DarkHorse89

Ohio Script Roblox

Sep 10th, 2023 (edited)
105
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 43.85 KB | None | 0 0
  1. getgenv().autoMoneyCollect = false;
  2. getgenv().nameTag = false;
  3. getgenv().autoItemPickup = false;
  4. getgenv().ALLYCOLOR = {0,255,255}
  5. getgenv().ENEMYCOLOR = {255,0,0}
  6. getgenv().TRANSPARENCY = 0.5
  7. getgenv().HEALTHBAR_ACTIVATED = true
  8. getgenv().ESPToggled = false;
  9. getgenv().AFKSafe = false;
  10. getgenv().DMGSafe = false;
  11. getgenv().AutoBankRob = false;
  12. getgenv().AutoSafesRob = false;
  13. getgenv().AutoEquipItem = false;
  14. getfenv(1).currentTheme = "Graphite"
  15.  
  16.  
  17. -- local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/AikaV3rm/UiLib/master/Lib.lua')))()
  18. local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Robojini/Tuturial_UI_Library/main/UI_Template_1"))()
  19.  
  20. local window = library.CreateLib("JUICEFW Ohio", "RJTheme3") -- Creates the window
  21.  
  22. local MainTab = window:NewTab("Main Tab")
  23. local TeleportTab = window:NewTab("Teleport Tab")
  24. local FarmingTab = window:NewTab("Farming Tab")
  25. local GunsTab = window:NewTab("Guns Tab")
  26. local OthersScriptsTab = window:NewTab("Other Scripts Tab")
  27. local FixesTab = window:NewTab("Fixes")
  28.  
  29. local main_menu = MainTab:NewSection("Main")
  30. local main_teleport_menu = MainTab:NewSection("Teleport")
  31.  
  32. local farming_menu = FarmingTab:NewSection("Farming")
  33. local farming_teleport_menu = FarmingTab:NewSection("Teleport")
  34.  
  35. local teleport_emergency_menu = TeleportTab:NewSection("Emergency")
  36. local teleport_menu = TeleportTab:NewSection("Teleport")
  37. local teleport_veh_menu = TeleportTab:NewSection("Vehicles")
  38.  
  39. local guns_heavy_menu = GunsTab:NewSection("Heavy")
  40. local guns_shotguns_menu = GunsTab:NewSection("Shotguns")
  41. local guns_submachine_menu = GunsTab:NewSection("Submachine")
  42. local guns_pistols_menu = GunsTab:NewSection("Pistols")
  43. local guns_light_menu = GunsTab:NewSection("Light")
  44. local guns_vests_menu = GunsTab:NewSection("Vests")
  45. local guns_grenades_menu = GunsTab:NewSection("Grenades")
  46. local guns_especially_menu = GunsTab:NewSection("Especially")
  47. local guns_others_menu = GunsTab:NewSection("Others")
  48.  
  49. local scripts_menu = OthersScriptsTab:NewSection("Scripts")
  50. local fixed_menu = FixesTab:NewSection("Simply Spy")
  51.  
  52.  
  53. local SafePlaces = {
  54. {165.43212890625, 29.95749282836914, -131.1335906982422},
  55. {1795.854248046875, 6.1437859535217285, -554.9421997070312},
  56. {1880.214111328125, 9.931804656982422, -336.03936767578125},
  57. {614.5901489257812, 28.23938751220703, -1246.9813232421875},
  58. {1115.2313232421875, 25.351425170898438, -1407.5682373046875},
  59. {1606.2242431640625, 24.759775161743164, -1347.96875},
  60. {1045.3419189453125, 12.27872371673584, -27.418384552001953},
  61. {571.3569946289062, 55.21448516845703, -1186.94970703125},
  62. {438.9808654785156, 9.31027889251709, -1096.6800537109375}
  63. }
  64.  
  65. local armories = {
  66. {1131.380126953125, 25.35141944885254, -1344.7052001953125},
  67. {1600.6285400390625, 6.252923965454102, -615.1492309570312}
  68. }
  69.  
  70. fixed_menu:NewButton("Fix SimpleSpy", "Fixex SimpleSpy", function()
  71. if game.Players.LocalPlayer:FindFirstChild("RemoteEvent") then
  72. game.Players.LocalPlayer.RemoteEvent:Destroy()
  73. end
  74. for _, item in pairs(game.Players:GetDescendants()) do
  75. if item.Name == "RemoteEvent" then
  76. item:Destroy()
  77. end
  78. end
  79. end)
  80.  
  81. main_teleport_menu:NewButton("Teleport 10 studs forward", "Teleports player 10 studs forward", function()
  82. game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, 0, -10)
  83. end)
  84.  
  85. main_teleport_menu:NewButton("Teleport 10 studs up", "Teleports player 10 studs up", function()
  86. game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, 10, 0)
  87. end)
  88.  
  89. main_teleport_menu:NewButton("Teleport 10 studs down", "Teleports player 10 studs down", function()
  90. game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, -10, 0)
  91. end)
  92.  
  93. main_teleport_menu:NewButton("Teleport 20 studs forward", "Teleports player 20 studs forward", function()
  94. game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, 0, -20)
  95. end)
  96.  
  97. main_teleport_menu:NewButton("Teleport 20 studs up", "Teleports player 20 studs up", function()
  98. game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, 20, 0)
  99. end)
  100.  
  101. main_teleport_menu:NewButton("Teleport 20 studs down", "Teleports player 20 studs down", function()
  102. game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, -20, 0)
  103. end)
  104.  
  105. main_teleport_menu:NewButton("Teleport 10 studs up and forward", "Teleports player 10 studs up and forward", function()
  106. game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, 10, -10)
  107. end)
  108.  
  109. main_teleport_menu:NewButton("Teleport 20 studs up and forward", "Teleports player 20 studs up and forward", function()
  110. game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, 20, -20)
  111. end)
  112.  
  113. main_menu:NewButton("ESP Toggle", "You will see all players", function()
  114. if getgenv().ESPToggled then
  115. delESP()
  116. getgenv().ESPToggled = false
  117. else
  118. createFlex()
  119. getgenv().ESPToggled = true
  120. end
  121. end)
  122.  
  123. main_menu:NewButton("Invisibility", "You will become invisible but only on your screen", function()
  124. become_invis()
  125. end)
  126.  
  127. main_menu:NewButton("Immortality", "Player become immortal", function()
  128. become_immortal()
  129. end)
  130.  
  131. main_menu:NewToggle("AFK Safety", "If any player comes to close You will be teleported to safety place", function(bool)
  132. getgenv().AFKSafe = bool
  133. if bool then
  134. AFTSafeAuto()
  135. end
  136. end)
  137.  
  138. main_menu:NewToggle("Damage Safety", "If any player damage you, you will be teleported to a safety place", function(bool)
  139. getgenv().DMGSafe = bool
  140. if bool then
  141. DMGSafeAuto()
  142. end
  143. end)
  144.  
  145. main_menu:NewSlider("Player speed", "Change player`s speed", 500, 0, function (s)
  146. game.Players.LocalPlayer.Humanoid.WalkSpeed = s
  147. end)
  148.  
  149. main_menu:NewSlider("Player Jump Power", "Change player`s Jump Power", 500, 0, function (s)
  150. game.Players.LocalPlayer.Humanoid.JumpPower = s
  151. end)
  152.  
  153. main_menu:NewSlider("Players Head Size", "Change players Head Sizes", 100, 1, function (s)
  154. for k, v in game:GetService('Players'):GetChildren() do
  155. if v ~= game.Players.LocalPlayer then
  156. head = v.Character:FindFirstChild("Head")
  157. if head then
  158. head.Size = Vector3.new(s, s, s)
  159. game.Players.LocalPlayer.Character.Head.Size = Vector3.new(1, 1, 1)
  160. end
  161. end
  162. end
  163. end)
  164.  
  165. main_menu:NewButton("Jump to an empty server", "You will be jumped to a another server", function()
  166. ServerHopLowFunc()
  167. end)
  168.  
  169. main_menu:NewButton("Unlock all locker slots", "Unlocks all your locker slots", function()
  170. local player = game:GetService("Players").LocalPlayer
  171. print(player:GetAttribute("lockerSlots"))
  172. player:SetAttribute("lockerSlots", 100)
  173. print(player:GetAttribute("lockerSlots"))
  174. end)
  175.  
  176. farming_teleport_menu:NewButton("Teleport Large Safe", "Player teleports to a safe", function()
  177. teleport_large_safe()
  178. end)
  179.  
  180. farming_teleport_menu:NewButton("Teleport Medium Safe", "Player teleports to a safe", function()
  181. teleport_medium_safe()
  182. end)
  183.  
  184. farming_teleport_menu:NewButton("Teleport Small Safe", "Player teleports to a safe", function()
  185. teleport_small_safe()
  186. end)
  187.  
  188. farming_teleport_menu:NewButton("Teleport ATM", "Teleports player to a random ATM", function()
  189. teleport_one_ATM()
  190. end)
  191.  
  192. farming_teleport_menu:NewButton("Teleport Random Item", "Teleports player to a Random Item", function()
  193. teleport_rand_item()
  194. end)
  195. farming_teleport_menu:NewToggle("Auto Equip Random Item", "Auto Equips Random Item", function(bool)
  196. getgenv().AutoEquipItem = bool
  197. end)
  198.  
  199.  
  200. farming_menu:NewToggle("Auto Bank Rob", "Enables Auto Bank Rob", function(bool)
  201. getgenv().AutoBankRob = bool
  202. if bool then
  203. autoBankRobF()
  204. end
  205. end)
  206.  
  207. farming_menu:NewToggle("Auto Safes Rob", "Enables Auto Safes Rob", function(bool)
  208. getgenv().AutoSafesRob = bool
  209. if bool then
  210. autoSafeRobF()
  211. end
  212. end)
  213.  
  214. farming_menu:NewToggle("Money Farm", "Enables Auto Farm with collecting money", function(bool)
  215. getgenv().autoMoneyCollect = bool
  216. if bool then
  217. autoMoneyFarm()
  218. end
  219. end)
  220.  
  221. farming_menu:NewToggle("Auto Item Pickup", "Enables Auto Item Pickup", function(bool)
  222. getgenv().autoItemPickup = bool
  223. if bool then
  224. autoItemPickupF()
  225. end
  226. end)
  227.  
  228. teleport_emergency_menu:NewButton("Teleport Safe Place", "Teleports player to a random safe place", function()
  229. local rand = SafePlaces[math.random(#SafePlaces)]
  230. teleportToCoordinates(rand[1], rand[2], rand[3])
  231. print("Teleported to:")
  232. print(rand)
  233. end)
  234.  
  235.  
  236. teleport_menu:NewButton("Teleport Bank", "Teleports player to bank", function()
  237. teleportToCoordinates(1087.6165771484375, 8.177088737487793, -387.3860778808594)
  238. end)
  239.  
  240. teleport_menu:NewButton("Teleport Bank Inside", "Teleports player inside the bank", function()
  241. teleportToCoordinates(1060.72143554687, 8.60203742980957, -345.1224060058594)
  242. end)
  243.  
  244. teleport_menu:NewButton("Teleport Black Market", "Telepors player to a Black Market", function()
  245. teleportToCoordinates(715.9122314453125, -23.097341537475586, -106.22261810302734)
  246. end)
  247.  
  248. teleport_menu:NewButton("Teleport Military Base", "Telepors player to a Military Base", function()
  249. teleportToCoordinates(730.6130981445312, 24.77924346923828, -1553.34326171875)
  250. end)
  251.  
  252. teleport_menu:NewButton("Teleport Lockpick Shop", "Teleports player to a shop", function()
  253. teleportToCoordinates(1087.3094482421875, 6.302051544189453, -679.480712890625)
  254. end)
  255.  
  256. teleport_menu:NewButton("Teleport a Crates Shop", "Teleports player to a shop", function()
  257. teleportToCoordinates(214.20294189453125, -3.993075370788574, -143.30799865722656)
  258. end)
  259.  
  260. teleport_menu:NewButton("Teleport Furniture Shop", "Teleports player to a Furniture Shop", function()
  261. teleportToCoordinates(939.0507202148438, 6.2546563148498535, -788.2177124023438)
  262. end)
  263.  
  264. teleport_menu:NewButton("Teleport Casino", "Teleports player to a Casino", function()
  265. teleportToCoordinates(1563.7110595703125, 9.45418643951416, -791.2281494140625)
  266. end)
  267.  
  268. teleport_menu:NewButton("Teleport Fire Station", "Teleports player to a Fire Station", function()
  269. teleportToCoordinates(1633.559814453125, 6.054380416870117, -494.0523376464844)
  270. end)
  271.  
  272. teleport_menu:NewButton("Teleport Gun Shop", "Telepors player to a gun shop", function()
  273. for k, v in pairs(armories) do
  274. b = Vector3.new(v[1], v[2], v[3])
  275. local near = false
  276. for _2, player in pairs(game.Players:GetPlayers()) do
  277. if player:DistanceFromCharacter(b) <= 100 then
  278. near = true
  279. break
  280. end
  281. wait()
  282. end
  283. if near ~= true then
  284. teleportToCoordinates(v[1], v[2], v[3])
  285. return
  286. end
  287. wait()
  288. end
  289.  
  290. local InfoMessage = Library.CreateLib("Info", "RJTheme3")
  291. local InfoTab = InfoMessage:NewTab("Info")
  292. local InfoSection = InfoTab:NewSection("Info")
  293. InfoSection:NewLabel("Пустых магазинов оружия не было найдено!")
  294. end)
  295.  
  296. teleport_menu:NewButton("Teleport Humburger Maker", "Telepors player to a Humburger Maker", function()
  297. teleportToCoordinates(1341.9322509765625, 6.2682108879089355, -745.4090576171875)
  298. end)
  299.  
  300. teleport_menu:NewButton("Teleport Gym", "Telepors player to a GYM", function()
  301. teleportToCoordinates(1593.359375, 6.30342960357666, -317.8241882324219)
  302. end)
  303.  
  304. teleport_menu:NewButton("Teleport Jail", "Telepors player to a Jail", function()
  305. teleportToCoordinates(1060.9058837890625, -47.29737854003906, -205.7588653564453)
  306. end)
  307.  
  308. teleport_menu:NewButton("Teleport Aliens", "Telepors player to Aliens", function()
  309. teleportToCoordinates(595.3613891601562, 20.36335563659668, -7.466897964477539)
  310. end)
  311.  
  312. teleport_veh_menu:NewButton("Teleport Armored Truck", "Telepors player to a Armored Truck", function()
  313. teleport_armored_truck()
  314. end)
  315.  
  316. guns_shotguns_menu:NewButton("Teleport Double Barell", "Telepors player to a Double Barell", function()
  317. teleportToCoordinates(1320.0787353515625, 8.349995613098145, -160.9400177001953)
  318. end)
  319.  
  320. guns_shotguns_menu:NewButton("Teleport Stagecoach", "Telepors player to a Stagecoach", function()
  321. teleportToCoordinates(1431.3472900390625, 6.263494491577148, -708.0963134765625)
  322. end)
  323.  
  324. guns_shotguns_menu:NewButton("Teleport Saiga 12", "Telepors player to a Saiga 12", function()
  325. teleportToCoordinates(671.1710815429688, -16.441654205322266, -74.945068359375)
  326. end)
  327.  
  328.  
  329. guns_heavy_menu:NewButton("Teleport M248 SAW", "Telepors player to a M248 SAW", function()
  330. teleportToCoordinates(647.8860473632812, 24.761943817138672, -1660.72119140625)
  331. end)
  332.  
  333. guns_heavy_menu:NewButton("Teleport Barret M107", "Telepors player to a Barret M107", function()
  334. teleportToCoordinates(598.4417114257812, 41.60295104980469, -694.3885498046875)
  335. end)
  336.  
  337. guns_heavy_menu:NewButton("Teleport RPK", "Telepors player to a RPK", function()
  338. teleportToCoordinates(670.478759765625, -16.4416561126709, -83.60399627685547)
  339. end)
  340.  
  341. guns_heavy_menu:NewButton("Teleport Dragunov", "Telepors player to a Dragunov", function()
  342. teleportToCoordinates(671.2874755859375, -16.441654205322266, -65.10948944091797)
  343. end)
  344.  
  345.  
  346. guns_submachine_menu:NewButton("Teleport MP7", "Telepors player to a MP7", function()
  347. teleportToCoordinates(618.0029296875, 41.60295104980469, -687.3113403320312)
  348. end)
  349.  
  350. guns_submachine_menu:NewButton("Teleport AS Val", "Telepors player to a AS Val", function()
  351. teleportToCoordinates(669.1572875976562, -16.441659927368164, -97.5595932006836)
  352. end)
  353.  
  354.  
  355. guns_light_menu:NewButton("Teleport Katana", "Telepors player to a Katana", function()
  356. teleportToCoordinates(174.6694793701172, 14.107527732849121, -136.16845703125)
  357. end)
  358.  
  359. guns_light_menu:NewButton("Teleport Tomahawk", "Telepors player to a Tomahawk", function()
  360. teleportToCoordinates(1027.9747314453125, -47.29737854003906, -154.6788787841797)
  361. end)
  362.  
  363.  
  364. guns_pistols_menu:NewButton("Teleport Glock 18", "Telepors player to a Glock 18", function()
  365. teleportToCoordinates(641.7432861328125, 24.761898040771484, -1669.711669921875)
  366. end)
  367.  
  368. guns_pistols_menu:NewButton("Teleport Python", "Telepors player to a Python", function()
  369. teleportToCoordinates(1136.8240966796875, 6.254379749298096, -319.7546081542969)
  370. end)
  371.  
  372. guns_pistols_menu:NewButton("Teleport Taser Gun", "Telepors player to a Taser Gun", function()
  373. teleportToCoordinates(588.0560913085938, 9.04543399810791, -901.7681274414062)
  374. end)
  375.  
  376.  
  377. guns_especially_menu:NewButton("Teleport Heavy C4", "Telepors player to a Heavy C4", function()
  378. teleportToCoordinates(657.0179443359375, -16.441654205322266, -61.493892669677734)
  379. end)
  380.  
  381. guns_especially_menu:NewButton("Teleport Unusual Money Printer", "Telepors player to an Unusual Money Printer", function()
  382. teleportToCoordinates(1069.700439453125, -47.29737854003906, -203.7392578125)
  383. end)
  384.  
  385. guns_especially_menu:NewButton("Teleport X-Ray Goggles", "Telepors player to a X-Ray Goggles", function()
  386. teleportToCoordinates(841.6380004882812, -2.816004514694214, -1829.7882080078125)
  387. end)
  388.  
  389. guns_especially_menu:NewButton("Teleport Gravity Gun", "Telepors player to a Gravity Gun", function()
  390. teleportToCoordinates(846.0586547851562, -2.816004753112793, -1791.5218505859375)
  391. end)
  392.  
  393. guns_especially_menu:NewButton("Teleport Acid Gun", "Telepors player to a Acid Gun", function()
  394. teleportToCoordinates(144.4581298828125, -66.41079711914062, -434.4589538574219)
  395. end)
  396.  
  397. guns_especially_menu:NewButton("Teleport Bandage", "Telepors player to a Bandage", function()
  398. teleportToCoordinates(1197.372802734375, 44.25392150878906, -749.2550659179688)
  399. end)
  400.  
  401.  
  402. guns_others_menu:NewButton("Teleport Balloon", "Telepors player to a Balloon", function()
  403. teleportToCoordinates(825.0462646484375, 26.417943954467773, -888.28759765625)
  404. end)
  405.  
  406. guns_others_menu:NewButton("Teleport Hoverboard", "Telepors player to a Hoverboard", function()
  407. teleportToCoordinates(767.970947265625, 15.159028053283691, -1792.6966552734375)
  408. end)
  409.  
  410. guns_others_menu:NewButton("Teleport Segwey", "Telepors player to a Segwey", function()
  411. teleportToCoordinates(616.07958984375, 7.854380130767822, -915.2637329101562)
  412. end)
  413.  
  414. guns_others_menu:NewButton("Teleport Scateboard", "Telepors player to a Scateboard", function()
  415. teleportToCoordinates(1559.703125, 6.252922534942627, -206.89715576171875)
  416. end)
  417.  
  418. guns_others_menu:NewButton("Teleport Megaphone", "Telepors player to a Megaphone", function()
  419. teleportToCoordinates(601.51904296875, 61.55412292480469, -670.7539672851562)
  420. end)
  421.  
  422. guns_others_menu:NewButton("Teleport Bear Trap", "Telepors player to a Bear Trap", function()
  423. teleportToCoordinates(1371.8509521484375, 0.1637815535068512, 48.90536117553711)
  424. end)
  425.  
  426. guns_others_menu:NewButton("Teleport Hockey Mask", "Telepors player to a Hockey Mask", function()
  427. teleportToCoordinates(1439.9000244140625, 8.0529203414917, -140.97210693359375)
  428. end)
  429.  
  430. guns_grenades_menu:NewButton("Teleport Molotov", "Telepors player to a Molotov", function()
  431. teleportToCoordinates(1644.9427490234375, 6.054383277893066, -467.1072998046875)
  432. end)
  433.  
  434.  
  435. guns_vests_menu:NewButton("Teleport Military Vest", "Telepors player to a Military Vest", function()
  436. teleportToCoordinates(631.7162475585938, 25.656496047973633, -1681.2430419921875)
  437. end)
  438. guns_vests_menu:NewButton("Teleport Heavy Vest", "Telepors player to a Heavy Vest", function()
  439. teleportToCoordinates(613.626708984375, 24.97291374206543, -894.4178466796875)
  440. end)
  441.  
  442. scripts_menu:NewButton("Coordinates Grabber", "Execute Coordinates Grabber Gui", function()
  443. spawn(function ()
  444. loadstring(game:HttpGet("https://pastebin.com/raw/M4TtucPi", true))()
  445. end)
  446. end)
  447.  
  448. scripts_menu:NewButton("Dark Dex Stable", "Execute Dark Dex Stable", function()
  449. spawn(function ()
  450. loadstring(game:HttpGet("https://raw.githubusercontent.com/loglizzy/dex-custom-icons/main/main.lua"))()
  451. end)
  452. end)
  453.  
  454. scripts_menu:NewButton("Simple Spy", "Execute Simply Spy", function()
  455. spawn(function ()
  456. loadstring(game:HttpGet("https://pastebin.com/raw/rqgZVWGw"))()
  457. end)
  458. end)
  459.  
  460. scripts_menu:NewButton("BTools", "Execute BTools", function()
  461. spawn(function ()
  462. loadstring(game:HttpGet("https://pastebin.com/raw/JpEmyNa0"))()
  463. end)
  464. end)
  465.  
  466. function DMGSafeAuto()
  467. spawn(function ()
  468. local player = game.Players.LocalPlayer
  469. local huma = player.Character:WaitForChild("Humanoid")
  470. local health = huma.Health
  471. while DMGSafe == true do
  472. if huma.Health ~= health then
  473. AutoBankRob = false;
  474. health = huma.Health
  475. while true do
  476. local rand = SafePlaces[math.random(#SafePlaces)]
  477. local coord = getCurrentPlayerPos()
  478. if rand[1] ~= coord.X and rand[2] ~= coord.Y and rand[3] ~= coord.Z then
  479. teleportToCoordinates(rand[1], rand[2], rand[3])
  480. print("Teleported to:")
  481. print(rand)
  482. AutoBankRob = true;
  483. break
  484. end
  485. end
  486. end
  487. wait(1)
  488. end
  489. end)
  490. end
  491.  
  492. function AFTSafeAuto()
  493. spawn(function ()
  494. while AFKSafe == true do
  495. for _2, player in pairs(game.Players:GetPlayers()) do
  496. if player ~= game.Players.LocalPlayer then
  497. if player:DistanceFromCharacter(getCurrentPlayerPos()) <= 70 then
  498. while true do
  499. local rand = SafePlaces[math.random(#SafePlaces)]
  500. local coord = getCurrentPlayerPos()
  501. if rand[1] ~= coord.X and rand[2] ~= coord.Y and rand[3] ~= coord.Z then
  502. teleportToCoordinates(rand[1], rand[2], rand[3])
  503. print("Teleported to:")
  504. print(rand)
  505. break
  506. end
  507. end
  508. end
  509. end
  510. wait()
  511. end
  512. wait(1)
  513. end
  514. end)
  515. end
  516.  
  517. function become_invis()
  518. local player = game.Players.LocalPlayer
  519. local head = game.Players.LocalPlayer.Character.Head
  520.  
  521. for k, v in pairs(head:GetChildren()) do
  522. if tostring(v.Name) == "face" or tostring(v.Name) == "Mesh" then
  523. v:Destroy()
  524. end
  525. end
  526.  
  527. for remove, hat in pairs(player.Character:GetChildren()) do
  528. if hat:IsA'Accoutrement' then
  529. hat:Destroy()
  530. end
  531. end
  532. weld = Instance.new("Weld", player.Character.Head)
  533. weld.Part1 = player.Character.UpperTorso
  534. weld.Part0 = player.Character.Head
  535. wait()
  536. local weld = Instance.new('Weld')
  537. weld.Parent = game.Players.LocalPlayer.Character.UpperTorso
  538. weld.Part0 = weld.Parent
  539. weld.Part1 = weld.Parent.Parent.HumanoidRootPart
  540. weld.C0 = CFrame.new(0, 300, 0)
  541. weld.Parent.Parent.Head.CanCollide = true
  542. weld = Instance.new("Weld", player.Character.Head)
  543. weld.Part1 = player.Character.LowerTorso
  544. weld.Part0 = player.Character.Head
  545. wait()
  546. local weld = Instance.new('Weld')
  547. weld.Parent = game.Players.LocalPlayer.Character.LowerTorso
  548. weld.Part0 = weld.Parent
  549. weld.Part1 = weld.Parent.Parent.HumanoidRootPart
  550. weld.C0 = CFrame.new(0, 300, 0)
  551. weld.Parent.Parent.Head.CanCollide = true
  552. end
  553.  
  554. function become_immortal()
  555. wait(1)
  556. char = game.Players.LocalPlayer.Character
  557. local BODY = {}
  558. LeftArmUp = char["LeftUpperArm"]
  559. RightLegUp = char["RightUpperLeg"]
  560. LeftLegUp = char["LeftUpperLeg"]
  561. LeftArmLo = char["LeftLowerArm"]
  562. RightLegLo = char["RightLowerLeg"]
  563. LeftLegLow = char["LeftLowerLeg"]
  564. for _, c in pairs(char:GetDescendants()) do
  565. if c:IsA("BasePart") and c.Name ~= "Handle" then
  566. if c ~= char.HumanoidRootPart and c ~= char.UpperTorso and c ~= char.LowerTorso and c ~= char.Head and c ~= char["RightUpperArm"] and c ~= char["RightLowerArm"] and c ~= LeftArmUp and c ~= RightLegUp and c ~= LeftLegUp and c ~= LeftArmLo and c ~= RightLegLo and c ~= LeftLegLow then
  567. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  568. end
  569. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  570. elseif c:IsA("JointInstance") then
  571. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  572. end
  573. end
  574. for e = 1, #BODY do
  575. if BODY[e] ~= nil then
  576. local STUFF = BODY[e]
  577. local PART = STUFF[1]
  578. local PARENT = STUFF[2]
  579. local MATERIAL = STUFF[3]
  580. local TRANSPARENCY = STUFF[5]
  581. if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then
  582. PART.Material = MATERIAL
  583. PART.Transparency = TRANSPARENCY
  584. end
  585. PART.AncestryChanged:Connect(function()
  586. PART.Parent = PARENT
  587. end)
  588. end
  589. end
  590. RootPart = char.HumanoidRootPart
  591. function refit()
  592. char.Parent = workspace
  593. for e = 1, #BODY do
  594. if BODY[e] ~= nil then
  595. local STUFF = BODY[e]
  596. local PART = STUFF[1]
  597. local PARENT = STUFF[2]
  598. local MATERIAL = STUFF[3]
  599. local TRANSPARENCY = STUFF[5]
  600. if PART.ClassName == "Part" and PART ~= RootPart then
  601. PART.Material = MATERIAL
  602. PART.Transparency = TRANSPARENCY
  603. end
  604. if PART.Parent ~= PARENT then
  605. char:FindFirstChildOfClass("Humanoid"):remove()
  606. PART.Parent = PARENT
  607. local Humanoid = Instance.new("Humanoid",char)
  608. end
  609. end
  610. end
  611. end
  612. char.HumanoidRootPart.Name = "Immortal"
  613. char:FindFirstChildOfClass("Humanoid").Died:connect(function()
  614. refit() -- To prevent the player from dieing.
  615. end)
  616. while true do
  617. wait(0.2)
  618. refit()
  619. end
  620. end
  621.  
  622. function autoBankRobF()
  623. spawn(function()
  624. while AutoBankRob == true do
  625. if AutoBankRob then
  626. local bankthing = game:GetService("Workspace").BankRobbery.BankCash
  627.  
  628. local count = 0
  629. local afkEnabled = false
  630.  
  631. for k, v in bankthing.Cash:GetChildren() do
  632. count = count + 1
  633. end
  634.  
  635. if count > 0 then
  636. if AFKSafe then
  637. getgenv().AFKSafe = false
  638. afkEnabled = true
  639. end
  640.  
  641. if AutoBankRob == false then
  642. break
  643. end
  644.  
  645. oldPos = getCurrentPlayerPos()
  646. moneyPos = bankthing.WorldPivot.Position
  647. if AutoBankRob == false then
  648. break
  649. end
  650. teleportToCoordinates(moneyPos.X, moneyPos.Y + 5, moneyPos.Z)
  651. wait(1)
  652. fireproximityprompt(bankthing.Main.Attachment.ProximityPrompt)
  653.  
  654. while true do
  655. if AutoBankRob == false then
  656. break
  657. end
  658.  
  659. local count = 0
  660.  
  661. for k, v in bankthing.Cash:GetChildren() do
  662. count = count + 1
  663. end
  664.  
  665. if count == 0 then
  666. break
  667. end
  668.  
  669. if count > 0 then
  670. if AutoBankRob then
  671. teleportToCoordinates(moneyPos.X, moneyPos.Y + 5, moneyPos.Z)
  672. fireproximityprompt(bankthing.Main.Attachment.ProximityPrompt)
  673. else
  674. break
  675. end
  676. end
  677.  
  678. wait()
  679. end
  680.  
  681. wait(3)
  682. teleportToCoordinates(oldPos.X, oldPos.Y + 5, oldPos.Z)
  683. if afkEnabled then
  684. getgenv().AFKSafe = true;
  685. afkEnabled = false;
  686. end
  687. end
  688. wait()
  689. else
  690. break
  691. end
  692. end
  693. end)
  694. end
  695.  
  696. function autoSafeRobF()
  697. spawn(function()
  698. while AutoSafesRob == true do
  699. if AutoSafesRob then
  700. local large = game:GetService("Workspace").Game.Entities.LargeSafe:GetChildren()
  701. local medium = game:GetService("Workspace").Game.Entities.MediumSafe:GetChildren()
  702. local small = game:GetService("Workspace").Game.Entities.SmallSafe:GetChildren()
  703.  
  704. local proximity = nil
  705.  
  706. local count = 0
  707. for k, v in pairs(large) do
  708. count = count + 1
  709. end
  710.  
  711. if large and count ~= 0 then
  712. for v, k in pairs(large) do
  713. childrens = k.Door:GetChildren()
  714. for v, child in pairs(childrens) do
  715. if child:IsA('MeshPart') then
  716. if child.Attachment then
  717. proximity = child.Attachment.ProximityPrompt
  718. break
  719. end
  720. end
  721. wait()
  722. end
  723.  
  724. if proximity and proximity ~= nil then
  725. teleportToCoordinates(WorldPivot.Position.x, WorldPivot.Position.y, WorldPivot.Position.z)
  726. wait(1)
  727. fireproximityprompt(proximity)
  728. break
  729. end
  730.  
  731. wait()
  732. end
  733.  
  734. count = 0
  735. for k, v in pairs(medium) do
  736. count = count + 1
  737. end
  738.  
  739. elseif medium and count ~= 0 then
  740. for v, k in pairs(medium) do
  741. childrens = k.Door:GetChildren()
  742. for v, child in pairs(childrens) do
  743. if child:IsA('MeshPart') then
  744. if child.Attachment then
  745. proximity = child.Attachment.ProximityPrompt
  746. break
  747. end
  748. end
  749. wait()
  750. end
  751.  
  752. if proximity and proximity ~= nil then
  753. teleportToCoordinates(WorldPivot.Position.x, WorldPivot.Position.y, WorldPivot.Position.z)
  754. wait(1)
  755. fireproximityprompt(proximity)
  756. break
  757. end
  758.  
  759. wait()
  760. end
  761.  
  762. count = 0
  763. for k, v in pairs(small) do
  764. count = count + 1
  765. end
  766.  
  767. elseif small and count ~= 0 then
  768. print('small safe exists')
  769. for v, k in pairs(small) do
  770. childrens = k.Door:GetChildren()
  771. for v, child in pairs(childrens) do
  772. if child:IsA('MeshPart') then
  773. if child.Attachment then
  774. proximity = child.Attachment.ProximityPrompt
  775. break
  776. end
  777. end
  778. wait()
  779. end
  780.  
  781. if proximity and proximity ~= nil then
  782. teleportToCoordinates(WorldPivot.Position.x, WorldPivot.Position.y, WorldPivot.Position.z)
  783. wait(1)
  784. fireproximityprompt(proximity)
  785. break
  786. end
  787.  
  788. wait()
  789. end
  790. else
  791. print(count)
  792. end
  793. else
  794. break
  795. end
  796.  
  797. wait()
  798. end
  799. end)
  800. end
  801.  
  802.  
  803.  
  804. function Collect(item)
  805. wait(2)
  806. if item:FindFirstChildOfClass("ClickDetector") then
  807. print("First")
  808. fireclickdetector(item:FindFirstChildOfClass("ClickDetector"))
  809. else
  810. print("Second")
  811. for k, v in pairs(item:GetChildren()) do
  812. if v:IsA("Part") then
  813. click = v:FindFirstChildOfClass("ClickDetector")
  814. if click then
  815. fireclickdetector(click)
  816. return
  817. end
  818. end
  819. end
  820. end
  821. end
  822.  
  823. function autoMoneyFarm()
  824. spawn(function ()
  825. while autoMoneyCollect == true do
  826. for i, v in pairs(game:GetService("Workspace").Game.Entities.CashBundle:GetChildren()) do
  827. if autoMoneyCollect then
  828. mainEl = v.WorldPivot.Position
  829. teleportToCoordinates(mainEl.X, mainEl.Y + 10, mainEl.Z)
  830. wait(5)
  831. else
  832. break
  833. end
  834. end
  835. end
  836. end)
  837. end
  838.  
  839. function teleport_armored_truck()
  840. for i, v in pairs(game:GetService("Workspace").Game.Vehicles:GetChildren()) do
  841. if v.Name == "Armored Truck" then
  842. teleportToCoordinates(v.WorldPivot.Position.X, v.WorldPivot.Position.Y, v.WorldPivot.Position.Z)
  843. break
  844. end
  845. end
  846. end
  847.  
  848. function teleport_one_ATM()
  849. local atm = game:GetService("Workspace").Game.Props.ATM:GetChildren()
  850. if atm then
  851. for _, k in pairs(atm) do
  852. if tostring(k["Meshes/Export_Cube.002_Cube.003_Material.009"].BrickColor) ~= "Shamrock" then
  853. if tostring(k.Screen.BrickColor) == "Sand blue" then
  854. local pos = k.WorldPivot.Position
  855. local near = false
  856. for _2, player in pairs(game.Players:GetPlayers()) do
  857. if player:DistanceFromCharacter(pos) <= 50 then
  858. near = true
  859. break
  860. end
  861. wait()
  862. end
  863. if near ~= true then
  864. teleportToCoordinates(pos.X, pos.Y + 10, pos.Z)
  865. return
  866. end
  867. end
  868. end
  869. end
  870.  
  871. local retry_count = 0
  872. while 1 do
  873. if retry_count >= 10 then
  874. break
  875. end
  876. local rand = atm[math.random(#atm)]
  877.  
  878. if tostring(rand.Screen.BrickColor) == "Sand blue" then
  879. local pos = rand.WorldPivot.Position
  880. local near = false
  881. for _3, player in pairs(game.Players:GetPlayers()) do
  882. if player:DistanceFromCharacter(pos) <= 50 then
  883. near = true
  884. break
  885. end
  886. wait()
  887. end
  888. if near ~= true then
  889. teleportToCoordinates(pos.X, pos.Y + 10, pos.Z)
  890. break
  891. end
  892. else
  893. retry_count = retry_count + 1
  894. end
  895. wait()
  896. end
  897. end
  898. end
  899.  
  900. function teleport_large_safe()
  901. local safe = game:GetService("Workspace").Game.Entities.LargeSafe:GetChildren()
  902. local lengthNum = 0
  903.  
  904. for k, v in pairs(safe) do
  905. lengthNum = lengthNum + 1
  906. end
  907.  
  908. if safe and safe ~= {} and safe ~= nil and lengthNum ~= 0 then
  909. local rand = safe[math.random(#safe)]
  910. teleportToCoordinates(rand.WorldPivot.Position.x, rand.WorldPivot.Position.y + 10, rand.WorldPivot.Position.z)
  911. end
  912. end
  913.  
  914. function teleport_medium_safe()
  915. local safe = game:GetService("Workspace").Game.Entities.MediumSafe:GetChildren()
  916. local lengthNum = 0
  917.  
  918. for k, v in pairs(safe) do
  919. lengthNum = lengthNum + 1
  920. end
  921.  
  922. if safe and safe ~= {} and safe ~= nil and lengthNum ~= 0 then
  923. local rand = safe[math.random(#safe)]
  924. teleportToCoordinates(rand.WorldPivot.Position.x, rand.WorldPivot.Position.y + 10, rand.WorldPivot.Position.z)
  925. end
  926. end
  927.  
  928. function teleport_small_safe()
  929. local safe = game:GetService("Workspace").Game.Entities.SmallSafe:GetChildren()
  930. local lengthNum = 0
  931.  
  932. for k, v in pairs(safe) do
  933. lengthNum = lengthNum + 1
  934. end
  935.  
  936. if safe and safe ~= {} and safe ~= nil and lengthNum ~= 0 then
  937. print(safe)
  938. local rand = safe[math.random(#safe)]
  939. teleportToCoordinates(rand.WorldPivot.Position.x, rand.WorldPivot.Position.y + 10, rand.WorldPivot.Position.z)
  940. end
  941. end
  942.  
  943. function autoItemPickupF()
  944. spawn(function ()
  945. while autoItemPickup == true do
  946. for i, v in pairs(game:GetService("Workspace").Game.Entities.ItemPickup:GetChildren()) do
  947. if autoItemPickup then
  948. mainEl = v.WorldPivot.Position
  949. teleportToCoordinates(mainEl.X, mainEl.Y, mainEl.Z)
  950. wait()
  951. Collect(v)
  952. wait(7)
  953. else
  954. break
  955. end
  956. end
  957. end
  958. end)
  959. end
  960.  
  961. function teleport_rand_item()
  962. local items = game:GetService("Workspace").Game.Entities.ItemPickup:GetChildren()
  963. if items then
  964. local rand = items[math.random(#items)]
  965. local mainEl = rand.WorldPivot.Position
  966. teleportToCoordinates(mainEl.X, mainEl.Y, mainEl.Z)
  967. if AutoEquipItem then
  968. Collect(rand)
  969. end
  970. end
  971. end
  972.  
  973. function getCurrentPlayerPos()
  974. local player = game.Players.LocalPlayer;
  975.  
  976. if player.Character then
  977. return player.Character.HumanoidRootPart.Position;
  978. end
  979. end
  980.  
  981. function teleportTo(placeCFrame)
  982. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = placeCFrame;
  983. end
  984.  
  985. function teleportToCoordinates(a, b, c)
  986. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(a, b, c)
  987. end
  988.  
  989. task.spawn(function ()
  990. while true do
  991. wait()
  992. players = game:GetService("Players")
  993. if getgenv().ESPToggled then
  994. for _, people in pairs(players:GetChildren()) do
  995. if getgenv().ESPToggled == false then
  996. break
  997. end
  998. wait()
  999. if people.Name ~= players.LocalPlayer.Name then
  1000. if game.Workspace:FindFirstChild(people.Name) ~= nil then
  1001. for _, people_part in pairs(game.Workspace[people.Name]:GetChildren()) do
  1002. if getgenv().ESPToggled == false then
  1003. break
  1004. end
  1005. wait()
  1006. if (people_part:IsA("Part") or people_part:IsA("MeshPart")) and people_part.Name~="HumanoidRootPart" then
  1007. surface_gui = people_part:FindFirstChild("ESPSurface")
  1008. if surface_gui ~= nil then
  1009. for _, surface_gui in pairs(people_part:GetChildren()) do
  1010. if getgenv().ESPToggled == false then
  1011. break
  1012. end
  1013. wait()
  1014. if surface_gui.Name == "ESPSurface" then
  1015. frame = surface_gui:FindFirstChild("Frame")
  1016. if frame ~= nil then
  1017. if people.Team == players.LocalPlayer.Team then
  1018. frame.BackgroundColor3 = Color3.new(getgenv().ALLYCOLOR[1],getgenv().ALLYCOLOR[2],getgenv().ALLYCOLOR[3])
  1019. else
  1020. frame.BackgroundColor3 = Color3.new(getgenv().ENEMYCOLOR[1],getgenv().ENEMYCOLOR[2],getgenv().ENEMYCOLOR[3])
  1021. end
  1022. end
  1023. end
  1024. end
  1025. if getgenv().ESPToggled == false then
  1026. break
  1027. end
  1028. end
  1029. end
  1030. end
  1031. if getgenv().ESPToggled == false then
  1032. break
  1033. end
  1034. end
  1035. end
  1036. end
  1037. end
  1038. end
  1039. end)
  1040.  
  1041. function delESP()
  1042. for _, player in pairs(game.Players:GetPlayers()) do
  1043. for k, v in pairs(player.Character:GetDescendants()) do
  1044. if v:IsA("SurfaceGui") or v:IsA("BillboardGui") then
  1045. if v.Name == "ESPSurface" or v.Name == "totalESP" or v.Name == "total2ESP" or v.Name == "healthESP" then
  1046. v:Destroy()
  1047. end
  1048. end
  1049. end
  1050. end
  1051. end
  1052.  
  1053. function createFlex()
  1054. players = game:GetService("Players")
  1055. faces = {"Front","Back","Bottom","Left","Right","Top"}
  1056. currentPlayer = nil
  1057. lplayer = players.LocalPlayer
  1058.  
  1059. players.PlayerAdded:Connect(function(p)
  1060. currentPlayer = p
  1061. p.CharacterAdded:Connect(function(character)
  1062. createESP(character)
  1063. end)
  1064. end)
  1065.  
  1066. function checkPart(obj)
  1067. if (obj:IsA("Part") or obj:IsA("MeshPart")) and obj.Name~="HumanoidRootPart" then
  1068. return true
  1069. end
  1070. end
  1071. function actualESP(obj)
  1072. for i=0,5 do
  1073. surface = Instance.new("SurfaceGui",obj)
  1074. surface.Name = "ESPSurface"
  1075. surface.Face = Enum.NormalId[faces[i+1]]
  1076. surface.AlwaysOnTop = true
  1077. frame = Instance.new("Frame",surface)
  1078. frame.Size = UDim2.new(1,0,1,0)
  1079. frame.BorderSizePixel = 0
  1080. frame.BackgroundTransparency = TRANSPARENCY
  1081. if currentPlayer.Team == players.LocalPlayer.Team then
  1082. frame.BackgroundColor3 = Color3.new(getgenv().ALLYCOLOR[1],getgenv().ALLYCOLOR[2],getgenv().ALLYCOLOR[3])
  1083. else
  1084. frame.BackgroundColor3 = Color3.new(getgenv().ENEMYCOLOR[1],getgenv().ENEMYCOLOR[2],getgenv().ENEMYCOLOR[3])
  1085. end
  1086. end
  1087. end
  1088.  
  1089. function createHealthbar(hrp)
  1090. board = Instance.new("BillboardGui",hrp)
  1091. board.Name = "totalESP"
  1092. board.Size = UDim2.new(1,0,1,0)
  1093. board.StudsOffset = Vector3.new(3,1,0)
  1094. board.AlwaysOnTop = true
  1095.  
  1096. bar = Instance.new("Frame",board)
  1097. bar.Name = "total2ESP"
  1098. bar.BackgroundColor3 = Color3.new(255,0,0)
  1099. bar.BorderSizePixel = 0
  1100. bar.Size = UDim2.new(0.2,0,4,0)
  1101.  
  1102. health = Instance.new("Frame",bar)
  1103. health.Name = "healthESP"
  1104. health.BackgroundColor3 = Color3.new(0,255,0)
  1105. health.BorderSizePixel = 0
  1106. health.Size = UDim2.new(1,0,hrp.Parent.Humanoid.Health/100,0)
  1107. hrp.Parent.Humanoid.Changed:Connect(function(property)
  1108. hrp.totalESP.total2ESP.healthESP.Size = UDim2.new(1,0,hrp.Parent.Humanoid.Health/100,0)
  1109. end)
  1110. end
  1111.  
  1112. function createESP(c)
  1113. bugfix = c:WaitForChild("Head")
  1114. for i,v in pairs(c:GetChildren()) do
  1115. if checkPart(v) then
  1116. actualESP(v)
  1117. end
  1118. end
  1119. if HEALTHBAR_ACTIVATED then
  1120. root_part = c:WaitForChild("HumanoidRootPart")
  1121. if root_part ~= nil then
  1122. createHealthbar(root_part)
  1123. end
  1124. end
  1125. end
  1126.  
  1127. for i,people in pairs(players:GetChildren()) do
  1128. if people ~= players.LocalPlayer then
  1129. currentPlayer = people
  1130. createESP(people.Character)
  1131. people.CharacterAdded:Connect(function(character)
  1132. createESP(character)
  1133. end)
  1134. end
  1135. end
  1136. end
  1137.  
  1138. ServerHopLowFunc = function()
  1139. local servers = {}
  1140. local serversplayers = {}
  1141. local maxPlrs = nil
  1142. local http = (syn and syn.request) or (http and http.request) or http_request or (fluxus and fluxus.request) or request
  1143. local req = http({Url = string.format("https://games.roblox.com/v1/games/%s/servers/Public?sortOrder=Asc&limit=100", game.PlaceId)})
  1144. local body = game.HttpService:JSONDecode(req.Body)
  1145. if body and body.data then
  1146. for i, v in next, body.data do
  1147. if type(v) == "table" and tonumber(v.playing) and tonumber(v.maxPlayers) and v.playing < v.maxPlayers then
  1148. if maxPlrs == nil then maxPlrs = tonumber(v.maxPlayers)
  1149. table.insert(servers, #servers+1, v)
  1150. end
  1151. end
  1152. end
  1153. end
  1154.  
  1155. if #servers == 0 then return end
  1156.  
  1157. for i,v in pairs(servers) do
  1158. table.insert(serversplayers,#serversplayers+1,tonumber(v.playing))
  1159. end
  1160.  
  1161. table.sort(serversplayers)
  1162.  
  1163. for i,v in pairs(servers) do
  1164. if v.playing == serversplayers[1] and v.id ~= game.JobId then
  1165. servers = {v.id}
  1166. elseif v.id == game.JobId then
  1167. servers = {}
  1168. end
  1169. end
  1170.  
  1171. if #servers == 0 then return end
  1172.  
  1173. if #servers > 0 then
  1174. game.TeleportService:TeleportToPlaceInstance(game.PlaceId, servers[math.random(1, #servers)], game.Players.LocalPlayer)
  1175. end
  1176. end
Add Comment
Please, Sign In to add comment