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TheRealBreeze

Featherboard Config For Me

Oct 7th, 2017
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  1. # ------------------------------ #
  2. #
  3. # Slay
  4. # MultiGame Server
  5. # (c) Maxim Van de Wynckel
  6. # Not made by but Pastebin File By TheRealBreeze
  7. #
  8. # ------------------------------ #
  9.  
  10. # Permissions: To use the action groups give them the permission
  11. # featherboard.group.<group>
  12. # Make sure to remove them from the other groups
  13. # when giving a new permission.
  14.  
  15. # Variables: These variables can be used in the TEXT section
  16. # of both the header as the footer.
  17. #
  18. # {PLAYER} - Player name
  19. # {PLAYERNICK} - Player nickname
  20. # {SERVER} - Server name
  21. # {PLAYERCOUNT} - Server player count
  22. # {BUNGEECOUNT} - Bungee network player count
  23. # 5000+ more ... see spigot page
  24.  
  25. # Formatting: These are formatting tags allowing you to format the animations
  26. # or placeholders.
  27. #
  28. # Substring: This allows you to split a word (even a placeholder) in parts
  29. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  30. # usage: This can be used to split placeholders when creating a typewriter
  31. # or to split the colors in a placeholder.
  32. #
  33. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  34. # two arguments (the length and space between scrolls).
  35. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  36. #
  37. # PLENTY MORE! See spigot page
  38.  
  39. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  40. # GENERAL PLUGIN SETTINGS
  41. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  42.  
  43. ## Config version (DO NOT EDIT)
  44. config: 3
  45.  
  46. ## Language file
  47. lang: 'en'
  48.  
  49. ## Debug mode
  50. debug: false
  51.  
  52. ## Log to file
  53. log:
  54. enabled: true
  55. # Reset log on startup
  56. reset: false
  57.  
  58. ## Update checking
  59. update:
  60. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  61.  
  62. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  63. # PLUGIN SPECIFIC SETTINGS
  64. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  65.  
  66. # Placeholder settings
  67. placeholder:
  68. # logs the memory usage of placeholders on startup
  69. log-memory: false
  70. # Clear unused placeholders that are not enabled.
  71. clear-unused: true
  72. # Config cache only
  73. # This will only use placeholders in the config
  74. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  75. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  76. config-cache: false
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104. # Toggling allows you to disable the scoreboard
  105. database:
  106. # If you want the toggle to stay even when your users
  107. # log off you can enable this. Keep in mind that this requires a
  108. # MySQL or SQLite database.
  109. # If you are configuring the plugin for the first time it is advised
  110. # to stay away from these settings until you managed the scoreboard
  111. # set up.
  112. persistent: false
  113. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  114. # with isolation, url, driver, ...
  115. # Database name
  116. database: "featherboard"
  117. # Database username
  118. username: bukkit
  119. # Database isolation type
  120. isolation: SERIALIZABLE
  121. # Database driver
  122. driver: org.sqlite.JDBC
  123. # Database password
  124. password: walrus
  125. # Database driver URL
  126. # {DIR} will be replaced with the plugin directory
  127. # {NAME} will be replaced wit the plugin name
  128. url: jdbc:sqlite:{DIR}{NAME}.db
  129. # Save interval in ticks
  130. save-interval: 6000
  131.  
  132. # Disabled worlds. Add your world name in this list to
  133. # disable it.
  134. disabled-worlds:
  135. - 'example_world'
  136.  
  137. # Show delay on join. Usefull if you wish to let the user
  138. # enjoy a Title MOTD without having the scoreboard obstructing
  139. # the view.
  140. show-delay: 0
  141.  
  142. # Anti Flicker will use a new engine that will allow you to use fast animations
  143. # without any flicker.
  144. # You can disable this feature if you do not have fast refresh rates.
  145. antiflicker: true
  146.  
  147. # Scoreboard assigning. The boards can be assigned by various ways.
  148. # default the scoreboards will be assigned by permissions.
  149. # You can only have one way of assigning the scoreboards
  150. #
  151. # PERMISSION - Assign scoreboards based on permissions
  152. # This is the default setting (since 2014)
  153. # featherboard.group.<scoreboard>
  154. #
  155. # GROUP - Assign scoreboards based on Vault groups
  156. # this means the scoreboard name has to
  157. # have the name of your Vault group.
  158. #
  159. # WORLD - Assign scoreboards based on the world
  160. # the player is in.
  161. #
  162. # NONE - Do no assign scoreboards and just rely on
  163. # manual assigning (triggers, etc...)
  164. scoreboard-assigning: "PERMISSION"
  165.  
  166. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  167. # The GUI will show all scoreboards you have permission to. It is not very
  168. # configurable in the way you can't control the location or order of the scoreboards
  169. # For a more configurable GUI I recommend DeluxeMenus
  170. gui:
  171. # This is the title of the GUI
  172. title: "Scoreboards"
  173. # Size of the GUI (leave to -1 to make it dynamic)
  174. # Sizes: 9,27,54
  175. size: -1
  176.  
  177. # A list of different scoreboards
  178. boards:
  179. # Default FeatherBoard comes with a board called "default". All players have the permission
  180. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  181. # the permission is negated.
  182. #
  183. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  184. # names such as "vip-board", "mcmmo-levelup", ...
  185. default:
  186. # Every section here are different lines. The first section will be used as the title
  187. # the following sections will be used as the lines on the scoreboard (max 15)
  188. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  189. # things simple I will use logical names such as "title", "spacer", "header", ...
  190. title:
  191. # Every line has its own frames. The animation will loop through these frames on intervals
  192. # that you configure below.
  193. # Put all your frames under 'text:'. You can make as many lines as you want and use
  194. # placeholders and preset effects.
  195. # Keep in mind that there is a limit in line width!
  196. text:
  197. # To create cool looking animations you create yourself
  198. # you can use the graphical tool AnimationCreator
  199. # https://www.spigotmc.org/resources/animationcreator.6001/
  200. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  201. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  202. - '<single><delay times="10">&l><</delay></single>'
  203. - '<single>&c&ly</single>' # <single> will allow the frame to only run ONCE
  204. - '<single>&4&la&c&ly</single>'
  205. - '<single>&c&ll&4&la&c&ly</single>'
  206. - ' <delay times="100">&4&lS&c&ll&4&la&c&ly</delay>' # <delay> will repeat the line X times
  207. - '<glow glowsize="5">Slay</glow>'
  208. # Interval is the animation interval in TICKS (20 ticks is one second).
  209. # Every X ticks the animation goes to the next frame (see above)
  210. # Once all frames are finished it will start over from the first one
  211. interval: 2
  212. # If you don't want a static order of the frames and want to show each frame at random
  213. # you can enable this option.
  214. random: false
  215. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  216. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  217. # These lines (usually a header or footer) are also good for decoration.
  218. header:
  219. text:
  220. - '<rainbow>&m+---------------------+</rainbow>'
  221. interval: 10
  222. random: true
  223. player-label:
  224. text:
  225. - '&b&l> &e&lPlayer Info:'
  226. interval: 100
  227. random: false
  228. player-line1:
  229. text:
  230. - '&o<cmd repeatmiddle="20">{player}</cmd>'
  231. - '&o<cmd repeatmiddle="20">{locale}</cmd>'
  232. interval: 2
  233. random: false
  234. player-line2:
  235. text:
  236. - '{ping} &7ms latency'
  237. interval: 2
  238. random: false
  239. # For empty lines just add another 'section' but just don't put any text
  240. # in it so it acts like an empty line.
  241. spacer1:
  242. text: []
  243. interval: 100
  244. random: false
  245. news-info:
  246. text:
  247. - '&b&l> &e&lRemember!'
  248. interval: 100
  249. random: false
  250. news:
  251. # Lets create some animated news
  252. # News is something you need to write quick
  253. # and usually you don't want to spend ages on creating
  254. # some cool effect. That is why FeatherBoard features
  255. # several presets you can use.
  256. text:
  257. - '<scroll width="29">&aEnjoy your stay at &cSlay&a!</scroll>'
  258. interval: 2 # When using preset effects. The interval will apply to that effect
  259. # Do you want to randomize the animation frames?
  260. random: false
  261. # For empty lines just add another 'section' but just don't put any text
  262. # in it so it acts like an empty line.
  263. spacer2:
  264. text: []
  265. interval: 100
  266. random: false
  267. timesplayed-label: #Switch between site, times played and health
  268. text:
  269. - '&b&l> &e&lSite:'
  270. - '&b&l> &e&lPlayed:'
  271. - '&b&l> &e&lHealth:'
  272. interval: 100
  273. random: false
  274. timesplayed: #Switch between site, times played and health
  275. text:
  276. - 'None yet'
  277. - '{stat_timesplayed}'
  278. - '{healthbar}'
  279. interval: 100
  280. random: false
  281. # For empty lines just add another 'section' but just don't put any text
  282. # in it so it acts like an empty line.
  283. spacer3:
  284. text: []
  285. interval: 100
  286. random: false
  287. server-label:
  288. text:
  289. - '&b&l> &e&lServer Info:'
  290. interval: 100
  291. random: false
  292. server-line1:
  293. text:
  294. - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
  295. - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
  296. interval: 1
  297. random: false
  298. server-line2:
  299. text:
  300. - '{onlineplayers} &aonline players'
  301. interval: 10
  302. random: false
  303. # This is the same as the header. It is not needed since you already use the header as the longest line
  304. # but it looks cleaner having a footer.
  305. footer:
  306. text:
  307. - '<rainbow>&m+---------------------+</rainbow>'
  308. interval: 10
  309. random: true
  310. # This is a combat scoreboard example showing
  311. # combat related information.
  312. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  313. # (Unless you want it to show all the time)
  314. # You still need to 'trigger' this scoreboard in the vanilla_combat
  315. combat-scoreboard-example:
  316. # Lets just use the title,header and footer from the example above
  317. # for in depth configuration look above.
  318. #
  319. # When designing a board that is used when triggered on an event. You have
  320. # to think (before looking at the placeholders) what is relevant.
  321. # For example: When I think of combat my first thoughts are:
  322. # - Health: To see how much you have left
  323. # - Possible cooldown timers
  324. # - With who am I in combat?
  325. # - Target health
  326. # - mcMMO attacking level?
  327. #
  328. # Next you have to think what is important during that event:
  329. # - Combat: not too much distraction (no animations, smaller scoreboard)
  330. #
  331. # Once you know those things start looking for placeholders. A lot of events such
  332. # as mcmmo have placeholders that can only be used in such events.
  333. title:
  334. text:
  335. # To create cool looking animations you create yourself
  336. # you can use the graphical tool AnimationCreator
  337. # https://www.spigotmc.org/resources/animationcreator.6001/
  338. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  339. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  340. - '<single><delay times="10">&l><</delay></single>'
  341. - '<single>&c&ly</single>' # <single> will allow the frame to only run ONCE
  342. - '<single>&4&la&c&ly</single>'
  343. - '<single>&c&ll&4&la&c&ly</single>'
  344. - ' <delay times="100">&4&lS&c&ll&4&la&c&ly</delay>' # <delay> will repeat the line X times
  345. interval: 2
  346. random: false
  347. header:
  348. text:
  349. - '&a&m+-----------------+'
  350. interval: 10
  351. random: true
  352. combat-label:
  353. text:
  354. - '&8&l> &7&lCombat target:'
  355. interval: 100
  356. random: false
  357. combat-data:
  358. text:
  359. - '{vanilla-combat_opponent_name}'
  360. interval: 2
  361. random: false
  362. spacer1:
  363. text: []
  364. interval: 100
  365. health-label:
  366. text:
  367. - '&8&l> &7&lHealth stats:'
  368. interval: 100
  369. random: false
  370. health-data-1:
  371. text:
  372. - '&aYou: {healthbar}'
  373. interval: 1
  374. random: false
  375. health-data-2:
  376. text:
  377. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  378. interval: 1
  379. random: false
  380. footer:
  381. text:
  382. - '&a&m+-----------------+'
  383. interval: 10
  384. random: true
  385. # This is an example for mcMMO when you level up
  386. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  387. # (Unless you want it to show all the time)
  388. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  389. mcmmo-levelup:
  390. title:
  391. text:
  392. # To create cool looking animations you create yourself
  393. # you can use the graphical tool AnimationCreator
  394. # https://www.spigotmc.org/resources/animationcreator.6001/
  395. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  396. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  397. - '<single><delay times="10">&l><</delay></single>'
  398. - '<single>&c&ly</single>' # <single> will allow the frame to only run ONCE
  399. - '<single>&4&la&c&ly</single>'
  400. - '<single>&c&ll&4&la&c&ly</single>'
  401. - ' <delay times="100">&4&lS&c&ll&4&la&c&ly</delay>' # <delay> will repeat the line X times
  402. interval: 2
  403. random: false
  404. header:
  405. text:
  406. - '&a&m+-----------------+'
  407. interval: 10
  408. random: true
  409. info-label:
  410. text:
  411. # mcMMO-levelup comes with several event specific placeholders
  412. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  413. interval: 10
  414. spacer1: # This is a spacer an empty line
  415. text:
  416. - ''
  417. interval: 10
  418. # Do you want to randomize the animation frames?
  419. random: false
  420. skill-label: # You can add elements to the group and name them like you want
  421. # Lets make a static label
  422. text:
  423. - '&9&l> &e&lSkill:'
  424. interval: 10 # The interval is not important since its just 1 static text.
  425. # Do you want to randomize the animation frames?
  426. random: false
  427. skill:
  428. # Lets make a static label
  429. text:
  430. - '{mcmmo-levelup_skill_name}'
  431. interval: 10 # The interval is not important since its just 1 static text.
  432. # Do you want to randomize the animation frames?
  433. random: false
  434. spacer2: # This is a spacer an empty line
  435. text:
  436. - ''
  437. interval: 100
  438. # Do you want to randomize the animation frames?
  439. random: false
  440. skilllevel-label: # You can add elements to the group and name them like you want
  441. # Lets make a static label
  442. text:
  443. - '&b&l> &e&lCurrent level:'
  444. interval: 10 # The interval is not important since its just 1 static text.
  445. # Do you want to randomize the animation frames?
  446. random: false
  447. skilllevel:
  448. # Lets make a static label
  449. text:
  450. - '{mcmmo-levelup_skilllevel}'
  451. interval: 10 # The interval is not important since its just 1 static text.
  452. # Do you want to randomize the animation frames?
  453. random: false
  454. footer:
  455. text:
  456. - '&a&m+-----------------+'
  457. interval: 10
  458. random: true
  459. # This is an example for Towny when you enter a town
  460. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  461. # (Unless you want it to show all the time)
  462. # You still need to 'trigger' this scoreboard in the 'towny-town'
  463. towny-town-example:
  464. # Lets just use the title,header and footer from the example above
  465. # for in depth configuration look above.
  466. title:
  467. text:
  468. # To create cool looking animations you create yourself
  469. # you can use the graphical tool AnimationCreator
  470. # https://www.spigotmc.org/resources/animationcreator.6001/
  471. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  472. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  473. - '<single><delay times="10">&l><</delay></single>'
  474. - '<single>&c&ly</single>' # <single> will allow the frame to only run ONCE
  475. - '<single>&4&la&c&ly</single>'
  476. - '<single>&c&ll&4&la&c&ly</single>'
  477. - ' <delay times="100">&4&lS&c&ll&4&la&c&ly</delay>' # <delay> will repeat the line X times interval: 2
  478. random: false
  479. header:
  480. text:
  481. - '&a&m+-------------------+'
  482. interval: 10
  483. random: true
  484. town-label:
  485. text:
  486. - '&bYou are in town:'
  487. interval: 100
  488. town-data:
  489. text:
  490. - '{towny_currenttown_name}'
  491. interval: 100
  492. spacer1:
  493. text: []
  494. interval: 100
  495. townboard-label:
  496. text:
  497. - '&bTown board:'
  498. interval: 100
  499. townboard:
  500. text:
  501. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  502. interval: 3
  503. spacer2:
  504. text: []
  505. interval: 100
  506. population-label:
  507. text:
  508. - '&bPopulation:'
  509. interval: 100
  510. poplulation-data:
  511. text:
  512. - '{towny_currenttown_residents}'
  513. interval: 100
  514. footer:
  515. text:
  516. - '&a&m+-------------------+'
  517. interval: 10
  518. random: true
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