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- #pragma strict
- var frames : int;
- var currentFrame : int = 1;
- var framesPerSecond : float;
- var canAnimate : boolean = true;
- function Update () {
- if(canAnimate){
- RunFrameset();
- }
- }
- function RunFrameset(){
- canAnimate = false;
- renderer.material.mainTextureOffset.x += 1.0 / frames;
- currentFrame += 1;
- if(currentFrame > frames){
- renderer.material.mainTextureOffset.x = 0;
- currentFrame = 1;
- }
- var fps : float = 1 / framesPerSecond;
- yield WaitForSeconds(fps);
- canAnimate = true;
- }
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