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Sep 16th, 2012
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  1. X_OFFSET
  2. <number> [<number>*35 offsets the entire ship in the X axis]
  3. Y_OFFSET
  4. <number> [<number>*35 offsets the entire ship in the Y axis]
  5. VERTICLE
  6. <number> [<number> offsets the entire ship in the Y axis by this many pixels]
  7. ELLIPSES [The shield graphic uses these parameters]
  8. <width>
  9. <height>
  10. <x-offset>
  11. <y-offset>
  12. ROOM
  13. <id> [Unique ID]
  14. <x> [How many tiles from 0 the room is on the X-axis]
  15. <y> [How many tiles from 0 the room is on the Y-axis]
  16. <w> [How wide is the room]
  17. <h> [How tall is the room]
  18. DOOR
  19. <x> [How many tiles from 0 the door is on the X-axis]
  20. <y> [How many tiles from 0 the door is on the Y-axis]
  21. <room (left/up)> [The room ID to the left (verticle) or above (horizontal) this door]
  22. <room (right/down)> [The room ID to the right (verticle) or below (horizontal) this door]
  23. <verticle/horizontal> [0 = verticle, 1 = horizontal : Door snaps to the left or top wall of that tile always]
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