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- ///scr_getDiffValues(type)
- var type = argument0;
- //Luck HP
- if(type == 0)
- switch(obj_globalController.difficulty){
- case obj_globalController.DIFFICULTY_VEASY:
- return 4; break;
- case obj_globalController.DIFFICULTY_EASY:
- return 5; break;
- case obj_globalController.DIFFICULTY_NORMAL:
- return 6; break;
- case obj_globalController.DIFFICULTY_HARD:
- return 7; break;
- case obj_globalController.DIFFICULTY_VHARD:
- return 8; break;
- case obj_globalController.DIFFICULTY_NMARE:
- return 12; break;
- }
- //Skill HP
- if(type == 1)
- switch(obj_globalController.difficulty){
- case obj_globalController.DIFFICULTY_VEASY:
- case obj_globalController.DIFFICULTY_EASY:
- return 80; break;
- case obj_globalController.DIFFICULTY_NORMAL:
- return 100; break;
- case obj_globalController.DIFFICULTY_HARD:
- case obj_globalController.DIFFICULTY_VHARD:
- return 150; break;
- case obj_globalController.DIFFICULTY_NMARE:
- return 200; break;
- }
- //Target count
- if(type == 2)
- switch(obj_globalController.difficulty){
- case obj_globalController.DIFFICULTY_VEASY:
- case obj_globalController.DIFFICULTY_EASY:
- return 3;
- break;
- case obj_globalController.DIFFICULTY_NORMAL:
- case obj_globalController.DIFFICULTY_HARD:
- return 2;
- break;
- case obj_globalController.DIFFICULTY_VHARD:
- case obj_globalController.DIFFICULTY_NMARE:
- return 1;
- break;
- }
- //Defense count
- if(type == 3)
- switch(obj_globalController.difficulty){
- case obj_globalController.DIFFICULTY_VEASY:
- return 2;
- break;
- case obj_globalController.DIFFICULTY_EASY:
- return 3;
- break;
- case obj_globalController.DIFFICULTY_NORMAL:
- case obj_globalController.DIFFICULTY_HARD:
- return 4;
- break;
- case obj_globalController.DIFFICULTY_VHARD:
- return 5;
- break;
- case obj_globalController.DIFFICULTY_NMARE:
- return 6;
- break;
- }
- //Block timer
- if(type == 4)
- switch(obj_globalController.difficulty){
- case obj_globalController.DIFFICULTY_VEASY:
- return 80;
- break;
- case obj_globalController.DIFFICULTY_EASY:
- return 70;
- break;
- case obj_globalController.DIFFICULTY_NORMAL:
- return 60;
- break;
- case obj_globalController.DIFFICULTY_HARD:
- return 50;
- break;
- case obj_globalController.DIFFICULTY_VHARD:
- return 40;
- break;
- case obj_globalController.DIFFICULTY_NMARE:
- return 35;
- break;
- }
- //Block feint
- if(type == 5){
- if(obj_globalController.difficulty >= obj_globalController.DIFFICULTY_HARD)
- return true;
- else
- return false;
- }
- //Attack timer
- if(type == 6)
- switch(obj_globalController.difficulty){
- case obj_globalController.DIFFICULTY_VEASY:
- case obj_globalController.DIFFICULTY_EASY:
- case obj_globalController.DIFFICULTY_NORMAL:
- return 120;
- break;
- case obj_globalController.DIFFICULTY_HARD:
- return 100;
- break;
- case obj_globalController.DIFFICULTY_VHARD:
- return 100;
- break;
- case obj_globalController.DIFFICULTY_NMARE:
- return 80;
- break;
- }
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