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  1. // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
  2. {$CLEO .cs}
  3.  
  4. //-------------MAIN---------------
  5. 0662: printstring "SYSTEMAIN.3DN.RU"
  6. thread "PLAYER_ACTOR"
  7.  
  8. :PLAYER_ACTOR_36
  9. wait 0
  10. if
  11. Player.Defined($PLAYER_CHAR)
  12. else_jump @PLAYER_ACTOR_36
  13. if
  14. key_down 72
  15. key_down 80
  16. else_jump @PLAYER_ACTOR_36
  17. 0@ = 22
  18. 0@ += 36
  19. 0@ *= 112
  20. 0@ += 13150904
  21. 0@ += 34
  22. 0A8D: 20@ = read_memory 0@ size 2 virtual_protect 0
  23. 0A8C: write_memory 0@ size 2 value 15 virtual_protect 0
  24. 1@ = 23
  25. 1@ += 36
  26. 1@ *= 112
  27. 1@ += 13150904
  28. 1@ += 34
  29. 0A8D: 21@ = read_memory 1@ size 2 virtual_protect 0
  30. 0A8C: write_memory 1@ size 2 value 20 virtual_protect 0
  31. 2@ = 24
  32. 2@ += 36
  33. 2@ *= 112
  34. 2@ += 13150904
  35. 2@ += 34
  36. 0A8D: 22@ = read_memory 2@ size 2 virtual_protect 0
  37. 0A8C: write_memory 2@ size 2 value 90 virtual_protect 0
  38. 3@ = 25
  39. 3@ += 36
  40. 3@ *= 112
  41. 3@ += 13150904
  42. 3@ += 34
  43. 0A8D: 23@ = read_memory 3@ size 2 virtual_protect 0
  44. 0A8C: write_memory 3@ size 2 value 5 virtual_protect 0
  45. 4@ = 27
  46. 4@ += 36
  47. 4@ *= 112
  48. 4@ += 13150904
  49. 4@ += 34
  50. 0A8D: 24@ = read_memory 4@ size 2 virtual_protect 0
  51. 0A8C: write_memory 4@ size 2 value 7 virtual_protect 0
  52. 5@ = 29
  53. 5@ *= 112
  54. 5@ += 13150904
  55. 5@ += 34
  56. 0A8D: 25@ = read_memory 5@ size 2 virtual_protect 0
  57. 0A8C: write_memory 5@ size 2 value 9 virtual_protect 0
  58. 6@ = 30
  59. 6@ += 36
  60. 6@ *= 112
  61. 6@ += 13150904
  62. 6@ += 34
  63. 0A8D: 26@ = read_memory 6@ size 2 virtual_protect 0
  64. 0A8C: write_memory 6@ size 2 value 15 virtual_protect 0
  65. 7@ = 31
  66. 7@ += 36
  67. 7@ *= 112
  68. 7@ += 13150904
  69. 7@ += 34
  70. 0A8D: 27@ = read_memory 7@ size 2 virtual_protect 0
  71. 0A8C: write_memory 7@ size 2 value 15 virtual_protect 0
  72. 8@ = 33
  73. 8@ *= 112
  74. 8@ += 13150904
  75. 8@ += 34
  76. 0A8D: 28@ = read_memory 8@ size 2 virtual_protect 0
  77. 0A8C: write_memory 8@ size 2 value 30 virtual_protect 0
  78. 9@ = 34
  79. 9@ *= 112
  80. 9@ += 13150904
  81. 9@ += 34
  82. 0A8D: 29@ = read_memory 9@ size 2 virtual_protect 0
  83. 0A8C: write_memory 9@ size 2 value 50 virtual_protect 0
  84. 10@ = 28
  85. 10@ += 36
  86. 10@ *= 112
  87. 10@ += 13150904
  88. 10@ += 34
  89. 0A8D: 30@ = read_memory 10@ size 2 virtual_protect 0
  90. 0A8C: write_memory 10@ size 2 value 10 virtual_protect 0
  91. 11@ = 32
  92. 11@ += 36
  93. 11@ *= 112
  94. 11@ += 13150904
  95. 11@ += 34
  96. 0A8D: 31@ = read_memory 11@ size 2 virtual_protect 0
  97. 0A8C: write_memory 11@ size 2 value 10 virtual_protect 0
  98. 12@ = 37
  99. 12@ *= 112
  100. 12@ += 13150904
  101. 12@ += 34
  102. 0A8D: TIMERA = read_memory 12@ size 2 virtual_protect 0
  103. 0A8C: write_memory 12@ size 2 value 25 virtual_protect 0
  104. 13@ = 38
  105. 13@ += 36
  106. 13@ *= 112
  107. 13@ += 13150904
  108. 13@ += 34
  109. 0A8D: TIMERB = read_memory 13@ size 2 virtual_protect 0
  110. 0A8C: write_memory 13@ size 2 value 25 virtual_protect 0
  111. 14@ = 26
  112. 14@ += 36
  113. 14@ *= 112
  114. 14@ += 13150904
  115. 14@ += 34
  116. 0A8D: TIMERB = read_memory 14@ size 2 virtual_protect 0
  117. 0A8C: write_memory 14@ size 2 value 6 virtual_protect 0
  118. 018C: play_sound 1085 at 0.0 0.0 0.0
  119. wait 50
  120. 018C: play_sound 1085 at 0.0 0.0 0.0
  121. wait 50
  122. 018C: play_sound 1085 at 0.0 0.0 0.0
  123. 00BC: show_text_highpriority GXT 'CHEAT1' time 1000 flag 1 // Cheat activated
  124.  
  125. :PLAYER_ACTOR_1046
  126. wait 0
  127. if
  128. key_down 72
  129. key_down 80
  130. else_jump @PLAYER_ACTOR_1046
  131.  
  132. :PLAYER_ACTOR_1069
  133. wait 0
  134. if
  135. key_down 72
  136. key_down 80
  137. else_jump @PLAYER_ACTOR_1069
  138. 0A8C: write_memory 0@ size 2 value 20@ virtual_protect 0
  139. 0A8C: write_memory 1@ size 2 value 21@ virtual_protect 0
  140. 0A8C: write_memory 2@ size 2 value 22@ virtual_protect 0
  141. 0A8C: write_memory 3@ size 2 value 23@ virtual_protect 0
  142. 0A8C: write_memory 4@ size 2 value 24@ virtual_protect 0
  143. 0A8C: write_memory 5@ size 2 value 25@ virtual_protect 0
  144. 0A8C: write_memory 6@ size 2 value 26@ virtual_protect 0
  145. 0A8C: write_memory 7@ size 2 value 27@ virtual_protect 0
  146. 0A8C: write_memory 8@ size 2 value 28@ virtual_protect 0
  147. 0A8C: write_memory 9@ size 2 value 29@ virtual_protect 0
  148. 0A8C: write_memory 10@ size 2 value 30@ virtual_protect 0
  149. 0A8C: write_memory 11@ size 2 value 31@ virtual_protect 0
  150. 0A8C: write_memory 12@ size 2 value TIMERA virtual_protect 0
  151. 0A8C: write_memory 13@ size 2 value TIMERB virtual_protect 0
  152. 0A8C: write_memory 14@ size 2 value TIMERB virtual_protect 0
  153. 018C: play_sound 1084 at 0.0 0.0 0.0
  154. wait 50
  155. 018C: play_sound 1084 at 0.0 0.0 0.0
  156. wait 50
  157. 018C: play_sound 1084 at 0.0 0.0 0.0
  158. 00BC: show_text_highpriority GXT 'CHEAT8' time 1000 flag 1 // Cheat deactivated
  159.  
  160. :PLAYER_ACTOR_1356
  161. wait 0
  162. if
  163. key_down 72
  164. key_down 80
  165. else_jump @PLAYER_ACTOR_1356
  166. jump @PLAYER_ACTOR_36
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