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- // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
- {$CLEO .cs}
- //-------------MAIN---------------
- 0662: printstring "SYSTEMAIN.3DN.RU"
- thread "PLAYER_ACTOR"
- :PLAYER_ACTOR_36
- wait 0
- if
- Player.Defined($PLAYER_CHAR)
- else_jump @PLAYER_ACTOR_36
- if
- key_down 72
- key_down 80
- else_jump @PLAYER_ACTOR_36
- 0@ = 22
- 0@ += 36
- 0@ *= 112
- 0@ += 13150904
- 0@ += 34
- 0A8D: 20@ = read_memory 0@ size 2 virtual_protect 0
- 0A8C: write_memory 0@ size 2 value 15 virtual_protect 0
- 1@ = 23
- 1@ += 36
- 1@ *= 112
- 1@ += 13150904
- 1@ += 34
- 0A8D: 21@ = read_memory 1@ size 2 virtual_protect 0
- 0A8C: write_memory 1@ size 2 value 20 virtual_protect 0
- 2@ = 24
- 2@ += 36
- 2@ *= 112
- 2@ += 13150904
- 2@ += 34
- 0A8D: 22@ = read_memory 2@ size 2 virtual_protect 0
- 0A8C: write_memory 2@ size 2 value 90 virtual_protect 0
- 3@ = 25
- 3@ += 36
- 3@ *= 112
- 3@ += 13150904
- 3@ += 34
- 0A8D: 23@ = read_memory 3@ size 2 virtual_protect 0
- 0A8C: write_memory 3@ size 2 value 5 virtual_protect 0
- 4@ = 27
- 4@ += 36
- 4@ *= 112
- 4@ += 13150904
- 4@ += 34
- 0A8D: 24@ = read_memory 4@ size 2 virtual_protect 0
- 0A8C: write_memory 4@ size 2 value 7 virtual_protect 0
- 5@ = 29
- 5@ *= 112
- 5@ += 13150904
- 5@ += 34
- 0A8D: 25@ = read_memory 5@ size 2 virtual_protect 0
- 0A8C: write_memory 5@ size 2 value 9 virtual_protect 0
- 6@ = 30
- 6@ += 36
- 6@ *= 112
- 6@ += 13150904
- 6@ += 34
- 0A8D: 26@ = read_memory 6@ size 2 virtual_protect 0
- 0A8C: write_memory 6@ size 2 value 15 virtual_protect 0
- 7@ = 31
- 7@ += 36
- 7@ *= 112
- 7@ += 13150904
- 7@ += 34
- 0A8D: 27@ = read_memory 7@ size 2 virtual_protect 0
- 0A8C: write_memory 7@ size 2 value 15 virtual_protect 0
- 8@ = 33
- 8@ *= 112
- 8@ += 13150904
- 8@ += 34
- 0A8D: 28@ = read_memory 8@ size 2 virtual_protect 0
- 0A8C: write_memory 8@ size 2 value 30 virtual_protect 0
- 9@ = 34
- 9@ *= 112
- 9@ += 13150904
- 9@ += 34
- 0A8D: 29@ = read_memory 9@ size 2 virtual_protect 0
- 0A8C: write_memory 9@ size 2 value 50 virtual_protect 0
- 10@ = 28
- 10@ += 36
- 10@ *= 112
- 10@ += 13150904
- 10@ += 34
- 0A8D: 30@ = read_memory 10@ size 2 virtual_protect 0
- 0A8C: write_memory 10@ size 2 value 10 virtual_protect 0
- 11@ = 32
- 11@ += 36
- 11@ *= 112
- 11@ += 13150904
- 11@ += 34
- 0A8D: 31@ = read_memory 11@ size 2 virtual_protect 0
- 0A8C: write_memory 11@ size 2 value 10 virtual_protect 0
- 12@ = 37
- 12@ *= 112
- 12@ += 13150904
- 12@ += 34
- 0A8D: TIMERA = read_memory 12@ size 2 virtual_protect 0
- 0A8C: write_memory 12@ size 2 value 25 virtual_protect 0
- 13@ = 38
- 13@ += 36
- 13@ *= 112
- 13@ += 13150904
- 13@ += 34
- 0A8D: TIMERB = read_memory 13@ size 2 virtual_protect 0
- 0A8C: write_memory 13@ size 2 value 25 virtual_protect 0
- 14@ = 26
- 14@ += 36
- 14@ *= 112
- 14@ += 13150904
- 14@ += 34
- 0A8D: TIMERB = read_memory 14@ size 2 virtual_protect 0
- 0A8C: write_memory 14@ size 2 value 6 virtual_protect 0
- 018C: play_sound 1085 at 0.0 0.0 0.0
- wait 50
- 018C: play_sound 1085 at 0.0 0.0 0.0
- wait 50
- 018C: play_sound 1085 at 0.0 0.0 0.0
- 00BC: show_text_highpriority GXT 'CHEAT1' time 1000 flag 1 // Cheat activated
- :PLAYER_ACTOR_1046
- wait 0
- if
- key_down 72
- key_down 80
- else_jump @PLAYER_ACTOR_1046
- :PLAYER_ACTOR_1069
- wait 0
- if
- key_down 72
- key_down 80
- else_jump @PLAYER_ACTOR_1069
- 0A8C: write_memory 0@ size 2 value 20@ virtual_protect 0
- 0A8C: write_memory 1@ size 2 value 21@ virtual_protect 0
- 0A8C: write_memory 2@ size 2 value 22@ virtual_protect 0
- 0A8C: write_memory 3@ size 2 value 23@ virtual_protect 0
- 0A8C: write_memory 4@ size 2 value 24@ virtual_protect 0
- 0A8C: write_memory 5@ size 2 value 25@ virtual_protect 0
- 0A8C: write_memory 6@ size 2 value 26@ virtual_protect 0
- 0A8C: write_memory 7@ size 2 value 27@ virtual_protect 0
- 0A8C: write_memory 8@ size 2 value 28@ virtual_protect 0
- 0A8C: write_memory 9@ size 2 value 29@ virtual_protect 0
- 0A8C: write_memory 10@ size 2 value 30@ virtual_protect 0
- 0A8C: write_memory 11@ size 2 value 31@ virtual_protect 0
- 0A8C: write_memory 12@ size 2 value TIMERA virtual_protect 0
- 0A8C: write_memory 13@ size 2 value TIMERB virtual_protect 0
- 0A8C: write_memory 14@ size 2 value TIMERB virtual_protect 0
- 018C: play_sound 1084 at 0.0 0.0 0.0
- wait 50
- 018C: play_sound 1084 at 0.0 0.0 0.0
- wait 50
- 018C: play_sound 1084 at 0.0 0.0 0.0
- 00BC: show_text_highpriority GXT 'CHEAT8' time 1000 flag 1 // Cheat deactivated
- :PLAYER_ACTOR_1356
- wait 0
- if
- key_down 72
- key_down 80
- else_jump @PLAYER_ACTOR_1356
- jump @PLAYER_ACTOR_36
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