
- end
- if AutoBankRob == false then
- break
- end
- oldPos = getCurrentPlayerPos()
- moneyPos = bankthing.WorldPivot.Position
- if AutoBankRob == false then
- break
- end
- teleportToCoordinates(moneyPos.X, moneyPos.Y + 5, moneyPos.Z)
- wait(1)
- fireproximityprompt(bankthing.Main.Attachment.ProximityPrompt)
- while true do
- if AutoBankRob == false then
- break
- end
- local count = 0
- for k, v in bankthing.Cash:GetChildren() do
- count = count + 1
- end
- if count == 0 then
- break
- end
- if count > 0 then
- if AutoBankRob then
- teleportToCoordinates(moneyPos.X, moneyPos.Y + 5, moneyPos.Z)
- fireproximityprompt(bankthing.Main.Attachment.ProximityPrompt)
- else
- break
- end
- end
- wait()
- end
- wait(3)
- teleportToCoordinates(oldPos.X, oldPos.Y + 5, oldPos.Z)
- if afkEnabled then
- getgenv().AFKSafe = true;
- afkEnabled = false;
- end
- end
- wait()
- else
- break
- end
- end
- end)
- end
- function autoSafeRobF()
- spawn(function()
- while AutoSafesRob == true do
- if AutoSafesRob then
- local large = game:GetService("Workspace").Game.Entities.LargeSafe:GetChildren()
- local medium = game:GetService("Workspace").Game.Entities.MediumSafe:GetChildren()
- local small = game:GetService("Workspace").Game.Entities.SmallSafe:GetChildren()
- local proximity = nil
- local count = 0
- for k, v in pairs(large) do
- count = count + 1
- end
- if large and count ~= 0 then
- for v, k in pairs(large) do
- childrens = k.Door:GetChildren()
- for v, child in pairs(childrens) do
- if child:IsA('MeshPart') then
- if child.Attachment then
- proximity = child.Attachment.ProximityPrompt
- break
- end
- end
- wait()
- end
- if proximity and proximity ~= nil then
- teleportToCoordinates(WorldPivot.Position.x, WorldPivot.Position.y, WorldPivot.Position.z)
- wait(1)
- fireproximityprompt(proximity)
- break
- end
- wait()
- end
- count = 0
- for k, v in pairs(medium) do
- count = count + 1
- end
- elseif medium and count ~= 0 then
- for v, k in pairs(medium) do
- childrens = k.Door:GetChildren()
- for v, child in pairs(childrens) do
- if child:IsA('MeshPart') then
- if child.Attachment then
- proximity = child.Attachment.ProximityPrompt
- break
- end
- end
- wait()
- end
- if proximity and proximity ~= nil then
- teleportToCoordinates(WorldPivot.Position.x, WorldPivot.Position.y, WorldPivot.Position.z)
- wait(1)
- fireproximityprompt(proximity)
- break
- end
- wait()
- end
- count = 0
- for k, v in pairs(small) do
- count = count + 1
- end
- elseif small and count ~= 0 then
- print('small safe exists')
- for v, k in pairs(small) do
- childrens = k.Door:GetChildren()
- for v, child in pairs(childrens) do
- if child:IsA('MeshPart') then
- if child.Attachment then
- proximity = child.Attachment.ProximityPrompt
- break
- end
- end
- wait()
- end
- if proximity and proximity ~= nil then
- teleportToCoordinates(WorldPivot.Position.x, WorldPivot.Position.y, WorldPivot.Position.z)
- wait(1)
- fireproximityprompt(proximity)
- break
- end
- wait()
- end
- else
- print(count)
- end
- else
- break
- end
- wait()
- end
- end)
- end
- function Collect(item)
- wait(2)
- if item:FindFirstChildOfClass("ClickDetector") then
- print("First")
- fireclickdetector(item:FindFirstChildOfClass("ClickDetector"))
- else
- print("Second")
- for k, v in pairs(item:GetChildren()) do
- if v:IsA("Part") then
- click = v:FindFirstChildOfClass("ClickDetector")
- if click then
- fireclickdetector(click)
- return
- end
- end
- end
- end
- end
- function autoMoneyFarm()
- spawn(function ()
- while autoMoneyCollect == true do
- for i, v in pairs(game:GetService("Workspace").Game.Entities.CashBundle:GetChildren()) do
- if autoMoneyCollect then
- mainEl = v.WorldPivot.Position
- teleportToCoordinates(mainEl.X, mainEl.Y + 10, mainEl.Z)
- wait(5)
- else
- break
- end
- end
- end
- end)
- end
- function teleport_armored_truck()
- for i, v in pairs(game:GetService("Workspace").Game.Vehicles:GetChildren()) do
- if v.Name == "Armored Truck" then
- teleportToCoordinates(v.WorldPivot.Position.X, v.WorldPivot.Position.Y, v.WorldPivot.Position.Z)
- break
- end
- end
- end
- function teleport_one_ATM()
- local atm = game:GetService("Workspace").Game.Props.ATM:GetChildren()
- if atm then
- for _, k in pairs(atm) do
- if tostring(k["Meshes/Export_Cube.002_Cube.003_Material.009"].BrickColor) ~= "Shamrock" then
- if tostring(k.Screen.BrickColor) == "Sand blue" then
- local pos = k.WorldPivot.Position
- local near = false
- for _2, player in pairs(game.Players:GetPlayers()) do
- if player:DistanceFromCharacter(pos) <= 50 then
- near = true
- break
- end
- wait()
- end
- if near ~= true then
- teleportToCoordinates(pos.X, pos.Y + 10, pos.Z)
- return
- end
- end
- end
- end
- local retry_count = 0
- while 1 do
- if retry_count >= 10 then
- break
- end
- local rand = atm[math.random(#atm)]
- if tostring(rand.Screen.BrickColor) == "Sand blue" then
- local pos = rand.WorldPivot.Position
- local near = false
- for _3, player in pairs(game.Players:GetPlayers()) do
- if player:DistanceFromCharacter(pos) <= 50 then
- near = true
- break
- end
- wait()
- end
- if near ~= true then
- teleportToCoordinates(pos.X, pos.Y + 10, pos.Z)
- break
- end
- else
- retry_count = retry_count + 1
- end
- wait()
- end
- end
- end
- function teleport_large_safe()
- local safe = game:GetService("Workspace").Game.Entities.LargeSafe:GetChildren()
- local lengthNum = 0
- for k, v in pairs(safe) do
- lengthNum = lengthNum + 1
- end
- if safe and safe ~= {} and safe ~= nil and lengthNum ~= 0 then
- local rand = safe[math.random(#safe)]
- teleportToCoordinates(rand.WorldPivot.Position.x, rand.WorldPivot.Position.y + 10, rand.WorldPivot.Position.z)
- end
- end
- function teleport_medium_safe()
- local safe = game:GetService("Workspace").Game.Entities.MediumSafe:GetChildren()
- local lengthNum = 0
- for k, v in pairs(safe) do
- lengthNum = lengthNum + 1
- end
- if safe and safe ~= {} and safe ~= nil and lengthNum ~= 0 then
- local rand = safe[math.random(#safe)]
- teleportToCoordinates(rand.WorldPivot.Position.x, rand.WorldPivot.Position.y + 10, rand.WorldPivot.Position.z)
- end
- end
- function teleport_small_safe()
- local safe = game:GetService("Workspace").Game.Entities.SmallSafe:GetChildren()
- local lengthNum = 0
- for k, v in pairs(safe) do
- lengthNum = lengthNum + 1
- end
- if safe and safe ~= {} and safe ~= nil and lengthNum ~= 0 then
- print(safe)
- local rand = safe[math.random(#safe)]
- teleportToCoordinates(rand.WorldPivot.Position.x, rand.WorldPivot.Position.y + 10, rand.WorldPivot.Position.z)
- end
- end
- function autoItemPickupF()
- spawn(function ()
- while autoItemPickup == true do
- for i, v in pairs(game:GetService("Workspace").Game.Entities.ItemPickup:GetChildren()) do
- if autoItemPickup then
- mainEl = v.WorldPivot.Position
- teleportToCoordinates(mainEl.X, mainEl.Y, mainEl.Z)
- wait()
- Collect(v)
- wait(7)
- else
- break
- end
- end
- end
- end)
- end
- function teleport_rand_item()
- local items = game:GetService("Workspace").Game.Entities.ItemPickup:GetChildren()
- if items then
- local rand = items[math.random(#items)]
- local mainEl = rand.WorldPivot.Position
- teleportToCoordinates(mainEl.X, mainEl.Y, mainEl.Z)
- if AutoEquipItem then
- Collect(rand)
- end
- end
- end
- function getCurrentPlayerPos()
- local player = game.Players.LocalPlayer;
- if player.Character then
- return player.Character.HumanoidRootPart.Position;
- end
- end
- function teleportTo(placeCFrame)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = placeCFrame;
- end
- function teleportToCoordinates(a, b, c)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(a, b, c)
- end
- task.spawn(function ()
- while true do
- wait()
- players = game:GetService("Players")
- if getgenv().ESPToggled then
- for _, people in pairs(players:GetChildren()) do
- if getgenv().ESPToggled == false then
- break
- end
- wait()
- if people.Name ~= players.LocalPlayer.Name then
- if game.Workspace:FindFirstChild(people.Name) ~= nil then
- for _, people_part in pairs(game.Workspace[people.Name]:GetChildren()) do
- if getgenv().ESPToggled == false then
- break
- end
- wait()
- if (people_part:IsA("Part") or people_part:IsA("MeshPart")) and people_part.Name~="HumanoidRootPart" then
- surface_gui = people_part:FindFirstChild("ESPSurface")
- if surface_gui ~= nil then
- for _, surface_gui in pairs(people_part:GetChildren()) do
- if getgenv().ESPToggled == false then
- break
- end
- wait()
- if surface_gui.Name == "ESPSurface" then
- frame = surface_gui:FindFirstChild("Frame")
- if frame ~= nil then
- if people.Team == players.LocalPlayer.Team then
- frame.BackgroundColor3 = Color3.new(getgenv().ALLYCOLOR[1],getgenv().ALLYCOLOR[2],getgenv().ALLYCOLOR[3])
- else
- frame.BackgroundColor3 = Color3.new(getgenv().ENEMYCOLOR[1],getgenv().ENEMYCOLOR[2],getgenv().ENEMYCOLOR[3])
- end
- end
- end
- end
- if getgenv().ESPToggled == false then
- break
- end
- end
- end
- end
- if getgenv().ESPToggled == false then
- break
- end
- end
- end
- end
- end
- end
- end)
- function delESP()
- for _, player in pairs(game.Players:GetPlayers()) do
- for k, v in pairs(player.Character:GetDescendants()) do
- if v:IsA("SurfaceGui") or v:IsA("BillboardGui") then
- if v.Name == "ESPSurface" or v.Name == "totalESP" or v.Name == "total2ESP" or v.Name == "healthESP" then
- v:Destroy()
- end
- end
- end
- end
- end
- function createFlex()
- players = game:GetService("Players")
- faces = {"Front","Back","Bottom","Left","Right","Top"}
- currentPlayer = nil
- lplayer = players.LocalPlayer
- players.PlayerAdded:Connect(function(p)
- currentPlayer = p
- p.CharacterAdded:Connect(function(character)
- createESP(character)
- end)
- end)
- function checkPart(obj)
- if (obj:IsA("Part") or obj:IsA("MeshPart")) and obj.Name~="HumanoidRootPart" then
- return true
- end
- end
- function actualESP(obj)
- for i=0,5 do
- surface = Instance.new("SurfaceGui",obj)
- surface.Name = "ESPSurface"
- surface.Face = Enum.NormalId[faces[i+1]]
- surface.AlwaysOnTop = true
- frame = Instance.new("Frame",surface)
- frame.Size = UDim2.new(1,0,1,0)
- frame.BorderSizePixel = 0
- frame.BackgroundTransparency = TRANSPARENCY
- if currentPlayer.Team == players.LocalPlayer.Team then
- frame.BackgroundColor3 = Color3.new(getgenv().ALLYCOLOR[1],getgenv().ALLYCOLOR[2],getgenv().ALLYCOLOR[3])
- else
- frame.BackgroundColor3 = Color3.new(getgenv().ENEMYCOLOR[1],getgenv().ENEMYCOLOR[2],getgenv().ENEMYCOLOR[3])
- end
- end
- end
- function createHealthbar(hrp)
- board = Instance.new("BillboardGui",hrp)
- board.Name = "totalESP"
- board.Size = UDim2.new(1,0,1,0)
- board.StudsOffset = Vector3.new(3,1,0)
- board.AlwaysOnTop = true
- bar = Instance.new("Frame",board)
- bar.Name = "total2ESP"
- bar.BackgroundColor3 = Color3.new(255,0,0)
- bar.BorderSizePixel = 0
- bar.Size = UDim2.new(0.2,0,4,0)
- health = Instance.new("Frame",bar)
- health.Name = "healthESP"
- health.BackgroundColor3 = Color3.new(0,255,0)
- health.BorderSizePixel = 0
- health.Size = UDim2.new(1,0,hrp.Parent.Humanoid.Health/100,0)
- hrp.Parent.Humanoid.Changed:Connect(function(property)
- hrp.totalESP.total2ESP.healthESP.Size = UDim2.new(1,0,hrp.Parent.Humanoid.Health/100,0)
- end)
- end
- function createESP(c)
- bugfix = c:WaitForChild("Head")
- for i,v in pairs(c:GetChildren()) do
- if checkPart(v) then
- actualESP(v)
- end
- end
- if HEALTHBAR_ACTIVATED then
- root_part = c:WaitForChild("HumanoidRootPart")
- if root_part ~= nil then
- createHealthbar(root_part)
- end
- end
- end
- for i,people in pairs(players:GetChildren()) do
- if people ~= players.LocalPlayer then
- currentPlayer = people
- createESP(people.Character)
- people.CharacterAdded:Connect(function(character)
- createESP(character)
- end)
- end
- end
- end
- ServerHopLowFunc = function()
- local servers = {}
- local serversplayers = {}
- local maxPlrs = nil
- local http = (syn and syn.request) or (http and http.request) or http_request or (fluxus and fluxus.request) or request
- local req = http({Url = string.format("https://games.roblox.com/v1/games/%s/servers/Public?sortOrder=Asc&limit=100", game.PlaceId)})
- local body = game.HttpService:JSONDecode(req.Body)
- if body and body.data then
- for i, v in next, body.data do
- if type(v) == "table" and tonumber(v.playing) and tonumber(v.maxPlayers) and v.playing < v.maxPlayers then
- if maxPlrs == nil then maxPlrs = tonumber(v.maxPlayers)
- table.insert(servers, #servers+1, v)
- end
- end
- end
- end
- if #servers == 0 then return end
- for i,v in pairs(servers) do
- table.insert(serversplayers,#serversplayers+1,tonumber(v.playing))
- end
- table.sort(serversplayers)
- for i,v in pairs(servers) do
- if v.playing == serversplayers[1] and v.id ~= game.JobId then
- servers = {v.id}
- elseif v.id == game.JobId then
- servers = {}
- end
- end
- if #servers == 0 then return end
- if #servers > 0 then
- game.TeleportService:TeleportToPlaceInstance(game.PlaceId, servers[math.random(1, #servers)], game.Players.LocalPlayer)
- end
- end
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