- X_OFFSET
- <number> [<number>*35 offsets the entire ship in the X axis]
- Y_OFFSET
- <number> [<number>*35 offsets the entire ship in the Y axis]
- VERTICLE
- <number> [<number> offsets the entire ship in the Y axis by this many pixels]
- ELLIPSES [The shield graphic uses these parameters]
- <width>
- <height>
- <x-offset>
- <y-offset>
- ROOM
- <id> [Unique ID]
- <x> [How many tiles from 0 the room is on the X-axis]
- <y> [How many tiles from 0 the room is on the Y-axis]
- <w> [How wide is the room]
- <h> [How tall is the room]
- DOOR
- <x> [How many tiles from 0 the door is on the X-axis]
- <y> [How many tiles from 0 the door is on the Y-axis]
- <room (left/up)> [The room ID to the left (verticle) or above (horizontal) this door]
- <room (right/down)> [The room ID to the right (verticle) or below (horizontal) this door]
- <verticle/horizontal> [0 = verticle, 1 = horizontal : Door snaps to the left or top wall of that tile always]
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